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Zandalari and Kul Tiran (8.1.5)
Updated:05-23-19 07:21 AM
Created:12-15-13 12:44 PM
Downloads:34,561
Favorites:125
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
8.1.5

ls: UI  Updated Today!  Popular! (More than 5000 hits)

Version: 80100.08
by: lightspark [More]

Yet another UI, but this one is a bit special.



Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub, or post a comment on WoWInterface or Curse.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 80100.08

- Reworked unit frame aura filters:
- Added an option to create custom aura filters. Can be found at /LSUI > General > Aura Filters.
You can create both black- and whitelist, after you create your aura filter, you'll need to
enable it for a unit frame. There's a new "User-created" section in UF Auras that contains all
custom filters. Please note that all custom filters are global and shared across all chars
and profiles;
- Added tanks', healers', and misc buffs and debuffs. Misc or miscellaneous is everything that
wasn't filtered out by other filters.
- Added reset confirmation popups to all "Restore Defaults" buttons;
- Updated aura types' icons. Added support for enrage auras.

NOTE: You'll have to restart WoW client to make things work after the update.

Version 80100.07

- Added tag editor. Can be found at /LSUI > General > Tags. Moved all of my tags to the config, if
you know Lua, you can try editing mine or creating your own. If you find any tags that stopped
working, please, report them;
- Moved colours from the profile table to the global one;
- Updated embedded oUF.

Version 80100.06

- Removed floating combat feedback from the player frame;
- Fixed xp bonus bar updates;
- Fixed rune bar sorting;
- Updated azerite bar to use a custom texture. Suggested by [email protected];
- Updated embedded oUF.

Version 80100.05

- Added a workaround for a Blizz's bug where the default UI tries to call missing
AchievementMicroButton_Update function;
- Added a workaround for a Blizz's bug where vehicle's health bar on the player frame wasn't
updating correctly;
- Fixed an issue where the main action bar's page wasn't updated correctly while doing "The Cycle
of Life" world quest;
- Updated embedded oUF.

Version 80100.04

- Added 8.1.5 support;
- Adjusted custom character frame so it doesn't interfere with Pawn's and DejaCharacterStats'
buttons;
- Updated embedded oUF.

Version 80100.03

- Reworked the character frame. It now shows info on gems and enchants. Enabled by default, can be
toggled at /LSUI > Blizzard > Character Frame;
- Added the "Clean Up" button to the mail frame. Removes all empty messages that are left after
using Blizz's "Open All" button. Disabled by default, can be toggled at /LSUI > Blizzard > Mail;
- Added an option to auto-dismiss the "Talking Head" frame. Disabled by default, can be toggled
at /LSUI > Blizzard > Talking Head Frame > Hide;
- Updated French Translation. Translated by [email protected];
- Misc bug fixes and tweaks;
- Updated embeds.

Version 80100.02

- Reworked the micro menu module and its config;
- Fixed an issue where class power bar would sometimes disappear from the player orb;
- Updated French Translation. Translated by [email protected];
- Updated German Translation. Translated by [email protected];
- Updated both Spanish translations. Translated by [email protected];
- Updated embeds.

Version 80100.01

- Added 8.1.0 support;
- Added AdiButtonAuras support. Requires AdiButtonAuras alpha release;
- Fixed an issue where opening PvP panel was causing errors;
- Updated embeds.

Version 80000.15

- Fixed an issue where xp bar was causing errors when there's no bars to show;
- Fixed unit name colouring in tooltips;
- Updated Simplified Chinese translation. Translated by [email protected]

Version 80000.14

- Fixed an issue which made pet action buttons turn black;
- Fixed minimap zone text updates.

Version 80000.13

- Added options to adjust practically every colour ls: UI uses. Can be found at /LSUI > General >
Colours;
- Removed action button desaturation and colouring on cooldown. It's too buggy;
- Removed [ls:altpower:cur-color-max], [ls:altpower:cur-color-perc], [ls:power:cur-color-max], and
[ls:power:cur-color-perc] tags. Their uncoloured counterparts will be used instead;
- Fixed castbar's detachment from and reattachment to its unit frame;
- Added partial German Translation. Translated by [email protected], [email protected];
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.



NOTE: You'll have to restart WoW client to make things work after the update.

Version 80000.12

- Added options to adjust text size, outline, and shadow of various unit frame elements, e.g.,
health, power, etc;
- Reworked resource gain/loss animations. Added health loss animations, and options to adjust
health, power, class power, and alternative power gain/loss thresholds;
- Tweaked unit frame border textures;
- Fixed compatibility issues with Masque;
- Updated embeds.



Version 80000.11

- Added options to adjust auras' count text and aura type icon. It's also possible to display
actual debuff types instead of generic down arrows;
- Added options to adjust xp bar's text's format and visibility;
- Added options to adjust castbars' colours;
- Added a hack for cooldown numbers. Cooldown spirals are still bugged, but that's a Blizz bug;
- Updated minimap button handling. This should greatly improve compatibility w/ addons that add
various markers, for instance, TomTom, ZygorGuides;
- Updated embeds.

Version 80000.10

- Added cooldown options to the "Unit Frames" and unit frames' "Auras" configs;
- Removed "Show Cooldown Bling" option. The bling is disabled on all handled cooldowns now
because the animation is bugged anyway;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.

Version 80000.09

- Reworked fade in and out animations. Previously, their performance was degrading over time, and
after long gaming sessions they could cause micro stuttering and/or big freezes when being played;
- Added unit frame tag validation to avoid issues caused by invalid tags;
- Added options to colour minimap border and to adjust border's and text's colours;
- Added options to adjust xp bar's text;
- Added the option to colour player orb's border;
- Normal and war mode phase indicators now use different icons, blue and red respectively;
- Updated both Spanish translations. Translated by [email protected];
- Updated embeds.

Version 80000.08

- Fixed the "Inventory" micro button's currency tracker;
- Fixed an issue where getting and/or setting a key binding text for a button with no name would
result in an error. This issue mainly affected the Pet Battle UI;
- Blizz castbar's movers are now properly disabled when the default castbars aren't actually
used;
- Player's buffs, debuffs, and totems are now hidden while doing pet battles.

Version 80000.07

- Reworked UF config tables' structure. Target, target of target, focus, target of focus, and boss
frames' settings are cross-layout, so their settings are shared between "Orbs" and "Classic" UI
layouts. Player and pet frames' settings will stay tied to UI layouts because those frames are
unique. Unit frame settings of the currently active UI layout will be copied, but some settings
may be lost. This will also help people with copying profiles from one char to another, even if
different UI layouts are used on those chars;
- Fixed numerous bugs in the "Unit Frames" config. Copying settings between unit frame, incl. aura
filters, should work as intended now;
- Unit frame auras' min and max sizes are set to 24px and 64px respectively. These will also be
applied to automatic size calculations;
- Reduced the xp bar's width and updated the artwork;
- Updated embeds.

Version 80000.06

- Fixed action buttons' icons' colouring.

Version 80000.05

- Added "Desaturation" section to "Action Bars" config. Replaces "Desaturate on Cooldown" and
"Desaturate when Not Usable" options;
- Fixed the default castbars' skin.

Version 80000.04

- Reworked cooldowns' handling. Action bars, auras, and aura tracker received a set of options to
customise cooldowns' appearance. Unit frames will get a similar update a bit later;
- Reworked mirror timers, e.g., fatigue, breath, etc. They now show the remaining time in the M:SS
format;
- Added the default cast bars' skin for people who don't use my unit frames;
- Updated "Blizzard" config section. Added options to customise mirror timers, digsite bar;
- Updated "Action Bars" config section. In addition to aforementioned cooldown changes, I also
added options to customise action buttons' colours and to desaturate icons when buttons are
unusable;
- Updated the loot frame, so it's impossible to click through it;
- Numerous bug fixes and tweaks;
- Updated embeds.

NOTE #1: You'll have to restart WoW client to make things work after the update.

NOTE #2: Aura module's config is now cross-layout, which means that it'll use the same settings
for both "Orbs" and "Classic" layouts. Although almost everything should be copied, some data loss
may occur.

Version 80000.03

- Reworked micro menu. Again. Added options to split micro menu into two bars and to assign each
button to either bar individually;
- Fixed loot frame error that occurred for people who like to spam-click things;
- Updated both Spanish translations. Translated by [email protected]

Version 80000.02

- Fixed "Classic" layout.

Version 80000.01

- Added 8.0.1 support;
- Added custom loot frame;
- Added mouseover key binding. Use "/lsui kb" command or "Binding Mode" button in the config;
- Added options to enable DK runes' sorting and colouring by spec;
- Reworked action bar hub. Retired bag bar;
- Reworked micro menu and its config. Added "Inventory" micro button;
- Reworked tooltips. Added tooltip mover and the option to attach it to the mouse cursor;
- Numerous bug fixes and tweaks;
- Updated embeds.
Archived Files (22)
File Name
Version
Size
Author
Date
80100.07
1MB
lightspark
05-09-19 01:30 AM
80100.06
1MB
lightspark
04-26-19 11:57 PM
80100.05
1MB
lightspark
03-23-19 08:10 AM
80100.04
1MB
lightspark
03-14-19 03:43 AM
80100.03
1MB
lightspark
03-07-19 07:05 AM
80100.02
1MB
lightspark
01-27-19 06:53 AM
80100.01
1MB
lightspark
12-18-18 06:18 AM
80000.15
1MB
lightspark
11-04-18 04:02 AM
80000.14
1MB
lightspark
10-30-18 12:15 PM
80000.13
1MB
lightspark
10-30-18 04:47 AM
80000.12
1MB
lightspark
10-17-18 04:37 AM
80000.11
1MB
lightspark
09-28-18 10:00 AM
80000.10
1MB
lightspark
09-17-18 06:58 AM
80000.09
1MB
lightspark
08-16-18 02:06 AM
80000.08
1MB
lightspark
07-28-18 06:23 AM
80000.07
1MB
lightspark
07-27-18 02:57 AM
80000.06
1MB
lightspark
07-25-18 06:47 AM
80000.05
1MB
lightspark
07-25-18 04:26 AM
80000.04
1MB
lightspark
07-24-18 09:32 AM
80000.03
1MB
lightspark
07-19-18 08:50 PM
80000.02
1MB
lightspark
07-18-18 05:20 AM
80000.01
1MB
lightspark
07-17-18 10:39 AM


Post A Reply Comment Options
Unread 02-02-14, 05:33 AM  
Lexanatus
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
Hi, first of all great Ouf compil

I have a question how can i change the color of the Orb health ?
I mean set the color by class. Is it possible to do so or not?
thanks
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Unread 01-15-14, 09:58 PM  
lightspark
A Rage Talon Dragon Guard
 
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Forum posts: 318
File comments: 836
Uploads: 6
Re: fixed cast-bar issue, sorta-kinda

Originally Posted by bartg71
Well, I sorta found a dirty fix to my issue. I found the code that added the cast-bars and just removed the whole section-- so far, so good. Hope I didn't break anything else, we'll see. If there's a way to add a config line to toggle cast bars on and off for player / target however, that'd be awesome.
Nah, u didn't break anything u did it correctly if u commented these lines of code
Lua Code:
  1. -- if unit == "focus" or unit == "target" or unit == "player" or unit == "boss" then
  2.     --  if self.frameType == "long" or unit == "player" then
  3.     --      self.Castbar = CreateFrame("StatusBar", "$parentCastingBar", self, "oUF_LSBigCastingBarTemplate")
  4.     --  else
  5.     --      self.Castbar = CreateFrame("StatusBar", "$parentCastingBar", self, "oUF_LSSmallCastingBarTemplate")
  6.     --  end
  7.     --  self.Castbar.CustomTimeText = ns.CustomTimeText
  8.     --  self.Castbar.CustomDelayText = ns.CustomDelayText
  9.     --  if unit == "player" then
  10.     --      self.Castbar:SetPoint("BOTTOM", "UIParent", "BOTTOM", 10, 190)
  11.     --      self.Castbar.SafeZone = self.Castbar:CreateTexture(nil, "ARTWORK", nil, 1)
  12.     --      self.Castbar.SafeZone:SetTexture(M.textures.statusbar)
  13.     --      self.Castbar.SafeZone:SetVertexColor(0.6, 0, 0, 0.6)
  14.     --  elseif unit == "boss" then
  15.     --      self.Castbar:SetPoint("BOTTOM", 10, -26)
  16.     --  else
  17.     --      self.Castbar:SetPoint("BOTTOM", 10, -42)
  18.     --  end
  19.     -- end

Currently in-game config and new textures r the things I'm really really busy with, although I dun have as much time as I'd like to have, cuz of my upcoming relocation from China

Originally Posted by bartg71
heya, case ya didn't find it yet, there seems to be a taint problem whenever you try to change a glyph or a talent choice while OUF_LS is active. Not sure if there is an easy fix, but yah, thought I'd let ya know. Loving' the addon, keep up the great work!
Hm... I had it once, but I thought I'd fixed this issue looong time ago/ I respec and change glyphs quite often these days, started pvping in between lfr runs Could u provide me with a taintlog of urs..

Anyways, thx for a feedback
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Unread 01-14-14, 10:11 PM  
bartg71
A Murloc Raider

Forum posts: 8
File comments: 32
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talent / glyph swap taint

heya, case ya didn't find it yet, there seems to be a taint problem whenever you try to change a glyph or a talent choice while OUF_LS is active. Not sure if there is an easy fix, but yah, thought I'd let ya know. Loving' the addon, keep up the great work!
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Unread 01-14-14, 07:48 PM  
bartg71
A Murloc Raider

Forum posts: 8
File comments: 32
Uploads: 0
fixed cast-bar issue, sorta-kinda

Well, I sorta found a dirty fix to my issue. I found the code that added the cast-bars and just removed the whole section-- so far, so good. Hope I didn't break anything else, we'll see. If there's a way to add a config line to toggle cast bars on and off for player / target however, that'd be awesome.
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Unread 01-14-14, 05:18 PM  
bartg71
A Murloc Raider

Forum posts: 8
File comments: 32
Uploads: 0
Love the Layout / artwork-- really clean and catchy. Was wondering however if there was a way to turn off the included cast-bars so I could use a more customizeable cast-bar addon as stand-alone? I turned off cast-bars on frames in the game options, but the 2 main cast-bars for target and player still show up. Any help would be greatly appreciated-- not a coder here, tho I looked in the config to see if there was an on / off toggle for them and didn't see one.
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Unread 01-14-14, 12:05 AM  
lightspark
A Rage Talon Dragon Guard
 
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Re: Re: Re: How to intall oUF LS?

Originally Posted by geekygamer
I figured out what I was doing wrong. For clarification:

OK so I figured out what I did wrong. I installed the "core" AddOn correctly but the oUF LS I did not. Here's why (and this might help other players):

If you click here it reads,



Where the link is for the word "page" I was downloading that data and extracting it to my C:\Program Files (x86)\World of Warcraft\Interface\AddOns directory. THIS IS INCORRECT - DO NOT USE THIS!

Instead, you want to click the "Download" link found in the upper right hand corner. Then you can extract that data into your AddOns directory and it works like a charm!
Welp, that's a link to the core's GitHub page, oUF itself, but u have to download this addon via download button on info page.

Anyways, thx, I'll change description a lil bit
I decided to post my addon on Curse to make things more user-friendly :3

Will do all needed changes later, when I get back home.
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Unread 01-12-14, 07:39 AM  
geekygamer
A Kobold Labourer

Forum posts: 1
File comments: 31
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Re: Re: How to intall oUF LS?

I figured out what I was doing wrong. For clarification:

OK so I figured out what I did wrong. I installed the "core" AddOn correctly but the oUF LS I did not. Here's why (and this might help other players):

If you click here it reads,

"IMPORTANT

I'm using GitHub version of oUF, although WI's version should work fine, u'd better visit haste's page, hit Download ZIP button and get oUF."


Where the link is for the word "page" I was downloading that data and extracting it to my C:\Program Files (x86)\World of Warcraft\Interface\AddOns directory. THIS IS INCORRECT - DO NOT USE THIS!

Instead, you want to click the "Download" link found in the upper right hand corner. Then you can extract that data into your AddOns directory and it works like a charm!
Last edited by geekygamer : 01-12-14 at 12:26 PM.
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Unread 01-12-14, 03:00 AM  
Baine
A Murloc Raider
 
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Re: How to intall oUF LS?

Originally Posted by geekygamer
Can someone please tell me how to install this? There are no install instructions (not that I could find) included here. If you could please be very detailed and give me step by step instructions - I'm computer illiterate and not very tech savy...so detailed instructions will have to do.

Thanks!
the same way as described here
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Unread 01-11-14, 11:16 PM  
geekygamer
A Kobold Labourer

Forum posts: 1
File comments: 31
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Unhappy How to intall oUF LS?

Can someone please tell me how to install this? There are no install instructions (not that I could find) included here. If you could please be very detailed and give me step by step instructions - I'm computer illiterate and not very tech savy...so detailed instructions will have to do.

Thanks!
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Unread 01-09-14, 02:01 AM  
lightspark
A Rage Talon Dragon Guard
 
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Re: very nice

Originally Posted by mage
but where or how do i right click my bars,like player right click leave group,add a friend,report player,ect ect ect
mmm, works fine... i use dropmenus everyday and never had any problems
make sure u'r using up-to-date version of oUF :3
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Unread 01-08-14, 09:37 AM  
mage
A Defias Bandit

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very nice

but where or how do i right click my bars,like player right click leave group,add a friend,report player,ect ect ect
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Unread 01-01-14, 03:14 AM  
meljen
A Fallenroot Satyr

Forum posts: 28
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Originally Posted by lightspark
BTW, originally this layout was developed on my laptop with 1366*768 screen resolution

...

As for memory leaks, I run LFRs quite often, during boss fights it occupies up to 1.5MB... Not that much, eh?
Those are both good things! My laptop runs on that res. and I do LFRs as well, so that's good to hear!
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Unread 12-27-13, 07:45 AM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by meljen
Does this scale with different resolutions? Looks very interesting, I might need to try it out! I use a laptop so hopefully the memory leaks won't kill me during raids.
Well, here is a screeny @1024*768, scaled it down, the only problem I c is a pet frame and chat overlapping. I'm not going to move player frame to the right, cuz I'm planning to make a use of that space in the future.
BTW, originally this layout was developed on my laptop with 1366*768 screen resolution



As for memory leaks, I run LFRs quite often, during boss fights it occupies up to 1.5MB... Not that much, eh?
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Unread 12-26-13, 12:13 PM  
meljen
A Fallenroot Satyr

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Does this scale with different resolutions? Looks very interesting, I might need to try it out! I use a laptop so hopefully the memory leaks won't kill me during raids.
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Unread 12-22-13, 03:05 AM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by Daagar
Minor request - would love to see oUF_CombatFader support. I like to have unit frames closer to the center of the screen which is great when in combat - but a bit of a nuisance when not. Faded frames have always been a great compromise.
Thx for a feedback! Well... I cannot move player frame, cuz I want my UI to be symmetrical (player frame - actbars - minimap). But currently I'm trying different ways to arrange my other unitframes.

Problem is that there r too many things in the middle of a screen: ur character and area surrounding it, procs, floating combat text, addon msgs/notifications (DBM and others), alternative power bar, extra button, player's cast bar, if I move target/tot and focus/fot too close to that part, we can add target/focus castbars and auras to this list. Theeeen we get an overlapping, and I'm doing my best to avoid it.

As for fader, will c, may be in the future, but right now there's no need to use it.

Right now I'm playing with this layout. Not a big difference, but feels a lil bit better, cuz frames r closer to each other.


And this one is what u have right now.


Any other suggestions on how to arrange frames?
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