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Compatibility: | Dark Heart (10.2.7) |
Updated: | 06-13-24 07:13 AM |
Created: | 12-15-13 12:44 PM |
Downloads: | 114,244 |
Favorites: | 151 |
MD5: | |
Categories: | Suites, Action Bar Mods, Unit Mods, Graphical Compilations |
Yet another UI, but this one is a bit special.
Options
Use /LSUI to open in-game config.
Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either use the issue tracker on GitHub or join our Discord server.
Feel free to write feedback on how to improve some class-specific features.
However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.
Localisation
Feel free to add and/or review translations on Curse, alternatively, you may create a PR on project's GitHub page.
License
Please see LICENSE file.
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100206.01 |
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lightspark |
03-21-24 07:54 AM |
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100205.03 |
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lightspark |
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lightspark |
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lightspark |
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100200.02 |
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100200.01 |
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100107.01 |
2MB |
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100105.01 |
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lightspark |
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lightspark |
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90207.01 |
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lightspark |
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90205.04 |
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lightspark |
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90205.03 |
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lightspark |
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90205.02 |
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lightspark |
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90200.05 |
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lightspark |
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lightspark |
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90200.03 |
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lightspark |
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lightspark |
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90200.01 |
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lightspark |
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90105.06 |
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lightspark |
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lightspark |
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90105.04 |
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lightspark |
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lightspark |
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90105.02 |
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lightspark |
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90105.01 |
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lightspark |
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90100.02 |
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lightspark |
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lightspark |
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lightspark |
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90005.04 |
1MB |
lightspark |
06-12-21 09:03 AM |
Comment Options |
lightspark |
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10-31-18, 07:17 AM | ||
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also tried to get the error to pop up in battlegrounds again and looks like you got it! |
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Dernes |
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11-03-18, 05:12 PM | |
A Murloc Raider
Forum posts: 7
File comments: 14
Uploads: 0
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Hey again! Loving the latest updates; the text changes and tooltip look great. I'm sorry I went AWOL during the last load of bug reporting I was doing; real life took over and had to stop playing for a while.
That said, I'm having another niche bug -- the UI doesn't like it if XP is turned off. Getting this bug on /reload or login: Code:
17x ls_UI\modules\bars\xpbar.lua:326: attempt to index field 'class' (a nil value) ls_UI\modules\bars\xpbar.lua:326: in function `UpdateSegments' ls_UI\modules\bars\xpbar.lua:131: in function `UpdateSize' ls_UI\modules\bars\xpbar.lua:77: in function `Update' ls_UI\modules\bars\xpbar.lua:562: in function `CreateXPBar' ls_UI\modules\bars\core.lua:239: in function `Init' ls_UI\core\core.lua:100: in function `InitModules' ls_UI\init.lua:194: in function `func' ls_UI\core\core.lua:35: in function <ls_UI\core\core.lua:33> Locals: self = LSUIXPBar { 1 = LSUIXPBarSegment1 { } 2 = LSUIXPBarSegment2 { } 3 = LSUIXPBarSegment3 { } 4 = LSUIXPBarSegment4 { } 0 = <userdata> Update = <function> defined @ls_UI\modules\bars\xpbar.lua:68 UpdateSegments = <function> defined @ls_UI\modules\bars\xpbar.lua:134 _config = <table> { } PauseFading = <function> defined @ls_UI\core\fading.lua:94 UpdateFading = <function> defined @ls_UI\core\fading.lua:107 SetPoint = <function> defined =[C]:-1 _id = "xpbar" UpdateSize = <function> defined @ls_UI\modules\bars\xpbar.lua:102 ForEach = <function> defined @ls_UI\modules\bars\xpbar.lua:60 TexParent = <unnamed> { } UpdateVisibility = <function> defined @ls_UI\modules\bars\core.lua:97 ResumeFading = <function> defined @ls_UI\core\fading.lua:102 UpdateTextFormat = <function> defined @ls_UI\modules\bars\xpbar.lua:92 Fader = LSUIXPBarFader { } UpdateConfig = <function> defined @ls_UI\modules\bars\xpbar.lua:84 } index = 0 (*temporary) = <function> defined @ls_UI\core\utils.lua:287 (*temporary) = <unnamed> { SetVertexColor_ = <function> defined =[C]:-1 SetVertexColor = <function> defined @ls_UI\core\utils.lua:287 0 = <userdata> } (*temporary) = <function> defined @ls_UI\core\utils.lua:222 (*temporary) = <table> { SCREEN_HEIGHT = 1182 GetScreenQuadrant = <function> defined @ls_UI\core\utils.lua:657 GetUnitClassColor = <function> defined @ls_UI\core\utils.lua:326 SkinPetActionButton = <function> defined @ls_UI\core\button.lua:373 IsDispellable = <function> defined @ls_UI\core\utils.lua:541 SmoothColor = <function> defined @ls_UI\core\utils.lua:312 WrapText = <function> defined @ls_UI\core\utils.lua:248 SetStatusBarSkin = <function> defined @ls_UI\core\statusbar.lua:395 SkinPetBattleButton = <function> defined @ls_UI\core\button.lua:405 CopyTable = <function> defined @ls_UI\core\core.lua:169 ForceShow = <function> defined @ls_UI\core\utils.lua:620 ForceHide = <function> defined @ls_UI\core\utils.lua:628 FadeIn = <function> defined @ls_UI\core\fading.lua:136 SecondsToTime = <function> defined @ls_UI\core\utils.lua:105 FadeOut = <function> defined @ls_UI\core\fading.lua:171 StopBlink = <function> defined @ls_UI\core\animation.lua:41 GetUnitAverageItemLevel = <function> defined @ls_UI\core\utils.lua:436 SkinActionButton = <function> defined @ls_UI\core\button.lua:278 UpdateConstants = <function> defined @ls_UI\core\constants.lua:174 NOOP = <function> defined @ls_UI\core\constants.lua:18 PLAYER_GUID = "Player-3702-08C99A5F" GetRGB = <function> defined @ls_UI\core\utils.lua:222 RegisterEvent = <function> defined @ls_UI\core\core.lua:43 GetUnitSpecializationInfo = <function> defined @ls_UI\core\utils.lua:387 CalcSegmentsSizes = <function> defined @ls_UI\core\utils.lua:588 AddOnLoadTask = <function> defined @ls_UI\core\core.lua:133 SetRGBA = <function> defined @ls_UI\core\utils.lua:230 GetRelativeDifficultyColor = <function> defined @ls_UI\core\utils.lua:409 UpdateTable = <function> defined @ls_UI\core\core.lua:187 IsEqualTable = <function> defined @ls_UI\core\core.lua:255 SkinStanceButton = <function> defined @ls_UI\core\button.lua:454 SkinExtraActionButton = <function> defined @ls_UI\core\button.lua:354 GetRGBA = <function> defined @ls_UI\core\utils.lua:226 GetGradientAsRGB = <function> defined @ls_UI\core\utils.lua:204 Numbe Thanks again! -J |
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Jagwah |
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11-04-18, 03:42 AM | |||
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Got it. There's a typo in that line >_> -- edit #1 Pushed 80000.15
Last edited by lightspark : 11-04-18 at 04:04 AM.
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lightspark |
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11-04-18, 01:08 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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Trouble
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hollenbrand |
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11-04-18, 01:41 PM | ||
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Re: Trouble
-- edit #1 Hm, try this: - Open ls_UI/core/constants.lua file @ line 79; - Replace that whole table w/ this: Code:
inlineicons = { ["LEADER"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:1:33:1:33|t", ["DAMAGER"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:34:66:1:33|t", ["HEALER"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:67:99:1:33|t", ["TANK"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:100:132:1:33|t", ["RESTING"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:133:165:1:33|t", ["COMBAT"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:166:198:1:33|t", ["HORDE"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:199:231:1:33|t", ["ALLIANCE"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:1:33:34:66|t", ["FFA"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:34:66:34:66|t", ["PHASE"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:67:99:34:66|t", ["PHASE_WM"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:100:132:34:66|t", ["QUEST"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:133:165:34:66|t", ["SHEEP"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:166:198:34:66|t", ["WARRIOR"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:1:33:166:198|t", ["MAGE"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:34:66:166:198|t", ["ROGUE"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:67:99:166:198|t", ["DRUID"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:100:132:166:198|t", ["HUNTER"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:133:165:166:198|t", ["SHAMAN"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:166:198:166:198|t", ["PRIEST"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:199:231:166:198|t", ["WARLOCK"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:1:33:199:231|t", ["PALADIN"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:34:66:199:231|t", ["DEATHKNIGHT"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:67:99:199:231|t", ["MONK"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:100:132:199:231|t", ["DEMONHUNTER"] = "|TInterface\\AddOns\\ls_UI\\assets\\unit-frame-icons:%.2f:%.2f:0:0:256:256:133:165:199:231|t", }, Other than that, I dunno, we'll have to wait till PTR is up, so I could test it w/ Russian locale.
Last edited by lightspark : 11-04-18 at 02:03 PM.
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lightspark |
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11-04-18, 02:24 PM | |||
A Kobold Labourer
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File comments: 3
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Re: Re: Trouble
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hollenbrand |
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11-04-18, 05:23 PM | |
A Kobold Labourer
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File comments: 2
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Coloring of health bar target
Hello,
I love this UI. Tho, the latest change, the addition of being able to color stuff makes me confused. I like to have my target color red, now it is green and when I check the color for hostiles is red in the config. What am I doing wrong or not seeing/understanding? Thank you. |
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zenyrrah |
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11-04-18, 11:37 PM | ||
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Re: Coloring of health bar target
Go to unit frames settings and set up health bar's colouring there: By default, all of those are disabled. I should prob make colouring by reaction default to enabled |
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lightspark |
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11-05-18, 03:00 AM | |||
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Re: Re: Coloring of health bar target
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zenyrrah |
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12-12-18, 07:34 AM | |
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Code:
Message: Interface\AddOns\ls_UI\modules\bars\xpbar.lua:571: attempt to index field 'HonorLevelDisplay' (a nil value) Time: Wed Dec 12 10:32:40 2018 Count: 1 Stack: Interface\AddOns\ls_UI\modules\bars\xpbar.lua:571: attempt to index field 'HonorLevelDisplay' (a nil value) Interface\AddOns\ls_UI\modules\bars\xpbar.lua:571: in function <Interface\AddOns\ls_UI\modules\bars\xpbar.lua:568> [C]: in function `UIParentLoadAddOn' Interface\FrameXML\PVEFrame.lua:119: in function `PVEFrame_ShowFrame' Interface\FrameXML\PVEFrame.lua:162: in function <Interface\FrameXML\PVEFrame.lua:160> Locals: addOnName = "Blizzard_PVPUI" (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index field 'HonorLevelDisplay' (a nil value)" isHonorBarHooked = false bar = LSUIXPBar { 1 = LSUIXPBarSegment1 { } 2 = LSUIXPBarSegment2 { } 3 = LSUIXPBarSegment3 { } 4 = LSUIXPBarSegment4 { } UpdateVisibility = <function> defined @Interface\AddOns\ls_UI\modules\bars\core.lua:97 _total = 1 ResumeFading = <function> defined @Interface\AddOns\ls_UI\core\fading.lua:102 _id = "xpbar" 0 = <userdata> UpdateSize = <function> defined @Interface\AddOns\ls_UI\modules\bars\xpbar.lua:102 Update = <function> defined @Interface\AddOns\ls_UI\modules\bars\xpbar.lua:68 ForEach = <function> defined @Interface\AddOns\ls_UI\modules\bars\xpbar.lua:60 _config = <table> { } PauseFading = <function> defined @Interface\AddOns\ls_UI\core\fading.lua:94 Fader = LSUIXPBarFader { } UpdateSegments = <function> defined @Interface\AddOns\ls_UI\modules\bars\xpbar.lua:134 TexParent = <unnamed> { } UpdateFading = <function> defined @Interface\AddOns\ls_UI\core\fading.lua:107 UpdateTextFormat = <function> defined @Interface\AddOns\ls_UI\modules\bars\xpbar.lua:92 UpdateConfig = <function> defined @Interface\AddOns\ls_UI\modules\bars\xpbar.lua:84 } L = <table> { STAGGER_LOW = "Low Stagger" ALTERNATIVE_POWER = "Alternative Power" DISPELLABLE_DEBUFFS_DESC = "Show debuffs you can dispel on your target." FADING = "Fading" COLOR_BY_SPEC = "Colour by Spec" GROWTH_DIR = "Growth Direction" ROWS = "Rows" SHOW = "Show" TOOLTIP_IDS = "Spell and Item IDs" COLORS = "Colours" RUNES_FROST = "Frost Runes" MOUNT_AURAS = "Mount Auras" BOSS_FRAMES = "Boss Frames" MACRO_TEXT = "Macro Text" LOCK_BUTTONS = "Lock Buttons" BOSS = "Boss" CAST_ON_KEY_DOWN = "Cast on Key Down" LEFT = "Left" RUNIC_POWER = "Runic Power" LOOT = "Loot" LATENCY_HOME = "Home" BONUS_XP_TOOLTIP = "Bonus XP: %s" CLASS_POWER = "Class Power" CASTABLE_DEBUFFS_PERMA = "Castable Perma Debuffs" ADDITIONAL_BAR = "Additional Bar" DIFFICULTY = "Difficulty" LOCK_BUTTONS_DESC = "Prevents you from picking up and dragging spells off the action bar." UP = "Up" ENERGY = "Energy" M_SS_THRESHOLD = "M:SS Threshold" WIDTH_OVERRIDE = "Width Override" DISEASE = "Disease" NPE_FRAME = "NPE Tutorial Frame" CASTABLE_DEBUFFS_DESC = "Show debuffs cast by you." TRIVIAL = "Trivial" OOR_INDICATOR = "Out-of-Range Indicator" SIZE_OVERRIDE = "Size Override" RIGHT_DOWN = "Right and Down" CASTABLE_BUFFS_DESC = "Show buffs cast by you." EXPIRATION = "Expiration" UNIT_FRAME = "Unit Frames" BLIZZARD = "Blizzard" TEXT = "Text" FRAME = "Frame" DEBUFF = "Debuff" CALENDAR_EVENT_ALARM_MESSAGE = "%s begins in 15 minutes." RESTRICTED_MODE_DESC = "Enables artwork, animations and dynamic resizing for the main action bar. Warning! Many action bar customisation options won't be available in this mode." ALT_POWER_BAR = "Alt Power Bar" INVENTORY_BUTTON_DESC = "Show currency information." MAELSTROM = "Maelstrom" GAIN_LOSS_THRESHOLD_DESC = "The threshold (in percentages) above which resource gain and loss will be animated. Set to 100 to disable." DIFFICULT = "Difficult" YOURS_FIRST = "Yours First" POINT_DESC = "Point of the object." AURA_TYPE = "Aura Type" NONE = "None" HEAL_PREDICTION = "Heal Prediction" XP_BAR = "XP Bar" ALT_POWER_FORMAT_DESC = "Provide a string to change |
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Heybarbaruiva |
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12-12-18, 03:32 PM | ||
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Deadlyz |
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12-13-18, 08:50 PM | |
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K, got it. I'll look into it in the evening.
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lightspark |
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12-15-18, 02:20 PM | ||
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Heybarbaruiva |
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12-18-18, 06:20 AM | |
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Soz for the late update, too much stuff is going on IRL :<
Code:
- Added 8.1.0 support; - Added AdiButtonAuras support. Requires AdiButtonAuras alpha release; - Fixed an issue where opening PvP panel was causing errors; - Updated embeds. |
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lightspark |
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