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Compatibility: | Plunderstorm (10.2.6) |
Updated: | 03-21-24 07:54 AM |
Created: | 12-15-13 12:44 PM |
Downloads: | 113,784 |
Favorites: | 152 |
MD5: | |
Categories: | Suites, Action Bar Mods, Unit Mods, Graphical Compilations |
Yet another UI, but this one is a bit special.
Options
Use /LSUI to open in-game config.
Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub or join our Discord server.
Feel free to write feedback on how to improve some class-specific features.
However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.
Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.
License
Please see LICENSE file.
File Name |
Version |
Size |
Author |
Date |
100205.03 |
2MB |
lightspark |
03-10-24 04:17 AM |
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100205.02 |
2MB |
lightspark |
01-23-24 06:17 AM |
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100205.01 |
2MB |
lightspark |
01-16-24 08:45 AM |
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100200.04 |
2MB |
lightspark |
01-07-24 10:14 AM |
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100200.03 |
2MB |
lightspark |
11-19-23 03:55 AM |
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100200.02 |
2MB |
lightspark |
11-10-23 12:57 AM |
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100200.01 |
2MB |
lightspark |
11-07-23 10:46 AM |
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100107.01 |
2MB |
lightspark |
09-27-23 02:21 AM |
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100105.01 |
1MB |
lightspark |
07-11-23 09:45 AM |
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100100.04 |
1MB |
lightspark |
05-15-23 01:10 PM |
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100100.03 |
1MB |
lightspark |
05-09-23 02:21 PM |
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100100.02 |
1MB |
lightspark |
05-07-23 09:14 AM |
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100100.01 |
1MB |
lightspark |
05-02-23 11:59 AM |
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100005.04 |
1MB |
lightspark |
03-03-23 08:32 PM |
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100005.03 |
1MB |
lightspark |
03-03-23 04:26 AM |
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100005.02 |
1MB |
lightspark |
02-11-23 07:55 AM |
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100005.01 |
1MB |
lightspark |
01-25-23 08:39 AM |
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100002.04 |
1MB |
lightspark |
12-16-22 03:09 AM |
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100002.03 |
1MB |
lightspark |
12-03-22 04:29 AM |
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100002.02 |
1MB |
lightspark |
12-02-22 02:47 PM |
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100002.01 |
1MB |
lightspark |
11-28-22 08:45 AM |
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100000.03 |
1MB |
lightspark |
10-31-22 01:34 AM |
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100000.02 |
1MB |
lightspark |
10-28-22 10:19 PM |
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100000.01 |
1MB |
lightspark |
10-25-22 12:30 PM |
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90207.04 |
1MB |
lightspark |
10-04-22 05:55 AM |
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90207.03 |
1MB |
lightspark |
09-30-22 11:36 AM |
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90207.02 |
1MB |
lightspark |
09-30-22 09:39 AM |
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90207.01 |
1MB |
lightspark |
09-30-22 07:02 AM |
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90205.04 |
1MB |
lightspark |
08-07-22 11:19 AM |
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90205.03 |
1MB |
lightspark |
08-01-22 09:08 AM |
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90205.02 |
1MB |
lightspark |
07-29-22 04:57 AM |
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90205.01 |
1MB |
lightspark |
07-22-22 01:16 AM |
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90200.05 |
1MB |
lightspark |
04-06-22 08:29 PM |
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90200.04 |
1MB |
lightspark |
03-24-22 05:59 PM |
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90200.03 |
1MB |
lightspark |
03-24-22 09:55 AM |
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90200.02 |
1MB |
lightspark |
03-23-22 03:03 PM |
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90200.01 |
1MB |
lightspark |
03-01-22 04:34 AM |
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90105.06 |
1MB |
lightspark |
02-22-22 08:28 AM |
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90105.05 |
1MB |
lightspark |
12-04-21 05:06 AM |
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90105.04 |
1MB |
lightspark |
12-01-21 06:52 AM |
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90105.03 |
1MB |
lightspark |
11-16-21 01:45 PM |
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90105.02 |
1MB |
lightspark |
11-16-21 06:23 AM |
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90105.01 |
1MB |
lightspark |
11-06-21 03:11 AM |
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90100.02 |
1MB |
lightspark |
08-29-21 08:25 AM |
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90100.01 |
1MB |
lightspark |
06-29-21 12:35 PM |
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90005.05 |
1MB |
lightspark |
06-15-21 11:04 PM |
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90005.04 |
1MB |
lightspark |
06-12-21 09:03 AM |
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90005.03 |
1MB |
lightspark |
04-01-21 05:38 AM |
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90005.02 |
1MB |
lightspark |
03-27-21 07:06 AM |
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90005.01 |
1MB |
lightspark |
03-12-21 10:35 PM |
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90002.06 |
1MB |
lightspark |
01-28-21 05:45 AM |
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90002.05 |
1MB |
lightspark |
01-16-21 01:39 PM |
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90002.04 |
1MB |
lightspark |
01-14-21 01:15 PM |
Comment Options |
10-16-14, 09:00 PM | |
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Suggestion: Put Rogue combo points on the player frame, similar to chi and holy power. Combo points aren't on a per target basis any longer.
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Ekaterina |
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maitias |
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10-16-14, 07:15 AM | ||||||
A Kobold Labourer
Forum posts: 1
File comments: 13
Uploads: 0
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I'll be looking for your updates to give them a try! |
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maitias |
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10-16-14, 06:38 AM | |||||
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P.S. I'll be changing textures for some elements, almost all rectangular frames/bars will be redrawn or tweaked, default UI doesn't use rectangles with pointy corners, all the corners are a cut, and this differance between my frames and default ones kills me every single time I see it... P.P.S. I hate my target/tot/focus/fot frames...
Last edited by lightspark : 10-16-14 at 06:40 AM.
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lightspark |
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maitias |
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10-16-14, 06:16 AM | ||
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Code:
for i = 1, 5 do ns.AlwaysHide(_G["lsBoss"..i.."Frame"]) end
Last edited by lightspark : 10-16-14 at 06:53 AM.
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lightspark |
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10-15-14, 10:01 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 13
Uploads: 0
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Other Suggestions / Guidance / Requests:
Disable the Macro and/or Keybind text on the action bar? Enable / Disable / Mouseover Only Options for Health & Power Text for Player and Target Frames? Raid Frames (movable; in-game or out-of-game would be nice)? Chat Frame (similar to chat frames found in neavUI or rothUI)? </Will update more as I think of them :-) > Thanks again for all the hard work. I look forwarding to using and testing newer releases!
Last edited by maitias : 10-16-14 at 06:33 AM.
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maitias |
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10-15-14, 09:59 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 13
Uploads: 0
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Thanks for the help! I'm looking to disable them permanently.
Personally, I use Name Plates to track the different health pools (including bosses), so the boss frames just get in the way. Let me see if I can read through your code and figure out how to disable them from that. PS... my background is in Bash and Shell scripting, haven't played much with LUA programming. I can generally figure out what's going on in the code, but struggle updating it without guidance. |
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maitias |
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10-15-14, 07:13 AM | |
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Anyway, here is the deal... To use default or whatsoever boss frames instead of mine you do this:
Edit config.lua, replace "units" block of "DEFAULT_CONFIG" table with this... Code:
units = { player = { enabled = true, point = {"BOTTOM", "UIParent", "BOTTOM", -306 , 80}, }, pet = { enabled = true, point = {"RIGHT", "lsPlayerFrame" , "LEFT"}, }, target = { enabled = true, point = {"BOTTOMLEFT", "UIParent", "BOTTOM", 166, 336}, long = true, }, targettarget = { enabled = true, point = { "LEFT", "lsTargetFrame", "RIGHT", 14, 0 }, }, focus = { enabled = true, point = { "BOTTOMRIGHT", "UIParent", "BOTTOM", -166, 336}, long = true, }, focustarget = { enabled = true, point = { "RIGHT", "lsFocusFrame", "LEFT", -14, 0 }, }, party = { enabled = true, point = {"TOPLEFT", "CompactRaidFrameManager", "TOPRIGHT", 6, 0}, attributes = {"showPlayer", true, "showParty", true, "showRaid", false, "point", "BOTTOM", "yOffset", 40}, visibility = "party", }, boss1 = { enabled = false, point = {"TOPRIGHT", "UIParent", "TOPRIGHT", -84, -240}, }, boss2 = { enabled = false, point = {"TOP", "lsBoss1Frame", "BOTTOM", 0, -46}, }, boss3 = { enabled = false, point = {"TOP", "lsBoss2Frame", "BOTTOM", 0, -46}, }, boss4 = { enabled = false, point = {"TOP", "lsBoss3Frame", "BOTTOM", 0, -46}, }, boss5 = { enabled = false, point = {"TOP", "lsBoss4Frame", "BOTTOM", 0, -46}, }, }, Code:
for unit, udata in pairs(ns.C.units) do if udata.enabled then local name = "ls"..unit:gsub("%a", strupper, 1):gsub("target", "Target"):gsub("pet", "Pet").."Frame" if udata.attributes then ns.headers[unit] = oUF:SpawnHeader(name, nil, udata.visibility, "oUF-initialConfigFunction", [[self:SetAttribute("initial-width", 124); self:SetAttribute("initial-height", 42); self:SetWidth(124); self:SetHeight(42)]], unpack(udata.attributes)) else ns.frames[unit] = oUF:Spawn(unit, name) end end end
Last edited by lightspark : 10-15-14 at 07:14 AM.
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lightspark |
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10-15-14, 06:40 AM | |||
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Last edited by lightspark : 10-15-14 at 06:41 AM.
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lightspark |
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10-15-14, 06:18 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 13
Uploads: 0
|
Is there a way to manually hide the "boss frames" that appear under the mini map?
I'm guessing this is the config part that needs updating. I tried adding "show = false" under the "point" section, but that didn't seem to do anything. Code:
boss1 = { point = {"TOPRIGHT", "UIParent", "TOPRIGHT", -84, -240}, }, boss2 = { point = {"TOP", "lsBoss1Frame", "BOTTOM", 0, -46}, }, boss3 = { point = {"TOP", "lsBoss2Frame", "BOTTOM", 0, -46}, }, boss4 = { point = {"TOP", "lsBoss3Frame", "BOTTOM", 0, -46}, }, boss5 = { point = {"TOP", "lsBoss4Frame", "BOTTOM", 0, -46}, }, I don't mind editing the .lua myself, so more config options there would be great!
Last edited by maitias : 10-15-14 at 06:20 AM.
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maitias |
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10-14-14, 11:18 AM | |
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Cuz quite many things are needed to be rewritten to support upcoming ingame config. Today I rewrote auratracker and added debuff support, now it's possible to track both buff and debuffs, thus decided to increase aura cap from 6 to 8.
BTW, while I'm anyway rewriting things, any feature requests? Now is the best time |
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lightspark |
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10-13-14, 11:26 AM | ||
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As for news in general, I'm finally back home and have access to my PC, now there's a working version of layout for upcoming 6.0.2, will release it same day as patch goes live, ingame config is a pain in my ass now, revising and refactoring code, quite much code T_T cuz older things were written without thinking about any ingame stuff, hehe... |
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lightspark |
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09-30-14, 10:36 AM | ||
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I'm currently in the hospital and have no access to WoW, so, I'm a bit slow with updates for 6.0 T_T damn.. |
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lightspark |
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09-29-14, 01:16 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
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In arenas groupframe is missing, is there a way to fix this?
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-Xtinct- |
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