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Updated:01-28-18 01:18 PM
Created:07-19-12 04:59 PM
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Categories:Combat Mods, Druid, Monk, Paladin, Rogue

Vex Power  Popular! (More than 5000 hits)

Version: v2.8.15
by: fuda01 [More]

Vex Power shows every powertype as an energybar.
It also shows ComboPoints or similar important and trackable class/spec specific alternative-power and buffs.
Currently supported ComboPoints are:
Paladin (Retribution): Holy Power
Druid: ComboPoints
Rogue: ComboPoints
Monk (Windwalker): Chi
Monk (Brewmaster): Healing Spheres
Warlock: Soul Shards
Mage (Arcane): Arcane Charges
etc etc


The PowerBar

'Used'-effect
In Addition to the common settings (position, size, colors, etc) the powerbar has a 'used'-effect (can be turned off). This effect colors the power you just spent and then fades it out.

'Recolor'-effect
The Powerbar has 6 states in which the color can be changed (fully customizable).
3 states for each 'in combat' and 'out of combat' representing: 'power empty', 'power full' and 'power not full and not empty'. The thresholds-% for 'power empty' and 'power full' can be set by the user. Changeable fo all 6 states are the color and the opacity of the bar.
With this feature you can color the bar when the power is empty as a visual alarm or you can change the oppacity of the powerbar to an adjustable amount whenever you are out of combat.



The ComboPoints

Colors
The colors are fully customizable for every single ComboPoint.

Position and Size
You have the choice between two modes to set the positon and the size.
Intelligent-CP-Mode
This mode only needs 3 numbers to automatically adjust the ComboPoint position and size to your PowerBar.
Manual-Mode
Deactivating the intelligent-cp-mode lets you set all combopoint positions and sizes by yourself.

'Fadeout'-effect
This effect is similar to the 'used'-effect for the powerbar. ComboPoints that have just been spent change their color and then fade out. This effect is also togglable.

'Color ComboPoints on X'-effect
This effect overwrites the colors you chose for the combopoints when you have X combopoints gained. The amount X is selectable. You can choose whether all combopoints or only the first X combopoints should be colored when the amount is reached.

'Sound'
Whenever you gained Y combopoints a sound is played (deactivated by default)



The Textfields

The number of textfields is not static, meaning you can create/delete textfields at your wish. Textfields contain information that can be parsed with tags.

Tags:
(alternative power is currently working only for demonology and destruction warlocks and represents the amount of ember shards or the amount of demonic fury.)

Current Power:
[PowerCurrent]: Shows '19218' (current power)
[PowerAltCurrent]: Shows '19218' (current alternative power)
[PowerCurrentShort]: Shows '19' instead of '19218' (current power)
[PowerCurrentSmart]: Shows '19.2' instead of '19218' (current power)

Maximum Power:
[PowerMax]|r: Shows '19218' (maximum power)
[PowerAltMax]|r: Shows '19218' (maximum alternative power)
[PowerMaxShort]|r: Shows '19' instead of '19218' (maximum power)
[PowerMaxSmart]|r: Shows '19.2' instead of '19218' (maximum power)

Missing Power:
[PowerMissing]: Shows '19218' (missing power)
[PowerMissingShort]: Shows '19' instead of '19218' (missing power)
[PowerMissingSmart]: Shows '19.2' instead of '19218' (missing power)

Percentage Power:
[PowerPerc]: Shows '18' for 18.3%
[PowerPercSmart]: Shows '18.3' for 18.3%

ComboPoints:
[CPsCurrent]: Shows your current ComboPoints/HolyPower/etc
[CPsMax]: Shows your maximum ComboPoints/HolyPower/etc
[CPsMissing]: Shows your missing ComboPoints/HolyPower/etc

Buffs:
(only parse information when buffs are tracked as ComboPoints)
[BuffDurationLeft]: Shows the time left
[BuffDurationTotal]: Shows the total duration


The position of the textfields is on the powerbar by default. But you can reposition them and put them on your combopoints to show the buffduration via [BuffDurationLeft] or the amount of demonic fury you gained as a demonology warlock via [PowerAltCurrent]



The Markers:

Markers are marks at specific places on your energybar. They can be placed at absolute positions(e.g. 1217) and at relative positions (e.g. 40%). Again they are fully customizable. You can set them for both specs or only for a specific single spec and you can choose in which combination to a powertype they are shown. That way a druid could set sepperat markers for his mana (no form, moonkin, tree), his energy (cat), his rage (baer) and set a universal marker that is shown with more than one or even all powertypes.
The purpose of these marks is to give you a visual assisstance so you get to know better when you have enough power to use an ability or when you can use a mana-gain-spell without wasting mana.



Default Settings

Default Profile
You can set a saved profile to be a default profile. That way every char that has no config for this addon will load the default profile instead of the addon defaults.

Default Color Sets
You can save color sets that contain the colors of the ComboPoints. Those color sets can be set as a default color set for a specific class. That way the addon can this color set that is set as default for the class. Default color sets overwrite the colors from the loaded default profile.





For bugreports and the newest alpha verson, etc pls go to
http://www.wowace.com/addons/vexcombo/

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Unread 10-26-14, 01:16 PM  
Tonyleila
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Is there a way to move and resize the 5-10 combo points from rogues seperated from the other combo points? I'd like to have them on top overlayed to the others but only halve of the size as the first 5 points.

BTW the Color and Opacity option of point 7-10 don't work! It only works for 1-5 and 6
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Last edited by Tonyleila : 10-26-14 at 01:23 PM.
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Unread 10-24-14, 07:55 AM  
fuda01
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Originally Posted by LiNK2088
Loving the "Keep ComboPoints" feature, but it currently has a bug.
When you are not targetting an enemy, and you consume the combo points, they do not disappear.
fixed
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Unread 10-24-14, 07:27 AM  
fuda01
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Originally Posted by LiNK2088
Loving the "Keep ComboPoints" feature, but it currently has a bug.
When you are not targetting an enemy, and you consume the combo points, they do not disappear.
Will check on that right away
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Unread 10-24-14, 05:00 AM  
LiNK2088
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Loving the "Keep ComboPoints" feature, but it currently has a bug.
When you are not targetting an enemy, and you consume the combo points, they do not disappear.
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Unread 10-22-14, 12:54 PM  
fuda01
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Re: bug since latest update

Originally Posted by sonix
on my monk. im trying third time to configure it, and 2 times it vanished with my settings reset on next login.

265x vexpower\core\initialize.lua:76: attempt to call field 'panel' (a nil value)
vexpower\core\initialize.lua:76: in function `core'
vexpower\vexpower-v1.17.lua:92: in function <vexpower\vexpower.lua:90>

Locals:
self = vexpower_MainFrame {
0 = <userdata>
}
event = "PLAYER_LOGIN"
arg1 = nil
arg2 = nil
I added new files to the *.toc file. In order to have WoW load these new files you have to restart WoW. You can't just do a "/reload ui" or go back to the character menu after the update. That should fix the lua error and therefore fix the bug with the settings.
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Unread 10-22-14, 10:41 AM  
sonix
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bug since latest update

on my monk. im trying third time to configure it, and 2 times it vanished with my settings reset on next login.

265x vexpower\core\initialize.lua:76: attempt to call field 'panel' (a nil value)
vexpower\core\initialize.lua:76: in function `core'
vexpower\vexpower-v1.17.lua:92: in function <vexpower\vexpower.lua:90>

Locals:
self = vexpower_MainFrame {
0 = <userdata>
}
event = "PLAYER_LOGIN"
arg1 = nil
arg2 = nil
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Unread 10-22-14, 10:25 AM  
fuda01
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Originally Posted by Tonyleila
Do any of the hunter specs have combopoints?
Currently there's only the beastmaster with the frenzy-buff tracked as combopoints. I'm not up to date with most classes, but i can't think of any more reasonable buffs/debuffs to track.

Originally Posted by Tonyleila
When i updated it for myself just removed all of the hunters spell ids - BUT it woud be nice to have the power bar displayed for hunters instead at the same size as the combo points and with a number on it.
Note I have disabled the original power bar for all classes but there is no way to only config and show it for hunters
I can build a config to show/hide CP-bar/energybar for specific classes - should be no problem. But i won't build in a function that alters the size of the powerbar for specific situations - like playing a hunter. That would be way too much work for such low outcome.
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Unread 10-22-14, 09:36 AM  
Tonyleila
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Originally Posted by fuda01
Originally Posted by fuda01
sry, didnt know about the bug,
just pushed a new alpha with a deactivated line. That way the error won't occure, but the marksman CPs wont work. I'll work on it when I come home
Just checked the bug and found out that the buff the addon would track as combopoints for marksman hunters doesn't exist anymore. So I just deleted it from the options and functions. Alpha release has been uploaded to the project site on wowace.com
Do any of the hunter specs have combopoints? When i updated it for myself just removed all of the hunters spell ids - BUT it woud be nice to have the power bar displayed for hunters instead at the same size as the combo points and with a number on it.
Note I have disabled the original power bar for all classes but there is no way to only config and show it for hunters
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Last edited by Tonyleila : 10-22-14 at 09:40 AM.
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Unread 10-21-14, 02:38 PM  
fuda01
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Originally Posted by fuda01
sry, didnt know about the bug,
just pushed a new alpha with a deactivated line. That way the error won't occure, but the marksman CPs wont work. I'll work on it when I come home
Just checked the bug and found out that the buff the addon would track as combopoints for marksman hunters doesn't exist anymore. So I just deleted it from the options and functions. Alpha release has been uploaded to the project site on wowace.com
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Unread 10-20-14, 11:24 PM  
fuda01
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Originally Posted by Tonyleila
Thanks for the update but I guess from looking into the lua that the bug with hunters is not yet fixed:
Code:
vexpower\core\text.lua:124: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
[C]: in function `UnitBuff'
vexpower\core\text.lua:124: in function `vexpower_Text_getTimeBuff'
vexpower\core\text.lua:71: in function `vexpower_Text_getTimeData'
vexpower\core\text.lua:22: in function `vexpower_Text_parseTagInfo'
vexpower\core\text.lua:11: in function `vexpower_Text_change'
vexpower\core\initialize.lua:43: in function `vexpower_initialize'
vexpower\vexpower-1.17.lua:66: in function <vexpower\vexpower.lua:64>

Locals:
type = "total"
returnvalue = ""
auraid = 82925
buffname = nil
sry, didnt know about the bug,
just pushed a new alpha with a deactivated line. That way the error won't occure, but the marksman CPs wont work. I'll work on it when I come home
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Unread 10-20-14, 05:34 PM  
Tonyleila
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Thanks for the update but I guess from looking into the lua that the bug with hunters is not yet fixed:
Code:
vexpower\core\text.lua:124: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
[C]: in function `UnitBuff'
vexpower\core\text.lua:124: in function `vexpower_Text_getTimeBuff'
vexpower\core\text.lua:71: in function `vexpower_Text_getTimeData'
vexpower\core\text.lua:22: in function `vexpower_Text_parseTagInfo'
vexpower\core\text.lua:11: in function `vexpower_Text_change'
vexpower\core\initialize.lua:43: in function `vexpower_initialize'
vexpower\vexpower-1.17.lua:66: in function <vexpower\vexpower.lua:64>

Locals:
type = "total"
returnvalue = ""
auraid = 82925
buffname = nil
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Unread 10-20-14, 01:31 PM  
fuda01
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Originally Posted by Tonyleila
Will you update this for WoD tomorrow? *Crosses fingers*

Shadow can hold more orbs etc :S
Just uploaded a new "looks stable"-alpha (friend tested it for some time while I was away).
Go to http://www.wowace.com/addons/vexcombo/ to get it.
Rewriting most functions of the addon made it impossible for me to let the user keep the settings. So after installing it, you have to redo your settings.

Edit: corrected the link
Last edited by fuda01 : 10-20-14 at 01:36 PM.
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Unread 10-19-14, 11:05 PM  
fuda01
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Originally Posted by Tonyleila
Will you update this for WoD tomorrow? *Crosses fingers*

Shadow can hold more orbs etc :S
I will update it, but it should take two to three days. I allready rewrote a bunch of functions, all that is missing are those WoD-Changes like the shadow orbs you mentioned.
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Unread 10-14-14, 11:26 AM  
Tonyleila
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Will you update this for WoD tomorrow? *Crosses fingers*

Shadow can hold more orbs etc :S
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Unread 09-08-14, 01:12 PM  
fuda01
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ah, thx !
I'll fix it right now !

Originally Posted by zukaka
it does not display combo points, using marked for death - t90 talent.

Edit: fixed
Last edited by fuda01 : 09-08-14 at 01:27 PM.
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