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Battle for Azeroth (8.0.1)
Updated:09-25-18 02:31 PM
Created:08-06-14 06:06 PM
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Categories:oUF: Layouts, Unit Mods

oUF Abu  Popular! (More than 5000 hits)

Version: 8.0-3
by: sticklord [More]

Requires oUF 8.0.2

My personal Unitframe layout, based (heavily) on oUF_Neav. No plugin is supported as for now, except those that does not require support from the layout. Feel free to ask if you'd like one supported. Basic units including boss and arena frames are supported, but not raid frames. I've grown found of the blizzard ones, when they work that is.

Features

  • Aura Filter
  • Flashy castbar with channeling ticks
  • Threat glow
  • Portrait Timers
  • Absorb bar (0 - 100% of HP)
  • Set/Clear focus hotkey
  • Coloring of frames
  • Weakened Soul bar
  • Warrior Enrage bar
  • Vengance bar for tanks
Configuration
  • Use "/ouf" or "/oufabu" to access the ingame configuration.
  • Party, Arena & boss frame can be moved by using "/oufabu lock".
  • Player, Target & Focus can be moved by using the right click menu.
There are also 3 different aura filter, you can click on auras with CTRL+ALT
down or use the spell ID in the option panel to edit them.
  • Boss Frames: A whitelist were you can add debuffs to show, for example your own dots.
  • Arena Frames: A whitelist for buffs, some are included.
  • Rest: For the rest of the frames it works like this: On npc's the default is to only show your auras,
    on players everything it shown. Some are included here aswell, you can find them in the file "oUF_Abu/Aurafilter.lua"
Notes
  • I've tested it for a while now so shouldn't be any big bugs, but probably a taint every now and then, can't get away from them.
  • If you wanna report a bug, thanks, I would prefer if you could do it here however.
  • You can also find it on github
Supported Locales
  • Chinese Simplified, thanks to yaoenqi
  • Chinese Traditional, thanks to yaoenqi again
  • German, thanks to bullsei
Big thanks to
Neal & Renstrom for oUF_Neav, Phanx for her layout, P3lim, Haste, Tuller & Jaliborc.
FAQ
What other addons are you using?
Most of the other addons that you can see in the screenshots are my own addons found on my github.

8.0-3
- Fixed combopoint disabling hopefully
- Combat fade pet frame fix

8.0-2
- Made monk class bars more appealing(objectivly)
- Portrait timers should work again
- Some frames hide when out of combat, can be turned off.
Not quite sure i like it, open to suggestions:)
- Changed the way the absorb bar works, where it adds to the healthbar and only overflows show.

8.0-1
- Updated for BFA
- Changed some default settings.

7.0-5
- Various bug fixes
- Added power prediction/builderspender
- Option to show the flashy statusbar for some classes
- Check github if curious of everything.

7.0-4
- Fixed offline icon
- Added Prestige PvP thing
- Hide level on certain events
- Petframe fix
- Changed buffs abit

7.0-3
- Added a aura bar above the player frame used to track spells, set the spell in the config

7.0-1
- Updated for legion

6.2-1
- Fixed some pet funkiness
- German localization
- New option for a more standard border.

6.1-3
- Bug fixes

6.1-2
- Focus castbar is released from the focus frame
- Warlocks should no longer be blinded by the Doom Bolt castbar
- Option for disabling ToT frames
- Partyframes should hide in small raidgroups with "Show party in raid" disabled.

6.1-1
- Fixed missing texture for portraittimers.

6.1
- Hopefully fixed priest tick timers
- Maybe I've fixed script ran to long on portraittimers
- toc update

6.0.3-6
- Added Alt Power bar for boss frames, might be overlapping something though.
- Auras: Fixed blinking icon on "invalid" units
- Portraittimers: Now filters by spellID
- Localization: Thought I uploaded this earlier but oh well. Fixed some confusion between bar colors. Thanks again yaoenqi!

6.0.3-5
- Added Chinese Simplified/Traditional thank to yaoenqi

6.0.3-4
- Tried to fix stealable
- Reduced level size text
- Fixed disabling of SnD bar
- Changed some old auras

6.0.3-3
- Can now turn on class modules again!

6.0.3-2
- Font/statusbar picker no longer bugs out with some special files.
- Lightened up manabar abit.
- Option to disable blizzard class modules.
- Fixed issue moving frames again..
- Changed purgeable aura border.
- Added partyframe buffs.

6.0.3-1
- You might wanna delete the folder, removed some files
- Fixed anchors finally, and they now save position with profiles. Also added a config tab for it.
- OmniCC should now have full control of the aura timers.
- Added/fixed druid mushrooms

6.0.2-4
- Now using the blizzard dropdown that I just found.
This means you can set focus/dismiss pet from rightclick menu, but need to move frames with "/ouf lock"
- Moved petframe abit and disabled the name
- Fixed nil name color
- Added sweeping strikes bar

6.0.2-3
- option for name color
- Fixed backdrop for power bar
- Improved resolve and aurabars
- Improved combopoints and removed druid module
- Changed the way the tag system works, less customization but easier to work with
- Added boss icon instead of "??"
- Added target sounds
- Fixed raid icon for boss frames and arena frames
- Added some localization, only englis now though. Feel free to edit.

6.0.2-2
- Fixed gap icon
- Changed some auras
- Fixed bug with castbar hidden

6.0.2-1
- Should work with 6.0.2 now!
- You might wanna enable the inbuilt aura timer now to remove blizzards.
- Changed Vengeance to Resolve.
- Added Aurabars modules:
- SlicenDice, Enrage, WeakenedSoul.
- Unlocking now shows the full frames for party/arena/boss
- Added Class Portraits Option

5.4.8.8
- Should show dispellable buffs now
- Can change color of backdrops
- Added PvP Icons

5.4.8.7
- Now with 2 different layouts for player, target/focus, pet & party frames
- Added Animating Arcane Orbs for mages (can be disabled).
- Changed AuraFilter again! Also, the arena buffs are now shown in the editor. However you must reset your profile if you want em enabled.
- Changed the fuckin absorb texture again.
- Probably some more changes i forgot..
-- r2
- - Fixed scaling of player frame in combat
-- r3
- - Now supports druids..
- - Option for clickthrough frames
- - Can also use middle button for focus
-- r4
- - Small bars are above threat glow
- - Fixed the AuraOrbs module
- - Added Buffs for focus
- - Fixed art location
- - Corrected arena frames art

5.4.8.6
- Bug fixes
- $perc now includes "%"
- Can now change safezone color
- No longer hide consolidate buffs on enemies
- Maybe made aura timer more effiecent, i dunno
- Also shows decimal when less than 2.5 sec
- Castbar safezone fix
- Weakened soul fix

5.4.8.5
- This will also reset you settings but not your aura filters.
- Added profiles, one for aurafilters and one for general settings.
- Fixed combatfeedbacktext error
- Fixed error with font size
- Auras on target frame can now be disabled.
- Can move the castbars abit more freely.
- Can now view hidden auras with CTRL + ALT, clicking an aura will add it to the aura filter
- Changed the way aura filters work, default it show all auras on player and only own on NPC's

5.4.8.3
- Fixed wierd divided by zero

5.4.8.2
- Improved castbar
- Option to position auras on target frame
- Improved absorbbar abit + options
- Options now won't load in combat to prevent script ran to long
- Latency bar is now actually visible

5.4.8.1
- Initial release
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Unread 12-15-14, 10:55 PM  
Metampsi
A Kobold Labourer
 
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Hello. This bug in the arena :
1x ...erface\oUF_Abu\Modules\oUF_Portraittimers.lua:69: script ran too long
...erface\oUF_Abu\Modules\oUF_Portraittimers.lua:69: in function <...erface\oUF_Abu\Modules\oUF_Portraittimers.lua:68>
...erface\oUF_Abu\Modules\oUF_Portraittimers.lua:92: in function 'func'
oUF\events.lua:48: in function <oUF\events.lua:46>
(tail call): ?
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Unread 12-14-14, 10:22 AM  
sticklord
A Wyrmkin Dreamwalker
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File comments: 121
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Hey, and thanks for the love guys, appreciate it!

Uploaded a new version to fix that color bug, and you can set focus/dismiss pets with the rightclick menu now. But you need to use /ouf lock to move the frames now though, not via the rightclick menu. Also, combat feedback is now shown on focus.

@beef
To change castbars you gotta go into "oUF_Abu\Elements\Castbar.lua" and change the function at line 240. To remove the PvP icon you have to delete every line with "PvP" in it.
@Danzb
Sounds wierd about the frames moving, might be because I'm using blizzard's cache to save positions. It's on my todo list to save it per layout instead. And sorry, not possible to only color the frame. It's the same texture.
@mirakool
Nope, sorry.
@AndersonnKen
Yeah, go into Unit options, and choose the style. It's called fat i believe. That is if you mean height, not width
@sheds
Yeah, for some frames. Look into the Unit Options.
@okiesmokie1983
Think i fixed that eclipse bug, let me know if I have!
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Unread 12-11-14, 03:11 AM  
Sojiro84
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Great layout indeed. I have been going back between ElvUI because of the sleekness and the Default Blizzard UI, art-wise, but I do tend to like the Blizzard style more.

This layout is the best. That touch of Blizzard with with the extra features of ouf and a tighter design.

Go finish your exams and then make updates. It still works albeit a few errors here and there that I don't notice since I disabled those error pop ups.
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Unread 12-05-14, 10:52 PM  
Beef.
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hey

Hey man.

beautiful layout, I'm in love with it.

I was wondering what to add/modify to the code to HIDE the pvp flag icon on target, player and focus.
Also, what are the textures you are using on nMainBar (on screenshot)?

Thank you!!

edit ; found the textures by d/l'ing your UI on git :]

still looking for a way to hide pvp flag and timer and change castbar color.
also, is there a way to enable combat feedback on other frames like Focus ?

ty!
Last edited by : 12-07-14 at 10:37 PM.
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Unread 11-26-14, 03:49 PM  
Raileg
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Hello! Can you please tell me what addon you use for that pretty action bars?

P.S.: found it at last - nMainbar if someone else interested.
Last edited by Raileg : 11-27-14 at 05:54 AM.
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Unread 11-26-14, 07:22 AM  
Danzb
A Kobold Labourer

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Anchors and focus

Hey,

I've been having troubles with the focus position and the toggle anchors both pvp and bosses resetting without warning and for unknown reasons. I place them where i wish to have them and reload my ui though it doesn't require it. When i set it it will continue to work for a period of time before it resets. I'm not sure if its anything to do with the recent updates but if you could please fix this.. that would be great!

Also is it possible with the Textures > Frame Overlay Colour: To be able to darken the portrait (Minus the elite dragon) so its possible to distinguish between Rares + elites.
Last edited by Danzb : 11-26-14 at 01:24 PM.
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Unread 11-24-14, 01:38 AM  
mirakool
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purge for shaman

is there a way to only show purgeable buffs?
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Unread 11-23-14, 07:45 AM  
lynce
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Keeps popping up whenever i get into a group:S

Code:
Message: Interface\AddOns\oUF_Abu\Elements\Tags.lua:65: attempt to index local 'color' (a nil value)
Time: 11/23/14 14:37:27
Count: 4
Stack: Interface\AddOns\oUF_Abu\Elements\Tags.lua:65: in function `?'
Interface\AddOns\oUF\elements\tags.lua:600: in function `UpdateTag'
Interface\AddOns\oUF\elements\tags.lua:464: in function `func'
Interface\AddOns\oUF\ouf.lua:158: in function `UpdateAllElements'
Interface\AddOns\oUF\ouf.lua:58: in function <Interface\AddOns\oUF\ouf.lua:38>
Interface\AddOns\oUF\ouf.lua:81: in function <Interface\AddOns\oUF\ouf.lua:74>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureGroupHeaders.lua:203: in function <Interface\FrameXML\SecureGroupHeaders.lua:123>
Interface\FrameXML\SecureGroupHeaders.lua:488: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureGroupHeaders.lua:62: in function <Interface\FrameXML\SecureGroupHeaders.lua:60>

Locals: unit = "party4"
color = nil
unitName = "Unknown"
unitRealm = nil
_ = nil
class = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = "|cff%02x%02x%02x%s"
(*temporary) = true
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'color' (a nil value)"
ns = <table> {
 PaintFrames = <function> defined @Interface\AddOns\oUF_Abu\Functions.lua:401
 AuraList = <table> {
 }
 defaultAuras = <table> {
 }
 FormatValue = <function> defined @Interface\AddOns\oUF_Abu\Functions.lua:10
 PostStop = <function> defined @Interface\AddOns\oUF_Abu\Elements\Castbars.lua:218
 CreateStatusBar = <function> defined @Interface\AddOns\oUF_Abu\Functions.lua:434
 CreateCastbars = <function> defined @Interface\AddOns\oUF_Abu\Elements\Castbars.lua:98
 CreateBorder = <function> defined @Interface\AddOns\oUF_Abu\Elements\FrameFunctions.lua:104
 PostUpdateAuraIcon = <function> defined @Interface\AddOns\oUF_Abu\Elements\Auras.lua:116
 UnitFrame_OnLeave = <function> defined @Interface\AddOns\oUF_Abu\Functions.lua:324
 PostUpdateAuras = <function> defined @Interface\AddOns\oUF_Abu\Elements\Auras.lua:192
 GetPaintColor = <function> defined @Interface\AddOns\oUF_Abu\Functions.lua:413
 MultiCheck = <function> defined @Interface\AddOns\oUF_Abu\Functions.lua:44
 PostCreateAuraIcon = <function> defined @Interface\AddOns\oUF_Abu\Elements\Auras.lua:67
 Print = <function> defined @Interface\AddOns\oUF_Abu\Init.lua:244
 fontstringsB = <table> {
 }
 config = <table> {
 }
 CustomAuraFilters = <table> {
 }
 defaultProfiles = <table> {
 }
 defaultConfig = <table> {
 }
 fontstrings = <table> {
 }
 PostChannelStart = <function> defined @Interface\AddOns\oUF_Abu\Elements\Castbars.lua:225
 CreateFontStringBig = <function> defined @Interface\AddOns\oUF_Abu\Functions.lua:491
 PostUpdateHealth = <function> defined @Interface\AddOns\oUF_Abu\Functions.lua:120
 UnitFrame_OnEnter = <function> defined @Interface\AddOns\oUF_Abu\Functions.lua:306
 SpawnDropDownMenu = <function> defined @Interface\AddOns\oUF_Abu\Functions.lua:273
 statusbars = <table> {
 }
 UpdateIncHeals = <function> defined @Interface\AddOns\oUF_Abu\Functions.lua:169
 paintframes = <table> {
 }
 CreateFontString = <function> defined @Interface\AddOns\oUF_Abu\Functions.lua:477
 PostCastStart = <function> defined @Interface\AddOns\oUF_Abu\Elements\Castbars.lua:186
 PostUpdatePower = <function> defined @Interface\AddOns\oUF_Abu\Functions.lua:216
 CreateComboPoints = <function> defined @Interface\AddOns\oUF_Abu\Elements\ClassModules.lua:270
 cUnit = <function> defined @Interface\AddOns\oUF_Abu\Functions.lua:28
 CreateOutsideBar = <function> defined @Interface\AddOns\oUF_Abu\Elements\FrameFunctions.lua:161
 PostCastInterrupted = <function> defined @Interface\AddOns\oUF_Abu\Elements\Castbars.lua:211
 classModule = <table> {
 }
 PostCastFailed = <function> defined @Interface\AddOns\oUF_Abu\Elements\Castbars.lua:201
 UpdateCastbarColor = <function> defined @Interface\AddOns\oUF_Abu\Elements\Castbars.lua:241
}
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Unread 11-21-14, 11:18 AM  
AndersonnKen
A Kobold Labourer

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Great OuF layout mate!One question though...can you please point me a way to edit the Health/mana bars width?..The way you have it on your attached screenshots? I ask this because in game the health and mana bar have the same width and the ingame config tool has no option to edit this feature.
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Unread 11-20-14, 11:14 AM  
sheds
A Kobold Labourer

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Disabling the Aura Frame

Is there a way to disable/hide the Aura Frame and possibly also the Target of Target Frame?

Other than that I really like the layout. Very clean and easy on the eyes while staying true to the original theme.
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Unread 11-18-14, 11:02 PM  
sticklord
A Wyrmkin Dreamwalker
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Sorry guys, been busy lately. Got exams coming up:/ So gonna be a while until i can update it (about a month maybe).
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Unread 11-18-14, 09:27 AM  
Danzb
A Kobold Labourer

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can we get an update for this?

In the new patch been having lots of issues with the interface requiring me to /reload constantly. for example... right clicking to remove focus or set focus, leaving an instance group or party on the occasion to mention a few. Please let me know if any possible updates
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Unread 11-12-14, 11:57 AM  
Iogades
A Kobold Labourer

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Is is possible to add out-of-combat visbility/transparency? As seen on Shadowed UF or IceHUD for example? Would make a very good addon near perfect!
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Unread 11-12-14, 07:37 AM  
okiesmokie1983
A Kobold Labourer

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Eclipse bar

Just a little thing thats bugging me,we had outline font on druid eclipse bar but it seems it cant be outlined anymore,on older versions its was,thx
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Unread 11-12-14, 06:17 AM  
Kcy
A Kobold Labourer

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Re: Re: Re: Re: Raid Frame

Originally Posted by sticklord
Originally Posted by vipex
I like to have everything in one addon
Sorry man, it's pretty inconvenient for me to write an addon just for you because you dont want to install one extra addon I've thought about it though, and maybe I will if the blizzard frames keep being annoying as hell in WoD. But right now I'm pretty busy so it wouldn't happen in at least half a year.

Originally Posted by Kcy
i figured the PlayerFrame has to be replaced with the layout frame's name (oUF_AbuPlayer) but it didnt work out in the end. i would really appreciate if could help me with that!
You can try something like this (put it at the bottom of the init.lua file):
Lua Code:
  1. function oUFAbu:PLAYER_ENTERING_WORLD()
  2.     local f = CreateFrame('frame', nil, nil, 'SecureHandlerStateTemplate')
  3.     f:SetFrameRef('oUF_AbuPlayer', oUF_AbuPlayer)
  4.     f:SetFrameRef('oUF_AbuPet', oUF_AbuTarget)
  5.     f:SetAttribute('_onstate-toggleframes', [=[
  6.         if newstate == 'show' then
  7.             self:GetFrameRef('oUF_AbuPlayer'):Show()
  8.             self:GetFrameRef('oUF_AbuPet'):Show()
  9.         else
  10.             self:GetFrameRef('oUF_AbuPlayer'):Hide()
  11.             self:GetFrameRef('oUF_AbuPet'):Hide()
  12.         end
  13.     ]=])
  14.     RegisterStateDriver(f, 'toggleframes', '[combat][@target,exists] show; hide')
  15.     local function hide( self )
  16.         if (not InCombatLockdown()) and (not UnitExists('target')) then
  17.             self:Hide()
  18.         end
  19.     end
  20.  
  21.     oUF_AbuPlayer:HookScript('OnShow', hide)
  22.     oUF_AbuPet:HookScript('OnShow', hide)
  23. end
  24. oUFAbu:RegisterEvent("PLAYER_ENTERING_WORLD")
works like a charm, thanks a lot!
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