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Battle for Azeroth (8.0.1)
Updated:09-25-18 02:31 PM
Created:08-06-14 06:06 PM
Downloads:69,070
Favorites:104
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Categories:oUF: Layouts, Unit Mods

oUF Abu  Popular! (More than 5000 hits)

Version: 8.0-3
by: sticklord [More]

Requires oUF 8.0.2

My personal Unitframe layout, based (heavily) on oUF_Neav. No plugin is supported as for now, except those that does not require support from the layout. Feel free to ask if you'd like one supported. Basic units including boss and arena frames are supported, but not raid frames. I've grown found of the blizzard ones, when they work that is.

Features

  • Aura Filter
  • Flashy castbar with channeling ticks
  • Threat glow
  • Portrait Timers
  • Absorb bar (0 - 100% of HP)
  • Set/Clear focus hotkey
  • Coloring of frames
  • Weakened Soul bar
  • Warrior Enrage bar
  • Vengance bar for tanks
Configuration
  • Use "/ouf" or "/oufabu" to access the ingame configuration.
  • Party, Arena & boss frame can be moved by using "/oufabu lock".
  • Player, Target & Focus can be moved by using the right click menu.
There are also 3 different aura filter, you can click on auras with CTRL+ALT
down or use the spell ID in the option panel to edit them.
  • Boss Frames: A whitelist were you can add debuffs to show, for example your own dots.
  • Arena Frames: A whitelist for buffs, some are included.
  • Rest: For the rest of the frames it works like this: On npc's the default is to only show your auras,
    on players everything it shown. Some are included here aswell, you can find them in the file "oUF_Abu/Aurafilter.lua"
Notes
  • I've tested it for a while now so shouldn't be any big bugs, but probably a taint every now and then, can't get away from them.
  • If you wanna report a bug, thanks, I would prefer if you could do it here however.
  • You can also find it on github
Supported Locales
  • Chinese Simplified, thanks to yaoenqi
  • Chinese Traditional, thanks to yaoenqi again
  • German, thanks to bullsei
Big thanks to
Neal & Renstrom for oUF_Neav, Phanx for her layout, P3lim, Haste, Tuller & Jaliborc.
FAQ
What other addons are you using?
Most of the other addons that you can see in the screenshots are my own addons found on my github.

8.0-3
- Fixed combopoint disabling hopefully
- Combat fade pet frame fix

8.0-2
- Made monk class bars more appealing(objectivly)
- Portrait timers should work again
- Some frames hide when out of combat, can be turned off.
Not quite sure i like it, open to suggestions:)
- Changed the way the absorb bar works, where it adds to the healthbar and only overflows show.

8.0-1
- Updated for BFA
- Changed some default settings.

7.0-5
- Various bug fixes
- Added power prediction/builderspender
- Option to show the flashy statusbar for some classes
- Check github if curious of everything.

7.0-4
- Fixed offline icon
- Added Prestige PvP thing
- Hide level on certain events
- Petframe fix
- Changed buffs abit

7.0-3
- Added a aura bar above the player frame used to track spells, set the spell in the config

7.0-1
- Updated for legion

6.2-1
- Fixed some pet funkiness
- German localization
- New option for a more standard border.

6.1-3
- Bug fixes

6.1-2
- Focus castbar is released from the focus frame
- Warlocks should no longer be blinded by the Doom Bolt castbar
- Option for disabling ToT frames
- Partyframes should hide in small raidgroups with "Show party in raid" disabled.

6.1-1
- Fixed missing texture for portraittimers.

6.1
- Hopefully fixed priest tick timers
- Maybe I've fixed script ran to long on portraittimers
- toc update

6.0.3-6
- Added Alt Power bar for boss frames, might be overlapping something though.
- Auras: Fixed blinking icon on "invalid" units
- Portraittimers: Now filters by spellID
- Localization: Thought I uploaded this earlier but oh well. Fixed some confusion between bar colors. Thanks again yaoenqi!

6.0.3-5
- Added Chinese Simplified/Traditional thank to yaoenqi

6.0.3-4
- Tried to fix stealable
- Reduced level size text
- Fixed disabling of SnD bar
- Changed some old auras

6.0.3-3
- Can now turn on class modules again!

6.0.3-2
- Font/statusbar picker no longer bugs out with some special files.
- Lightened up manabar abit.
- Option to disable blizzard class modules.
- Fixed issue moving frames again..
- Changed purgeable aura border.
- Added partyframe buffs.

6.0.3-1
- You might wanna delete the folder, removed some files
- Fixed anchors finally, and they now save position with profiles. Also added a config tab for it.
- OmniCC should now have full control of the aura timers.
- Added/fixed druid mushrooms

6.0.2-4
- Now using the blizzard dropdown that I just found.
This means you can set focus/dismiss pet from rightclick menu, but need to move frames with "/ouf lock"
- Moved petframe abit and disabled the name
- Fixed nil name color
- Added sweeping strikes bar

6.0.2-3
- option for name color
- Fixed backdrop for power bar
- Improved resolve and aurabars
- Improved combopoints and removed druid module
- Changed the way the tag system works, less customization but easier to work with
- Added boss icon instead of "??"
- Added target sounds
- Fixed raid icon for boss frames and arena frames
- Added some localization, only englis now though. Feel free to edit.

6.0.2-2
- Fixed gap icon
- Changed some auras
- Fixed bug with castbar hidden

6.0.2-1
- Should work with 6.0.2 now!
- You might wanna enable the inbuilt aura timer now to remove blizzards.
- Changed Vengeance to Resolve.
- Added Aurabars modules:
- SlicenDice, Enrage, WeakenedSoul.
- Unlocking now shows the full frames for party/arena/boss
- Added Class Portraits Option

5.4.8.8
- Should show dispellable buffs now
- Can change color of backdrops
- Added PvP Icons

5.4.8.7
- Now with 2 different layouts for player, target/focus, pet & party frames
- Added Animating Arcane Orbs for mages (can be disabled).
- Changed AuraFilter again! Also, the arena buffs are now shown in the editor. However you must reset your profile if you want em enabled.
- Changed the fuckin absorb texture again.
- Probably some more changes i forgot..
-- r2
- - Fixed scaling of player frame in combat
-- r3
- - Now supports druids..
- - Option for clickthrough frames
- - Can also use middle button for focus
-- r4
- - Small bars are above threat glow
- - Fixed the AuraOrbs module
- - Added Buffs for focus
- - Fixed art location
- - Corrected arena frames art

5.4.8.6
- Bug fixes
- $perc now includes "%"
- Can now change safezone color
- No longer hide consolidate buffs on enemies
- Maybe made aura timer more effiecent, i dunno
- Also shows decimal when less than 2.5 sec
- Castbar safezone fix
- Weakened soul fix

5.4.8.5
- This will also reset you settings but not your aura filters.
- Added profiles, one for aurafilters and one for general settings.
- Fixed combatfeedbacktext error
- Fixed error with font size
- Auras on target frame can now be disabled.
- Can move the castbars abit more freely.
- Can now view hidden auras with CTRL + ALT, clicking an aura will add it to the aura filter
- Changed the way aura filters work, default it show all auras on player and only own on NPC's

5.4.8.3
- Fixed wierd divided by zero

5.4.8.2
- Improved castbar
- Option to position auras on target frame
- Improved absorbbar abit + options
- Options now won't load in combat to prevent script ran to long
- Latency bar is now actually visible

5.4.8.1
- Initial release
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Unread 08-20-14, 05:06 PM  
sticklord
A Wyrmkin Dreamwalker
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Re: Re: Re: Feature Request.

Originally Posted by Syxx
I'm not to shabby with Photoshop.
The ToT/Pet frames aren't that big of a deal but the group frames would be a nice addition I think. I do some healing from time to time and the smaller thin bar isn't optimal. It's not a big deal of course. There are other ways I can handle it and I can understand not wanting to get into the feature creep so many mods end up having.

Thanks!
Then feel free to make me some fatter party frames:P I'll need the "party.blp" and "party-flash.blp" files inside "oUF_Abu/Frames/" folder. Yeah it already has quite a few features, don't feel like adding too many.
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Unread 09-10-14, 04:59 AM  
llerelol
A Murloc Raider

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Hey, first of all i really like you work.
Atm i use whoaUnitframes but i really like yours. The only thing that bothers me is that your frames has equal height for hp and resource bars which doesnt look neat in my opinion. Is there a chance you could make an option to switch between those styles.

Here's a link to a picture demonstrating what i mean. http://i.imgur.com/lKfYIn1.jpg
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Unread 09-11-14, 06:13 AM  
sticklord
A Wyrmkin Dreamwalker
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I gotta admit, those frames looks pretty. But then again it's photoshopping involved, and I'm not too fond of that And with the expansion coming up I'm not sure if frames will change or anything. Adding an option for it shouldn't be too much trouble though. If i can get into the beta one day I'll see what i can do.
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Unread 09-11-14, 09:41 AM  
llerelol
A Murloc Raider

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thank you in advance!
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Unread 09-14-14, 12:48 AM  
Jeaz
A Murloc Raider
 
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Hey, quick question:

What is the addon you use for the button bars?

Anyhow, gj on mod! Really fits my personal taste. In general, I like the default look, but the unit frames is so dated and you've made it perfect, so good job!

EDIT: Think I've found the mod, nMainbar. But not sure where in the config.lua I set the colour like you have. I mean the color on gryphon, minimap etc. You have much darker tone to them.
Last edited by Jeaz : 09-14-14 at 08:09 AM.
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Unread 09-14-14, 02:10 PM  
sticklord
A Wyrmkin Dreamwalker
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Forum posts: 57
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Originally Posted by Jeaz
Hey, quick question:

What is the addon you use for the button bars?

Anyhow, gj on mod! Really fits my personal taste. In general, I like the default look, but the unit frames is so dated and you've made it perfect, so good job!

EDIT: Think I've found the mod, nMainbar. But not sure where in the config.lua I set the colour like you have. I mean the color on gryphon, minimap etc. You have much darker tone to them.
Yeah i use a custom script for coloring, but I think Facepaint would do the same thing. You can type "/run print(unpack(oUFAbu:GetProfile().frameColor))" ingame to get your current frame color for this addon.
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Unread 09-15-14, 01:31 AM  
remlnx
A Kobold Labourer

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I wonder if it's possible to have a fade option (i like to not see at all (or about 10%) the unit frames out of combat, and have it at 100% when in combat).

Anyway, good work on these units. Clean, light, with tons of options.
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Unread 09-15-14, 02:05 PM  
sticklord
A Wyrmkin Dreamwalker
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Forum posts: 57
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Originally Posted by remlnx
I wonder if it's possible to have a fade option (i like to not see at all (or about 10%) the unit frames out of combat, and have it at 100% when in combat).

Anyway, good work on these units. Clean, light, with tons of options.
Glad that you like it!

Sorry not gonna add that though, but if I recall correctly there was a plugin that added combat fading. I can add support for a plugin if you find one.
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Unread 09-21-14, 03:52 AM  
Infinitie
A Kobold Labourer
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hey, any chance of you posting your UI? it looks great. I can't figure out how to get my bars or buffs to even look similar to yours as of yet, thanks.
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Unread 09-21-14, 10:11 AM  
sticklord
A Wyrmkin Dreamwalker
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Forum posts: 57
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Originally Posted by Infinitie
hey, any chance of you posting your UI? it looks great. I can't figure out how to get my bars or buffs to even look similar to yours as of yet, thanks.
Maybe one day, but alot of what you can see is my own addons that's very "personalized" and I'm still working on it. Will neither be any options, unless i feel i need it myself. Some is also taken from other addons and stuff, so dunno how it will work with licenses and that stuff. But yeah, maybe one day:P

Edit // Neav UI looks pretty much like mine, you can check that one out.
Last edited by sticklord : 09-21-14 at 10:31 AM.
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Unread 09-21-14, 03:03 PM  
Jansus
A Fallenroot Satyr
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Love the Unitframes. Is there any way to reduce the size of the target, focus and player frames a bit?
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Unread 09-21-14, 03:22 PM  
sticklord
A Wyrmkin Dreamwalker
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Originally Posted by Jansus
Love the Unitframes. Is there any way to reduce the size of the target, focus and player frames a bit?
Type /ouf, then select the units you wanna change and slide them sliders.
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Unread 09-22-14, 07:23 PM  
Jansus
A Fallenroot Satyr
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Originally Posted by sticklord
Originally Posted by Jansus
Love the Unitframes. Is there any way to reduce the size of the target, focus and player frames a bit?
Type /ouf, then select the units you wanna change and slide them sliders.
Wow, I didn't even notice that, thanks lol
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Unread 09-23-14, 10:53 AM  
evilbib
An Aku'mai Servant
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Got 2 errors while leaving a vehicle.

Code:
1x [ADDON_ACTION_BLOCKED] AddOn "oUF" tried to call the protected function "oUF_AbuPlayer:SetSize()".
!BugGrabber-r198-release\BugGrabber.lua:552: in function <!BugGrabber\BugGrabber.lua:552>
<in C code>
oUF_Abu-5.4.8.7\Layout.lua:208: in function "func"
oUF-1.6.6\events.lua:48: in function <oUF\events.lua:46>
(tail call): ?

Locals:
(*temporary) = oUF_AbuPlayer {
 IsMainFrame = true
 MasterLooter = <unnamed> {
 }
 PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\oUF\elements\masterlooter.lua:73
 UNIT_MAXPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:193
 UNIT_ATTACK_POWER = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Vengeance.lua:105
 Resting = <unnamed> {
 }
 CCastbar = oUFAbuCastbarplayer {
 }
 UNIT_MAXHEALTH = <table> {
 }
 PLAYER_UPDATE_RESTING = <function> defined @Interface\AddOns\oUF\elements\resting.lua:52
 UNIT_POWER_FREQUENT = <function> defined @Interface\AddOns\oUF\elements\power.lua:193
 UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\oUF\elements\power.lua:193
 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:176
 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52
 ThreatGlow = <unnamed> {
 }
 style = "oUF_Abu"
 ACTIVE_TALENT_GROUP_CHANGED = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Vengeance.lua:109
 UNIT_EXITED_VEHICLE = <table> {
 }
 UNIT_CONNECTION = <table> {
 }
 UNIT_HEAL_PREDICTION = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:151
 unit = "player"
 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:188
 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:221
 UNIT_AURA = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Portraittimers.lua:237
 IsTargetFrame = false
 UNIT_ENTERING_VEHICLE = <function> defined @Interface\AddOns\oUF_Abu\Layout.lua:203
 Name = <unnamed> {
 }
 UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:75
 Combat = <unnamed> {
 }
 __tags = <table> {
 }
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:149
 Leader = <unnamed> {
 }
 mouseovers = <table> {
 }
 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:164
 PhaseIcon = <unnamed> {
 }
 PvPTimer = <unnamed> {
 }
 __elements = <table> {
 }
 Texture = <unnamed> {
 }
 PARTY_MEMBER_ENABLE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Offline.lua:19
 Power = <unnamed> {
 }
 UNIT_HEAL_ABSORB_AMOUNT_CHANGED = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:151
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:274
 UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Smartthreat.lua:43
 SmoothBar = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Smooth.lua:18
 UNIT_HEALTH = <table> {
 }
 Health = <unnamed> {
 }
 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:58
 UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:193
 CFade = <table> {
 }
 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52
 UNIT_ABSORB_AMOUNT_CHANGED = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:151
 GROUP_ROSTER_UPDATE = <table> {
 }
 PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:53
 Portrait = <unnamed> {
 }
 Vengeance = <unnamed> {
 }
 0 = <userdata>
 PLAYER_ROLES_ASSIGNED = <function> defined @Interface\AddOns\oUF\elements\lfdrole.lua:57
 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:69
 PvP = <unnamed> {
 }
 UNIT_PHASE = <function> defined @Interface\AddOns\oUF\elements\picon.lua:53
 UNIT_ENTERED_VEHICLE = <table> {
 }
 UNIT_FACTION = <table> {
 }
 PortraitTimer = <unnamed> {
 }
 OfflineIcon = <unnamed> {
 }
 Level = <unnamed> {
 }
 PLAYER_TARGET_CHANGED = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Offline.lua:19
 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:249
 LFDRole = <unnamed> {
 }
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:332
 UNIT_THRE
Code:
1x [ADDON_ACTION_BLOCKED] AddOn "oUF" tried to call the protected function "oUF_AbuPlayer:SetScale()".
!BugGrabber-r198-release\BugGrabber.lua:552: in function <!BugGrabber\BugGrabber.lua:552>
<in C code>
oUF_Abu-5.4.8.7\Layout.lua:209: in function "func"
oUF-1.6.6\events.lua:48: in function <oUF\events.lua:46>
(tail call): ?

Locals:
(*temporary) = oUF_AbuPlayer {
 IsMainFrame = true
 MasterLooter = <unnamed> {
 }
 PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\oUF\elements\masterlooter.lua:73
 UNIT_MAXPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:193
 UNIT_ATTACK_POWER = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Vengeance.lua:105
 Resting = <unnamed> {
 }
 CCastbar = oUFAbuCastbarplayer {
 }
 UNIT_MAXHEALTH = <table> {
 }
 PLAYER_UPDATE_RESTING = <function> defined @Interface\AddOns\oUF\elements\resting.lua:52
 UNIT_POWER_FREQUENT = <function> defined @Interface\AddOns\oUF\elements\power.lua:193
 UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\oUF\elements\power.lua:193
 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:176
 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52
 ThreatGlow = <unnamed> {
 }
 style = "oUF_Abu"
 ACTIVE_TALENT_GROUP_CHANGED = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Vengeance.lua:109
 UNIT_EXITED_VEHICLE = <table> {
 }
 UNIT_CONNECTION = <table> {
 }
 UNIT_HEAL_PREDICTION = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:151
 unit = "player"
 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:188
 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:221
 UNIT_AURA = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Portraittimers.lua:237
 IsTargetFrame = false
 UNIT_ENTERING_VEHICLE = <function> defined @Interface\AddOns\oUF_Abu\Layout.lua:203
 Name = <unnamed> {
 }
 UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:75
 Combat = <unnamed> {
 }
 __tags = <table> {
 }
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:149
 Leader = <unnamed> {
 }
 mouseovers = <table> {
 }
 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:164
 PhaseIcon = <unnamed> {
 }
 PvPTimer = <unnamed> {
 }
 __elements = <table> {
 }
 Texture = <unnamed> {
 }
 PARTY_MEMBER_ENABLE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Offline.lua:19
 Power = <unnamed> {
 }
 UNIT_HEAL_ABSORB_AMOUNT_CHANGED = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:151
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:274
 UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Smartthreat.lua:43
 SmoothBar = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Smooth.lua:18
 UNIT_HEALTH = <table> {
 }
 Health = <unnamed> {
 }
 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:58
 UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:193
 CFade = <table> {
 }
 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52
 UNIT_ABSORB_AMOUNT_CHANGED = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:151
 GROUP_ROSTER_UPDATE = <table> {
 }
 PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:53
 Portrait = <unnamed> {
 }
 Vengeance = <unnamed> {
 }
 0 = <userdata>
 PLAYER_ROLES_ASSIGNED = <function> defined @Interface\AddOns\oUF\elements\lfdrole.lua:57
 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:69
 PvP = <unnamed> {
 }
 UNIT_PHASE = <function> defined @Interface\AddOns\oUF\elements\picon.lua:53
 UNIT_ENTERED_VEHICLE = <table> {
 }
 UNIT_FACTION = <table> {
 }
 PortraitTimer = <unnamed> {
 }
 OfflineIcon = <unnamed> {
 }
 Level = <unnamed> {
 }
 PLAYER_TARGET_CHANGED = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_Offline.lua:19
 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:249
 LFDRole = <unnamed> {
 }
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF_Abu\Modules\oUF_CCastbar.lua:332
 UNIT_THRE
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Unread 09-23-14, 12:30 PM  
sticklord
A Wyrmkin Dreamwalker
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Forum posts: 57
File comments: 121
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@pingumania

Thanks for reporting, I know too well what's causing this. I'll fix as soon as possible.

edit // Fixed.
Last edited by sticklord : 09-23-14 at 12:47 PM.
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