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Updated: | 10-17-13 11:09 AM |
Created: | 10-15-13 10:28 PM |
Downloads: | 3,490 |
Favorites: | 1 |
MD5: |
This is a beta version. The beta is officially over and it's now live. You can get the latest updates here:
http://www.wowinterface.com/download...0-Rematch.html
The beta version you get from the download link to the right is an older version. I don't recommend downloading this beta version.
If you have a beta version, I still recommend downloading the live release linked above since the latest update had a few minor fixes.
Thanks to everyone that helped!
Rematch is an addon to help store, recall and share battle pet teams.
Its primary purpose is to store and recall battle pets for targets. For instance:
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10-17-13, 11:54 PM | |
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Thanks to everyone that helped!
Overall this seems very stable and I've decided it's ready to go live. No need to draw this out. There were a few fixes from the beta2 build to the 2.0.3 posted on the live addon: http://www.wowinterface.com/download...0-Rematch.html So I recommend grabbing the live version at that link. If you have any suggestions or bugs to report please post on the live version at that link. Thanks again! |
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Gello |
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behub |
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10-17-13, 06:12 PM | |
A Kobold Labourer
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File comments: 22
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An idea i had or have had since version 1 ...
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10-16-13, 10:51 AM | |
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That's a good question. I don't think there's an adequate answer.
I think part of it is 1.x was entirely in lua. Back then I didn't have time to write the full pet journal replacement+targeted team manager I wanted to do, so rematch 1.x was tossed together to make it easier to do pet battles in the meantime. Complex UIs are easier to visualize and code for me in xml, but since I knew 1.x would be small I also wanted to experiment with a small detailed UI in lua. Anyway, since then I've been working on a pet journal replacement but was working from browser->loadouts->teams direction. It uses a lot of xml, including the FloatingPetCard which was mostly standalone. With the celestial tournament the need to share teams has been greater so it was decided to go teams->loadouts->browser. With that in mind, 1) there'd be xml in this version, 2) some of it would be pre-existing and mostly standalone (FloatingPetCard), 3) RematchFrame wouldn't be the parent frame for everything (there'd be a separate one for incoming pets and eventually for the loadout and browser too; but the loadout concept has morphed a bit). In the end I just kept the addon namespace to cover everything and made a lazy reference to the global frame. So yeah, no adequate answer. I'll plead insanity. But thanks for bringing it up! This addon will get major code cleanup this week and I'll definitely consider it while tidying up. |
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10-16-13, 09:09 AM | ||
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Hi Gello. I really like reading your addon code. One question.
You do this at the top of the lua file: Lua Code:
RematchFrame is in the global scope already. Why haven't you done this? Lua Code:
Inside XML you could do: Lua Code:
Inside Lua you could do: Lua Code:
Just curious.
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Last edited by zork : 10-16-13 at 09:16 AM.
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