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Rise of Azshara (8.2.0)
Updated:02-01-20 05:15 AM
Created:12-15-13 12:44 PM
Downloads:93,919
Favorites:131
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations

ls: UI  Popular! (More than 5000 hits)

Version: 80300.01
by: lightspark [More]

Yet another UI, but this one is a bit special.

"Orbs" Layout:


"Classic" Layout:


Options
Use /LSUI to open in-game config.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub, or post a comment on WoWInterface or Curse.

Feel free to write feedback on how to improve some class-specific features.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.

License
Please see LICENSE file.

Version 80300.01

- Added 8.3.0 support;
- Fixed tooltip errors.

Version 80205.01

- Added 8.2.5 support;
- Fixed an issue where the round minimap's size and position would be set incorrectly;
- Fixed an issue where movers' tootlips didn't disappear sometimes;
- Updated Simplified Chinese translation. Translated by [email protected]

Version 80200.03

- Added resizeable square minimap. It's the new default style for the "Classic" UI layout;
- Added an option to hide MBC tooltip;
- Fixed an issue where some font strings didn't have a shadow;
- Updated Simplified Chinese translation. Translated by [email protected];
- Misc bug fixes and tweaks.

Version 80200.02

- Added minimap button collection. Can be found at /LSUI > Minimap > Collect Buttons. It can
collect both Blizz and addon minimap buttons, however, by default, it only collects addon
buttons. If Minimap Button Frame is detected, the feature will be disabled;
- Added portraits to pet, target of target, and target of focus frames;
- Fixed an issue where disabling player/pet castbars would re-enable Blizz player/pet castbars.
Quartz users rejoice!
- Misc bug fixes and tweaks;
- Updated embeds.



Version 80200.01

- Added 8.2.0 support;
- Added new M+ affix's auras to the aura filter;
- Updated embeds.

Version 80100.10

- Added MaxDps Rotation Helper support;
- Fixed an issue where player's buffs and debuffs weren't updating correctly when changing their
settings;
- Updated both Spanish translations. Translated by [email protected];
- Updated embedded oUF.

NOTE: You'll have to restart WoW client to make things work after the update.

Version 80100.09

- Added portraits to target, focus, boss, and "classic" player frames. Available in 2D and 3D.
Disabled by default;
- Slightly reworked movers. Added highlight textures, grid and axes;
- Updated "Classic" layout. Moved unit frames closer to the bottom of the screen;
- Moved action buttons' count/stack text above the cooldown spiral.



NOTE: You'll have to restart WoW client to make things work after the update.

Version 80100.08

- Reworked unit frame aura filters:
- Added an option to create custom aura filters. Can be found at /LSUI > General > Aura Filters.
You can create both black- and whitelist, after you create your aura filter, you'll need to
enable it for a unit frame. There's a new "User-created" section in UF Auras that contains all
custom filters. Please note that all custom filters are global and shared across all chars
and profiles;
- Added tanks', healers', and misc buffs and debuffs. Misc or miscellaneous is everything that
wasn't filtered out by other filters.
- Added reset confirmation popups to all "Restore Defaults" buttons;
- Updated aura types' icons. Added support for enrage auras.

NOTE: You'll have to restart WoW client to make things work after the update.

Version 80100.07

- Added tag editor. Can be found at /LSUI > General > Tags. Moved all of my tags to the config, if
you know Lua, you can try editing mine or creating your own. If you find any tags that stopped
working, please, report them;
- Moved colours from the profile table to the global one;
- Updated embedded oUF.

Version 80100.06

- Removed floating combat feedback from the player frame;
- Fixed xp bonus bar updates;
- Fixed rune bar sorting;
- Updated azerite bar to use a custom texture. Suggested by [email protected];
- Updated embedded oUF.

Version 80100.05

- Added a workaround for a Blizz's bug where the default UI tries to call missing
AchievementMicroButton_Update function;
- Added a workaround for a Blizz's bug where vehicle's health bar on the player frame wasn't
updating correctly;
- Fixed an issue where the main action bar's page wasn't updated correctly while doing "The Cycle
of Life" world quest;
- Updated embedded oUF.

Version 80100.04

- Added 8.1.5 support;
- Adjusted custom character frame so it doesn't interfere with Pawn's and DejaCharacterStats'
buttons;
- Updated embedded oUF.

Version 80100.03

- Reworked the character frame. It now shows info on gems and enchants. Enabled by default, can be
toggled at /LSUI > Blizzard > Character Frame;
- Added the "Clean Up" button to the mail frame. Removes all empty messages that are left after
using Blizz's "Open All" button. Disabled by default, can be toggled at /LSUI > Blizzard > Mail;
- Added an option to auto-dismiss the "Talking Head" frame. Disabled by default, can be toggled
at /LSUI > Blizzard > Talking Head Frame > Hide;
- Updated French Translation. Translated by [email protected];
- Misc bug fixes and tweaks;
- Updated embeds.

Version 80100.02

- Reworked the micro menu module and its config;
- Fixed an issue where class power bar would sometimes disappear from the player orb;
- Updated French Translation. Translated by [email protected];
- Updated German Translation. Translated by [email protected];
- Updated both Spanish translations. Translated by [email protected];
- Updated embeds.

Version 80100.01

- Added 8.1.0 support;
- Added AdiButtonAuras support. Requires AdiButtonAuras alpha release;
- Fixed an issue where opening PvP panel was causing errors;
- Updated embeds.

Version 80000.15

- Fixed an issue where xp bar was causing errors when there's no bars to show;
- Fixed unit name colouring in tooltips;
- Updated Simplified Chinese translation. Translated by [email protected]

Version 80000.14

- Fixed an issue which made pet action buttons turn black;
- Fixed minimap zone text updates.

Version 80000.13

- Added options to adjust practically every colour ls: UI uses. Can be found at /LSUI > General >
Colours;
- Removed action button desaturation and colouring on cooldown. It's too buggy;
- Removed [ls:altpower:cur-color-max], [ls:altpower:cur-color-perc], [ls:power:cur-color-max], and
[ls:power:cur-color-perc] tags. Their uncoloured counterparts will be used instead;
- Fixed castbar's detachment from and reattachment to its unit frame;
- Added partial German Translation. Translated by [email protected], [email protected];
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.



NOTE: You'll have to restart WoW client to make things work after the update.

Version 80000.12

- Added options to adjust text size, outline, and shadow of various unit frame elements, e.g.,
health, power, etc;
- Reworked resource gain/loss animations. Added health loss animations, and options to adjust
health, power, class power, and alternative power gain/loss thresholds;
- Tweaked unit frame border textures;
- Fixed compatibility issues with Masque;
- Updated embeds.



Version 80000.11

- Added options to adjust auras' count text and aura type icon. It's also possible to display
actual debuff types instead of generic down arrows;
- Added options to adjust xp bar's text's format and visibility;
- Added options to adjust castbars' colours;
- Added a hack for cooldown numbers. Cooldown spirals are still bugged, but that's a Blizz bug;
- Updated minimap button handling. This should greatly improve compatibility w/ addons that add
various markers, for instance, TomTom, ZygorGuides;
- Updated embeds.

Version 80000.10

- Added cooldown options to the "Unit Frames" and unit frames' "Auras" configs;
- Removed "Show Cooldown Bling" option. The bling is disabled on all handled cooldowns now
because the animation is bugged anyway;
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.

Version 80000.09

- Reworked fade in and out animations. Previously, their performance was degrading over time, and
after long gaming sessions they could cause micro stuttering and/or big freezes when being played;
- Added unit frame tag validation to avoid issues caused by invalid tags;
- Added options to colour minimap border and to adjust border's and text's colours;
- Added options to adjust xp bar's text;
- Added the option to colour player orb's border;
- Normal and war mode phase indicators now use different icons, blue and red respectively;
- Updated both Spanish translations. Translated by [email protected];
- Updated embeds.

Version 80000.08

- Fixed the "Inventory" micro button's currency tracker;
- Fixed an issue where getting and/or setting a key binding text for a button with no name would
result in an error. This issue mainly affected the Pet Battle UI;
- Blizz castbar's movers are now properly disabled when the default castbars aren't actually
used;
- Player's buffs, debuffs, and totems are now hidden while doing pet battles.

Version 80000.07

- Reworked UF config tables' structure. Target, target of target, focus, target of focus, and boss
frames' settings are cross-layout, so their settings are shared between "Orbs" and "Classic" UI
layouts. Player and pet frames' settings will stay tied to UI layouts because those frames are
unique. Unit frame settings of the currently active UI layout will be copied, but some settings
may be lost. This will also help people with copying profiles from one char to another, even if
different UI layouts are used on those chars;
- Fixed numerous bugs in the "Unit Frames" config. Copying settings between unit frame, incl. aura
filters, should work as intended now;
- Unit frame auras' min and max sizes are set to 24px and 64px respectively. These will also be
applied to automatic size calculations;
- Reduced the xp bar's width and updated the artwork;
- Updated embeds.

Version 80000.06

- Fixed action buttons' icons' colouring.

Version 80000.05

- Added "Desaturation" section to "Action Bars" config. Replaces "Desaturate on Cooldown" and
"Desaturate when Not Usable" options;
- Fixed the default castbars' skin.

Version 80000.04

- Reworked cooldowns' handling. Action bars, auras, and aura tracker received a set of options to
customise cooldowns' appearance. Unit frames will get a similar update a bit later;
- Reworked mirror timers, e.g., fatigue, breath, etc. They now show the remaining time in the M:SS
format;
- Added the default cast bars' skin for people who don't use my unit frames;
- Updated "Blizzard" config section. Added options to customise mirror timers, digsite bar;
- Updated "Action Bars" config section. In addition to aforementioned cooldown changes, I also
added options to customise action buttons' colours and to desaturate icons when buttons are
unusable;
- Updated the loot frame, so it's impossible to click through it;
- Numerous bug fixes and tweaks;
- Updated embeds.

NOTE #1: You'll have to restart WoW client to make things work after the update.

NOTE #2: Aura module's config is now cross-layout, which means that it'll use the same settings
for both "Orbs" and "Classic" layouts. Although almost everything should be copied, some data loss
may occur.

Version 80000.03

- Reworked micro menu. Again. Added options to split micro menu into two bars and to assign each
button to either bar individually;
- Fixed loot frame error that occurred for people who like to spam-click things;
- Updated both Spanish translations. Translated by [email protected]

Version 80000.02

- Fixed "Classic" layout.

Version 80000.01

- Added 8.0.1 support;
- Added custom loot frame;
- Added mouseover key binding. Use "/lsui kb" command or "Binding Mode" button in the config;
- Added options to enable DK runes' sorting and colouring by spec;
- Reworked action bar hub. Retired bag bar;
- Reworked micro menu and its config. Added "Inventory" micro button;
- Reworked tooltips. Added tooltip mover and the option to attach it to the mouse cursor;
- Numerous bug fixes and tweaks;
- Updated embeds.
Archived Files (28)
File Name
Version
Size
Author
Date
80205.01
1MB
lightspark
09-24-19 10:01 AM
80200.03
1MB
lightspark
09-18-19 08:51 AM
80200.02
1MB
lightspark
09-11-19 09:49 AM
80200.01
1MB
lightspark
06-12-19 04:31 AM
80100.09
1MB
lightspark
05-27-19 11:59 PM
80100.08
1MB
lightspark
05-23-19 07:21 AM
80100.07
1MB
lightspark
05-09-19 01:30 AM
80100.06
1MB
lightspark
04-26-19 11:57 PM
80100.05
1MB
lightspark
03-23-19 08:10 AM
80100.04
1MB
lightspark
03-14-19 03:43 AM
80100.03
1MB
lightspark
03-07-19 07:05 AM
80100.02
1MB
lightspark
01-27-19 06:53 AM
80100.01
1MB
lightspark
12-18-18 06:18 AM
80000.15
1MB
lightspark
11-04-18 04:02 AM
80000.14
1MB
lightspark
10-30-18 12:15 PM
80000.13
1MB
lightspark
10-30-18 04:47 AM
80000.12
1MB
lightspark
10-17-18 04:37 AM
80000.11
1MB
lightspark
09-28-18 10:00 AM
80000.10
1MB
lightspark
09-17-18 06:58 AM
80000.09
1MB
lightspark
08-16-18 02:06 AM
80000.08
1MB
lightspark
07-28-18 06:23 AM
80000.07
1MB
lightspark
07-27-18 02:57 AM
80000.06
1MB
lightspark
07-25-18 06:47 AM
80000.05
1MB
lightspark
07-25-18 04:26 AM
80000.04
1MB
lightspark
07-24-18 09:32 AM
80000.03
1MB
lightspark
07-19-18 08:50 PM
80000.02
1MB
lightspark
07-18-18 05:20 AM
80000.01
1MB
lightspark
07-17-18 10:39 AM


Post A Reply Comment Options
Unread 10-30-18, 09:41 AM  
sirpucna
A Murloc Raider

Forum posts: 6
File comments: 20
Uploads: 0
petbar bugged, still have issues with pet abilities going missing off the petbar, the only addons loaded is lsui, dbm, skada, i know you said it doesn't touch petbars, but its still happening and i did do a lengthy test by using blizz stock actionbar which the pet abilities remained, its hard to replicate, i guess doing arenas seems to force it faster.
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Unread 10-30-18, 04:53 AM  
lightspark
A Rage Talon Dragon Guard
 
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AddOn Author - Click to view AddOns

Forum posts: 328
File comments: 872
Uploads: 6
- Added options to adjust practically every colour ls: UI uses. Can be found at /LSUI > General >
Colours;
- Removed action button desaturation and colouring on cooldown. It's too buggy;
- Removed [ls:altpower:cur-color-max], [ls:altpower:cur-color-perc], [lsower:cur-color-max], and
[lsower:cur-color-perc] tags. Their uncoloured counterparts will be used instead;
- Fixed castbar's detachment from and reattachment to its unit frame;
- Added partial German Translation. Translated by [email protected], [email protected];
- Updated Simplified Chinese translation. Translated by [email protected];
- Updated embeds.



NOTE: You'll have to restart WoW client to make things work after the update.
Pushed 80000.13.

I forgot to note that I changed the way tooltip's health bar looks, I got really tired of one bug, so I reverted back to Blizz style, kinda.

I also updated character ilvl maths for tooltips, at this point it should be as precise as Blizz API allows it to be, the only exception is prob heirlooms >_>

As for known issues, I forgot to fix chars' name colouring in tooltips, so for now all players' names will be class-coloured, I actually want to add name and health colouring options to tooltips

-- edit #1

And yes, Dernes, I fixed that mirror timer bug, I hope...

I'm really bad at writing changelogs, but almost no one reads them anyway

-- edit #2

I also messed up minimap zone text updates, but it's not game breaking, so I'll release an update in few days.
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Last edited by lightspark : 10-30-18 at 06:04 AM.
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Unread 10-29-18, 10:53 AM  
Dernes
A Kobold Labourer
 
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Forum posts: 0
File comments: 26
Uploads: 0
Originally Posted by lightspark
K, I'm done w/ the new colour system and config, I'll release an update tomorrow
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Unread 10-29-18, 10:41 AM  
lightspark
A Rage Talon Dragon Guard
 
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AddOn Author - Click to view AddOns

Forum posts: 328
File comments: 872
Uploads: 6
K, I'm done w/ the new colour system and config, I'll release an update tomorrow
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Unread 10-27-18, 01:51 PM  
lightspark
A Rage Talon Dragon Guard
 
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AddOn Author - Click to view AddOns

Forum posts: 328
File comments: 872
Uploads: 6
Originally Posted by Dernes
Originally Posted by lightspark
Well, I started writing addons for my personal use ages ago, late TBC or early WotLK. At some point I just decided to share some of them w/ others.

As for my background, I'm a software engineer by trade, I also worked as a design technologist in the past, so I'm fairly familiar w/ UX design, although I do purposefully ignore many good practices in this UI, hehe
Figured you had to have some sort of background to make this look so smooth.

Also ran into an odd bug today. I entered a battleground and noticed I was lagged so the usual suspect these days is Weak Auras. So I disabled it and reloaded my UI since the battleground start timer was still above a minute. It took forever to reload and when it finally did we were down to less than 10 seconds (so when the timer bar changes to the numbers) and I got an error that disabled ls:ui. A quick /reload fixed the issue but I thought I'd share the error I picked up

-- snip
Hm, I thought I fixed that, I'll look into it again later >_>

TY.
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Unread 10-27-18, 01:34 PM  
Dernes
A Kobold Labourer
 
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Forum posts: 0
File comments: 26
Uploads: 0
Originally Posted by lightspark
Well, I started writing addons for my personal use ages ago, late TBC or early WotLK. At some point I just decided to share some of them w/ others.

As for my background, I'm a software engineer by trade, I also worked as a design technologist in the past, so I'm fairly familiar w/ UX design, although I do purposefully ignore many good practices in this UI, hehe
Figured you had to have some sort of background to make this look so smooth.

Also ran into an odd bug today. I entered a battleground and noticed I was lagged so the usual suspect these days is Weak Auras. So I disabled it and reloaded my UI since the battleground start timer was still above a minute. It took forever to reload and when it finally did we were down to less than 10 seconds (so when the timer bar changes to the numbers) and I got an error that disabled ls:ui. A quick /reload fixed the issue but I thought I'd share the error I picked up

Code:
Date: 2018-10-27 13:57:03
ID: -1
Error occured in: Global
Count: 1
Message: ..\AddOns\ls_UI\modules\blizzard\timer.lua line 114:
   attempt to index field 'Text' (a nil value)
Debug:
   ls_UI\modules\blizzard\timer.lua:114: UpdateMirrorTimers()
   ls_UI\modules\blizzard\timer.lua:86: SetUpMirrorTimers()
   ls_UI\modules\blizzard\core.lua:23: Init()
   ls_UI\core\core.lua:100: InitModules()
   ls_UI\init.lua:139: func()
   ls_UI\core\core.lua:35:
      ls_UI\core\core.lua:33
Locals:
self = <table> {
 SetUpTalkingHead = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\talkinghead.lua:23
 SetUpDurabilityFrame = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\durability.lua:19
 SetUpVehicleSeatFrame = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\vehicle.lua:19
 Update = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\core.lua:32
 UpdateMirrorTimers = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\timer.lua:90
 HasAltPowerBar = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\playeraltpowerbar.lua:17
 HasTalkingHead = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\talkinghead.lua:19
 HasVehicleSeatFrame = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\vehicle.lua:15
 HasObjectiveTracker = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\objectivetracker.lua:20
 UpdateCastBars = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\castbar.lua:351
 SetUpMirrorTimers = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\timer.lua:55
 HasMirrorTimer = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\timer.lua:51
 SetUpAltPowerBar = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\playeraltpowerbar.lua:21
 UpdateObjectiveTracker = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\objectivetracker.lua:58
 SetUpCastBars = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\castbar.lua:305
 SetUpCommandBar = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\commandbar.lua:33
 Init = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\core.lua:12
 HasCommandBar = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\commandbar.lua:29
 HasNPE = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\npe.lua:16
 SetUpObjectiveTracker = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\objectivetracker.lua:24
 SetUpDigsiteBar = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\digsitebar.lua:28
 HasDigsiteBar = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\digsitebar.lua:24
 SetUpNPE = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\npe.lua:20
 SetUpGMFrame = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\gm.lua:19
 HasCastBars = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\castbar.lua:301
 UpdateDigsiteBar = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\digsitebar.lua:57
 IsInit = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\core.lua:8
 HasGMFrame = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\gm.lua:15
 HasDurabilityFrame = <function> defined @Interface\AddOns\ls_UI\modules\blizzard\durability.lua:15
}
config = <table> {
 height = 12
 text = <table> {
 }
 width = 200
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 1 = TimerTrackerTimer1 {
 }
}
(for control) = 1
_ = 1
timer = TimerTrackerTimer1 {
 0 = <userdata>
 glow2 = TimerTrackerTimer1Glow2 {
 }
 isFree = false
 fadeBarOut = <unnamed> {
 }
 startNumbers = <unnamed> {
 }
 glow1 = TimerTrackerTimer1Glow1 {
 }
 time = 26
 type = 1
 updateTime = 10
 endTime = 363674.549
 digit2 = TimerTrackerTimer1Digit2 {
 }
 digit1 = TimerTrackerTimer1Digit1 {
 }
 fadeBarIn = <unnamed> {
 }
 style = <table> {
 }
 GoTexture = TimerTrackerTimer1GoTexture {
 }
 GoTextureAnim = <unnamed> {
 }
 GoTextureGlow = TimerTrackerTimer1GoTextureGlow {
 }
 bar = TimerTrackerTimer1StatusBar {
 }
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = TimerTrackerTimer1StatusBar {
 timeText = TimerTrackerTimer1StatusBarTimeText {
 }
 Tube = <table> {
 }
 0 = <userdata>
}
(*temporary) = "HORIZONTAL-12"
(*temporary) = "HORIZONTAL"
(*temporary) = "12"
(*temporary) = "attempt to index field 'Text' (a nil value)"
isInit = true
C = <table> {
 db = <table> {
 }
}
_G = <table> {
 UpdateOnBarHighlightMarksBySpell = <function> defined @Interface\FrameXML\ActionButton.lua:70
 ERR_OUT_OF_CHI = "Not enough chi"
 DH_HAVOC_CORE_ABILITY_2 = "Strong melee attack that consumes Fury.
AddOns:
  KalielsTracker, v3.1.1
  Swatter, v8.0.6162 (SwimmingSeadragon)
  WowheadLooter, v80000
  Accountant, v8.0.1.17
  AdiBags, vv1.9.11
  AdiBagsByExpansion, v1.0.0
  AdiBagsByExpansionBfA, v1.0.0
  AdiBagsByExpansionCata, v1.0.0
  AdiBagsByExpansionLegion, v1.0.0
  AdiBagsByExpansionMoP, v1.0.0
  AdiBagsByExpansionTBC, v1.0.0
  AdiBagsByExpansionWoD, v1.0.0
  AdiBagsByExpansionWoW, v1.0.0
  AdiBagsByExpansionWrath, v1.0.0
  AdvancedInterfaceOptions, v1.2.8
  AucAdvanced, v8.0.6122 (SwimmingSeadragon)
  AucFilterBasic, v8.0.6149 (SwimmingSeadragon)
  AucStatHistogram, v8.0.6151 (SwimmingSeadragon)
  AucStatiLevel, v8.0.6155 (SwimmingSeadragon)
  AucStatPurchased, v8.0.6152 (SwimmingSeadragon)
  AucStatSimple, v8.0.6153 (SwimmingSeadragon)
  AucStatStdDev, v8.0.6154 (SwimmingSeadragon)
  AucUtilFixAH, v8.0.6156 (SwimmingSeadragon)
  BagSync, v11.1
  BasicChatMods, vv8.0.4
  BattleGroundEnemies, vv3.1.9.6
  BeanCounter, v8.0.6157 (SwimmingSeadragon)
  BetterBattlePetTooltip, v8.0.0.0
  CanIMogIt, v8.0.0v1.13
  ColorPickerPlus, v
  Details, v
  DetailsEncounterDetails, v
  DetailsRaidCheck, v
  eAlignUpdated, v8.0.1
  Exonumist, v7.1.0.0
  Grail, v097
  GrailQuestsenUS, v27178
  GrailReputations, v007
  HandyNotes, vv1.5.3
  HandyNotesArgus, v0.20.0
  HandyNotesAzerothsTopTunes, vv1.2.2
  HandyNotesBattleForAzerothTreasures, v1
  HandyNotesBrokenShore, vv1.29
  HandyNotesDraenorTreasures, v1.21
  HandyNotesDungeonLocations, v1.43
  HandyNotesHigherLearning, v8.0.0.0
  HandyNotesLegionTreasures, v1
  HandyNotesPandariaTreasures, v1.06
  HandyNotesSuramarShalAranTelemancy, vv1.19
  HandyNotesWellRead, v8.0.0.0
  Informant, v8.0.6159 (SwimmingSeadragon)
  KuiMedia, v
  KuiNameplates, v
  KuiNameplatesCore, v
  KuiSpellListConfig, v
  LeatrixPlus, v8.0.13
  LibPetJournal20, v
  LibSharedMedia30, v3.0-104
  LibSpellRange10, v1.0.12
  lsToasts, v80000.06
  lsUI, v80000.12
  Mapster, v1.8.1
  Masque, v8.0.1
  MasqueElvUIesque, v1.0
  MnejingAuras, v1.1
  NameplateSCT, v1.14
  OPie, vVanilla 7
  OPieMasque, v7.3.5.0
  Overachiever, v1.0.4
  OverachieverCache, v1.0.4
  Paragon, vBismuth 1
  ShadowedUnitFrames, vv4.2.1
  SharedMedia, v3.1.0-191
  SharedMediaMyMedia, v
  SilverDragon, vv4.0.13
  SilverDragonBattleForAzeroth, vv4.0.13
  SilverDragonBurningCrusade, vv4.0.13
  SilverDragonCataclysm, vv4.0.13
  SilverDragonLegion, vv4.0.13
  SilverDragonMists, vv4.0.13
  SilverDragonVanilla, vv4.0.13
  SilverDragonWarlords, vv4.0.13
  SilverDragonWrath, vv4.0.13
  SlideBar, v8.0.6160 (SwimmingSeadragon)
  Stubby, v8.0.6161 (SwimmingSeadragon)
  Wholly, v068
  WIM, v3.7.18
  WoWDBProfiler, v
  xCT, v4.4.9
  BlizRuntimeLib_enUS v8.0.1.80000 <none>
  (ck=a72)
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Unread 10-24-18, 11:15 AM  
lightspark
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Originally Posted by Dernes
Had a random question for ya... However did you get into all this anyway? Did you have any background in coding or anything? I tried looking at the code once and it just flew miles above my head
Well, I started writing addons for my personal use ages ago, late TBC or early WotLK. At some point I just decided to share some of them w/ others.

As for my background, I'm a software engineer by trade, I also worked as a design technologist in the past, so I'm fairly familiar w/ UX design, although I do purposefully ignore many good practices in this UI, hehe
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Unread 10-24-18, 06:06 AM  
Dernes
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Originally Posted by lightspark
I was quite surprised as well :P I knew there's many, but not that many

And now I'm adding few more colours here and there >_>
Haha for good measure right. And the whole UI will be better for it


Had a random question for ya... However did you get into all this anyway? Did you have any background in coding or anything? I tried looking at the code once and it just flew miles above my head
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Unread 10-23-18, 10:27 AM  
lightspark
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Originally Posted by Dernes
Oh that's awesome. And I don't think I realized just how many colors were used

I was quite surprised as well :P I knew there's many, but not that many

And now I'm adding few more colours here and there >_>
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Unread 10-23-18, 07:00 AM  
Dernes
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Originally Posted by lightspark
I'm slowly getting there...



Oh that's awesome. And I don't think I realized just how many colors were used

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Unread 10-22-18, 05:19 AM  
lightspark
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I'm slowly getting there...



I moved literally all colours I use in my UI to the config, most of them will be configurable and tied to your profile.

If you see any typos and inconsistencies, ignore them

-- edit #1



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Unread 10-17-18, 12:18 PM  
manicalchemist
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Great job!

I must say, I've tried plenty of UI suites, but this one by far has become my favorite. Clean, simple, easy to use and it has everything exactly where I need it without having to move things around...Kudos!
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Unread 10-17-18, 03:55 AM  
lightspark
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I'll release an update a bit later today. There's a multitude of under-the-hood changes, but there's almost nothing interesting for you guys >_>

I added text size, outline and shadow options to all UF elements:


I also added aforementioned health loss animations and options to adjust when it's shown:


But overall this update is massive: 30 changed files 2,597 additions and 2,256 deletions.

-- edit #1

Pushed the update.

Now I need to add similar text options to cooldowns and action bars. I've also started working on configurable colours.
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Unread 10-15-18, 03:23 AM  
lightspark
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While rewriting a buttload of UF-related code, I decided to rewrite gain/loss indicators, it didn't change much visually, but now multiple loss events are combined into one, which should make things prettier :P I also added similar indicator health bars, but it only shows health loss.



Right now I'm the options for these widgets, current plan is to allow changing its threshold at which it activates and colours for gain and loss textures.
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Unread 10-12-18, 09:27 PM  
lightspark
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Originally Posted by Firedancer
Only add it if you think you need to. I am comfortable with remembering to edit the .toc myself as needed.

Thank you for looking into it. I was looking through those libs as well but load order never entered my mind for some reason.
I'll add it to improve compatibility :P It's just one line.

I won't be adding Masque support for aforementioned reasons though
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