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Minor patch (6.2.3)
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The Adventure Continues (6.1)
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Updated:05-19-16 12:32 PM
Created:10-30-12 06:05 AM
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Foglight  Popular! (More than 5000 hits)

Version: 3.0.1b
by: semlar [More]

Load "out of date" addons for Legion Beta

Fills in unexplored areas on the world map and provides an optional satellite view of the surrounding area.

Adds a small dropdown menu to the bottom left of the map to switch views.

2.9 - Updated for 6.2, added tanaan jungle
2.7 - Removed Blasted Lands overlays
2.6 - Updated for WoD
2.5 - Added underwater maps for vash'jir, prevented updates if map hasn't changed.
2.4 - Changed menu to a standard dropdown, adjusted frame levels to reduce interference.
2.3 - Added a new menu to toggle the different views, updated the database.
2.2 - Fixed bug with satellite map displaying in Silvershard Mines and other maps like it.
2.1 - Fixed bug with satellite map displaying in microdungeons.
2.0 - Added satellite map.
1.03 - Hid check button for maps without fog.
1.02 - Moved unexplored overlay textures to appear beneath the explored areas.
1.01 - Fixed world map highlight showing up under the overlays.
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Unread 05-12-13, 03:30 PM  
semlar
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Re: v2.5 error

Originally Posted by Dridzt
The version 2.5 uploaded here (at time of posting) has some leftover references to 'menu' (dropdown menu that was used for configuration) at lines 320,435 while the menu creation code itself is commented out near the start of the file.
I had to download it to make sure, but the menu is not commented out. It doesn't look like it does in the picture though, it was turned into a dropdown menu that should be in the bottom right corner of the map.

It might look like it's commented out because it has "---[[" above it, but that's just left over from debugging to let me comment out that block quicker. It will not prevent the code from loading.
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Unread 05-12-13, 10:06 AM  
Dridzt
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v2.5 error

The version 2.5 uploaded here (at time of posting) has some leftover references to 'menu' (dropdown menu that was used for configuration) at lines 320,435 while the menu creation code itself is commented out near the start of the file.

That causes errors on load. I commented out the 2 offending lines in my local copy without any side effects.

It also appears that the only way to set the mode atm is through /run FoglightMode = x
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Unread 03-23-13, 03:08 PM  
Tonyleila
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Re: Re: Re: Bug

I found out that Capping is the addon that switches the map - I never noticed that lol why shoud THIS addon do this

So I tryed this out a bit and the change realy solved the problem no more squares but as you said at some zones there are green textures - its always the same part of the map in same zones so maybe its somehow possible to fix it?

My idea woud be to use the save loading methode in this zones where we have green icons:
Klimador:
Durotar, Silitius, Winterspring,Tedrassil, AQ, Stonetalon Mountains, Ferales, Dustwallow
East:
Quel'Danas, Eversong Woods, Abyssal Depths, Twilight Highlands, Blasted Lands, The Cape of Stranglethorn
BC:
Netherstorm

In all other zones are NO green textures so it coud load with the other mothode.

Woud that be possible?

Just don't feel pushed to do this now only if you have time for it I can also live with it how it is now was just an idea
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Last edited by Tonyleila : 05-12-13 at 06:13 PM.
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Unread 03-20-13, 05:58 PM  
Tonyleila
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Re: Re: Bug

Thanks seams to work fine haven't seen the map like this since I change the code - also no green textures yet. I'll report if anything like this happens again
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Unread 03-20-13, 12:51 AM  
semlar
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Re: Bug

It looks like it's only loading half of the terrain textures for whatever reason.

I can't reproduce this, flying between zones is not enough to trigger it for me.

I have an idea of what's causing it though. Rapid changes in what map is being displayed could cause it to try and load new textures before the ones in the queue have finished, and they could end up loading the wrong texture or hiding it.

That being said, the map doesn't change when you move between zones. If it does for you, it's from another addon. The speed required to cause this would either have to come from an addon changing the map before it finishes loading or possibly clicking between zones very quickly.

This isn't something that can easily be changed because blizzard has made it extremely difficult to detect whether a texture exists or not. I would have to rewrite how it determines that and I don't have time to do that right now.

If you don't mind the occasional neon green missing texture, you can comment out line 413ish
Lua Code:
  1. SuperSetTexture(texture, texturePath, textureWidth, textureHeight)
and add in
Lua Code:
  1. texture:SetTexture(texturePath)
  2. texture:SetSize(textureWidth, textureHeight)
  3. texture:Show()
That should prevent it from happening, but will also prevent it from being able to detect whether a texture is missing.
Last edited by semlar : 03-20-13 at 01:07 AM.
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Unread 03-19-13, 11:41 PM  
Tonyleila
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Bug

Using Version: 2.5 and there is a bug with zone switching while in sat map mode (maybe also others?).
Open the map and fly to an other zone while the map is open and it will look like this:
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Last edited by Tonyleila : 03-19-13 at 11:41 PM.
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Unread 02-17-13, 05:50 AM  
Tonyleila
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Originally Posted by mikma
Oh I'm terribly sorry, but you've just stepped into a inside joke between semlar and I
Hehe ok
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Unread 02-17-13, 03:40 AM  
mikma
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Originally Posted by Tonyleila
Originally Posted by mikma
hnnnngh, need better map addons.
Better than what? There is a great range of map addons and Foglight is just the perfect enchantment for them. I personaly prefer mMap because its lightweight and has many options integrated. But many other say Mapster is the best map addon
Oh I'm terribly sorry, but you've just stepped into a inside joke between semlar and I
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Unread 02-16-13, 07:22 PM  
Tonyleila
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Originally Posted by mikma
hnnnngh, need better map addons.
Better than what? There is a great range of map addons and Foglight is just the perfect enchantment for them. I personaly prefer mMap because its lightweight and has many options integrated. But many other say Mapster is the best map addon
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Unread 02-16-13, 07:18 PM  
semlar
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I'm workin on it mikma, there's just so much to do!
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Unread 02-16-13, 06:15 PM  
mikma
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hnnnngh, need better map addons.
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Unread 02-15-13, 06:47 PM  
semlar
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Re: Re: Re: Re: Re: Vashjir

There's a delay because I don't hardcode which textures exist, it has to figure that out on the fly and it isn't keeping a permanent cache of them so every time you reload it has to check for their existence (which is really slow).

I can change how this works which would make it use more memory but should load the textures a lot faster.

There's also just a lot of textures so unless I preload them somehow it can take a while to draw them all.
Last edited by semlar : 02-15-13 at 06:55 PM.
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Unread 02-15-13, 06:33 PM  
Tonyleila
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Re: Re: Re: Re: Vashjir

Originally Posted by semlar
It should have underwater images for vash'jir now.

I also made a change that reduces how often it redraws the map so it shouldn't lag as much. I might re-address that issue later since it could be more efficient than it is.
Yes works fine and the performance is already much better now. Thanks for the quick fix
BTW was the "slow" loading of the map limited to server speed of is it even slower if you have not a SSD hard drive like me?
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Last edited by Tonyleila : 02-15-13 at 06:35 PM.
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Unread 02-15-13, 04:40 PM  
semlar
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Re: Re: Re: Vashjir

It should have underwater images for vash'jir now.

I also made a change that reduces how often it redraws the map so it shouldn't lag as much. I might re-address that issue later since it could be more efficient than it is.
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Unread 02-15-13, 12:36 PM  
Tonyleila
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Re: Re: Vashjir

Originally Posted by semlar
The images of Vashjir are of the surface, there are a separate set of underwater images, I can change it in the next release.
Ah very nice thank you!
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