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Updated:10-26-16 07:47 PM
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SuperVillain UI  Popular! (More than 5000 hits)

Version: 1.3.7
by: Munglunch, veoj




NEW RELEASE
Full UI replacement. Inspired by comic books
FOLLOW ME
WATCH THE VIDEO!
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your addons directory

(ie.. "C:/Program Files/World of Warcraft/Interface/AddOns").
Be sure that at least the addons "SVUI_!Core" and "SVUI_!Options" are enabled from your character select screen.

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
You can access quick config options by clicking the "Henchman" dock button.
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
INCLUDED ADDON FOLDERS
SVUI_!Core -- Core addon
SVUI_!Options -- Configuration window
SVUI_Auras
SVUI_ActionBars
SVUI_Chat
SVUI_Inventory
SVUI_NamePlates
SVUI_QuestTracker
SVUI_Tooltip
SVUI_UnitFrames
SVUI_Skins
SVUI_CraftOMatic
SVUITheme_Simple --Clean and modern style for SVUI
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈

IMPORTANT
If you are having issues or if you have an older copy of SVUI installed
then you MUST delete any previous versions from the ~\World of Warcraft\Interface\AddOns
directory BEFORE installing a new one.

IF YOU ARE STILL HAVING AN ISSUE
Go ahead and post your issue to me here in the comments section.

IF YOU ARE EXPERIENCING FREQUENT CRASHES
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

####v1.3.7
* More skins fixed and order hall skin added
####v1.3.6
* Fixed many silent errors coming from the skins module.
Optional Files (0)


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Unread 03-07-15, 01:57 AM  
naeron
A Kobold Labourer

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File comments: 41
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Please can we be able to change the transparency of the simple theme? If there is a lot of light the windows are like overlapping

another thing is can you seperate the simple theme settings from the default theme? most things that dont work in the simple theme remove them
Last edited by naeron : 03-07-15 at 01:59 AM.
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Unread 03-07-15, 01:22 AM  
myrroddin
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Ace3 breakage

Your customized Ace3 files are wreaking havoc with the standard Ace3 libraries. I am getting constant errors pulling up (and failing) slash commands and Interface .. AddOns. I just took a look at your version of AceConfig-Registry, and there is one catastrophic bug: you call the major by the same name as the Ace3 version, and bump the minor into the stratosphere.

This causes LibStub to load your version instead of the standard, and nothing else works. For example...
Code:
1x AdiBags\config\Options.lua:688: AdiBags isn't registed with AceConfigRegistry, unable to open config
[C]: ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0-60.lua:1801: in function `Open'
AdiBags\config\Options.lua:688: in function <AdiBags\config\Options.lua:681>
(tail call): ?

Locals:
self = <table> {
 ConfigTableChanged = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1765
 CloseAll = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1746
 Close = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1756
 SetDefaultSize = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1776
 Open = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1791
 AddToBlizOptions = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1922
 OpenFrames = <table> {
 }
 GetStatusTable = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:435
 BlizOptions = <table> {
 }
 Status = <table> {
 }
 frame = <unnamed> {
 }
 FeedGroup = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1536
 SelectGroup = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:465
}
appName = "AdiBags"
container = nil
app = nil
old_CloseSpecialWindows = <function> defined @Ace3\AceHook-3.0\AceHook-3.0.lua:100
reg = <table> {
 RegisterOptionsTable = <function> defined @Ace3\AceConfig-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:292
 validated = <table> {
 }
 tables = <table> {
 }
 callbacks = <table> {
 }
 RegisterCallback = <function> defined @Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
 GetOptionsTable = <function> defined @Ace3\AceConfig-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:337
 UnregisterCallback = <function> defined @Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
 IterateOptionsTables = <function> defined @Ace3\AceConfig-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:323
 NotifyChange = <function> defined @Ace3\AceConfig-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:266
 ValidateOptionsTable = <function> defined @Ace3\AceConfig-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:253
 UnregisterAllCallbacks = <function> defined @Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
}
error = <function> defined =[C]:-1
MAJOR = "AceConfigDialog-3.0"
new = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:108
GetOptionsMemberValue = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:197
type = <function> defined =[C]:-1
tinsert = <function> defined =[C]:-1
select = <function> defined =[C]:-1
format = <function> defined =[C]:-1
copy = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:119
AceConfigDialog = <table> {
 ConfigTableChanged = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1765
 CloseAll = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1746
 Close = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1756
 SetDefaultSize = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1776
 Open = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1791
 AddToBlizOptions = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1922
 OpenFrames = <table> {
 }
 GetStatusTable = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:435
 BlizOptions = <table> {
 }
 Status = <table> {
 }
 frame = <unnamed> {
 }
 FeedGroup = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1536
 SelectGroup = <function>
Or this similar error...
Code:
2x ChocolateBar_Options\Options.lua:1272: ChocolateBar isn't registed with AceConfigRegistry, unable to open config
[C]: ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0-60.lua:471: in function `SelectGroup'
ChocolateBar_Options\Options.lua:1272: in function `OpenOptions'
ChocolateBar\Core.lua:602: in function `LoadOptions'
ChocolateBar\Bar.lua:52: in function <ChocolateBar\Bar.lua:47>

Locals:
self = <table> {
 ConfigTableChanged = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1765
 CloseAll = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1746
 Close = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1756
 SetDefaultSize = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1776
 Open = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1791
 AddToBlizOptions = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1922
 OpenFrames = <table> {
 }
 GetStatusTable = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:435
 BlizOptions = <table> {
 }
 Status = <table> {
 }
 frame = <unnamed> {
 }
 FeedGroup = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1536
 SelectGroup = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:465
}
appName = "ChocolateBar"
path = <table> {
}
app = nil
new = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:108
reg = <table> {
 RegisterOptionsTable = <function> defined @Ace3\AceConfig-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:292
 validated = <table> {
 }
 tables = <table> {
 }
 callbacks = <table> {
 }
 RegisterCallback = <function> defined @Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:118
 GetOptionsTable = <function> defined @Ace3\AceConfig-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:337
 UnregisterCallback = <function> defined @Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
 IterateOptionsTables = <function> defined @Ace3\AceConfig-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:323
 NotifyChange = <function> defined @Ace3\AceConfig-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:266
 ValidateOptionsTable = <function> defined @Ace3\AceConfig-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:253
 UnregisterAllCallbacks = <function> defined @Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
}
error = <function> defined =[C]:-1
MAJOR = "AceConfigDialog-3.0"
select = <function> defined =[C]:-1
GetSubOption = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:150
tinsert = <function> defined =[C]:-1
del = <function> defined @Ace3\AceConfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:126
There is no reason to rewrite any of the Ace3 libraries; they all work perfectly fine as-is. But if you absolutely must customize, then please do not call your versions by the same major name.

I am using SVUI version 1.1.03, or whatever the latest version pulled from Curse may be.
Last edited by myrroddin : 03-07-15 at 01:23 AM.
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Unread 03-06-15, 11:24 PM  
Munglunch
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Forum posts: 34
File comments: 1968
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Just updated, fixed the broker and weakauras issue.

Originally Posted by Flarin
Couple of issues I am seeing:
  1. Now I cannot see other data broker items like I used to - they are not in the dock list for selection at all
  2. Skada (your favorite) not a huge deal but I cannot choose different bar textures - you can select them in the Skada pulldown but they don't change the actual texture. I always end up with a rounded texture no matter what I select.
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Unread 03-06-15, 11:19 PM  
Flarin
A Frostmaul Preserver
 
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Forum posts: 290
File comments: 212
Uploads: 1
Couple of issues I am seeing:
  1. Now I cannot see other data broker items like I used to - they are not in the dock list for selection at all
  2. Skada (your favorite) not a huge deal but I cannot choose different bar textures - you can select them in the Skada pulldown but they don't change the actual texture. I always end up with a rounded texture no matter what I select.
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Unread 03-06-15, 10:38 PM  
dagal
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Hi Mung,
how change this color text:
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Unread 03-06-15, 08:28 PM  
pastafarian
A Kobold Labourer

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File comments: 7
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Here are the other errors

Code:
10x WeakAuras\WeakAuras-2.1.0.1.lua:1628: bad argument #1 to 'pairs' (table expected, got nil)
[C]: ?
WeakAuras\WeakAuras-2.1.0.1.lua:1628: in function `CreateTalentCache'
WeakAuras\WeakAuras-2.1.0.1.lua:1722: in function <WeakAuras\WeakAuras.lua:1673>

Locals:
db = <table> {
 displays = <table> {
 }
 talent_cache = <table> {
 }
 registered = <table> {
 }
 frame = <table> {
 }
 tempIconCache = <table> {
 }
 login_squelch_time = 5
}
pairs = <function> defined =[C]:-1
WeakAuras = <table> {
 SetAuraVisibility = <function> defined @WeakAuras\WeakAuras.lua:2684
 GetRuneCooldown = <function> defined @WeakAuras\WeakAuras.lua:773
 ScheduleCooldownScan = <function> defined @WeakAuras\WeakAuras.lua:4958
 UnregisterEveryFrameUpdate = <function> defined @WeakAuras\WeakAuras.lua:4825
 regions = <table> {
 }
 aura_scan_cooldowns = <table> {
 }
 UnregisterComm = <function> defined @Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
 UnregisterCustomTextUpdates = <function> defined @WeakAuras\WeakAuras.lua:5190
 EnsureClone = <function> defined @WeakAuras\WeakAuras.lua:3968
 ScanAuras = <function> defined @WeakAuras\WeakAuras.lua:2358
 GetSpellCharges = <function> defined @WeakAuras\WeakAuras.lua:797
 CanShowNameInfo = <function> defined @WeakAuras\WeakAuras.lua:4585
 tutorials = <table> {
 }
 RemoveGTFO = <function> defined @WeakAuras\WeakAuras.lua:5254
 pAdd = <function> defined @WeakAuras\WeakAuras.lua:3449
 Rename = <function> defined @WeakAuras\WeakAuras.lua:2814
 IsRegisteredForCustomTextUpdates = <function> defined @WeakAuras\WeakAuras.lua:5194
 SetRegion = <function> defined @WeakAuras\WeakAuras.lua:3773
 EnsureString = <function> defined @WeakAuras\WeakAuras.lua:5272
 animations = <table> {
 }
 TenchInit = <function> defined @WeakAuras\WeakAuras.lua:4855
 raidUnits = <table> {
 }
 ScanForLoads = <function> defined @WeakAuras\WeakAuras.lua:2082
 Copy = <function> defined @WeakAuras\WeakAuras.lua:2897
 SendCommMessage = <function> defined @Ace3\AceComm-3.0\AceComm-3.0.lua:84
 GetGCDInfo = <function> defined @WeakAuras\WeakAuras.lua:809
 OpenOptions = <function> defined @WeakAuras\WeakAuras.lua:25
 UnregisterAllComm = <function> defined @Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:202
 CanShowStackInfo = <function> defined @WeakAuras\WeakAuras.lua:4593
 CanGroupShowWithZero = <function> defined @WeakAuras\WeakAuras.lua:4563
 TableToString = <function> defined @WeakAuras\Transmission.lua:384
 GetSpellCooldown = <function> defined @WeakAuras\WeakAuras.lua:781
 ActivateEventTimer = <function> defined @WeakAuras\WeakAuras.lua:2021
 pending_controls = <table> {
 }
 CorrectItemName = <function> defined @WeakAuras\WeakAuras.lua:4671
 GetAuraTooltipInfo = <function> defined @WeakAuras\WeakAuras.lua:4966
 events = <table> {
 }
 myGUID = "Player-115-0594105E"
 AddManyFromAddons = <function> defined @WeakAuras\WeakAuras.lua:2932
 AddMany = <function> defined @WeakAuras\WeakAuras.lua:3392
 forceable_events = <table> {
 }
 StringToTable = <function> defined @WeakAuras\Transmission.lua:394
 AddFromAddon = <function> defined @WeakAuras\WeakAuras.lua:2938
 decodeB64 = <function> defined @WeakAuras\Transmission.lua:73
 ValueToPath = <function> defined @WeakAuras\WeakAuras.lua:5211
 ImportString = <function> defined @WeakAuras\Transmission.lua:875
 GetPolarCoordinates = <function> defined @WeakAuras\RegionTypes\dynamicgroup.lua:36
 IsOptionsOpen = <function> defined @WeakAuras\WeakAuras.lua:238
 Deserialize = <function> defined @Ace3\AceSerializer-3.0\AceSerializer-3.0.lua:242
 Delete = <function> defined @WeakAuras\WeakAuras.lua:2753
 RuneCooldownForce = <function> defined @WeakAuras\WeakAuras.lu
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Unread 03-06-15, 08:24 PM  
pastafarian
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
There seems to be an issue with LibBabble (maybe), this newest version, and other addons. Here are the errors:

Code:
10x ...iBags\libs\LibBabble-Inventory-3.0\LibBabble-3.0-2.lua:211: attempt to index local 'db' (a nil value)
...iBags\libs\LibBabble-Inventory-3.0\LibBabble-3.0-2.lua:211: in function `SetBaseTranslations'
...Auras\libs\LibBabble-Race-3.0\LibBabble-Race-3.0-90082.lua:19: in main chunk

Locals:
MAJOR_VERSION = "LibBabble-Race-3.0"
MINOR_VERSION = 90082
lib = <table> {
}
GAME_LOCALE = "enUS"

10x ...iBags\libs\LibBabble-Inventory-3.0\LibBabble-3.0-2.lua:98: attempt to index local 'db' (a nil value)
...iBags\libs\LibBabble-Inventory-3.0\LibBabble-3.0-2.lua:98: in function `GetLookupTable'
WeakAuras\Types.lua:5: in main chunk

Locals:
WeakAuras = <table> {
 function_strings = <table> {
 }
 PowerAurasSoundPath = "Addons\WeakAuras\PowerAurasMedia\Sounds\"
 RegisterRegionOptions = <function> defined @WeakAuras\Init.lua:12
 PowerAurasPath = "Addons\WeakAuras\PowerAurasMedia\Auras\"
 RegisterRegionType = <function> defined @WeakAuras\Init.lua:10
 versionString = "2.1.0.1"
 load_prototype = <table> {
 }
 event_prototypes = <table> {
 }
 anim_function_strings = <table> {
 }
 dynamic_texts = <table> {
 }
 L = <table> {
 }
 anim_presets = <table> {
 }
 class_ids = <table> {
 }
}
L = <table> {
 No Instance = "No Instance"
 Tanking And Highest = "Tanking And Highest"
 High Damage = "High Damage"
 Group %s = "Group %s"
 Unit = "Unit"
 Top Left = "Top Left"
 Stacks = "Stacks"
 Whisper = "Whisper"
 Raid = "Raid"
 Message Type = "Message Type"
 Cooldown Progress (Spell) = "Cooldown Progress (Spell)"
 Slide from Right = "Slide from Right"
 Aggro = "Aggro"
 Never = "Never"
 Summon = "Summon"
 Instance Type = "Instance Type"
 Cast Start = "Cast Start"
 Instakill = "Instakill"
 Aura Broken = "Aura Broken"
 Down = "Down"
 Always active trigger = "Always active trigger"
 Ranged = "Ranged"
 In Vehicle = "In Vehicle"
 Item Equipped = "Item Equipped"
 Durability Damage All = "Durability Damage All"
 Resurrect = "Resurrect"
 Require Valid Target = "Require Valid Target"
 Pulse = "Pulse"
 Fail Alert = "Fail Alert"
 Aura Applied = "Aura Applied"
 Amount = "Amount"
 Every Frame = "Every Frame"
 Not On Threat Table = "Not On Threat Table"
 Air = "Air"
 Done = "Done"
 Cooldown Ready (Item) = "Cooldown Ready (Item)"
 None = "None"
 Mounted = "Mounted"
 Spin = "Spin"
 >= = ">="
 <= = "<="
 Poison = "Poison"
 Thrown = "Thrown"
 Third Tree = "Third Tree"
 Remaining Time = "Remaining Time"
 Damage Shield = "Damage Shield"
 WeakAuras = "WeakAuras"
 Absorb = "Absorb"
 Monochrome Outline = "Monochrome Outline"
 Ambience = "Ambience"
 Party Kill = "Party Kill"
 Aura Type = "Aura Type"
 Health = "Health"
 Requested display does not exist = "Requested display does not exist"
 = = "="
 < = "<"
 Blood runes = "Blood runes"
 != = "!="
 Swing = "Swing"
 Cast Type = "Cast Type"
 Player Race = "Player Race"
 Hostility = "Hostility"
 Right to Left = "Right to Left"
 Assist = "Assist"
 Block = "Block"
 Aura Stack = "Aura Stack"
 Circle = "Circle"
 Timed = "Timed"
 Swing Timer = "Swing Timer"
 Runic Power = "Runic Power"
 Receiving display information = "Receiving display information from %s..."
 Specific Unit = "Specific Unit"
 Heal = "Heal"
 Healer = "Healer"
 Rune = "Rune"
 Arena = "Arena"
 Demonic Fury = "Demonic Fury"
 BG-System Alliance = "BG-System Alliance"
 5 Man Dungeon = "5 Man Dungeon"
 Main Hand = "Main Hand"
 WeakAurasOptions .toc Notes = "Options GUI for WeakAuras."
 At Least One Enemy = "At Least One Enemy"
 Shake = "Shake"
 Reference Spell = "Reference Spell"
 Aura Removed = "Aura Removed"
 Non-player Character = "Non-player Character"
 Trigger: = "Trigger:"
 Shadow Orbs = "Shadow Orbs"
 25 Man Raid = "25 Man Raid"
 Channel (Spell) = "Channel"
 Resist = "Resist"
 Slide from Bottom = "Slide from Bottom"
 Channel = "Channel"
 Damage Shield Missed = "Damage Shield Missed"
 Conditions = "Conditions"
 WeakAurasModelPaths = "WeakAuras - 3D Model Paths"
 Monster Yell = "Monster Yell"
 Extra Spell Name = "Extra Spell Name"
 Boss Emote = "Boss Emote"
 Second Tree = "Second Tree"
 Dodge = "Dodge"
 Player(s) Not Affected = "Player(s) Not Affected"
 Icon = "Icon"
 First Tree = "First Tree"
 Power (%) = "Power (%)"
 Multi-target = "Multi-target"
 Outside = "Outside"
 Spark Settings = "Spark Settings"
 Aura Refresh = "Aura Refresh"
 From = "From"
 Auras: = "Auras:"
 Bottom Left = "Bottom Left"
 Enrage = "Enrage"
 Gradient Pulse = "Gradient Pulse"
 WeakAurasOptions = "WeakAuras - Options"
 Crushing = "Crushing"
 Heroic = "Heroic"
 Left = "Left"
 Environmental = "Environmental"
 Glancing = "Glancing"
 Matches (Pattern) = "Matches (Pattern)"
 Item = "Item"
 Focus = "Focus"
 Low Damage = "Low Damage"
 Hide = "Hide"
 Spark = "Spark"
 Power = "Power


10x WeakAuras\RegionTypes\icon.lua:163: attempt to index field 'inverse_point_types' (a nil value)
WeakAuras\RegionTypes\icon.lua:163: in function `modify'
WeakAuras\WeakAuras-2.1.0.1.lua:3812: in function `SetRegion'
WeakAuras\WeakAuras-2.1.0.1.lua:3456: in function `pAdd'
WeakAuras\WeakAuras-2.1.0.1.lua:3437: in function `Add'
WeakAuras\WeakAuras-2.1.0.1.lua:3419: in function `load'
WeakAuras\WeakAuras-2.1.0.1.lua:3424: in function `AddMany'
WeakAuras\WeakAuras-2.1.0.1.lua:1708: in function <WeakAuras\WeakAuras.lua:1673>

Locals:
data = <table> {
 xOffset = -165.1357421875
 untrigger = <table> {
 }
 anchorPoint = "CENTER"
 customTextUpdate = "update"
 actions = <table> {
 }
 fontFlags = "OUTLINE"
 animation = <table> {
 }
 trigger = <table> {
 }
 desaturate = false
 font = "DorisPP"
 height = 100
 load = <table> {
 }
 fontSize = 24
 displayStacks = "MALICE SOURCE!"
 regionType = "icon"
 parent = "SoO - Garrosh - Malice Group"
 stacksPoint = "BOTTOM"
 icon = true
 stacksContainment = "OUTSIDE"
 zoom = 0
 auto = false
 color = <table> {
 }
 id = "SoO - Garrosh - Malice Source"
 stickyDuration = false
 frameStrata = 1
 width = 100
 inverse = false
 yOffset = 167.50616455078
 numTriggers = 1
 selfPoint = "CENTER"
 additional_triggers = <table> {
 }
 displayIcon = "Icons\Ability_Warlock_Eradication"
 cooldown = true
 textColor = <table> {
 }
}
cloneId = nil
regionType = "icon"
id = "SoO - Garrosh - Malice Source"
region = <unnamed> {
 0 = <userdata>
 values = <table> {
 }
 frameId = "soo_-_garrosh_-_malice_source"
 duration = 0
 expirationTime = 1.#INF
 stacks = <unnamed> {
 }
 button = <unnamed> {
 }
 MSQGroup = <table> {
 }
 cooldown = WeakAurasCooldownsoo_-_garrosh_-_malice_source {
 }
 icon = <unnamed> {
 }
}
parent = <unnamed> {
 0 = <userdata>
 UpdateBorder = <function> defined @WeakAuras\RegionTypes\group.lua:115
 try = 217.50616455078
 border = <unnamed> {
 }
 bly = -100
 Collapse = <function> defined @WeakAuras\WeakAuras.lua:3904
 trx = 100
 Expand = <function> defined @WeakAuras\WeakAuras.lua:3907
 blx = -215.1357421875
}
anim_cancelled = false
pSelfPoint = nil
pAnchor = nil
pAnchorPoint = nil
pX = nil
pY = nil
error = <function> defined =[C]:-1
regionTypes = <table> {
 progresstexture = <table> {
 }
 aurabar = <table> {
 }
 dynamicgroup = <table> {
 }
 model = <table> {
 }
 group = <table> {
 }
 text = <table> {
 }
 icon = <table> {
 }
 texture = <table> {
 }
}
clones = <table> {
}
regions = <table> {
 1 = <table> {
 }
 SoO - Garrosh - Malicious Blast Active Icon = <table> {
 }
 SoO - Garrosh - Malicious Blast Active = <table> {
 }
 SoO - Garrosh - Malicious Blast Removed = <table> {
 }
 Chi = <table> {
 }
 SoO - Garrosh - Malice Source = <table> {
 }
 Chi 5 = <table> {
 }
 Chi 2 = <table> {
 }
 SoO - Garrosh - Malice Group = <table> {
 }
 hp1 = <table> {
 }
}
frame = WeakAurasFrame {
 0 = <userdata>
}
WeakAuras = <table> {
 SetAuraVisibility = <function> defined @WeakAuras\WeakAuras.lua:2684
 GetRuneCooldown = <function> defined @WeakAuras\WeakAuras.lua:773
 ScheduleCooldownScan = <function> defined @WeakAuras\WeakAuras.lua:4958
 UnregisterEveryFrameUpdate = <function> defined @WeakAuras\WeakAuras.lua:4825
 regions = <table> {
 }
 aura_scan_cooldowns = <table> {
 }
 UnregisterComm = <function> defined @Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:181
 UnregisterCustomTextUpdates = <function> defined @WeakAuras\WeakAuras.lua:5190
 EnsureClone = <function> defined @WeakAuras\WeakAuras.lua:3968
 ScanAuras = <function> defined @WeakAuras\WeakAuras.lua:2358
 GetSpellCharges = <function> defined @WeakAuras\WeakAuras.lua:797
 CanShowNameInfo = <function> defined @WeakAuras\WeakAuras.lua:4585
 tutorials = <table> {
 }
 RemoveGTFO = <function> defined @WeakAuras\WeakAuras.lua:5254
 pAdd = <function> defined @WeakAuras\WeakAuras.lua:3449
 Rename = <function> defined @WeakAuras\WeakAuras.lua:2814
 IsRegisteredForCustomTextUpdates = <function> defined @WeakAuras\WeakAuras.lua:5194
 SetRegion = <function> defined @WeakAuras\WeakAuras.lua:3773
 EnsureString = <function> defined @WeakAuras\WeakAuras.lua:5272
 animations = <table> {
 }
 TenchInit = <function> defined @WeakAuras\WeakAuras.lua:4855
 raidUnits = <table> {
 }
 ScanForLoads = <function> defined @WeakAuras\WeakAuras.lua:2082
 Cop


These errors go away when SVUI is disabled. Roughly 60% of my addons no longer work with SVUI enabled, and I tried a fresh reinstall and wipe of saved variables for SVUI
Last edited by pastafarian : 03-06-15 at 08:28 PM.
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Unread 03-06-15, 08:06 PM  
Flarin
A Frostmaul Preserver
 
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Originally Posted by Munglunch
First: be sure to use the latest version (uploaded 30 minutes ago)
Second: Can you tell me what other addons you are running?

Originally Posted by Flarin
Sorry - for me Skada is not behaving with 2 windows and the chat abbreviations dont work.

I am OK with using another meter - does Details behave?
Fresh install with latest from WoWInterface - everything is working for me! Excellent work - thank you for all of your effort!
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Unread 03-06-15, 06:43 PM  
r8response
A Fallenroot Satyr
 
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Was there an intended/unintended change to the docks. Before the latest update, I'd have Broker Garrison along the top dock to keep track of my alts etc.

Now it doesn't show up in the "Docks" drop down menus
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Unread 03-06-15, 06:34 PM  
The_Disturbed1
A Kobold Labourer

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File comments: 25
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Sharpening Stone error

Playing a lowbie war and using two sharpening stones kills the auras addon. Continuously getting these errors. Thanks for all the work. Love the UI

Message: Interface\FrameXML\SecureGroupHeaders.lua:808: Invalid inventory slot in GetInventorySlotInfo
Time: 03/06/15 18:34:01
Count: 208
Stack: [C]: ?
[C]: in function `GetInventorySlotInfo'
Interface\FrameXML\SecureGroupHeaders.lua:808: in function <Interface\FrameXML\SecureGroupHeaders.lua:729>
Interface\FrameXML\SecureGroupHeaders.lua:1048: in function `SecureAuraHeader_Update'
Interface\FrameXML\SecureGroupHeaders.lua:697: in function <Interface\FrameXML\SecureGroupHeaders.lua:692>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureStateDriver.lua:101: in function <Interface\FrameXML\SecureStateDriver.lua:95>
Interface\FrameXML\SecureStateDriver.lua:127: in function <Interface\FrameXML\SecureStateDriver.lua:119>

Locals:

Message: Interface\FrameXML\UIPanelTemplates.lua:120: attempt to perform arithmetic on field 'cursorOffset' (a nil value)
Time: 03/06/15 18:31:53
Count: 1
Stack: [C]: ?
Interface\FrameXML\UIPanelTemplates.lua:120: in function `ScrollingEdit_OnUpdate'
Interface\FrameXML\UIPanelTemplates.lua:97: in function `ScrollingEdit_OnTextChanged'
...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:604: in function `ScriptErrorsFrame_Update'
...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:551: in function `ScriptErrorsFrame_OnError'
[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
[C]: ?
[C]: in function `GetInventorySlotInfo'
Interface\FrameXML\SecureGroupHeaders.lua:808: in function <Interface\FrameXML\SecureGroupHeaders.lua:729>
Interface\FrameXML\SecureGroupHeaders.lua:1048: in function `SecureAuraHeader_Update'
Interface\FrameXML\SecureGroupHeaders.lua:697: in function <Interface\FrameXML\SecureGroupHeaders.lua:692>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureStateDriver.lua:101: in function <Interface\FrameXML\SecureStateDriver.lua:95>
Interface\FrameXML\SecureStateDriver.lua:127: in function <Interface\FrameXML\SecureStateDriver.lua:119>

Locals:
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Unread 03-06-15, 06:24 PM  
Munglunch
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Originally Posted by TiaMaster
So what if, say...another person has my profile, then switches specs. Will SVUI remember to switch also? (to the dynamically generated settings)

Also need to figure out how to remove certain buffs from my aura bars. Stuff that's superfluous is showing there.
Just updated...

I found a final issue preventing the dual profiles from keeping up with spec changes. I just tested the everloving hell out of it and all systems are go it seems with this latest update.

As for your buffs, try shift-clicking the bar to blacklist it.
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Unread 03-06-15, 05:57 PM  
TiaMaster
A Deviate Faerie Dragon
 
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Originally Posted by Munglunch
Originally Posted by TiaMaster
May I ask what the filter "AuraWatch" is? I am trying to stop certain buffs from being shown in my player frames buff(aura) bars.

And Mung I am trying to figure out Dual Spec Switching of profiles. When you enable that option, you can no longer switch profiles, so I am not understanding how you tell SVUI what profile to switch to when you go to the other Spec.
Dual spec profiles are dynamically created. When dual specs are enabled if you make layout changes, you will notice the difference when you then swap specs. Make your layout changes accordingly while IN each spec.

Now having said that, the ability to COPY should not be disabled so I need to fix that.
So what if, say...another person has my profile, then switches specs. Will SVUI remember to switch also? (to the dynamically generated settings)

Also need to figure out how to remove certain buffs from my aura bars. Stuff that's superfluous is showing there.
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Unread 03-06-15, 04:41 PM  
myrroddin
A Pyroguard Emberseer
 
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A few quick bugs...

Mung, damn, I should have been using this UI ages ago! Anyway, the point:
  1. The guild display tool does not update on GUILD_ROSTER_UPDATE, checking for online/offline members. You currently have to mouse over the display for it to update.
  2. The repair option does not work. When visiting a repair vendor, you must click the button.
  3. Automatically selling grey items does not work. I use Zygor's tool to compensate.
If it matters, I have been updating regularly via the Curse Client.
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Unread 03-06-15, 04:02 PM  
Munglunch
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Originally Posted by TiaMaster
May I ask what the filter "AuraWatch" is? I am trying to stop certain buffs from being shown in my player frames buff(aura) bars.

And Mung I am trying to figure out Dual Spec Switching of profiles. When you enable that option, you can no longer switch profiles, so I am not understanding how you tell SVUI what profile to switch to when you go to the other Spec.
Dual spec profiles are dynamically created. When dual specs are enabled if you make layout changes, you will notice the difference when you then swap specs. Make your layout changes accordingly while IN each spec.

Now having said that, the ability to COPY should not be disabled so I need to fix that.
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Unread 03-06-15, 02:58 PM  
TiaMaster
A Deviate Faerie Dragon
 
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May I ask what the filter "AuraWatch" is? I am trying to stop certain buffs from being shown in my player frames buff(aura) bars.

And Mung I am trying to figure out Dual Spec Switching of profiles. When you enable that option, you can no longer switch profiles, so I am not understanding how you tell SVUI what profile to switch to when you go to the other Spec.
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Last edited by TiaMaster : 03-06-15 at 03:49 PM.
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