Download
(8MB)
Download
Updated: 10-26-16 07:47 PM
Pictures
File Info
Compatibility:
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:10-26-16 07:47 PM
Created:02-25-15 07:43 PM
Downloads:94,979
Favorites:168
MD5:

SuperVillain UI  Popular! (More than 5000 hits)

Version: 1.3.7
by: Munglunch, veoj




NEW RELEASE
Full UI replacement. Inspired by comic books
FOLLOW ME
WATCH THE VIDEO!
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your addons directory

(ie.. "C:/Program Files/World of Warcraft/Interface/AddOns").
Be sure that at least the addons "SVUI_!Core" and "SVUI_!Options" are enabled from your character select screen.

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
You can access quick config options by clicking the "Henchman" dock button.
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
SLASH COMMANDS
Code:
WITH PREFIX
/sv or /svui  --- SHOW CONFIG WINDOW
/sv install --- SHOW INSTALLER WINDOW
/sv move or /sv mentalo --- MOVE FRAMES
/sv kb or /sv bind --- KEY BINDING
/sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's
/sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS

WITHOUT PREFIX
/jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER
/kombat --- ???
/lolwut --- ???
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
INCLUDED ADDON FOLDERS
SVUI_!Core -- Core addon
SVUI_!Options -- Configuration window
SVUI_Auras
SVUI_ActionBars
SVUI_Chat
SVUI_Inventory
SVUI_NamePlates
SVUI_QuestTracker
SVUI_Tooltip
SVUI_UnitFrames
SVUI_Skins
SVUI_CraftOMatic
SVUITheme_Simple --Clean and modern style for SVUI
┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈

IMPORTANT
If you are having issues or if you have an older copy of SVUI installed
then you MUST delete any previous versions from the ~\World of Warcraft\Interface\AddOns
directory BEFORE installing a new one.

IF YOU ARE STILL HAVING AN ISSUE
Go ahead and post your issue to me here in the comments section.

IF YOU ARE EXPERIENCING FREQUENT CRASHES
Delete your ~\World of Warcraft\Cache folder
Inside the folder ~\World of Warcraft\WTF\[SERVER NAME]\SavedVariables: Delete any files that begin with "SVUI"
Inside each of your characters folders (~\World of Warcraft\WTF\[SERVER NAME]\[CHARACTER NAME]\SavedVariables): Delete any files that begin with "SVUI"

####v1.3.7
* More skins fixed and order hall skin added
####v1.3.6
* Fixed many silent errors coming from the skins module.
Optional Files (0)


Post A Reply Comment Options
Unread 07-27-16, 02:18 AM  
doppler
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
Thanks for the update Mung!

Rogue still has errors tho, combo points go up to 6 when talented now.

Still the best UI by far.
Report comment to moderator  
Reply With Quote
Unread 07-27-16, 01:43 AM  
Oppenheimer
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
And a nameplate error :
Note : textures on nameplate are "stretched" and not nice to the eyes

Code:
Date: 2016-07-27 09:42:55
ID: 3
Error occured in: Global
Count: 1
Message: ..\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua line 641:
   attempt to index field 'raidicon' (a nil value)
Debug:
   SVUI_NamePlates\SVUI_NamePlates.lua:641: UpdateAuras()
   SVUI_NamePlates\SVUI_NamePlates.lua:1001:
      SVUI_NamePlates\SVUI_NamePlates.lua:971
   [C]: Show()
   ..\FrameXML\CompactUnitFrame.lua:330: CompactUnitFrame_UpdateVisible()
   ..\FrameXML\CompactUnitFrame.lua:280: CompactUnitFrame_UpdateAll()
   ..\FrameXML\CompactUnitFrame.lua:171: CompactUnitFrame_SetUnit()
   ...e\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua:270: OnAdded()
   ...e\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua:59: OnNamePlateAdded()
   ...e\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua:24:
      ...e\AddOns\Blizzard_NamePlates\Blizzard_NamePlates.lua:18
Locals:
self = <table> {
 UpdateAuras = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:629
 UnregisterUpdate = <function> defined @Interface\AddOns\SVUI_!Core\libs\_SVUI_Lib\Registry.lua:509
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:1293
 ToggleSharedData = <function> defined @Interface\AddOns\SVUI_!Core\libs\_SVUI_Lib\Registry.lua:392
 NAME_PLATE_UNIT_ADDED = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:882
 LoadOptions = <function> defined @Interface\AddOns\SVUI_NamePlates\Loader.lua:199
 NameID = "SVUI [NamePlates]"
 ___eventframe = <unnamed> {
 }
 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:1301
 UNIT_COMBO_POINTS = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:1324
 UpdateAurasByUnitID = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:665
 NAME_PLATE_CREATED = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:875
 public = <table> {
 }
 UPDATE_BATTLEFIELD_SCORE = <function> defined @Interface\AddOns\SVUI_NamePlates\components\healers.lua:122
 IsSharingEnabled = <function> defined @Interface\AddOns\SVUI_!Core\libs\_SVUI_Lib\Registry.lua:384
 optionsLoaded = true
 UpdateHealerPlate = <function> defined @Interface\AddOns\SVUI_NamePlates\components\healers.lua:113
 media = <table> {
 }
 ChangeDBVar = <function> defined @Interface\AddOns\SVUI_!Core\libs\_SVUI_Lib\Registry.lua:419
 UseCombo = false
 TitleID = "NamePlates"
 Load = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:1533
 ReLoad = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:1529
 CombatToggle = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:1513
 RegisterUpdate = <function> defined @Interface\AddOns\SVUI_!Core\libs\_SVUI_Lib\Registry.lua:493
 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:1305
 ___svfiles = <table> {
 }
 IgnoreSharedKeys = <function> defined @Interface\AddOns\SVUI_!Core\libs\_SVUI_Lib\Registry.lua:402
 PLAYER_TARGET_CHANGED = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:1309
 UpdateLocals = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:1412
 initialized = true
 ClearPrivateData = <function> defined @Interface\AddOns\SVUI_!Core\libs\_SVUI_Lib\Registry.lua:412
 UPDATE_MOUSEOVER_UNIT = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:1297
 MakeSharable = <function> defined @Interface\AddOns\SVUI_!Core\libs\_SVUI_Lib\Registry.lua:380
 RegisterEvent = <function> defined @Interface\AddOns\SVUI_!Core\libs\_SVUI_Lib\Registry.lua:448
 COMBAT_LOG_EVENT_UNFILTERED = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:1358
 UpdateAllPlates = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:1244
 UNIT_AURA = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:1330
 CombatLocked = false
 private = <table> {
 }
 Version = "1.3.1"
 ___canShare = false
 LoD = false
 RequestScanUpdate = <function> defined @Interface\AddOns\SVUI_NamePlates\SVUI_NamePlates.lua:1278
 Schema = "NamePlates"
 UnregisterEvent = <function> defined @Interface\AddOns\SVUI_!Core\libs\_SVUI_Lib\Registry.lua:468
}
plate = NamePlate6UnitFrame {
 otherHealPrediction = <unnamed> {
 }
 classificationIndicator = <unnamed> {
 }
 RaidTargetFrame = <unnamed> {
 }
 maxDispelDebuffs = 0
 inVehicle = false
 optionTable = <table> {
 }
 overAbsorbGlow = <unnamed> {
 }
 totalAbsorb = <unnamed> {
 }
 name = <unnamed> {
 }
 aggroHighlight = <unnamed> {
 }
 nametext = "Chasseresse distordue par le temps"
 myHealAbsorbRightShadow = <unnamed> {
 }
 overHealAbsorbGlow = <unnamed> {
 }
 newUnit = true
 setting = <table> {
 }
 selectionHighlight = <unnamed> {
 }
 myHealAbsorbLeftShadow = <unnamed> {
 }
 maxDebuffs = 0
 unit = "nameplate4"
 unitExists = true
 disableMouse = true
 statusText = <unnamed> {
 }
 reaction =
AddOns:
  Swatter, v5.21f.5579 (SanctimoniousSwamprat)
  ACP, v3.4.28 
  AskMrRobot, v38
  AtlasLoot, vv8.01.00
  Auctionator, v4.0.6
  AuctionMaster, v7.0.2
  Babylonian, v5.1.DEV.332(/embedded)
  BeanCounter, v5.21f.5579 (SanctimoniousSwamprat)
  Configator, v5.1.DEV.396(/embedded)
  DBMCore, v
  DBMDefaultSkin, v
  DBMPartyCataclysm, v
  DBMStatusBarTimers, v
  DebugLib, v5.1.DEV.337(/embedded)
  GatherMate2, v1.36.1
  LibExtraTip, v5.12.DEV.395(/embedded)
  MisDirectionHelper2, vv7.0.0.0
  Omen, v3.1.11
  Recount, vv7.0.3b release
  Routes, vv1.5.3
  SlideBar, v5.21f.5579 (SanctimoniousSwamprat)
  Stubby, v5.21f.5579 (SanctimoniousSwamprat)
  SVUICore, v1.3.1
  SVUIOptions, v1.3.1
  SVUIActionBars, v1.3.1
  SVUIAuras, v1.3.1
  SVUIChat, v1.3.1
  SVUICraftOMatic, v1.0.09
  SVUIFightOMatic, v1.0.0
  SVUIInventory, v1.3.1
  SVUIMaps, v1.3.1
  SVUINamePlates, v1.3.1
  SVUIQuestTracker, v1.3.1
  SVUISkins, v1.3.1
  SVUITooltip, v1.3.1
  SVUITrackOMatic, v1.0.0
  SVUIUnitFrames, v1.3.1
  TipHelper, v5.12.DEV.389(/embedded)
  WIM, v3.7.8
  BlizRuntimeLib_frFR v7.0.3.70000 <none>
  (ck=43d)
Report comment to moderator  
Reply With Quote
Unread 07-27-16, 01:24 AM  
Oppenheimer
A Kobold Labourer

Forum posts: 0
File comments: 15
Uploads: 0
Mung, i'm sorry for my english but I need to say : If you don't know why you should continue update this awesome suite, you must know there is ONLY SVUI when you want to regroup some of the finest functionnality in WoW addons on one place : Bag sorting, selling grey, fast keybind, nameplates with threat, etc. I have tried all the suites from WoWInterface and other sites and I've never find something like your UI.

It must be hard work to maintain, but if you want to know if your creation was appreciated by community, I think it definitively YES ! So thanks for all your work !

To finish some bugs still here after update :

Code:
Date: 2016-07-27 08:31:45
ID: 1
Error occured in: Global
Count: 1
Message: ...e\AddOns\SVUI_TrackOMatic\components\triangulate.lua line 166:
   attempt to compare number with nil
Debug:
   ...e\AddOns\SVUI_TrackOMatic\components\triangulate.lua:166: SetTempData()
   ...e\AddOns\SVUI_TrackOMatic\components\triangulate.lua:191: in main chunk
Locals:
map = <table> {
 0 = <table> {
 }
 mapName = "Kalimdor"
 cont = 1
 zone = 0
}
mapName = "Kalimdor"
id = 13
numFloors = nil
_ = 0
TLx = 17066.599609375
TLy = 12799.900390625
BRx = -19733.19921875
BRy = -11733.299804688
(*temporary) = <table> {
 BRy = -11733.299804688
 BRx = -19733.19921875
 TLy = 12799.900390625
 TLx = 17066.599609375
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to compare number with nil"
GetMapInfo = <function> defined =[C]:-1
GetCurrentMapAreaID = <function> defined =[C]:-1
GetNumDungeonMapLevels = <function> defined =[C]:-1
GetCurrentMapContinent = <function> defined =[C]:-1
GetCurrentMapZone = <function> defined =[C]:-1
GetCurrentMapDungeonLevel = <function> defined =[C]:-1
SetDungeonMapLevel = <function> defined =[C]:-1
temp_cache = <table> {
}

AddOns:
  Swatter, v5.21f.5579 (SanctimoniousSwamprat)
  ACP, v3.4.28 
  AskMrRobot, v38
  AtlasLoot, vv8.01.00
  Auctionator, v4.0.6
  AuctionMaster, v7.0.1
  Babylonian, v5.1.DEV.332(/embedded)
  BeanCounter, v5.21f.5579 (SanctimoniousSwamprat)
  Configator, v5.1.DEV.396(/embedded)
  DBMCore, v
  DBMDefaultSkin, v
  DBMStatusBarTimers, v
  DebugLib, v5.1.DEV.337(/embedded)
  GatherMate2, v1.36.1
  LibExtraTip, v5.12.DEV.395(/embedded)
  MisDirectionHelper2, vv7.0.0.0
  Omen, v3.1.11
  Recount, vv7.0.3b release
  Routes, vv1.5.3
  SlideBar, v5.21f.5579 (SanctimoniousSwamprat)
  Stubby, v5.21f.5579 (SanctimoniousSwamprat)
  SVUICore, v1.3.1
  SVUIActionBars, v1.3.1
  SVUIAuras, v1.3.1
  SVUIChat, v1.3.1
  SVUICraftOMatic, v1.0.09
  SVUIFightOMatic, v1.0.0
  SVUIInventory, v1.3.1
  SVUIMaps, v1.3.1
  SVUINamePlates, v1.3.1
  SVUIQuestTracker, v1.3.1
  SVUISkins, v1.3.1
  SVUITooltip, v1.3.1
  SVUITrackOMatic, v1.0.0
  TipHelper, v5.12.DEV.389(/embedded)
  BlizRuntimeLib_frFR v7.0.3.70000 <none>
  (ck=3e9)
When you click on "Use Default Disc" for the first time :

Code:
Date: 2016-07-27 09:21:54
ID: 2
Error occured in: Global
Count: 1
Message: ..\AddOns\SVUI_Chat\SVUI_Chat.lua line 1147:
   attempt to call global 'ChatFrame_ReceiveAllBNConversations' (a nil value)
Debug:
   SVUI_Chat\SVUI_Chat.lua:1147:
      SVUI_Chat\SVUI_Chat.lua:1126
   SVUI_Chat\SVUI_Chat.lua:1583:
      SVUI_Chat\SVUI_Chat.lua:1581
   [C]: FCF_OpenNewWindow()
   SVUI_Chat\SVUI_Chat.lua:1215: ResetChatWindows()
   SVUI_!Core\setup\installer.lua:271: ?()
   SVUI_!Core\setup\installer.lua:680:
      SVUI_!Core\setup\installer.lua:672
Locals:
newname = "Butin*"
chatFrame = ChatFrame4 {
 alternativeDefaultLanguage = "Commun"
 isInitialized = 1
 ___fontSizeMod = 0
 tellTimer = 435385.543
 resizeButton = ChatFrame4ResizeButton {
 }
 hasBeenFaded = true
 Hide = <function> defined @Interface\FrameXML\FrameLocks.lua:124
 oldAlpha = 0
 channelList = <table> {
 }
 ___visibilityLocked = true
 Show = <function> defined @Interface\FrameXML\FrameLocks.lua:124
 ForceShow = <function> defined @Interface\AddOns\SVUI_!Core\system\utilities.lua:332
 ForceHide = <function> defined @Interface\AddOns\SVUI_!Core\system\utilities.lua:322
 AddMessage = <function> defined @Interface\AddOns\SVUI_Chat\SVUI_Chat.lua:292
 messageTypeList = <table> {
 }
 ___isFaded = true
 isUninteractable = true
 flashTimer = 0
 ___ShowFunc = <function> defined @Interface\FrameXML\FrameLocks.lua:128
 originalShow = <function> defined =[C]:-1
 buttonFrame = ChatFrame4ButtonFrame {
 }
 defaultLanguage = "Commun"
 0 = <userdata>
 Dock = SVUI_ChatFrameDock4 {
 }
 clickAnywhereButton = ChatFrame4ClickAnywhereButton {
 }
 ___HideFunc = <function> defined @Interface\FrameXML\FrameLocks.lua:124
 editBox = ChatFrame4EditBox {
 }
 hookedHyperLinks = true
 isLocked = false
 buttonSide = "left"
 TempAddMessage = <function> defined =[C]:-1
 WhisperAlert = <unnamed> {
 }
 zoneChannelList = <table> {
 }
 originalHide = <function> defined =[C]:-1
 name = "Butin*"
}
chatTab = ChatFrame4Tab {
 0 = <userdata>
 leftHighlightTexture = ChatFrame4TabHighlightLeft {
 }
 fadeInfo = <table> {
 }
 Holder = SVUI_ChatFrameDock4Button {
 }
 middleHighlightTexture = ChatFrame4TabHighlightMiddle {
 }
 SetHeight = <function> defined @Interface\AddOns\SVUI_!Core\system\core.lua:638
 CopyButton = SVUI_CopyChatButton4 {
 }
 SetPoint = <function> defined @Interface\AddOns\SVUI_!Core\system\core.lua:638
 originalShow = <function> defined =[C]:-1
 SetAllPoints = <function> defined @Interface\AddOns\SVUI_!Core\system\core.lua:638
 SetWidth = <function> defined @Interface\AddOns\SVUI_!Core\system\core.lua:638
 text = ChatFrame4TabText {
 }
 SetSize = <function> defined @Interface\AddOns\SVUI_!Core\system\core.lua:638
 rightHighlightTexture = ChatFrame4TabHighlightRight {
 }
 icon = <unnamed> {
 }
 mouseOverAlpha = 1
 ClearAllPoints = <function> defined @Interface\AddOns\SVUI_!Core\system\core.lua:638
 SetAlpha = <function> defined @Interface\AddOns\SVUI_!Core\system\core.lua:638
 middleTexture = ChatFrame4TabMiddle {
 }
 chatID = 4
 rightSelectedTexture = ChatFrame4TabSelectedRight {
 }
 leftSelectedTexture = ChatFrame4TabSelectedLeft {
 }
 leftTexture = ChatFrame4TabLeft {
 }
 originalHide = <function> defined =[C]:-1
 Show = <function> defined @Interface\FrameXML\FrameLocks.lua:128
 SetParent = <function> defined @Interface\AddOns\SVUI_!Core\system\core.lua:638
 middleSelectedTexture = ChatFrame4TabSelectedMiddle {
 }
 rightTexture = ChatFrame4TabRight {
 }
 noMouseAlpha = 0.4
 Hide = <function> defined @Interface\FrameXML\FrameLocks.lua:124
 glow = ChatFrame4TabGlow {
 }
 textWidth = 50.499980926514
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 1 = "ChatFrame1"
 2 = "ChatFrame2"
 3 = "ChatFrame3"
 4 = "ChatFrame4"
 5 = "ChatFrame5"
 6 = "ChatFrame6"
 7 = "ChatFrame7"
 8 = "ChatFrame8"
 9 = "ChatFrame9"
 10 = "ChatFrame10"
}
(for control) = 4
i = 4
name = "ChatFrame4"
key = "SVUI_ChatFrameDock4"
tabText = "Butin*"
(*temporary) = nil
(*temporary) = ChatFrame4 {
 alternativeDefaultLanguage = "Commun"
 isInitialized = 1
 ___fontSizeMod = 0
 tellTimer = 435385.543
 resizeButton = ChatFrame4ResizeButton {
 }
 hasBeenFaded = true
 Hide = <function> defined @Interface\FrameXML\FrameLocks.lua:124
 oldAlpha = 0
 channelList = <table> {
 }
 ___visibilityLocked = true
 Show = <function> defined @Interface\FrameXML\FrameLocks.lua:124
 ForceShow = <function> defined @Interface\AddOns\SVUI_!Core\system\utilities.lua:332
 ForceHide = <function> defined @Interface\AddOns\SVUI_!Core\system\utilities.lua:322
 AddMessage = <function> defined @Interface\AddOns\SVUI_Chat\SVUI_Chat.lua:292
 messageTypeList = <table> {
 }
 ___isFaded 
AddOns:
  Swatter, v5.21f.5579 (SanctimoniousSwamprat)
  ACP, v3.4.28 
  AskMrRobot, v38
  AtlasLoot, vv8.01.00
  Auctionator, v4.0.6
  AuctionMaster, v7.0.2
  Babylonian, v5.1.DEV.332(/embedded)
  BeanCounter, v5.21f.5579 (SanctimoniousSwamprat)
  Configator, v5.1.DEV.396(/embedded)
  DBMCore, v
  DBMDefaultSkin, v
  DBMStatusBarTimers, v
  DebugLib, v5.1.DEV.337(/embedded)
  GatherMate2, v1.36.1
  LibExtraTip, v5.12.DEV.395(/embedded)
  MisDirectionHelper2, vv7.0.0.0
  Omen, v3.1.11
  Recount, vv7.0.3b release
  Routes, vv1.5.3
  SlideBar, v5.21f.5579 (SanctimoniousSwamprat)
  Stubby, v5.21f.5579 (SanctimoniousSwamprat)
  SVUICore, v1.3.1
  SVUIActionBars, v1.3.1
  SVUIAuras, v1.3.1
  SVUIChat, v1.3.1
  SVUICraftOMatic, v1.0.09
  SVUIFightOMatic, v1.0.0
  SVUIInventory, v1.3.1
  SVUIMaps, v1.3.1
  SVUINamePlates, v1.3.1
  SVUIQuestTracker, v1.3.1
  SVUISkins, v1.3.1
  SVUITooltip, v1.3.1
  SVUITrackOMatic, v1.0.0
  SVUIUnitFrames, v1.3.1
  TipHelper, v5.12.DEV.389(/embedded)
  WIM, v3.7.8
  BlizRuntimeLib_frFR v7.0.3.70000 <none>
  (ck=410)
Report comment to moderator  
Reply With Quote
Unread 07-27-16, 12:51 AM  
Wyrmling
A Kobold Labourer

Forum posts: 0
File comments: 10
Uploads: 0
Errors after Update

First things first:
Thanks alot for the update

Still some errors to find:

Warlock: We have got 5 Soulshards now, not 4.
Shaman (Elemental): Elemental Mastery (4 Totems) only triggers the firetotem display. Fire-effect is a visible flaming Square behind the icon.
Rogue: Unitframes for self and target not showing, installing not possible - step 8 and 9 without buttons (beside next and previous)


Nameplates: Healthbar is not showing or showing as empty rectangle - false names.

Specializations: Logo in the right half of the window is cut off at the upper and (purely cosmetic).

Garrison Docklet:
Message: ...face\AddOns\SVUI_!Core\system\_docklets\garrison.lua:152: Usage: GetInProgressMissions([missionList,] garrFollowerTypeID)
Time: 07/27/16 08:22:54
Count: 3
Stack: [C]: in function `GetInProgressMissions'
...face\AddOns\SVUI_!Core\system\_docklets\garrison.lua:152: in function <...face\AddOns\SVUI_!Core\system\_docklets\garrison.lua:145>
...face\AddOns\SVUI_!Core\system\_docklets\garrison.lua:240: in function `GeneralTip'
Interface\AddOns\SVUI_!Core\system\dock.lua:1260: in function <Interface\AddOns\SVUI_!Core\system\dock.lua:1251>

Locals: (*temporary) = <table> {
}
TrackOMatic:
Message: ...e\AddOns\SVUI_TrackOMatic\components\triangulate.lua:166: attempt to compare number with nil
Time: 07/27/16 08:24:22
Count: 1
Stack: ...e\AddOns\SVUI_TrackOMatic\components\triangulate.lua:166: in function `SetTempData'
...e\AddOns\SVUI_TrackOMatic\components\triangulate.lua:191: in main chunk

Locals: map = <table> {
0 = <table> {
}
mapName = "Kalimdor"
cont = 1
zone = 0
}
mapName = "Kalimdor"
id = 13
numFloors = nil
_ = 0
TLx = 17066.599609375
TLy = 12799.900390625
BRx = -19733.19921875
BRy = -11733.299804688
(*temporary) = <table> {
BRy = -11733.299804688
BRx = -19733.19921875
TLy = 12799.900390625
TLx = 17066.599609375
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to compare number with nil"
GetMapInfo = <function> defined =[C]:-1
GetCurrentMapAreaID = <function> defined =[C]:-1
GetNumDungeonMapLevels = <function> defined =[C]:-1
GetCurrentMapContinent = <function> defined =[C]:-1
GetCurrentMapZone = <function> defined =[C]:-1
GetCurrentMapDungeonLevel = <function> defined =[C]:-1
SetDungeonMapLevel = <function> defined =[C]:-1
temp_cache = <table> {
}
Chat (install):
Message: Interface\AddOns\SVUI_Chat\SVUI_Chat.lua:1147: attempt to call global 'ChatFrame_ReceiveAllBNConversations' (a nil value)
Time: 07/27/16 08:25:16
Count: 1
Stack: Interface\AddOns\SVUI_Chat\SVUI_Chat.lua:1147: in function <Interface\AddOns\SVUI_Chat\SVUI_Chat.lua:1126>
Interface\AddOns\SVUI_Chat\SVUI_Chat.lua:1583: in function <Interface\AddOns\SVUI_Chat\SVUI_Chat.lua:1581>
[C]: in function `FCF_OpenNewWindow'
Interface\AddOns\SVUI_Chat\SVUI_Chat.lua:1215: in function `ResetChatWindows'
Interface\AddOns\SVUI_!Core\setup\installer.lua:271: in function `?'
Interface\AddOns\SVUI_!Core\setup\installer.lua:680: in function <Interface\AddOns\SVUI_!Core\setup\installer.lua:672>

Locals: newname = "Loot"
chatFrame = ChatFrame4 {
alternativeDefaultLanguage = "Orcish"
isInitialized = 1
___fontSizeMod = 0
tellTimer = 417492.987
resizeButton = ChatFrame4ResizeButton {
}
Hide = <function> defined @Interface\FrameXML\FrameLocks.lua:124
oldAlpha = 0
channelList = <table> {
}
Show = <function> defined @Interface\FrameXML\FrameLocks.lua:128
hookedHyperLinks = true
ForceHide = <function> defined @Interface\AddOns\SVUI_!Core\system\utilities.lua:322
AddMessage = <function> defined @Interface\AddOns\SVUI_Chat\SVUI_Chat.lua:292
messageTypeList = <table> {
}
isUninteractable = true
flashTimer = 0
___ShowFunc = <function> defined @Interface\FrameXML\FrameLocks.lua:128
originalShow = <function> defined =[C]:-1
buttonFrame = ChatFrame4ButtonFrame {
}
defaultLanguage = "Orcish"
0 = <userdata>
Dock = SVUI_ChatFrameDock4 {
}
clickAnywhereButton = ChatFrame4ClickAnywhereButton {
}
___HideFunc = <function> defined @Interface\FrameXML\FrameLocks.lua:124
editBox = ChatFrame4EditBox {
}
ForceShow = <function> defined @Interface\AddOns\SVUI_!Core\system\utilities.lua:332
isLocked = false
buttonSide = "left"
TempAddMessage = <function> defined =[C]:-1
WhisperAlert = <unnamed> {
}
zoneChannelList = <table> {
}
originalHide = <function> defined =[C]:-1
name = "Loot"
}
chatTab = ChatFrame4Tab {
0 = <userdata>
leftHighlightTexture = ChatFrame4TabHighlightLeft {
}
SetPoint = <function> defined @Interface\AddOns\SVUI_!Core\system\core.lua:638
Holder = SVUI_ChatFrameDock4Button {
}
middleHighlightTexture = ChatFrame4TabHighlightMiddle {
}
SetHeight = <function> defined @Interface\AddOns\SVUI_!Core\system\core.lua:638
CopyButton = SVUI_CopyChatButton4 {
}
SetAllPoints = <function> defined @Interface\AddOns\SVUI_!Core\system\core.lua:638
originalShow = <function> defined =[C]:-1
SetAlpha = <function> defined @Interface\AddOns\SVUI_!Core\system\core.lua:638
Hide = <function> defined @Interface\FrameXML\FrameLocks.lua:124
SetWidth = <function> defined @Interface\AddOns\SVUI_!Core\system\core.lua:638
SetSize = <function> defined @Interface\AddOns\SVUI_!Core\system\core.lua:638
rightHighlightTexture = ChatFrame4TabHighlightRight {
}
icon = <unnamed> {
}
mouseOverAlpha = 1
ClearAllPoints = <function> defined @Interface\AddOns\SVUI_!Core\system\core.lua:638
chatID = 4
middleTexture = ChatFrame4TabMiddle {
}
text = ChatFrame4TabText {
}
rightSelectedTexture = ChatFrame4TabSelectedRight {
}
leftSelectedTexture = ChatFrame4TabSelectedLeft {
}
leftTexture = ChatFrame4TabLeft {
}
originalHide = <function> defined =[C]:-1
Show = <function> defined @Interface\FrameXML\FrameLocks.lua:128
SetParent = <function> defined @Interface\AddOns\SVUI_!Core\system\core.lua:638
middleSelectedTexture = ChatFrame4TabSelectedMiddle {
}
rightTexture = ChatFrame4TabRight {
}
noMouseAlpha = 0.4
alerting = false
glow = ChatFrame4TabGlow {
}
textWidth = 50.499980926514
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = "ChatFrame1"
2 = "ChatFrame2"
3 = "ChatFrame3"
4 = "ChatFrame4"
5 = "ChatFrame5"
6 = "ChatFrame6"
7 = "ChatFrame7"
8 = "ChatFrame8"
9 = "ChatFrame9"
10 = "ChatFrame10"
}
(for control) = 4
i = 4
name = "ChatFrame4"
key = "SVUI_ChatFrameDock4"
tabText = "Loot"
(*t
Sorting Bag Button: Crashes Game
Report comment to moderator  
Reply With Quote
Unread 07-26-16, 11:18 PM  
BillieJackFu
A Fallenroot Satyr
 
BillieJackFu's Avatar

Forum posts: 28
File comments: 70
Uploads: 1
Re: Too many errors to count...

Originally Posted by Bmw309894
As I said in the title, there were way too many errors to count. Most had to do with the nameplates and the track o matic. The installer worked properly (more or less) but it basically was too much grief for me to handle at the moment. It's awesome work, but will wait for stability to play
Everything works, just disable Nameplates and Unitframes (Rogue) and use Shift+Click to sort bags. I've been playing even with the bugs.
Report comment to moderator  
Reply With Quote
Unread 07-26-16, 07:15 PM  
Bmw309894
A Deviate Faerie Dragon
 
Bmw309894's Avatar
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 91
Uploads: 5
Too many errors to count...

As I said in the title, there were way too many errors to count. Most had to do with the nameplates and the track o matic. The installer worked properly (more or less) but it basically was too much grief for me to handle at the moment. It's awesome work, but will wait for stability to play
Report comment to moderator  
Reply With Quote
Unread 07-26-16, 05:30 PM  
BillieJackFu
A Fallenroot Satyr
 
BillieJackFu's Avatar

Forum posts: 28
File comments: 70
Uploads: 1
As others have stated.

Rogue - Combo Points
Hunter - Traps (BM/Marksman)
DK - Runes

Getting a weird Blizzard_PVPUI bug on character load in.

Code:
Message: Interface\AddOns\Blizzard_PVPUI\Blizzard_PVPUI.lua:518: attempt to index field 'selectedButton' (a nil value)
Time: 07/26/16 16:25:47
Count: 1
Stack: [C]: ?
Interface\AddOns\Blizzard_PVPUI\Blizzard_PVPUI.lua:518: in function `HonorFrame_UpdateQueueButtons'
Interface\AddOns\Blizzard_PVPUI\Blizzard_PVPUI.lua:600: in function `HonorFrameSpecificList_Update'
Interface\AddOns\Blizzard_PVPUI\Blizzard_PVPUI.lua:419: in function <Interface\AddOns\Blizzard_PVPUI\Blizzard_PVPUI.lua:416>

Locals:
Greyed out text in Action Bar settings.
Sliders overlap in Action Bar Settings.



Multiple Buffs Showing



Everything else seems to be working, though haven't tested installation.
Report comment to moderator  
Reply With Quote
Unread 07-26-16, 04:05 PM  
Kever4ever
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Rouge

Code:
448x ...rames\libs\plugins\oUF_HyperCombo\oUF_HyperCombo.lua:76: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
[C]: ?
...rames\libs\plugins\oUF_HyperCombo\oUF_HyperCombo.lua:76: in function <...rames\libs\plugins\oUF_HyperCombo\oUF_HyperCombo.lua:64>
(tail call): ?
SVUI_UnitFrames\libs\oUF\ouf.lua:184: in function `?'
SVUI_UnitFrames\libs\oUF\events.lua:88: in function <SVUI_UnitFrames\libs\oUF\events.lua:74>

Locals:
(*temporary) = "player"
(*temporary) = nil
Report comment to moderator  
Reply With Quote
Unread 07-26-16, 12:40 PM  
demonstorm
A Kobold Labourer

Forum posts: 0
File comments: 26
Uploads: 0
SORT BAGS

Sort bags is freezing the game for me now ...minor problem just letting you know to add it to the list thank you for your awesome work ....
Last edited by demonstorm : 07-26-16 at 01:34 PM.
Report comment to moderator  
Reply With Quote
Unread 07-26-16, 12:40 PM  
poppz
A Kobold Labourer

Forum posts: 0
File comments: 28
Uploads: 0
Re: move frame

Originally Posted by Grilor
can some one help me move a frame. the loot fram you get from a world boss or a dungeon boss with the loot that you won it way to high on my screen and I cant movew it thanks
You can't move it even using the Move Frames screen?
Report comment to moderator  
Reply With Quote
Unread 07-26-16, 10:29 AM  
joeymagz
A Kobold Labourer

Forum posts: 0
File comments: 31
Uploads: 0
Death Knight's runes have changed, so the unit frames do not display.

Here's what's broken:
Code:
UnitFrames [Load]: @(07/26/16 11:21:52) - ...rames\libs\plugins\oUF_Necromancy\oUF_Necromancy.lua:31: attempt to call global 'GetRuneType' (a nil value)
Here's more specifics:
Code:
Message: ...rames\libs\plugins\oUF_Necromancy\oUF_Necromancy.lua:31: attempt to call global 'GetRuneType' (a nil value)
Time: 07/26/16 11:21:53
Count: 1
Stack: ...rames\libs\plugins\oUF_Necromancy\oUF_Necromancy.lua:70: in function `func'
Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:125: in function `?'
Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:88: in function <Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:74>

Locals: self = SVUI_Player {
 0 = <userdata>
 InfoPanelLeft = <unnamed> {
 }
 Combat = <unnamed> {
 }
 ResolveBar = <unnamed> {
 }
 PortraitTexture = <unnamed> {
 }
 PLAYER_ENTERING_WORLD = <table> {
 }
 Resting = <unnamed> {
 }
 RUNE_TYPE_UPDATE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Necromancy\oUF_Necromancy.lua:28
 SetBackdropBorderColor = <function> defined =[C]:-1
 TextGrip = <unnamed> {
 }
 StatusPanel = <unnamed> {
 }
 Panel = <unnamed> {
 }
 LossOfControl = <unnamed> {
 }
 Power = <unnamed> {
 }
 Aggro = SVUI_PlayerThreatAlert {
 }
 ActionPanel = <unnamed> {
 }
 alternativeUnit = "vehicle"
 style = "SVUI_Player"
 ClassBar = "Necromancy"
 InfoPanelRight = <unnamed> {
 }
 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:51
 PvPText = <unnamed> {
 }
 Debuffs = SVUI_PlayerDebuffs {
 }
 RUNE_POWER_UPDATE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Necromancy\oUF_Necromancy.lua:42
 Update = <function> defined @Interface\AddOns\SVUI_UnitFrames\frames.lua:178
 UpdateBackdrop = <function> defined @Interface\AddOns\SVUI_!Core\system\api.lua:498
 RefreshHealthBar = <function> defined @Interface\AddOns\SVUI_UnitFrames\elements\essentials.lua:608
 MediaUpdate = <function> defined @Interface\AddOns\SVUI_UnitFrames\SVUI_UnitFrames.lua:294
 Grip = SVUI_Player_MOVE {
 }
 CombatFade = false
 HealPrediction = <table> {
 }
 RefreshClassBar = <function> defined @Interface\AddOns\SVUI_UnitFrames\class_resources\deathknight.lua:107
 RaidIcon = <unnamed> {
 }
 UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:51
 Afflicted = <unnamed> {
 }
 unit = "player"
 Threat = <unnamed> {
 }
 AuraBarsAvailable = true
 Castbar = <unnamed> {
 }
 Buffs = SVUI_PlayerBuffs {
 }
 Necromancy = <unnamed> {
 }
 MaxClassPower = 6
 PortraitModel = <unnamed> {
 }
 InfoPanel = <unnamed> {
 }
 Health = <unnamed> {
 }
 InfoPanelBG = <unnamed> {
 }
 SetFrameLevel = <function> defined =[C]:-1
 __elements = <table> {
 }
 ___key = "player"
 SetBackdrop = <function> defined =[C]:-1
 BackdropNeedsUpdate = true
}
(for index) = 1
(for limit) = 6
(for step) = 1
i = 1
UpdateType = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Necromancy\oUF_Necromancy.lua:28
__________________
Report comment to moderator  
Reply With Quote
Unread 07-26-16, 10:01 AM  
Grilor
Premium Member
 
Grilor's Avatar
Premium Member

Forum posts: 9
File comments: 107
Uploads: 0
move frame

can some one help me move a frame. the loot fram you get from a world boss or a dungeon boss with the loot that you won it way to high on my screen and I cant movew it thanks
Report comment to moderator  
Reply With Quote
Unread 07-26-16, 03:24 AM  
DeÅthwhisper
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Bugs

Hi. I wanted to say thank you sooo much for this UI. I was pretty bummed when 7.0 came and I could not use this awesomeness. I ran into a few issues that i'm sure you probably know about already. Like when I went to set up the UI my screen would freeze but I could still move the mouse. An the last two steps on the set up pages are blank. Than I'm not sure if this is due to the UI. But when I go to my interface/addons in game only 3 of my addons show. Sorry if all this is confuseing. First time posting on these things.
Report comment to moderator  
Reply With Quote
Unread 07-26-16, 01:11 AM  
Kever4ever
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Thanks for Update and this great Addon.
Got some errors in install and after that. (wow new install)
Using German language:

1st+2nd Install Page for standard:
Code:
2x SVUI_!Core\setup\installer.lua:94: Couldn't find CVar named 'alternateResourceText'
[C]: ?
SVUI_!Core\setup\installer.lua:94: in function <SVUI_!Core\setup\installer.lua:93>
SVUI_!Core\setup\installer.lua:270: in function `ChatConfigs'
SVUI_!Core\setup\installer.lua:550: in function `?'
SVUI_!Core\setup\installer.lua:682: in function <SVUI_!Core\setup\installer.lua:674>

Locals:
(*temporary) = "alternateResourceText"
(*temporary) = 1
After Installation:

(rolldrop in instanz)

Code:
86x SVUI_!Core\system\overrides.lua:679: attempt to call global 'AlertFrame_FixAnchors' (a nil value)
SVUI_!Core\system\overrides.lua:679: in function `?'
SVUI_!Core\system\overrides.lua:782: in function <SVUI_!Core\system\overrides.lua:780>

(bagsorting without shift click)

Code:
1x SVUI_Inventory\components\sorting.lua:242: attempt to call upvalue 'GetAuctionItemClasses' (a nil value)
SVUI_Inventory\components\sorting.lua:242: in function <SVUI_Inventory\components\sorting.lua:239>
SVUI_Inventory\components\sorting.lua:529: in function <SVUI_Inventory\components\sorting.lua:527>
SVUI_Inventory\components\sorting.lua:612: in function <SVUI_Inventory\components\sorting.lua:592>
SVUI_Inventory\components\sorting.lua:926: in function <SVUI_Inventory\components\sorting.lua:886>

Locals:
(*temporary) = <function> defined =[C]:-1
(*temporary) = <table> {
}
(*temporary) = nil
(*temporary) = "attempt to call upvalue 'GetAuctionItemClasses' (a nil value)"
itemTypes = <table> {
}
itemSubTypes = <table> {
}
ipairs = <function> defined =[C]:-1
GetAuctionItemClasses = nil
GetAuctionItemSubClasses = <function> defined =[C]:-1
Code:
1x SVUI_!Core\system\_reports\time.lua:97: script ran too long
SVUI_!Core\system\_reports\time.lua:97: in function `clickFunc'
SVUI_!Core\system\reports.lua:350: in function <SVUI_!Core\system\reports.lua:346>
Last edited by Kever4ever : 07-26-16 at 01:58 AM.
Report comment to moderator  
Reply With Quote
Unread 07-25-16, 10:37 PM  
GamingJunkie
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
I understand you are working on the bugs that have come up, I just wanted to add one to your list if it's not there already. As a resto shaman, the totem bar seems to be displaying the wrong school when dropping a totem. Since the update for legion, shamans are no longer restricted to one totem per school being deployed at a time. We can now place all totems if need be. I believe this has thrown off the totem bar. I noticed it was displaying a fire totem when I deployed my healing springs totem. As always though, I love this UI. Thank you so much for all of your hard work.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: