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Compatibility: | Battle for Azeroth (8.0.1) |
Updated: | 09-25-18 02:31 PM |
Created: | 08-06-14 06:06 PM |
Downloads: | 69,070 |
Favorites: | 104 |
MD5: | |
Categories: | oUF: Layouts, Unit Mods |
Requires oUF 8.0.2
My personal Unitframe layout, based (heavily) on oUF_Neav. No plugin is supported as for now, except those that does not require support from the layout. Feel free to ask if you'd like one supported. Basic units including boss and arena frames are supported, but not raid frames. I've grown found of the blizzard ones, when they work that is.
Features
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down or use the spell ID in the option panel to edit them.
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Neal & Renstrom for oUF_Neav, Phanx for her layout, P3lim, Haste, Tuller & Jaliborc. |
What other addons are you using?Most of the other addons that you can see in the screenshots are my own addons found on my github. |
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sticklord |
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A Murloc Raider
Forum posts: 7
File comments: 45
Uploads: 0
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Hey, first of all i really like you work.
Atm i use whoaUnitframes but i really like yours. The only thing that bothers me is that your frames has equal height for hp and resource bars which doesnt look neat in my opinion. Is there a chance you could make an option to switch between those styles. Here's a link to a picture demonstrating what i mean. http://i.imgur.com/lKfYIn1.jpg |
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llerelol |
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I gotta admit, those frames looks pretty. But then again it's photoshopping involved, and I'm not too fond of that
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sticklord |
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A Murloc Raider
Forum posts: 7
File comments: 45
Uploads: 0
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thank you in advance!
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llerelol |
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Hey, quick question:
What is the addon you use for the button bars? Anyhow, gj on mod! Really fits my personal taste. In general, I like the default look, but the unit frames is so dated and you've made it perfect, so good job! EDIT: Think I've found the mod, nMainbar. But not sure where in the config.lua I set the colour like you have. I mean the color on gryphon, minimap etc. You have much darker tone to them.
Last edited by Jeaz : 09-14-14 at 08:09 AM.
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Jeaz |
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sticklord |
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A Kobold Labourer
Forum posts: 0
File comments: 20
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I wonder if it's possible to have a fade option (i like to not see at all (or about 10%) the unit frames out of combat, and have it at 100% when in combat).
Anyway, good work on these units. Clean, light, with tons of options. |
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remlnx |
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Sorry not gonna add that though, but if I recall correctly there was a plugin that added combat fading. I can add support for a plugin if you find one. |
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sticklord |
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hey, any chance of you posting your UI? it looks great. I can't figure out how to get my bars or buffs to even look similar to yours as of yet, thanks.
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Infinitie |
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Edit // Neav UI looks pretty much like mine, you can check that one out.
Last edited by sticklord : 09-21-14 at 10:31 AM.
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sticklord |
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Love the Unitframes. Is there any way to reduce the size of the target, focus and player frames a bit?
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Jansus |
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sticklord |
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Jansus |
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Got 2 errors while leaving a vehicle.
Code:
1x [ADDON_ACTION_BLOCKED] AddOn "oUF" tried to call the protected function "oUF_AbuPlayer:SetSize()". !BugGrabber-r198-release\BugGrabber.lua:552: in function <!BugGrabber\BugGrabber.lua:552> <in C code> oUF_Abu-5.4.8.7\Layout.lua:208: in function "func" oUF-1.6.6\events.lua:48: in function <oUF\events.lua:46> (tail call): ? Locals: (*temporary) = oUF_AbuPlayer { IsMainFrame = true MasterLooter = <unnamed> { } PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\oUF\elements\masterlooter.lua:73 UNIT_MAXPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:193 UNIT_ATTACK_POWER = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Vengeance.lua:105 Resting = <unnamed> { } CCastbar = oUFAbuCastbarplayer { } UNIT_MAXHEALTH = <table> { } PLAYER_UPDATE_RESTING = <function> defined @Interface\AddOns\oUF\elements\resting.lua:52 UNIT_POWER_FREQUENT = <function> defined @Interface\AddOns\oUF\elements\power.lua:193 UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\oUF\elements\power.lua:193 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:176 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52 ThreatGlow = <unnamed> { } style = "oUF_Abu" ACTIVE_TALENT_GROUP_CHANGED = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Vengeance.lua:109 UNIT_EXITED_VEHICLE = <table> { } UNIT_CONNECTION = <table> { } UNIT_HEAL_PREDICTION = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:151 unit = "player" UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:188 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:221 UNIT_AURA = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Portraittimers.lua:237 IsTargetFrame = false UNIT_ENTERING_VEHICLE = <function> defined @Interface\AddOns\oUF_Abu\Layout.lua:203 Name = <unnamed> { } UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:75 Combat = <unnamed> { } __tags = <table> { } PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:149 Leader = <unnamed> { } mouseovers = <table> { } UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:164 PhaseIcon = <unnamed> { } PvPTimer = <unnamed> { } __elements = <table> { } Texture = <unnamed> { } PARTY_MEMBER_ENABLE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Offline.lua:19 Power = <unnamed> { } UNIT_HEAL_ABSORB_AMOUNT_CHANGED = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:151 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:274 UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Smartthreat.lua:43 SmoothBar = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Smooth.lua:18 UNIT_HEALTH = <table> { } Health = <unnamed> { } RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:58 UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:193 CFade = <table> { } PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52 UNIT_ABSORB_AMOUNT_CHANGED = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:151 GROUP_ROSTER_UPDATE = <table> { } PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:53 Portrait = <unnamed> { } Vengeance = <unnamed> { } 0 = <userdata> PLAYER_ROLES_ASSIGNED = <function> defined @Interface\AddOns\oUF\elements\lfdrole.lua:57 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:69 PvP = <unnamed> { } UNIT_PHASE = <function> defined @Interface\AddOns\oUF\elements\picon.lua:53 UNIT_ENTERED_VEHICLE = <table> { } UNIT_FACTION = <table> { } PortraitTimer = <unnamed> { } OfflineIcon = <unnamed> { } Level = <unnamed> { } PLAYER_TARGET_CHANGED = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Offline.lua:19 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:249 LFDRole = <unnamed> { } UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:332 UNIT_THRE Code:
1x [ADDON_ACTION_BLOCKED] AddOn "oUF" tried to call the protected function "oUF_AbuPlayer:SetScale()". !BugGrabber-r198-release\BugGrabber.lua:552: in function <!BugGrabber\BugGrabber.lua:552> <in C code> oUF_Abu-5.4.8.7\Layout.lua:209: in function "func" oUF-1.6.6\events.lua:48: in function <oUF\events.lua:46> (tail call): ? Locals: (*temporary) = oUF_AbuPlayer { IsMainFrame = true MasterLooter = <unnamed> { } PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\oUF\elements\masterlooter.lua:73 UNIT_MAXPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:193 UNIT_ATTACK_POWER = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Vengeance.lua:105 Resting = <unnamed> { } CCastbar = oUFAbuCastbarplayer { } UNIT_MAXHEALTH = <table> { } PLAYER_UPDATE_RESTING = <function> defined @Interface\AddOns\oUF\elements\resting.lua:52 UNIT_POWER_FREQUENT = <function> defined @Interface\AddOns\oUF\elements\power.lua:193 UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\oUF\elements\power.lua:193 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:176 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52 ThreatGlow = <unnamed> { } style = "oUF_Abu" ACTIVE_TALENT_GROUP_CHANGED = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Vengeance.lua:109 UNIT_EXITED_VEHICLE = <table> { } UNIT_CONNECTION = <table> { } UNIT_HEAL_PREDICTION = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:151 unit = "player" UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:188 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:221 UNIT_AURA = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Portraittimers.lua:237 IsTargetFrame = false UNIT_ENTERING_VEHICLE = <function> defined @Interface\AddOns\oUF_Abu\Layout.lua:203 Name = <unnamed> { } UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:75 Combat = <unnamed> { } __tags = <table> { } PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:149 Leader = <unnamed> { } mouseovers = <table> { } UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:164 PhaseIcon = <unnamed> { } PvPTimer = <unnamed> { } __elements = <table> { } Texture = <unnamed> { } PARTY_MEMBER_ENABLE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Offline.lua:19 Power = <unnamed> { } UNIT_HEAL_ABSORB_AMOUNT_CHANGED = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:151 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:274 UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Smartthreat.lua:43 SmoothBar = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Smooth.lua:18 UNIT_HEALTH = <table> { } Health = <unnamed> { } RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:58 UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:193 CFade = <table> { } PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52 UNIT_ABSORB_AMOUNT_CHANGED = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:151 GROUP_ROSTER_UPDATE = <table> { } PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:53 Portrait = <unnamed> { } Vengeance = <unnamed> { } 0 = <userdata> PLAYER_ROLES_ASSIGNED = <function> defined @Interface\AddOns\oUF\elements\lfdrole.lua:57 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:69 PvP = <unnamed> { } UNIT_PHASE = <function> defined @Interface\AddOns\oUF\elements\picon.lua:53 UNIT_ENTERED_VEHICLE = <table> { } UNIT_FACTION = <table> { } PortraitTimer = <unnamed> { } OfflineIcon = <unnamed> { } Level = <unnamed> { } PLAYER_TARGET_CHANGED = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Offline.lua:19 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:249 LFDRole = <unnamed> { } UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:332 UNIT_THRE |
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evilbib |
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@pingumania
Thanks for reporting, I know too well what's causing this. I'll fix as soon as possible. edit // Fixed.
Last edited by sticklord : 09-23-14 at 12:47 PM.
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sticklord |
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