Download
(283Kb)
Download
Updated: 10-27-22 05:31 PM
Compatibility:
Dragonflight Pre-patch (10.0.0)
Updated:10-27-22 05:31 PM
Created:08-28-12 08:53 PM
Downloads:21,128
Favorites:40
MD5:

oUF Hank Fan Update  Popular! (More than 5000 hits)

Version: 10.0.1
by: gwyd [More]

This is an update of Hank's oUF_Hank addon for WoW 10.0.

Dependancies: oUF by haste.
Optional Dependancies:
oUF_WarlockSpecBars - by tukz
oUF_TotemBar (included) - updated by ckaotik

Note: Development code can be found on github

All credit goes to Hank. I am only trying to keep it running.

== 7.0.0
Compatibility with legion

== 6.0.2
Added a 6th chi class icon when needed
Latency calculation fix for castbar

== 6.0.1
Fixed backgrounds showing for class icons
Fixed animations for players without class icons (low level paly, non-spriest)
Removed animations for eclipse bar (this is a temporary fix to make the addon work for druids, but more work is still needed)
Experimental: added support for auras on player frame

== 6.0
Updated for WoD
Moved combo points to player frame

== 5.2.0
.toc bump
Fixed tag display for untaggable mobs -ckaotik
Updated moonkin eclipse cast counter formulas -ckaotik

== 5.1.0 ==
.toc bump
vehicle health fix
updated dispel types

== 5.0.5 ==
Fixed .toc file after breaking it.

== 5.0.5 ==
Added Warlock and Shaman power bars courtesy of ckaotik.
Updated config to parse focus frame correctly.

== 5.0.4c ==
Added back config functionality
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0
352kB
09-27-12 10:26 AM
Patch


Post A Reply Comment Options
Unread 10-10-12, 06:29 PM  
gwyd
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 47
Uploads: 1
You will want something like:

Lua Code:
  1. oUF_Hank_hooks.MoveCastbar = {
  2.     sharedStyle = function(self, unit)
  3.         if unit == "target" then
  4.             self.Castbar:SetPoint("TOPRIGHT", self, "TOP", (cfg.CastbarIcon and (-cfg.CastbarSize[2] - 5) or 0) + 90 - cfg.CastbarMargin[1], cfg.CastbarMargin[2] + 30)
  5.         end
  6.     end,
  7. }

You may need to play with the numbers in there somewhat to get it positioned exactly where you want, but that's the general idea.
Report comment to moderator  
Reply With Quote
Unread 10-09-12, 05:46 PM  
Ronzily
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Thanks for the offer -- I'll definitely take you up on it. I haven't quite grasped the proper formatting for the custom_modifications.

Here's what I've changed to move the target castbar (the only changes are to the cb:SetPoint in the else statement at the end):

Original:
Code:
-- Castbar
	if cfg.Castbar and (unit == "player" or unit == "target" or unit == "focus") then
		-- StatusBar
		local cb = CreateFrame("StatusBar", nil, self)
		cb:SetStatusBarTexture(cfg.CastbarTexture)
		cb:SetStatusBarColor(unpack(cfg.colors.castbar.bar))
		cb:SetSize(cfg.CastbarSize[1], cfg.CastbarSize[2])
		if unit == "player" then
			cb:SetPoint("LEFT", self, "RIGHT", (cfg.CastbarIcon and (cfg.CastbarSize[2] + 5) or 0) + 5 + cfg.CastbarMargin[1], cfg.CastbarMargin[2])
		elseif unit == "focus" then
			cb:SetSize(0.8 * cfg.CastbarSize[1], cfg.CastbarSize[2])
			cb:SetPoint("LEFT", self, "RIGHT", -10 - cfg.CastbarFocusMargin[1], cfg.CastbarFocusMargin[2])
		else
			cb:SetPoint("RIGHT", self, "LEFT", (cfg.CastbarIcon and (-cfg.CastbarSize[2] - 5) or 0) - 5 - cfg.CastbarMargin[1], cfg.CastbarMargin[2])
		end


My changes:
Code:
-- Castbar
	if cfg.Castbar and (unit == "player" or unit == "target" or unit == "focus") then
		-- StatusBar
		local cb = CreateFrame("StatusBar", nil, self)
		cb:SetStatusBarTexture(cfg.CastbarTexture)
		cb:SetStatusBarColor(unpack(cfg.colors.castbar.bar))
		cb:SetSize(cfg.CastbarSize[1], cfg.CastbarSize[2])
		if unit == "player" then
			cb:SetPoint("LEFT", self, "RIGHT", (cfg.CastbarIcon and (cfg.CastbarSize[2] + 5) or 0) + 5 + cfg.CastbarMargin[1], cfg.CastbarMargin[2])
		elseif unit == "focus" then
			cb:SetSize(0.8 * cfg.CastbarSize[1], cfg.CastbarSize[2])
			cb:SetPoint("LEFT", self, "RIGHT", -10 - cfg.CastbarFocusMargin[1], cfg.CastbarFocusMargin[2])
		else
			cb:SetPoint("TOPLEFT", self, "TOP", (cfg.CastbarIcon and (-cfg.CastbarSize[2] - 5) or 0) - 5 - cfg.CastbarMargin[1], cfg.CastbarMargin[2] + 30)
		end
Report comment to moderator  
Reply With Quote
Unread 10-08-12, 03:49 AM  
Anj
A Chromatic Dragonspawn
 
Anj's Avatar

Forum posts: 178
File comments: 503
Uploads: 0
Thanks so much for this update!
Report comment to moderator  
Reply With Quote
Unread 10-07-12, 04:09 PM  
gwyd
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 47
Uploads: 1
Originally Posted by gwyd
I've uploaded a new version with changes by ckaotik that allow warlock spec bars and shaman totems to work.
...and re-uploading after breaking .toc file
Report comment to moderator  
Reply With Quote
Unread 10-07-12, 08:17 AM  
gwyd
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 47
Uploads: 1
I've uploaded a new version with changes by ckaotik that allow warlock spec bars and shaman totems to work.
Report comment to moderator  
Reply With Quote
Unread 10-07-12, 08:14 AM  
gwyd
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 47
Uploads: 1
Originally Posted by Ronzily
The config.lua file has a variable called FocusFrameMarginY, but the variable in the hank_v3.lua is called FocusFrameMargin, and looks like it's supposed to be an array with an x and y value. Because the variables don't match, it makes all of the config setting not work (scale, etc.).
Good catch. I made FocusFrameMargin a table in the default config so you can now change x and y if you want.

Originally Posted by Ronzily
If I want to move the castbars, can I do that in the custom_modifications.lua somehow? For instance, I like my target castbar on top of my target frame instead of to the left, so in the past I've made the edits directly to hank_v3.lua. If I copy that out to the custom_modifications file instead, will that override whenever I update?
Anything that you have in custom_modifications.lua will be preserved when you update (as long as you copy files to the directory rather than overwriting the entire directory).

You should be able to make the changes you want in there. If you want help with that, post the changes you are making to castbar and I can see if I can get it in the custom_modifications format.
Report comment to moderator  
Reply With Quote
Unread 10-04-12, 10:51 PM  
Ronzily
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Also, one other question, since I'm not entirely confident with how the custom_modifications.lua works.

If I want to move the castbars, can I do that in the custom_modifications.lua somehow? For instance, I like my target castbar on top of my target frame instead of to the left, so in the past I've made the edits directly to hank_v3.lua. If I copy that out to the custom_modifications file instead, will that override whenever I update?

Thanks!
Report comment to moderator  
Reply With Quote
Unread 10-04-12, 10:48 PM  
Ronzily
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Gwyd,

The latest files on github work great for me (only tried warlock so far), with one quick exception.

The config.lua file has a variable called FocusFrameMarginY, but the variable in the hank_v3.lua is called FocusFrameMargin, and looks like it's supposed to be an array with an x and y value. Because the variables don't match, it makes all of the config setting not work (scale, etc.). I fixed it locally by just changing the reference to FocusFrameMargin in hank_v3.lua to:

Code:
oUF:Spawn("focus", "oUF_focus"):SetPoint("CENTER", UIParent, "CENTER", 0, -cfg.FocusFrameMarginY)
but I'm not sure if that's what you intended.
Report comment to moderator  
Reply With Quote
Unread 10-03-12, 06:34 AM  
gwyd
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 47
Uploads: 1
Re: Haste's latest release already integrated?

Originally Posted by Irongunner
Hi, is your latest WoWi version already up to date with the latest release of Haste's oUF core?
Sorry about the delay guys. I've been out of town and then getting leveled up. I've got a few more things to test/fix in raids this week and then I'll push to WoWi. For now, you can pull from github if you like. It does work with current oUF. If you guys find any problems feel free to let me know. I don't have level 90s of every class so there are some things that aren't fully tested.
Report comment to moderator  
Reply With Quote
Unread 09-29-12, 08:02 AM  
Irongunner
A Deviate Faerie Dragon

Forum posts: 11
File comments: 6
Uploads: 0
Haste's latest release already integrated?

Hi, is your latest WoWi version already up to date with the latest release of Haste's oUF core?
Report comment to moderator  
Reply With Quote
Unread 09-22-12, 03:50 AM  
prawnz
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Re: Re: Re: Re: Holy Power icons doesn't gray out

Originally Posted by gwyd
Originally Posted by prawnz
5 holy power, icons are filled filled when there is 0 holy power before even combat begins. Also they don't turn grey at all..
Try updating oUF and oUF_hank from github. It's not a great answer I realize, but I there isn't a stable version of oUF at the moment so I am just trying to keep up. I think you pulled a version of oUF after haste made a bunch of changes but before I updated oUF_hank to handle them (yesterday).
Ah ok.. somehow ouF_hank doesn't load when i got the downloaded from Master in GitHub.. Anyway keep up the good work. Thanks for the help

Update : Fixed now.. have to do a compare on the code. DK runes seems to be fixed and afflication warlock as well
Last edited by prawnz : 09-25-12 at 09:47 AM.
Report comment to moderator  
Reply With Quote
Unread 09-12-12, 06:01 PM  
gwyd
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 47
Uploads: 1
Re: Removing Holy Power Bar?

Originally Posted by firatwithin
I love that you keep updating this but I have a question.I have been using another add-on to keep track of my Holy Power and having 2 bars in such little space feels irritating.I am not a LUA expert, and I wonder if there's a way to remove Holy Power entirely from the healthbar?

By the way, it has been working perfectly since I upgraded ouf from Haste's github.
lua Code:
  1. oUF_Hank_hooks.HideFrames = {
  2.     sharedStyle = function(self, unit)
  3.         if unit == "player" and select(2, UnitClass("player")) == "PALADIN" then
  4.             for i = 1, 5 do
  5.                 self.ClassIcons[i]:Hide()
  6.                 self.ClassIcons[i].bg:Hide()
  7.             end
  8.             self.ClassIcons = nil
  9.         end
  10.     end,
  11. }

Put this in your custom_modifications.lua file

This is far from elegant and there are probably better ways. That being said, it will work. There is no way to delete frames once created in WoW (that I know of), but this will hide the background and foreground and then delete the reference to the object so that oUF doesn't try to do anything with it.
Last edited by gwyd : 09-12-12 at 06:02 PM.
Report comment to moderator  
Reply With Quote
Unread 09-12-12, 11:03 AM  
firatwithin
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 6
Uploads: 2
Removing Holy Power Bar?

I love that you keep updating this but I have a question.I have been using another add-on to keep track of my Holy Power and having 2 bars in such little space feels irritating.I am not a LUA expert, and I wonder if there's a way to remove Holy Power entirely from the healthbar?

By the way, it has been working perfectly since I upgraded ouf from Haste's github.
Report comment to moderator  
Reply With Quote
Unread 09-09-12, 06:51 AM  
gwyd
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 10
File comments: 47
Uploads: 1
Re: Re: Re: Holy Power icons doesn't gray out

Originally Posted by prawnz
5 holy power, icons are filled filled when there is 0 holy power before even combat begins. Also they don't turn grey at all..
Try updating oUF and oUF_hank from github. It's not a great answer I realize, but I there isn't a stable version of oUF at the moment so I am just trying to keep up. I think you pulled a version of oUF after haste made a bunch of changes but before I updated oUF_hank to handle them (yesterday).
Report comment to moderator  
Reply With Quote
Unread 09-09-12, 02:00 AM  
prawnz
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Re: Re: Holy Power icons doesn't gray out

Originally Posted by gwyd
Originally Posted by prawnz
Is it me or is the holy power icon doesn't gray out if you don't have any. I kept seeing its always max when I am not in combat.
How much holy power do you have? Does it show all icons filled or just one? How long after combat (enough time to go away or right after)?
5 holy power, icons are filled filled when there is 0 holy power before even combat begins. Also they don't turn grey at all..
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: