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Compatibility: | Return to Karazhan (7.1.5) Legion (7.0.3) |
Updated: | 10-26-16 07:47 PM |
Created: | 02-25-15 07:43 PM |
Downloads: | 94,979 |
Favorites: | 168 |
MD5: |
WITH PREFIX /sv or /svui --- SHOW CONFIG WINDOW /sv install --- SHOW INSTALLER WINDOW /sv move or /sv mentalo --- MOVE FRAMES /sv kb or /sv bind --- KEY BINDING /sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's /sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS WITHOUT PREFIX /jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER /kombat --- ??? /lolwut --- ???
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doppler |
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Oppenheimer |
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Oppenheimer |
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Wyrmling |
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Re: Too many errors to count...
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BillieJackFu |
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Too many errors to count...
As I said in the title, there were way too many errors to count. Most had to do with the nameplates and the track o matic. The installer worked properly (more or less) but it basically was too much grief for me to handle at the moment. It's awesome work, but will wait for stability to play
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Bmw309894 |
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As others have stated.
Rogue - Combo Points Hunter - Traps (BM/Marksman) DK - Runes Getting a weird Blizzard_PVPUI bug on character load in. Code:
Message: Interface\AddOns\Blizzard_PVPUI\Blizzard_PVPUI.lua:518: attempt to index field 'selectedButton' (a nil value) Time: 07/26/16 16:25:47 Count: 1 Stack: [C]: ? Interface\AddOns\Blizzard_PVPUI\Blizzard_PVPUI.lua:518: in function `HonorFrame_UpdateQueueButtons' Interface\AddOns\Blizzard_PVPUI\Blizzard_PVPUI.lua:600: in function `HonorFrameSpecificList_Update' Interface\AddOns\Blizzard_PVPUI\Blizzard_PVPUI.lua:419: in function <Interface\AddOns\Blizzard_PVPUI\Blizzard_PVPUI.lua:416> Locals: Sliders overlap in Action Bar Settings. ![]() Multiple Buffs Showing ![]() Everything else seems to be working, though haven't tested installation. |
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BillieJackFu |
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A Kobold Labourer
Forum posts: 0
File comments: 2
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Rouge
Code:
448x ...rames\libs\plugins\oUF_HyperCombo\oUF_HyperCombo.lua:76: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"]) [C]: ? ...rames\libs\plugins\oUF_HyperCombo\oUF_HyperCombo.lua:76: in function <...rames\libs\plugins\oUF_HyperCombo\oUF_HyperCombo.lua:64> (tail call): ? SVUI_UnitFrames\libs\oUF\ouf.lua:184: in function `?' SVUI_UnitFrames\libs\oUF\events.lua:88: in function <SVUI_UnitFrames\libs\oUF\events.lua:74> Locals: (*temporary) = "player" (*temporary) = nil |
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Kever4ever |
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A Kobold Labourer
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File comments: 26
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SORT BAGS
Sort bags is freezing the game for me now ...minor problem just letting you know to add it to the list thank you for your awesome work ....
Last edited by demonstorm : 07-26-16 at 01:34 PM.
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demonstorm |
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A Kobold Labourer
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File comments: 28
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Re: move frame
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poppz |
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A Kobold Labourer
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Death Knight's runes have changed, so the unit frames do not display.
Here's what's broken: Code:
UnitFrames [Load]: @(07/26/16 11:21:52) - ...rames\libs\plugins\oUF_Necromancy\oUF_Necromancy.lua:31: attempt to call global 'GetRuneType' (a nil value) Code:
Message: ...rames\libs\plugins\oUF_Necromancy\oUF_Necromancy.lua:31: attempt to call global 'GetRuneType' (a nil value) Time: 07/26/16 11:21:53 Count: 1 Stack: ...rames\libs\plugins\oUF_Necromancy\oUF_Necromancy.lua:70: in function `func' Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:125: in function `?' Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:88: in function <Interface\AddOns\SVUI_UnitFrames\libs\oUF\events.lua:74> Locals: self = SVUI_Player { 0 = <userdata> InfoPanelLeft = <unnamed> { } Combat = <unnamed> { } ResolveBar = <unnamed> { } PortraitTexture = <unnamed> { } PLAYER_ENTERING_WORLD = <table> { } Resting = <unnamed> { } RUNE_TYPE_UPDATE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Necromancy\oUF_Necromancy.lua:28 SetBackdropBorderColor = <function> defined =[C]:-1 TextGrip = <unnamed> { } StatusPanel = <unnamed> { } Panel = <unnamed> { } LossOfControl = <unnamed> { } Power = <unnamed> { } Aggro = SVUI_PlayerThreatAlert { } ActionPanel = <unnamed> { } alternativeUnit = "vehicle" style = "SVUI_Player" ClassBar = "Necromancy" InfoPanelRight = <unnamed> { } UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:51 PvPText = <unnamed> { } Debuffs = SVUI_PlayerDebuffs { } RUNE_POWER_UPDATE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Necromancy\oUF_Necromancy.lua:42 Update = <function> defined @Interface\AddOns\SVUI_UnitFrames\frames.lua:178 UpdateBackdrop = <function> defined @Interface\AddOns\SVUI_!Core\system\api.lua:498 RefreshHealthBar = <function> defined @Interface\AddOns\SVUI_UnitFrames\elements\essentials.lua:608 MediaUpdate = <function> defined @Interface\AddOns\SVUI_UnitFrames\SVUI_UnitFrames.lua:294 Grip = SVUI_Player_MOVE { } CombatFade = false HealPrediction = <table> { } RefreshClassBar = <function> defined @Interface\AddOns\SVUI_UnitFrames\class_resources\deathknight.lua:107 RaidIcon = <unnamed> { } UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\oUF\ouf.lua:51 Afflicted = <unnamed> { } unit = "player" Threat = <unnamed> { } AuraBarsAvailable = true Castbar = <unnamed> { } Buffs = SVUI_PlayerBuffs { } Necromancy = <unnamed> { } MaxClassPower = 6 PortraitModel = <unnamed> { } InfoPanel = <unnamed> { } Health = <unnamed> { } InfoPanelBG = <unnamed> { } SetFrameLevel = <function> defined =[C]:-1 __elements = <table> { } ___key = "player" SetBackdrop = <function> defined =[C]:-1 BackdropNeedsUpdate = true } (for index) = 1 (for limit) = 6 (for step) = 1 i = 1 UpdateType = <function> defined @Interface\AddOns\SVUI_UnitFrames\libs\plugins\oUF_Necromancy\oUF_Necromancy.lua:28
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joeymagz |
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move frame
can some one help me move a frame. the loot fram you get from a world boss or a dungeon boss with the loot that you won it way to high on my screen and I cant movew it thanks
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Grilor |
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A Kobold Labourer
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Bugs
Hi. I wanted to say thank you sooo much for this UI. I was pretty bummed when 7.0 came and I could not use this awesomeness. I ran into a few issues that i'm sure you probably know about already. Like when I went to set up the UI my screen would freeze but I could still move the mouse. An the last two steps on the set up pages are blank. Than I'm not sure if this is due to the UI. But when I go to my interface/addons in game only 3 of my addons show. Sorry if all this is confuseing. First time posting on these things.
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DeÅthwhisper |
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A Kobold Labourer
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Thanks for Update and this great Addon.
Got some errors in install and after that. (wow new install) Using German language: 1st+2nd Install Page for standard: Code:
2x SVUI_!Core\setup\installer.lua:94: Couldn't find CVar named 'alternateResourceText' [C]: ? SVUI_!Core\setup\installer.lua:94: in function <SVUI_!Core\setup\installer.lua:93> SVUI_!Core\setup\installer.lua:270: in function `ChatConfigs' SVUI_!Core\setup\installer.lua:550: in function `?' SVUI_!Core\setup\installer.lua:682: in function <SVUI_!Core\setup\installer.lua:674> Locals: (*temporary) = "alternateResourceText" (*temporary) = 1 (rolldrop in instanz) Code:
86x SVUI_!Core\system\overrides.lua:679: attempt to call global 'AlertFrame_FixAnchors' (a nil value) SVUI_!Core\system\overrides.lua:679: in function `?' SVUI_!Core\system\overrides.lua:782: in function <SVUI_!Core\system\overrides.lua:780> (bagsorting without shift click) Code:
1x SVUI_Inventory\components\sorting.lua:242: attempt to call upvalue 'GetAuctionItemClasses' (a nil value) SVUI_Inventory\components\sorting.lua:242: in function <SVUI_Inventory\components\sorting.lua:239> SVUI_Inventory\components\sorting.lua:529: in function <SVUI_Inventory\components\sorting.lua:527> SVUI_Inventory\components\sorting.lua:612: in function <SVUI_Inventory\components\sorting.lua:592> SVUI_Inventory\components\sorting.lua:926: in function <SVUI_Inventory\components\sorting.lua:886> Locals: (*temporary) = <function> defined =[C]:-1 (*temporary) = <table> { } (*temporary) = nil (*temporary) = "attempt to call upvalue 'GetAuctionItemClasses' (a nil value)" itemTypes = <table> { } itemSubTypes = <table> { } ipairs = <function> defined =[C]:-1 GetAuctionItemClasses = nil GetAuctionItemSubClasses = <function> defined =[C]:-1 Code:
1x SVUI_!Core\system\_reports\time.lua:97: script ran too long SVUI_!Core\system\_reports\time.lua:97: in function `clickFunc' SVUI_!Core\system\reports.lua:350: in function <SVUI_!Core\system\reports.lua:346>
Last edited by Kever4ever : 07-26-16 at 01:58 AM.
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Kever4ever |
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A Kobold Labourer
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I understand you are working on the bugs that have come up, I just wanted to add one to your list if it's not there already. As a resto shaman, the totem bar seems to be displaying the wrong school when dropping a totem. Since the update for legion, shamans are no longer restricted to one totem per school being deployed at a time. We can now place all totems if need be. I believe this has thrown off the totem bar. I noticed it was displaying a fire totem when I deployed my healing springs totem. As always though, I love this UI. Thank you so much for all of your hard work.
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GamingJunkie |
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http://i.imgur.com/dZ0xMFx.png