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Zandalari and Kul Tiran (8.1.5)
Updated:05-23-19 07:21 AM
Created:12-15-13 12:44 PM
Downloads:34,561
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
8.1.5

ls: UI  Updated Today!  Popular! (More than 5000 hits)

Version: 80100.08
by: lightspark [More]

Yet another UI, but this one is a bit special.



Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub, or post a comment on WoWInterface or Curse.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 80100.08

- Reworked unit frame aura filters:
- Added an option to create custom aura filters. Can be found at /LSUI > General > Aura Filters.
You can create both black- and whitelist, after you create your aura filter, you'll need to
enable it for a unit frame. There's a new "User-created" section in UF Auras that contains all
custom filters. Please note that all custom filters are global and shared across all chars
and profiles;
- Added tanks', healers', and misc buffs and debuffs. Misc or miscellaneous is everything that
wasn't filtered out by other filters.
- Added reset confirmation popups to all "Restore Defaults" buttons;
- Updated aura types' icons. Added support for enrage auras.

NOTE: You'll have to restart WoW client to make things work after the update.

Version 80100.07

- Added tag editor. Can be found at /LSUI > General > Tags. Moved all of my tags to the config, if
you know Lua, you can try editing mine or creating your own. If you find any tags that stopped
working, please, report them;
- Moved colours from the profile table to the global one;
- Updated embedded oUF.

Version 80100.06

- Removed floating combat feedback from the player frame;
- Fixed xp bonus bar updates;
- Fixed rune bar sorting;
- Updated azerite bar to use a custom texture. Suggested by [email protected];
- Updated embedded oUF.

Version 80100.05

- Added a workaround for a Blizz's bug where the default UI tries to call missing
AchievementMicroButton_Update function;
- Added a workaround for a Blizz's bug where vehicle's health bar on the player frame wasn't
updating correctly;
- Fixed an issue where the main action bar's page wasn't updated correctly while doing "The Cycle
of Life" world quest;
- Updated embedded oUF.

Version 80100.04

- Added 8.1.5 support;
- Adjusted custom character frame so it doesn't interfere with Pawn's and DejaCharacterStats'
buttons;
- Updated embedded oUF.

Version 80100.03

- Reworked the character frame. It now shows info on gems and enchants. Enabled by default, can be
toggled at /LSUI > Blizzard > Character Frame;
- Added the "Clean Up" button to the mail frame. Removes all empty messages that are left after
using Blizz's "Open All" button. Disabled by default, can be toggled at /LSUI > Blizzard > Mail;
- Added an option to auto-dismiss the "Talking Head" frame. Disabled by default, can be toggled
at /LSUI > Blizzard > Talking Head Frame > Hide;
- Updated French Translation. Translated by [email protected];
- Misc bug fixes and tweaks;
- Updated embeds.

Version 80100.02

- Reworked the micro menu module and its config;
- Fixed an issue where class power bar would sometimes disappear from the player orb;
- Updated French Translation. Translated by [email protected];
- Updated German Translation. Translated by [email protected];
- Updated both Spanish translations. Translated by [email protected];
- Updated embeds.

Version 80100.01

- Added 8.1.0 support;
- Added AdiButtonAuras support. Requires AdiButtonAuras alpha release;
- Fixed an issue where opening PvP panel was causing errors;
- Updated embeds.

Version 80000.15

- Fixed an issue where xp bar was causing errors when there's no bars to show;
- Fixed unit name colouring in tooltips;
- Updated Simplified Chinese translation. Translated by [email protected]

Version 80000.14

- Fixed an issue which made pet action buttons turn black;
- Fixed minimap zone text updates.

Version 80000.13

- Added options to adjust practically every colour ls: UI uses. Can be found at /LSUI > General >
Colours;
- Removed action button desaturation and colouring on cooldown. It's too buggy;
- Removed [ls:altpower:cur-color-max], [ls:altpower:cur-color-perc], [ls:power:cur-color-max], and
[ls:power:cur-color-perc] tags. Their uncoloured counterparts will be used instead;
- Fixed castbar's detachment from and reattachment to its unit frame;
- Added partial German Translation. Translated by [email protected], [email protected];
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.



NOTE: You'll have to restart WoW client to make things work after the update.

Version 80000.12

- Added options to adjust text size, outline, and shadow of various unit frame elements, e.g.,
health, power, etc;
- Reworked resource gain/loss animations. Added health loss animations, and options to adjust
health, power, class power, and alternative power gain/loss thresholds;
- Tweaked unit frame border textures;
- Fixed compatibility issues with Masque;
- Updated embeds.



Version 80000.11

- Added options to adjust auras' count text and aura type icon. It's also possible to display
actual debuff types instead of generic down arrows;
- Added options to adjust xp bar's text's format and visibility;
- Added options to adjust castbars' colours;
- Added a hack for cooldown numbers. Cooldown spirals are still bugged, but that's a Blizz bug;
- Updated minimap button handling. This should greatly improve compatibility w/ addons that add
various markers, for instance, TomTom, ZygorGuides;
- Updated embeds.

Version 80000.10

- Added cooldown options to the "Unit Frames" and unit frames' "Auras" configs;
- Removed "Show Cooldown Bling" option. The bling is disabled on all handled cooldowns now
because the animation is bugged anyway;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.

Version 80000.09

- Reworked fade in and out animations. Previously, their performance was degrading over time, and
after long gaming sessions they could cause micro stuttering and/or big freezes when being played;
- Added unit frame tag validation to avoid issues caused by invalid tags;
- Added options to colour minimap border and to adjust border's and text's colours;
- Added options to adjust xp bar's text;
- Added the option to colour player orb's border;
- Normal and war mode phase indicators now use different icons, blue and red respectively;
- Updated both Spanish translations. Translated by [email protected];
- Updated embeds.

Version 80000.08

- Fixed the "Inventory" micro button's currency tracker;
- Fixed an issue where getting and/or setting a key binding text for a button with no name would
result in an error. This issue mainly affected the Pet Battle UI;
- Blizz castbar's movers are now properly disabled when the default castbars aren't actually
used;
- Player's buffs, debuffs, and totems are now hidden while doing pet battles.

Version 80000.07

- Reworked UF config tables' structure. Target, target of target, focus, target of focus, and boss
frames' settings are cross-layout, so their settings are shared between "Orbs" and "Classic" UI
layouts. Player and pet frames' settings will stay tied to UI layouts because those frames are
unique. Unit frame settings of the currently active UI layout will be copied, but some settings
may be lost. This will also help people with copying profiles from one char to another, even if
different UI layouts are used on those chars;
- Fixed numerous bugs in the "Unit Frames" config. Copying settings between unit frame, incl. aura
filters, should work as intended now;
- Unit frame auras' min and max sizes are set to 24px and 64px respectively. These will also be
applied to automatic size calculations;
- Reduced the xp bar's width and updated the artwork;
- Updated embeds.

Version 80000.06

- Fixed action buttons' icons' colouring.

Version 80000.05

- Added "Desaturation" section to "Action Bars" config. Replaces "Desaturate on Cooldown" and
"Desaturate when Not Usable" options;
- Fixed the default castbars' skin.

Version 80000.04

- Reworked cooldowns' handling. Action bars, auras, and aura tracker received a set of options to
customise cooldowns' appearance. Unit frames will get a similar update a bit later;
- Reworked mirror timers, e.g., fatigue, breath, etc. They now show the remaining time in the M:SS
format;
- Added the default cast bars' skin for people who don't use my unit frames;
- Updated "Blizzard" config section. Added options to customise mirror timers, digsite bar;
- Updated "Action Bars" config section. In addition to aforementioned cooldown changes, I also
added options to customise action buttons' colours and to desaturate icons when buttons are
unusable;
- Updated the loot frame, so it's impossible to click through it;
- Numerous bug fixes and tweaks;
- Updated embeds.

NOTE #1: You'll have to restart WoW client to make things work after the update.

NOTE #2: Aura module's config is now cross-layout, which means that it'll use the same settings
for both "Orbs" and "Classic" layouts. Although almost everything should be copied, some data loss
may occur.

Version 80000.03

- Reworked micro menu. Again. Added options to split micro menu into two bars and to assign each
button to either bar individually;
- Fixed loot frame error that occurred for people who like to spam-click things;
- Updated both Spanish translations. Translated by [email protected]

Version 80000.02

- Fixed "Classic" layout.

Version 80000.01

- Added 8.0.1 support;
- Added custom loot frame;
- Added mouseover key binding. Use "/lsui kb" command or "Binding Mode" button in the config;
- Added options to enable DK runes' sorting and colouring by spec;
- Reworked action bar hub. Retired bag bar;
- Reworked micro menu and its config. Added "Inventory" micro button;
- Reworked tooltips. Added tooltip mover and the option to attach it to the mouse cursor;
- Numerous bug fixes and tweaks;
- Updated embeds.
Archived Files (22)
File Name
Version
Size
Author
Date
80100.07
1MB
lightspark
05-09-19 01:30 AM
80100.06
1MB
lightspark
04-26-19 11:57 PM
80100.05
1MB
lightspark
03-23-19 08:10 AM
80100.04
1MB
lightspark
03-14-19 03:43 AM
80100.03
1MB
lightspark
03-07-19 07:05 AM
80100.02
1MB
lightspark
01-27-19 06:53 AM
80100.01
1MB
lightspark
12-18-18 06:18 AM
80000.15
1MB
lightspark
11-04-18 04:02 AM
80000.14
1MB
lightspark
10-30-18 12:15 PM
80000.13
1MB
lightspark
10-30-18 04:47 AM
80000.12
1MB
lightspark
10-17-18 04:37 AM
80000.11
1MB
lightspark
09-28-18 10:00 AM
80000.10
1MB
lightspark
09-17-18 06:58 AM
80000.09
1MB
lightspark
08-16-18 02:06 AM
80000.08
1MB
lightspark
07-28-18 06:23 AM
80000.07
1MB
lightspark
07-27-18 02:57 AM
80000.06
1MB
lightspark
07-25-18 06:47 AM
80000.05
1MB
lightspark
07-25-18 04:26 AM
80000.04
1MB
lightspark
07-24-18 09:32 AM
80000.03
1MB
lightspark
07-19-18 08:50 PM
80000.02
1MB
lightspark
07-18-18 05:20 AM
80000.01
1MB
lightspark
07-17-18 10:39 AM


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Unread 04-09-19, 09:22 AM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by Heybarbaruiva
If you don't mind me asking, why were the animated effects removed from the UI? Was it to increase performance? Although I don't remember the UI ever having any significant impact on my FPS. I feel like those effects would fit the XP bar perfectly.
Originally, I was planning to use that animation on multiple elements, on unit frames, on xp bars, etc, but over time those elements were either reworked or removed altogether, in the end the only element w/ that animation that's left was the xp bar. So I chose to remove it from there as well.

It's akin to using the same 1-2 fonts across the entire UI, but then there's one odd element that uses its own font that's different from the rest
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Unread 04-09-19, 09:04 AM  
Heybarbaruiva
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Originally Posted by lightspark
Something like this, I guess.. I'll release it later this week, or just grab it from my github, if you know how...
Looks awesome! Ty for taking the suggestion to heart.

If you don't mind me asking, why were the animated effects removed from the UI? Was it to increase performance? Although I don't remember the UI ever having any significant impact on my FPS. I feel like those effects would fit the XP bar perfectly.
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Unread 04-08-19, 10:29 PM  
lightspark
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Something like this, I guess.. I'll release it later this week, or just grab it from my github, if you know how...
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Unread 04-08-19, 09:25 AM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by Heybarbaruiva
Hey LS, let me throw an idea at you. Have you ever considered making the artifact xp/azerite necklace's bar resemble actual azerite as it is portrayed in the game? This Power Bar popped up during a quest for me today and all I could think about was how well it would fit the whole glass look of the LsUI.

pics

I know some portions of the UI like the xp and bag bar used to have some cool animation/effects a while back. Something like that might take this idea to the next level if done right.
Hm, looks cool, I'll look into it this week. I'm a bit busy w/ work IRL atm, we have yet another new year in few days, google Songkran, so pre-NY death march is real
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Unread 04-07-19, 02:28 PM  
Heybarbaruiva
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Hey LS, let me throw an idea at you. Have you ever considered making the artifact xp/azerite necklace's bar resemble actual azerite as it is portrayed in the game? This Power Bar popped up during a quest for me today and all I could think about was how well it would fit the whole glass look of the LsUI.


I did a quick mockup of what that might look like and I think it actually looked really good:


I know some portions of the UI like the xp and bag bar used to have some cool animation/effects a while back. Something like that might take this idea to the next level if done right.
Last edited by Heybarbaruiva : 04-07-19 at 02:29 PM.
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Unread 03-20-19, 05:52 AM  
lightspark
A Rage Talon Dragon Guard
 
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Originally Posted by Biowoolf
Hi LS! I noticed a bug. Addon doesn't work when running a local quest https://www.wowhead.com/quest=55301/the-cycle-of-life
The arrow buttons on the bottom panel don't appear. After disabling the addon the quest was fixed.
I'll look into it the next time this quest pops up in my region.
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Unread 03-19-19, 02:07 AM  
Biowoolf
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Hi LS! I noticed a bug. Addon doesn't work when running a local quest https://www.wowhead.com/quest=55301/the-cycle-of-life
The arrow buttons on the bottom panel don't appear. After disabling the addon the quest was fixed.
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Unread 03-18-19, 10:26 PM  
lightspark
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Re: Damage Text

Originally Posted by sh77
Love this UI, but is there a way to display damage text, or any way to enable the default damage text to be displayed?
Thanks!

There's no proper combat text option in this UI, but to enable and control the default floating combat text you might want to install AdvancedInterfaceOptions, it gives you access to a lot of settings that were removed by Blizz from their own config.

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Unread 03-18-19, 10:43 AM  
sh77
A Kobold Labourer

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Damage Text

Love this UI, but is there a way to display damage text, or any way to enable the default damage text to be displayed?
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Unread 03-13-19, 07:01 AM  
lightspark
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Re: Special Action bar and party frames

Originally Posted by Tim
Originally Posted by lightspark
Originally Posted by Tim
Something that would be nice is a minimap tidy up option. Like a button on the minimap to click to toggle perhaps a box below it (or some other side defined in the options panel) with all the buttons in 1 area.
How many minimap buttons do you have there? O_o
At the moment I have 6 (BugSack, Details, SimulationCraft, WA, DBM and Method Dungeon Tools) where 3 of those you can remove the minimap button. However, it would be nice just to have an option to hide them all.
I'll look into it, but I'm not promissing anything, in all honesty, dealing w/ minimap buttons is a huge PITA. Different devs create/manage their buttons differently, not everyone uses LDB, and when some people make their own custom button, oof >_>

Originally Posted by lolmaru
So the special action bar that comes up for certain quests and vehicles I get no keybinds. Does this action bar use the same keybinds as the main action bar? I dont use keybinds for the main action bar becuase of the way i the other action bars are layed out for me.
That's exactly right, when you switch from a normal action bar to a vehicle/override one, it hijacks keybinds.

Originally Posted by lolmaru
How come we cant do anything with the main action bar like resize it or move it?
Disabled restricted mode: /LSUI > Action Bars > uncheck the "Restricted Mode" button. You can't resize/position the main action bar and other elements attached to it because of all the artwork and animations.

Originally Posted by lolmaru
also any plans on changing the default party frames? they dont match this ui at all
Nope, none.

Originally Posted by lolmaru
and i'm getting this error every time i log in:

75x Deferred XML Node object named oUF_ClickCastUnitTemplate already exists
It'll be fixed here: https://github.com/oUF-wow/oUF/pull/487, but why do you have multiple active copies of oUF? O_o
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Unread 03-12-19, 04:53 AM  
lolmaru
A Kobold Labourer

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Special Action bar and party frames

So the special action bar that comes up for certain quests and vehicles I get no keybinds. Does this action bar use the same keybinds as the main action bar? I dont use keybinds for the main action bar becuase of the way i the other action bars are layed out for me.

How come we cant do anything with the main action bar like resize it or move it?

also any plans on changing the default party frames? they dont match this ui at all

and i'm getting this error every time i log in:

75x Deferred XML Node object named oUF_ClickCastUnitTemplate already exists
Last edited by lolmaru : 03-12-19 at 05:14 AM.
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Unread 03-10-19, 11:35 AM  
Tim
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Originally Posted by lightspark
Originally Posted by Tim
Something that would be nice is a minimap tidy up option. Like a button on the minimap to click to toggle perhaps a box below it (or some other side defined in the options panel) with all the buttons in 1 area.
How many minimap buttons do you have there? O_o
At the moment I have 6 (BugSack, Details, SimulationCraft, WA, DBM and Method Dungeon Tools) where 3 of those you can remove the minimap button. However, it would be nice just to have an option to hide them all.
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Unread 03-07-19, 10:22 PM  
lightspark
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Originally Posted by Tim
Something that would be nice is a minimap tidy up option. Like a button on the minimap to click to toggle perhaps a box below it (or some other side defined in the options panel) with all the buttons in 1 area.
How many minimap buttons do you have there? O_o
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Tim
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Something that would be nice is a minimap tidy up option. Like a button on the minimap to click to toggle perhaps a box below it (or some other side defined in the options panel) with all the buttons in 1 area.
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Unread 03-07-19, 07:09 AM  
lightspark
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Pushed 80100.03

- Reworked the character frame. It now shows info on gems and enchants. Enabled by default, can be
toggled at /LSUI > Blizzard > Character Frame;
- Added the "Clean Up" button to the mail frame. Removes all empty messages that are left after
using Blizz's "Open All" button. Disabled by default, can be toggled at /LSUI > Blizzard > Mail;
- Added an option to auto-dismiss the "Talking Head" frame. Disabled by default, can be toggled
at /LSUI > Blizzard > Talking Head Frame > Hide;
- Updated French Translation. Translated by [email protected];
- Misc bug fixes and tweaks;
- Updated embeds.
This update also includes my rework of oUF castbars and some other stuff. The rework indirectly addresses the issue of double castbars when you possess something that's mentioned earlier by cybernaut.
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