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Compatibility: | Warlords of Draenor (6.0.3) |
Updated: | 02-05-15 07:20 PM |
Created: | 01-07-13 08:00 PM |
Downloads: | 4,402 |
Favorites: | 0 |
MD5: |
- For testing purposes only - Should not be downloaded -
Just for you Sp_i_ke
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MiRai |
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01-08-13, 03:46 PM | |
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Try and upload your working copy for me so I can see everything that is going on. If you have a chance.
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Sauerkraut |
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01-08-13, 12:53 PM | |||||
A Warpwood Thunder Caller
Forum posts: 96
File comments: 104
Uploads: 0
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Lua Code:
...then the arrow just ends up being colored black.
I also tried adding the undocumented event "UNIT_POWER_BAR_SHOW", but that doesn't seem to change anything.
Last edited by MiRai : 01-08-13 at 12:57 PM.
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MiRai |
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Sauerkraut |
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01-08-13, 05:52 AM | |
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I think the NPCs class is indeterminate so it would have to go by reaction I guess. I'll have to look through the API stuff again to see if there is a simple way to do it.
Code:
local _, pType = UnitPowerType("player") or UnitPowerType("focustarget") Code:
self:RegisterEvent("UNIT_FOCUSTARGET", lib.setFocusTargetArrowColor) This thread http://www.wowinterface.com/forums/s...ad.php?t=40293 has all the discussion on how I got the coloring to work in the first place. Lots to do still but the progress is good |
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Sauerkraut |
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MiRai |
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