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Battle for Azeroth (8.0.1)
Updated:09-25-18 02:31 PM
Created:08-06-14 06:06 PM
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Categories:oUF: Layouts, Unit Mods

oUF Abu  Popular! (More than 5000 hits)

Version: 8.0-3
by: sticklord [More]

Requires oUF 8.0.2

My personal Unitframe layout, based (heavily) on oUF_Neav. No plugin is supported as for now, except those that does not require support from the layout. Feel free to ask if you'd like one supported. Basic units including boss and arena frames are supported, but not raid frames. I've grown found of the blizzard ones, when they work that is.

Features

  • Aura Filter
  • Flashy castbar with channeling ticks
  • Threat glow
  • Portrait Timers
  • Absorb bar (0 - 100% of HP)
  • Set/Clear focus hotkey
  • Coloring of frames
  • Weakened Soul bar
  • Warrior Enrage bar
  • Vengance bar for tanks
Configuration
  • Use "/ouf" or "/oufabu" to access the ingame configuration.
  • Party, Arena & boss frame can be moved by using "/oufabu lock".
  • Player, Target & Focus can be moved by using the right click menu.
There are also 3 different aura filter, you can click on auras with CTRL+ALT
down or use the spell ID in the option panel to edit them.
  • Boss Frames: A whitelist were you can add debuffs to show, for example your own dots.
  • Arena Frames: A whitelist for buffs, some are included.
  • Rest: For the rest of the frames it works like this: On npc's the default is to only show your auras,
    on players everything it shown. Some are included here aswell, you can find them in the file "oUF_Abu/Aurafilter.lua"
Notes
  • I've tested it for a while now so shouldn't be any big bugs, but probably a taint every now and then, can't get away from them.
  • If you wanna report a bug, thanks, I would prefer if you could do it here however.
  • You can also find it on github
Supported Locales
  • Chinese Simplified, thanks to yaoenqi
  • Chinese Traditional, thanks to yaoenqi again
  • German, thanks to bullsei
Big thanks to
Neal & Renstrom for oUF_Neav, Phanx for her layout, P3lim, Haste, Tuller & Jaliborc.
FAQ
What other addons are you using?
Most of the other addons that you can see in the screenshots are my own addons found on my github.

8.0-3
- Fixed combopoint disabling hopefully
- Combat fade pet frame fix

8.0-2
- Made monk class bars more appealing(objectivly)
- Portrait timers should work again
- Some frames hide when out of combat, can be turned off.
Not quite sure i like it, open to suggestions:)
- Changed the way the absorb bar works, where it adds to the healthbar and only overflows show.

8.0-1
- Updated for BFA
- Changed some default settings.

7.0-5
- Various bug fixes
- Added power prediction/builderspender
- Option to show the flashy statusbar for some classes
- Check github if curious of everything.

7.0-4
- Fixed offline icon
- Added Prestige PvP thing
- Hide level on certain events
- Petframe fix
- Changed buffs abit

7.0-3
- Added a aura bar above the player frame used to track spells, set the spell in the config

7.0-1
- Updated for legion

6.2-1
- Fixed some pet funkiness
- German localization
- New option for a more standard border.

6.1-3
- Bug fixes

6.1-2
- Focus castbar is released from the focus frame
- Warlocks should no longer be blinded by the Doom Bolt castbar
- Option for disabling ToT frames
- Partyframes should hide in small raidgroups with "Show party in raid" disabled.

6.1-1
- Fixed missing texture for portraittimers.

6.1
- Hopefully fixed priest tick timers
- Maybe I've fixed script ran to long on portraittimers
- toc update

6.0.3-6
- Added Alt Power bar for boss frames, might be overlapping something though.
- Auras: Fixed blinking icon on "invalid" units
- Portraittimers: Now filters by spellID
- Localization: Thought I uploaded this earlier but oh well. Fixed some confusion between bar colors. Thanks again yaoenqi!

6.0.3-5
- Added Chinese Simplified/Traditional thank to yaoenqi

6.0.3-4
- Tried to fix stealable
- Reduced level size text
- Fixed disabling of SnD bar
- Changed some old auras

6.0.3-3
- Can now turn on class modules again!

6.0.3-2
- Font/statusbar picker no longer bugs out with some special files.
- Lightened up manabar abit.
- Option to disable blizzard class modules.
- Fixed issue moving frames again..
- Changed purgeable aura border.
- Added partyframe buffs.

6.0.3-1
- You might wanna delete the folder, removed some files
- Fixed anchors finally, and they now save position with profiles. Also added a config tab for it.
- OmniCC should now have full control of the aura timers.
- Added/fixed druid mushrooms

6.0.2-4
- Now using the blizzard dropdown that I just found.
This means you can set focus/dismiss pet from rightclick menu, but need to move frames with "/ouf lock"
- Moved petframe abit and disabled the name
- Fixed nil name color
- Added sweeping strikes bar

6.0.2-3
- option for name color
- Fixed backdrop for power bar
- Improved resolve and aurabars
- Improved combopoints and removed druid module
- Changed the way the tag system works, less customization but easier to work with
- Added boss icon instead of "??"
- Added target sounds
- Fixed raid icon for boss frames and arena frames
- Added some localization, only englis now though. Feel free to edit.

6.0.2-2
- Fixed gap icon
- Changed some auras
- Fixed bug with castbar hidden

6.0.2-1
- Should work with 6.0.2 now!
- You might wanna enable the inbuilt aura timer now to remove blizzards.
- Changed Vengeance to Resolve.
- Added Aurabars modules:
- SlicenDice, Enrage, WeakenedSoul.
- Unlocking now shows the full frames for party/arena/boss
- Added Class Portraits Option

5.4.8.8
- Should show dispellable buffs now
- Can change color of backdrops
- Added PvP Icons

5.4.8.7
- Now with 2 different layouts for player, target/focus, pet & party frames
- Added Animating Arcane Orbs for mages (can be disabled).
- Changed AuraFilter again! Also, the arena buffs are now shown in the editor. However you must reset your profile if you want em enabled.
- Changed the fuckin absorb texture again.
- Probably some more changes i forgot..
-- r2
- - Fixed scaling of player frame in combat
-- r3
- - Now supports druids..
- - Option for clickthrough frames
- - Can also use middle button for focus
-- r4
- - Small bars are above threat glow
- - Fixed the AuraOrbs module
- - Added Buffs for focus
- - Fixed art location
- - Corrected arena frames art

5.4.8.6
- Bug fixes
- $perc now includes "%"
- Can now change safezone color
- No longer hide consolidate buffs on enemies
- Maybe made aura timer more effiecent, i dunno
- Also shows decimal when less than 2.5 sec
- Castbar safezone fix
- Weakened soul fix

5.4.8.5
- This will also reset you settings but not your aura filters.
- Added profiles, one for aurafilters and one for general settings.
- Fixed combatfeedbacktext error
- Fixed error with font size
- Auras on target frame can now be disabled.
- Can move the castbars abit more freely.
- Can now view hidden auras with CTRL + ALT, clicking an aura will add it to the aura filter
- Changed the way aura filters work, default it show all auras on player and only own on NPC's

5.4.8.3
- Fixed wierd divided by zero

5.4.8.2
- Improved castbar
- Option to position auras on target frame
- Improved absorbbar abit + options
- Options now won't load in combat to prevent script ran to long
- Latency bar is now actually visible

5.4.8.1
- Initial release
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Unread 08-13-16, 04:01 PM  
sticklord
A Wyrmkin Dreamwalker
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Thanks for the reports I haven't tested the arena frames at all, oUF should now support it so i can remove my thing for it. And I'll add that beef, thanks!

@Betonz
The frames are probably hidden because you're in a raid group in arena. There should be an option to show party frames in raid.

@Schazey
1 As adawong said, just move it manually
2 The debuffs should be colored after what type they are. Also no way to scale them, but you can change their position and stuff.
3 I have no idea.

@keauns
No way to do that currently
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Unread 08-13-16, 08:36 AM  
Beef.
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@Betonz
I think the raid marker icons appearing on the arena frames were fixed on the up to date
version that you can find on github : https://github.com/Sticklord/oUF_Abu

@sticklord
Thank you for the amazing unit frames! I noticed a missing font_options on the arena
frames portrait timers. Adding 'OUTLINE' as 4th argument @ line 96 in LayoutArena.lua fixed it.
Thanks again for sharing your work.
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Unread 08-13-16, 02:18 AM  
Betonz
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Arena frames little Bug

Hey, found some kind of raid markers near arena and area preparation frames.

Kinda annoying.
You can see in screenshots.

Preparation frame:


Arena frame:


Also, as you can see from the SS the party frames are missing (I do not have raid style frames on)

Cheers!
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Unread 08-11-16, 03:35 AM  
adawong
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Originally Posted by Schazey
How can I make target and focus frame cast bar attach to the UF like it is in standard unitframes. Would love to see an option for this.

Also is it possible under focusframe and targetframe to sort debuffs before buffs and vise versa and decide scale on debuffs and buffs? Would be good to have a red border around debuffs so it would be easy to see difference between buffs and debuffs.

On target frame all buffs doesnt appear, while on focusframe it does, and they are much bigger in scale.
not the author but

1 just move it around? you can move stuff in the ingame options
2 ouf abu's ingame options - unit specific - focus - debuff and buff positions
3 install AdvancedInterfaceOptions, open the ingame menu, under cvar browser search "no debuff filter on target", 1 means it doesnt filter, 0 means it does, change accordingly
Last edited by adawong : 08-11-16 at 03:37 AM.
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Unread 08-10-16, 04:27 PM  
Schazey
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How can I make target and focus frame cast bar attach to the UF like it is in standard unitframes. Would love to see an option for this.

Also is it possible under focusframe and targetframe to sort debuffs before buffs and vise versa and decide scale on debuffs and buffs? Would be good to have a red border around debuffs so it would be easy to see difference between buffs and debuffs.

On target frame all buffs doesnt appear, while on focusframe it does, and they are much bigger in scale.
Last edited by Schazey : 08-10-16 at 05:16 PM.
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Unread 08-08-16, 12:57 AM  
keauns
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dear sticklord how to hide unit-frame?

how to hide player and target's unit-frame in non-combat status?

thx
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Unread 08-04-16, 01:08 PM  
sticklord
A Wyrmkin Dreamwalker
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Originally Posted by Betonz
Does anybody know how this is supposed to work?
Tried everything and I cannot make any auras show up.
Thanks
It should be pretty simple, but you can't change the buffs that shows up in the portrait if that's what you're wondering. You gotta do that manually in AuraList.lua

Originally Posted by ThSno
Hello,

I found another small bug today. Pictures speak more than words, so...
Hey,

Yeah just move the frames like Betonz said with /oufabu lock. As for the portrait issues i have no idea, but I move the portraits and doesn't seems like adapt moves the models with them. And also it sadly does not seem compatible with the way oUF works, sorry.
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Unread 08-04-16, 03:11 AM  
Betonz
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Originally Posted by ThSno
Hello,

I found another small bug today. Pictures speak more than words, so...



I can't use this window to put raid marks because of party frames. I don't use it often, but it's a bit annoying when I need it.

I also use Adapt with oUF-Abu, but it doesn't work properly with vehicles unless I reload UI. I've reported this bug to the author of Adapt but he said that it may be incompatible. I don't understand because everything else seems to work perfectly with oUF_Abu. Here is a screenshot explaining the problem I have :



I ask for help here because Adapt's author said "You'll have to get the models through oUF or oUF_Abu. I don't have the time to research how oUF is doing things differently to begin finding out exactly what's happening."
So I'd appreciate any help to solve this.
I suggest moving party frames a bit down via toggle feature in configuration.
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Unread 08-03-16, 05:16 PM  
ThSno
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Hello,

I found another small bug today. Pictures speak more than words, so...



I can't use this window to put raid marks because of party frames. I don't use it often, but it's a bit annoying when I need it.

I also use Adapt with oUF-Abu, but it doesn't work properly with vehicles unless I reload UI. I've reported this bug to the author of Adapt but he said that it may be incompatible. I don't understand because everything else seems to work perfectly with oUF_Abu. Here is a screenshot explaining the problem I have :



I ask for help here because Adapt's author said "You'll have to get the models through oUF or oUF_Abu. I don't have the time to research how oUF is doing things differently to begin finding out exactly what's happening."
So I'd appreciate any help to solve this.
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Unread 08-02-16, 11:32 AM  
Betonz
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Aura filter

Does anybody know how this is supposed to work?
Tried everything and I cannot make any auras show up.
Thanks
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Unread 08-01-16, 03:44 AM  
mtaher
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Originally Posted by adawong
Originally Posted by mtaher
@sticklord where can i change the size of my own debuffs on the target ?
try moveanything
Originally Posted by sticklord
Originally Posted by mtaher
@sticklord where can i change the size of my own debuffs on the target ?
You can't
thanks !
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Unread 07-31-16, 11:26 AM  
adawong
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Originally Posted by mtaher
@sticklord where can i change the size of my own debuffs on the target ?
try moveanything

Originally Posted by sticklord
Sorry, was abit quick at "explaining" try this:
Lua Code:
  1. function ns.classModule.ROGUE(self, config, uconfig)
  2.     local Aurabar = ns.CreateOutsideBar(self, true, 1, 0.6, 0)
  3.     Aurabar.spellID = 5171
  4.     self.Aurabar = Aurabar
  5. end

The aurabar module might not work though, but the bar should at least show. And yeah, not possible to change the portrait auras ingame. Not sure how to handle that with priorities and stuff.
W O R K I N G
thanks a bunch
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Unread 07-31-16, 10:07 AM  
sticklord
A Wyrmkin Dreamwalker
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Originally Posted by mtaher
@sticklord where can i change the size of my own debuffs on the target ?
You can't
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Unread 07-31-16, 09:46 AM  
mtaher
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@sticklord where can i change the size of my own debuffs on the target ?
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Unread 07-31-16, 08:17 AM  
sticklord
A Wyrmkin Dreamwalker
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Sorry, was abit quick at "explaining" try this:
Lua Code:
  1. function ns.classModule.ROGUE(self, config, uconfig)
  2.     local Aurabar = ns.CreateOutsideBar(self, true, 1, 0.6, 0)
  3.     Aurabar.spellID = 5171
  4.     self.Aurabar = Aurabar
  5. end

The aurabar module might not work though, but the bar should at least show. And yeah, not possible to change the portrait auras ingame. Not sure how to handle that with priorities and stuff.
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