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Updated: 10-26-16 07:47 PM
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Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:10-26-16 07:47 PM
Created:02-25-15 07:43 PM
Downloads:90,822
Favorites:169
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SuperVillain UI  Popular! (More than 5000 hits)

Version: 1.3.7
by: Munglunch, veoj




NEW RELEASE
Full UI replacement. Inspired by comic books
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WATCH THE VIDEO!
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To install: Open the downloaded zip file and drop all
containing folders into your addons directory

(ie.. "C:/Program Files/World of Warcraft/Interface/AddOns").
Be sure that at least the addons "SVUI_!Core" and "SVUI_!Options" are enabled from your character select screen.

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You can access quick config options by clicking the "Henchman" dock button.
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SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
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INCLUDED ADDON FOLDERS
SVUI_!Core -- Core addon
SVUI_!Options -- Configuration window
SVUI_Auras
SVUI_ActionBars
SVUI_Chat
SVUI_Inventory
SVUI_NamePlates
SVUI_QuestTracker
SVUI_Tooltip
SVUI_UnitFrames
SVUI_Skins
SVUI_CraftOMatic
SVUITheme_Simple --Clean and modern style for SVUI
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IMPORTANT
If you are having issues or if you have an older copy of SVUI installed
then you MUST delete any previous versions from the ~\World of Warcraft\Interface\AddOns
directory BEFORE installing a new one.

IF YOU ARE STILL HAVING AN ISSUE
Go ahead and post your issue to me here in the comments section.

IF YOU ARE EXPERIENCING FREQUENT CRASHES
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

####v1.3.7
* More skins fixed and order hall skin added
####v1.3.6
* Fixed many silent errors coming from the skins module.
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
1.3.6
8MB
Munglunch
10-25-16 09:03 PM
1.3.6
8MB
Munglunch
10-25-16 07:37 PM
1.3.5
8MB
Munglunch
10-18-16 04:18 PM


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Unread 10-25-16, 05:54 PM  
risien
A Kobold Labourer

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Re: Supervillain is down...

Originally Posted by Isillda
a moment of silence please... ty. .
https://github.com/failcoder/supervillain-ui Please click here for upto date this guy is fixing what he can. By the way could u somehow turn this into a SVN file updater would be so much better.
Last edited by risien : 10-25-16 at 05:55 PM.
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Unread 10-25-16, 05:30 PM  
Isillda
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Supervillain is down...

a moment of silence please... ty. .
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Unread 10-25-16, 05:07 PM  
klepp0906
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yep this bad boy is busted. not good >.< lol
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Unread 10-25-16, 10:59 AM  
WornWoody
A Murloc Raider

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Update for 7.1?

There have been a substantial amount of UI changes in 7.1. Is SuperVillain UI being updated soon? Thanks!
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Unread 10-25-16, 01:55 AM  
veoj
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Originally Posted by veoj
Originally Posted by TiaMaster
Reposting hoping for answer:

Important:
1) is there a way to show threat on nameplates such as on ElvUI. Just a simple color change to show that I have threat would be fine.
Actually this functionality is built into the nameplates update I did a few weeks ago but unfortunately It's not working correctly (I've just checked). I'll fix that.

Keep an eye on the new official development repository for that some time in the next day or so.
BTW: Done
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Unread 10-23-16, 01:11 AM  
veoj
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Originally Posted by TiaMaster
Reposting hoping for answer:

Important:
1) is there a way to show threat on nameplates such as on ElvUI. Just a simple color change to show that I have threat would be fine.
Actually this functionality is built into the nameplates update I did a few weeks ago but unfortunately It's not working correctly (I've just checked). I'll fix that.

Keep an eye on the new official development repository for that some time in the next day or so.

Originally Posted by TiaMaster
2) Raid frames do not appear to have the displays for Hots. The little icons in the corners of each frame. Please tell me I do not have to set up my own raid frames to have those back.

Thanks in advance!

Update: I've had to install Grid 2 to show hots and stuff so I can heal. I see that I can enable buffs and debuffs on the SVUI raid frames just like on the SVUI party frames - but thats not exactly what I am asking for. It would take way too much fiddling to only show the particular hots and things that I need in the right places when I can just use other healing addons such as Vuhdo, Grid, ElvUI, etc. All I had to do with those is install them and they all worked fine. But I want to just use SVUI.
This will come when we do a proper UnitFrame update. SuperVillain UI uses the oUF unit frame framework but the version currently in use is old and Legion has broken many things. We're talking about moving to the latest version of oUF which is being actively maintained again (yay) but that is a big job and will take some time to achieve so we're working that out. As soon as we have a plan we'll let you know

regards

joev
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Unread 10-22-16, 12:13 PM  
TiaMaster
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Reposting hoping for answer:

Important:
1) is there a way to show threat on nameplates such as on ElvUI. Just a simple color change to show that I have threat would be fine.

2) Raid frames do not appear to have the displays for Hots. The little icons in the corners of each frame. Please tell me I do not have to set up my own raid frames to have those back.

Thanks in advance!

Update: I've had to install Grid 2 to show hots and stuff so I can heal. I see that I can enable buffs and debuffs on the SVUI raid frames just like on the SVUI party frames - but thats not exactly what I am asking for. It would take way too much fiddling to only show the particular hots and things that I need in the right places when I can just use other healing addons such as Vuhdo, Grid, ElvUI, etc. All I had to do with those is install them and they all worked fine. But I want to just use SVUI.
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Last edited by TiaMaster : 10-22-16 at 03:06 PM.
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Unread 10-22-16, 05:18 AM  
doppler
A Kobold Labourer

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Originally Posted by reymious
Can anyone help? Need to remove the arrow that appears when clicking on a party member?
disable Track-o-matic module
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Unread 10-21-16, 02:55 PM  
reymious
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Can anyone help? Need to remove the arrow that appears when clicking on a party member?
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Unread 10-21-16, 02:25 PM  
Anj
A Chromatic Dragonspawn
 
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Originally Posted by veoj
Originally Posted by avachel
What is the deal with SVUI not updating properly for the Curse client? Every time I attempt to update Core or Skins (sometimes other SVUI mods), I'll receive an error about the zip file not being recognized. This is NOT an issue with the Curse client; I've already reached out to their support team multiple times.
I've tested this. I'm using Curse client v5 (the old one). I don't sub so I can only update one addon at a time. I've had no problems updating any of the SVUI mods.
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Last edited by Anj : 10-21-16 at 02:26 PM.
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Unread 10-21-16, 11:52 AM  
risien
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I have found one thing wrong with this update, The artifact bar option isn't there..
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Unread 10-21-16, 02:14 AM  
Anj
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Originally Posted by veoj
Also, if you want to try the dev version (https://github.com/failcoder/supervillain-ui)...
Looks great! Thank you for this.
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Unread 10-20-16, 06:20 PM  
avachel
A Defias Bandit

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Originally Posted by veoj
Originally Posted by avachel
What is the deal with SVUI not updating properly for the Curse client? Every time I attempt to update Core or Skins (sometimes other SVUI mods), I'll receive an error about the zip file not being recognized. This is NOT an issue with the Curse client; I've already reached out to their support team multiple times.

Not going to be interested in using an addon that I have to update manually, especially when said addon has multiple mods.
Is this an issue with the build Munglunch released yesterday?

As far as I know, authors have no control over how the Zip is created - the curseforge build system does that, not the author (i.e. Munglunch hasn't uploaded a zip file for Curse to supply to clients but instead tagged the code as a release and the build system takes over from there).

So I think it is a Curse issue... maybe not in the client itself but in the way the zip is constructed by curseforge and how the client treats that...

It's even unclear why the client doesn't like it. I can open the zip from here (wowi) and curse fine in windows itself so maybe you could ask the curse support team to point you at the logs and we can help them find out what's going wrong.

Regards

joev
No, this has been an ongoing issue. Every time I reach out to Curse they claim it's an issue with the addon since most of the addon's components update just fine -- only the larger portions such as Core or Skins have an issue.

This is the error I get when attempting to update via the client:

Could not read C:\\Users\\Avachel\\AppData\\Local\\Temp\\Curse Client\\A050F6B544544EBDBC233A3E1B6EAEEE\\4.zip as a zip file
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Unread 10-20-16, 03:11 PM  
Venatoris
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Welcome back. :-)
And thx for your support, veoj!!! do you build a team now? ;-)

So i / we should download the new release version here?
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Unread 10-20-16, 09:26 AM  
veoj
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Originally Posted by klepp0906
Originally Posted by veoj
Originally Posted by klepp0906
gonna stick w/ the unofficial a lil while till mung can catch up. just tried it and has a few errors popping up and no artifact power added yet, cant have that :P
I believe Munglunch re-pushed the 1.3.5 update with a newly-merged combination of his latest changes and mine....

Also, if you want to try the dev version (https://github.com/failcoder/supervillain-ui) I've (finally) fixed your HPS meter problem (now that you're not playing healer - I waited cos I'm EVIL! :>) :P
Btw did u also check the dps meter for accuracy?
Code wise it looks fine and as far as I can see (although the limited testing I did was only single targets and using non-pet classes to be fair) it matches exactly with what I see in Skada and/or Recount.
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