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Embers of Neltharion (10.1.0)
Updated:05-09-23 01:21 AM
Created:07-05-16 03:05 PM
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gmFonts  Popular! (More than 5000 hits)

Version: 1010-2023050901
by: gmarco [More]

gmFonts
(previously known as MyFonts)

A small addon for changing default UI fonts and/or adding them in LibSharedMedia.

Fonts added:
ace futurism, ad mono, candara, carlito, comic neue, dosis, droid, expressway, ladybug love demo, lato, lauren, noto, pt sans, ropa sans, terminus, the happy giraffe demo, ubuntu, verdana, opendyslexic

There is a custom entry in LSM menu "My custom font" to use a custom user font.
The font file has to be copied in fonts dir before the game is loaded with the name: myfont.ttf

Please read the fonts.txt for more details.

1010-2023050901
- added ## IconTexture: Interface\AddOns\*\icon.tga
- bump TOC

1000-2022120501
- fixed font GameTooltipHeader to remove the OUTLINE

1000-2022112401
- fonts added: OpenDyslexic

1000-2022110701
- implemented a fonts size delta to modify (-4 , +4) the size of the fonts where not fixed

1000-2022110601
- added X-WoWI-ID and X-Curse-Project-ID keywords to let WowUp manage it
- bump toc

1000-2022102701
- update to work in the latest ver.10.0.0

900-2020101801
- update libs to the latest

900-2020101401
- bump toc
- first fixes to work with 9.0.x
- update libqtip to the latest
- changed the reference to the fonts name to _G.
- fixed a frame SetBackdrop in PhanxConfig-Dropdown.lua

830-2020021901
- fixed a dropdown menu after a patch 8.3 change in Event("GLOBAL_MOUSE_DOWN")
Check: https://www.wowinterface.com/forums/showthread.php?t=57827

820-2019062801
- bump toc

810-2018122201
- bump toc

801-2018071801
- first fix for pre-patch v8.0.1
- added fonts Roboto

730-2017091601
- fonts added: Droid Sans
- fonts added: Noto
- moved fonts descriptions out of the code in a new file: fonts.txt
- added a custom entry in LSM menu "My custom font" to use a custom user font.
The font file has to be copied in fonts dir before the game is loaded with the name:
myfont.ttf

730-2017091201
- update Phanx's PhanxConfig-Dropdown using the official file and fix

730-2017083101
- bump toc
- hack to fix Phanx's PhanxConfig-Dropdown changing the PlaySound() to use the new 7.3 syntax

720-2017032801
- bump toc

1.0-2016123101
- fonts added: Ubuntu Mono
- fonts added: Droid Sans Mono
- fonts added: AD Mono
- fonts added: Terminus
- fonts added: Ropa Sans
- fonts added: Dosis

1.0-2016112701
- fonts added: Happy Giraffe
- fonts added: Lady Bug

1.0-2016102601
- bump toc

1.0-2016092801
- codename "Claudia"
- removed Calibri Fonts due license problems. Use Carlito as dropin replacement.
- added a some fonts definitions from: https://github.com/Phanx/PhanxFont
- fix a typo in the Laurel definition
- added Lato fonts
- updated PhanxConfig-Dropdown to the latest

1.0-2016070501
- updated for 7.0
- changed name and references to gmFonts

1.0-2015062401
- bump toc for 6.2

1.0-2015060201
- fonts added: lauren

1.0-2015051801
- fonts added: verdana

1.0-2015043001
- Used phanx widget class to manage the fonts lists: https://github.com/Phanx/PhanxConfig-Dropdown/wiki
This prevent an off screen widget when there are too many fonts.
- Simplified and removed unused code.

1.0-2015040701
- fonts added: expressway

1.0-2015022501
- bump toc for 6.1

1.0-2015020804
- add a credit line
- fonts added: calibri (to be a drop in replacement for tekticles)
- fonts added: candara

1.0-2015020803
- fix a typo

1.0-2015020802
- removed debug code

1.0-2015020801
- fix a font path adding a .ttf at the end of a font name (even if it worked the same)
- now the addon can set the fonts for the whole UI.

1.0-2014101501
- initial release
- fonts added: Ace Futurism, PT Sans (replaces Myriad), Carlito (replaces Calibri), Ubuntu, Comic Neue
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
1000-2022120501
10MB
gmarco
12-04-22 11:51 PM
1000-2022112401
10MB
gmarco
11-24-22 12:45 PM
1000-2022110701
9MB
gmarco
11-07-22 12:06 AM
1000-2022110601
9MB
gmarco
11-06-22 02:58 AM
1000-2022102701
9MB
gmarco
10-27-22 05:44 AM


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Unread 11-07-22, 03:29 AM  
irdamajere
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Originally Posted by irdamajere
Originally Posted by gmarco
Hi,
I have committed the v.1000-2022110701 with the size delta.

Let me know.
Thanks.
Thanks so much! I'll check it out as soon as I log in later today.
It works like a charm, thanks a million! My UI never looked better.
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Unread 11-07-22, 02:29 AM  
irdamajere
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Originally Posted by gmarco
Hi,
I have committed the v.1000-2022110701 with the size delta.

Let me know.
Thanks.
Thanks so much! I'll check it out as soon as I log in later today.
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Unread 11-07-22, 12:33 AM  
gmarco
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Hi,
I have committed the v.1000-2022110701 with the size delta.

Let me know.
Thanks.
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Unread 11-06-22, 11:36 PM  
gmarco
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Hi,

I have implemented a slider in preferences where you can add a delta from -4 to +4 to the size of every fonts the addon manages.



I was thinking now about such value and I want to modify how it get added.
Because it is different if I add +2 to a font that is normally 11 in size (--> 13) but probably I dont see any difference for a font that is normally 32 (--> 34) .

So I was thinking to add this delta once for fonts in size <= 20, twice for fonts >20 and <=30 and three times for everything else ...

But it should be tested better and so probably ... in the next version

I'll commit this first changes asap.

Thanks.
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Unread 11-06-22, 01:25 PM  
irdamajere
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Re: Re: Text resizing?

Originally Posted by gmarco
Originally Posted by irdamajere
Hiya! First of all thanks for a great addon, and thanks for the Dragonflight update. I'd go mad if I had to go back to the default font.

Second I wanted to ask if you're still considering putting in an option to change the font size? My favourite font (Accidental Presidency) is really tiny so I'm unable to use it as my default. A resize feature would be amazing.

Thank you!
Hi,

thanks for your feedback.

Do you want to use it everywhere ?

But in different places fonts has different size so you are suggesting something like a "+n" to the default size ? or a fixed size ?

Check this sample of the code:


as you can see the choosen fonts get different size depending the place where it is used.

Please let me know.
Sadly I know next to nothing about code, so I wouldn't know the mechanics behind it, but what I had in mind was just being able to bump all text everywhere in the default Blizz interface up a couple of sizes. So quest log, settings, interface options. Anything not controlled by an addon.

Thanks for the quick reply!
Last edited by irdamajere : 11-06-22 at 01:26 PM.
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Unread 11-06-22, 07:21 AM  
gmarco
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Re: Text resizing?

Originally Posted by irdamajere
Hiya! First of all thanks for a great addon, and thanks for the Dragonflight update. I'd go mad if I had to go back to the default font.

Second I wanted to ask if you're still considering putting in an option to change the font size? My favourite font (Accidental Presidency) is really tiny so I'm unable to use it as my default. A resize feature would be amazing.

Thank you!
Hi,

thanks for your feedback.

Do you want to use it everywhere ?

But in different places fonts has different size so you are suggesting something like a "+n" to the default size ? or a fixed size ?

Check this sample of the code:


as you can see the choosen fonts get different size depending the place where it is used.

Please let me know.
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Unread 11-06-22, 05:05 AM  
irdamajere
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Text resizing?

Hiya! First of all thanks for a great addon, and thanks for the Dragonflight update. I'd go mad if I had to go back to the default font.

Second I wanted to ask if you're still considering putting in an option to change the font size? My favourite font (Accidental Presidency) is really tiny so I'm unable to use it as my default. A resize feature would be amazing.

Thank you!
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Unread 10-27-22, 04:56 AM  
gmarco
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Hi,

I have committed some fixes to run in 10.0.0 ...

Give it a try

Let me know.
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Unread 10-26-22, 04:30 AM  
mothandras
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DragonFlight update

Love this addon, not sure of another way to put Lauren font on everything in WoW.

Is it possible we could see an update for this for Dragonflight?

Thanks,

Moth
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Unread 01-18-21, 04:31 PM  
gmarco
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Originally Posted by Halona
Another query for you. I am using Prat 3.0 to change the chat font and your addon sometimes takes over. Could I comment out some lines to fix this?
Hi,

Sorry for the so late answer.
I was really busy in those weeks.

You should commented these lines:




Please let me know.
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Unread 12-10-20, 03:03 PM  
Halona
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Another query for you. I am using Prat 3.0 to change the chat font and your addon sometimes takes over. Could I comment out some lines to fix this?
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Unread 11-25-20, 05:35 AM  
Aisenfaire
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Originally Posted by gmarco
Hi,

I'll work on it after I finished the SL levelling
It should not be so much difficult.

Thanks so much for your inputs.
Thank you so much!
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Unread 11-23-20, 01:20 PM  
gmarco
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Hi,

I'll work on it after I finished the SL levelling
It should not be so much difficult.

Thanks so much for your inputs.

Originally Posted by Aisenfaire
Hello! If it's not a lot of trouble, I think the option to resize font is something a lot of near-sighted people are looking for now that Phanxfont has been abandoned. Being able to globally resize by a % as you mentioned would be awesome!

Originally Posted by gmarco
Hi,

gmFonts deals with different fonts types but don't touch the fonts size.

This because the size is not uniq but changes depending where the font is actually applied.

Look:
Lua Code:
  1. SetFont(_G.AchievementFont_Small,              GMFONTS["B"], 12)
  2.     SetFont(_G.FriendsFont_Large,                  GMFONTS["N"], 15, nil, nil, nil, nil, 0, 0, 0, 1, -1)
  3.     SetFont(_G.FriendsFont_Normal,                 GMFONTS["N"], 13, nil, nil, nil, nil, 0, 0, 0, 1, -1)
  4.     SetFont(_G.FriendsFont_Small,                  GMFONTS["N"], 11, nil, nil, nil, nil, 0, 0, 0, 1, -1)
  5.     SetFont(_G.FriendsFont_UserText,               GMFONTS["NR"], 12, nil, nil, nil, nil, 0, 0, 0, 1, -1)
  6.     SetFont(_G.GameTooltipHeader,                  GMFONTS["B"], 15, "OUTLINE")

this is a piece of code of gmFonts.

As you can see the sizes are so many (12,15,13,11,12,32 ... and so on) depending which font they are related too. If you want to manage a single font you can try to modify the appropriate line and change manually the size. Then check if it fits your needs.

If instead you want to change the size of all, the modify of the addon should be easier because I'll probably ended in rewrite lines in this way:

Lua Code:
  1. SetFont(_G.AchievementFont_Small,              GMFONTS["B"], 12+GMFONTS["DELTASIZE"])

Where GMFONTS["DELTASIZE"] is something that we can define.

But also here we have to rethink the things because if a +2 could be a a great value for a font that default to 11 the same +2 is probably nothing for a font that default to 32

So should better to think to GMFONTS["DELTASIZE"] as a % of the font itself, es: +10%.

Btw If you need to change only 1 fonts probably the best way to do it is modifying the line of code

Let me know.
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Unread 11-23-20, 01:51 AM  
Aisenfaire
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Hello! If it's not a lot of trouble, I think the option to resize font is something a lot of near-sighted people are looking for now that Phanxfont has been abandoned. Being able to globally resize by a % as you mentioned would be awesome!

Originally Posted by gmarco
Hi,

gmFonts deals with different fonts types but don't touch the fonts size.

This because the size is not uniq but changes depending where the font is actually applied.

Look:
Lua Code:
  1. SetFont(_G.AchievementFont_Small,              GMFONTS["B"], 12)
  2.     SetFont(_G.FriendsFont_Large,                  GMFONTS["N"], 15, nil, nil, nil, nil, 0, 0, 0, 1, -1)
  3.     SetFont(_G.FriendsFont_Normal,                 GMFONTS["N"], 13, nil, nil, nil, nil, 0, 0, 0, 1, -1)
  4.     SetFont(_G.FriendsFont_Small,                  GMFONTS["N"], 11, nil, nil, nil, nil, 0, 0, 0, 1, -1)
  5.     SetFont(_G.FriendsFont_UserText,               GMFONTS["NR"], 12, nil, nil, nil, nil, 0, 0, 0, 1, -1)
  6.     SetFont(_G.GameTooltipHeader,                  GMFONTS["B"], 15, "OUTLINE")

this is a piece of code of gmFonts.

As you can see the sizes are so many (12,15,13,11,12,32 ... and so on) depending which font they are related too. If you want to manage a single font you can try to modify the appropriate line and change manually the size. Then check if it fits your needs.

If instead you want to change the size of all, the modify of the addon should be easier because I'll probably ended in rewrite lines in this way:

Lua Code:
  1. SetFont(_G.AchievementFont_Small,              GMFONTS["B"], 12+GMFONTS["DELTASIZE"])

Where GMFONTS["DELTASIZE"] is something that we can define.

But also here we have to rethink the things because if a +2 could be a a great value for a font that default to 11 the same +2 is probably nothing for a font that default to 32

So should better to think to GMFONTS["DELTASIZE"] as a % of the font itself, es: +10%.

Btw If you need to change only 1 fonts probably the best way to do it is modifying the line of code

Let me know.
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Unread 11-23-20, 01:08 AM  
gmarco
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Originally Posted by Halona
I'm curious/confused, looking for a replacement of phanxfont. It let you change normal and bold font styles. Yours has lines for normal, bold, bolditalic, italic, and numbers, but they are all the same. Why show all those lines if you can only change one master font?
Hi,

there are 2 kind of actions.

the first and easy is to use a shared media font where there is only a master font. You set it and you get it everywhere.

the second is using a gmfonts set of fonts that replace the fonts everywhere using the different styles of font that WoW defined. For this sets I provided 5 style of fonts (normal, bold, italic etc etc ... ) and they are used to replace the default blizzard fonts with the same font style.

In example:

Lua Code:
  1. GameNormalNumberFont  being a bold will replaced by the set font you choose using the bold one, size 11
  2. InvoiceFont_Med is an italic and it will use a italic syle with size 13
  3. NumberFont_OutlineThick_Mono_Small is a regular and size 13 (with outline)

I hope it is more clear now.

Thanks for your feedback ...
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