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Compatibility: | Minor patch (6.2.3) |
Updated: | 01-24-16 06:43 PM |
Created: | 12-19-15 02:24 PM |
Downloads: | 2,078 |
Favorites: | 16 |
MD5: |
VERSION 2 RELEASED, NOW WITH MUCH EASIER INSTALLATION!
This is a fan update for Quse UI which hasn't been updated since early MOP. It's only for 1920x1080.
I've tried keeping as many addons from the original as possible but due to my lack of ability to code lua, some had to be replaced. However I did remake everything to how it was in the original UI.
How to install:
1. Copy all the files into your WoW folder
2. Once ingame, type /install and accept
3. After the UI has reloaded, type /reflux switch QuseUI
4. Move your chat frame if needed
5. Enjoy this sweet layout
Addonlist:
DO NOT UPDATE ADDONS YOURSELF!
Many of them have had code modified by me.
!ClassColors !QuseWigs Aurora Aurora: Missing Textures bChat Bigger Tradeskill UI BigWigs cargBags_Nivaya Clean Icons - Thin Day Night Cycle <-- Only needed if you play a Balance Druid EavesDrop EquippedItemLevel Grid2 GridClickSets <-- Type /gridclickset ingame to easily configure your Grid2 keybinds. KuiNameplates Loot Won Alert Hider/Mover lumStats (from lumUI) m_ActionBars (from Mono UI) OmniCC QuLoot QuseMap QuseTweaks <-- Various UI tweaks and /slash commands - type /qt ingame for a list of commands. rBuffFrameStyler Reflux SharedMedia SimplePowerBar Skada SnifflesInstaller SorhaQuestLog stExperienceBar Stuf SyLevel Tipachu TipTac tullaRange Vex Power Vex Runes <-- Only needed if you play a Death Knight xanAchievementMover xanAutoMail xMerchant |
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01-07-16, 12:38 PM | |
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Feel a little nostalgic looking at this :P
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nin |
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Suiche |
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01-06-16, 01:46 PM | |||
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Re: Re: Maybe just a HoT issue.
So like Kfen said, type /grid2 and set it up however you like. Also try /gridclickset to configure your binds |
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LiNK2088 |
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01-06-16, 01:19 PM | ||
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Re: Maybe just a HoT issue.
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Kfen |
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01-06-16, 10:23 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 13
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Maybe just a HoT issue.
So, once I got home and installed it looked perfect! But, shortly after messing around with my spells I noticed that HoTs are not being kept track of on the frames. It also looks like debuffs don't show up on the frames either. I'll see what I can do on my end, but I thought I would let you know.
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Suiche |
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01-06-16, 12:21 AM | |
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I just uploaded version 1.1 which fixes the final issue I was aware of.
If theres any more issues you guys run into, please let me know. If not, this will be the final update. |
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LiNK2088 |
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01-05-16, 07:24 AM | ||
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Re: Suggestion (:
I'm currently working out some final issues and that will probably be it, unless something major shows up. |
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LiNK2088 |
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01-05-16, 02:57 AM | |
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Suggestion (:
Hello!
Thanks for all the frequent updates! Sice you're doing such a great job with the updates, can't you tell us in the "change log" wish addons you modified, added or removed? I would love just picking out the modified ones instead of just copy/replace everything every time you push an update Love what you do and don't stop |
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Kfen |
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01-04-16, 11:21 PM | |
A Kobold Labourer
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File comments: 13
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I might just love you...
So, here I am... On a awful laptop during a srs bsns trip and what do I find? The UI I used since Wrath has been updated. Once I get back home and can try it out I might love you even more if it works about the same.
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Suiche |
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01-03-16, 07:03 AM | ||
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Re: EavesDrop
If you change the position of Eavesdrop for the QuseUI profile and install the UI on an alt, it should use the same position you have set up on your main. So you will only have to do this once. |
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LiNK2088 |
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01-02-16, 07:09 PM | |
A Deviate Faerie Dragon
Forum posts: 13
File comments: 6
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EavesDrop
Hi! I'm playing at 1920x1200, and my EavesDrop frame is positioned half underneath the map, and half offscreen. I can't find anything in the lua files for EavesDrop itself, QuseTweaks, etc., except in SavedVariables. I've changed the x value in that lua file, but I'd have to do that for every character. Help?
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dodgerslim |
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12-29-15, 02:05 PM | ||
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LiNK2088 |
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12-29-15, 04:40 AM | ||
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Edit: ok, fixed them. also changed the parent of the button to the minimap, so that it get's hidden together with the interface (with my code the button is in bottom left and the garrison entry is above the battlefield minimap. also, the icon is maybe a bit huge, since i've used the texture that you already had in there) Code:
-- Picomenu: MainMenuBar replacement by Neal, butchered by Qupe local config = { ["showPicomenu"] = true, } if config.showPicomenu == true then local menuFrame = CreateFrame('Frame', 'picomenuDropDownMenu', MainMenuBar, 'UIDropDownMenuTemplate') local menuList = { { text = MAINMENU_BUTTON, isTitle = true, notCheckable = true, }, { text = CHARACTER_BUTTON, icon = 'Interface\\PaperDollInfoFrame\\UI-EquipmentManager-Toggle', func = function() securecall(ToggleCharacter, 'PaperDollFrame') end, tooltipTitle = 'MOOO', notCheckable = true, }, { text = SPELLBOOK_ABILITIES_BUTTON, icon = 'Interface\\MINIMAP\\TRACKING\\Class', func = function() securecall(ToggleSpellBook, BOOKTYPE_SPELL) end, notCheckable = true, }, { text = TALENTS_BUTTON, icon = 'Interface\\MINIMAP\\TRACKING\\Ammunition', -- icon = 'Interface\\AddOns\\qusemap\\picomenu\\picomenuTalents', func = function() if (not PlayerTalentFrame) then LoadAddOn('Blizzard_TalentUI') end if (not GlyphFrame) then LoadAddOn('Blizzard_GlyphUI') end PlayerTalentFrame_Toggle() end, notCheckable = true, }, { text = ACHIEVEMENT_BUTTON, icon = 'Interface\\AddOns\\qusemap\\picomenu\\picomenuAchievement', func = function() securecall(ToggleAchievementFrame) end, notCheckable = true, }, { text = QUESTLOG_BUTTON, icon = 'Interface\\GossipFrame\\ActiveQuestIcon', func = function() securecall(ToggleQuestLog) end, notCheckable = true, }, { text = GUILD, icon = 'Interface\\GossipFrame\\TabardGossipIcon', arg1 = IsInGuild('player'), func = function() securecall(ToggleGuildFrame) end, notCheckable = true, }, { text = SOCIAL_BUTTON, icon = 'Interface\\FriendsFrame\\PlusManz-BattleNet', func = function() securecall(ToggleFriendsFrame, 1) end, notCheckable = true, }, { text = PLAYER_V_PLAYER, icon = 'Interface\\MINIMAP\\TRACKING\\BattleMaster', func = function() PVEFrame_ShowFrame("PVPUIFrame") end, notCheckable = true, }, { text = DUNGEONS_BUTTON, icon = 'Interface\\MINIMAP\\TRACKING\\None', func = function() securecall(ToggleLFDParentFrame) end, notCheckable = true, }, { text = COLLECTIONS, icon = 'Interface\\MINIMAP\\TRACKING\\StableMaster', func = function() securecall(ToggleCollectionsJournal) end, notCheckable = true, }, { text = RAID, icon = 'Interface\\TARGETINGFRAME\\UI-TargetingFrame-Skull', func = function() securecall(ToggleFriendsFrame, 4) end, notCheckable = true, }, { text = ENCOUNTER_JOURNAL, icon = 'Interface\\MINIMAP\\TRACKING\\Profession', func = function() securecall(ToggleEncounterJournal) end, notCheckable = true, }, { text = GM_EMAIL_NAME, icon = 'Interface\\CHATFRAME\\UI-ChatIcon-Blizz', func = function() securecall(ToggleHelpFrame) end, notCheckable = true, }, { text = GARRISON_LANDING_PAGE_TITLE, icon = 'Interface\\Addons\\QuseMap\\garrison', func = function() securecall(GarrisonLandingPage_Toggle) end, notCheckable = true, }, { text = BATTLEFIELD_MINIMAP, colorCode = '|cff999999', func = function() securecall(ToggleBattlefieldMinimap) end, notCheckable = true, }, } local f = CreateFrame('Button', nil, Minimap) --f:SetFrameStrata('LOW') --f:SetToplevel(false) f:SetSize(11,8) f:SetPoint('BOTTOMRIGHT', Minimap, 'BOTTOMRIGHT', .5,24) f:RegisterForClicks('Anyup') f:RegisterEvent('ADDON_LOADED') f:SetNormalTexture('Interface\\AddOns\\qusemap\\picomenu\\picomenuNormal') f:GetNormalTexture():SetSize(11,8) f:SetHighlightTexture('Interface\\AddOns\\qusemap\\picomenu\\picomenuHighlight') f:GetHighlightTexture():SetAllPoints(f:GetNormalTexture()) f:SetScript('OnMouseDown', function(self) self:GetNormalTexture():ClearAllPoints() self:GetNormalTexture():SetPoint('CENTER', 1, -1) end) f:SetScript('OnMouseUp', function(self, button) self:GetNormalTexture():ClearAllPoints() self:GetNormalTexture():SetPoint('CENTER') if (button == 'LeftButton') then if (self:IsMouseOver()) then if (DropDownList1:IsShown()) then DropDownList1:Hide() else securecall(EasyMenu, menuList, menuFrame, self, 27, 190, 'MENU', 8) -- DropDownList1:ClearAllPoints() -- DropDownList1:SetPoint('BOTTOMLEFT', self, 'TOPRIGHT') end end else if (self:IsMouseOver()) then ToggleFrame(GameMenuFrame) end end GameTooltip:Hide() end) f:SetScript('OnEnter', function(self) GameTooltip:SetOwner(self, 'ANCHOR_TOPLEFT', 25, -5) GameTooltip:AddLine(MAINMENU_BUTTON) GameTooltip:Show() end) f:SetScript('OnLeave', function() GameTooltip:Hide() end) end HelpOpenTicketButton:ClearAllPoints() HelpOpenTicketButton:SetPoint('TOPLEFT', f, 'BOTTOMRIGHT', -26, 26) HelpOpenTicketButton:SetScale(0.6) HelpOpenTicketButton:SetParent(f)
Last edited by Baine : 12-29-15 at 05:33 AM.
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Baine |
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12-29-15, 03:55 AM | ||
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But tell me, did you completely fix it up with garrison button added? if so I would like to have the code and implement it into the UI. |
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LiNK2088 |
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12-29-15, 02:29 AM | |||
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in the meantime i played around with QuseMap as well, and noticed that you have picomenu inside there, but not active. may i ask if there's a specific reason for that? because the garrison button could have been easily added there (i know because i did that before your new version *whistle*) thanks again |
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Baine |
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