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Updated: | 02-05-12 07:22 PM |
Created: | 01-24-12 05:11 PM |
Downloads: | 2,554 |
Favorites: | 4 |
MD5: |
On My Mark!
What is it?
On My Mark is a mod which makes it easier for you, and your party to track and manage targets via dynamic raid target marking. (Raid marking works even when playing solo or in a party.)
This mod was created due to numerous requests for something similar.
Also, I will say from experience that this mod is invaluable to visually disabled and handicapped people.
How does it work?
For solo play:
Whenever you target a mob, a marker will appear. (The specific marker is denoted by the solo marker option. More information below.)
This can be helpful if you're a melee DPS character and you need to be able to track one target in a crowd. Also helpful if SilverDragon spots a rare and you're having trouble tracking down exactly where it is.
For party play outside of an instance:
If the the party alerts option is enabled, then targets acquired are announced in party chat so everyone knows what other players are attacking. Also, controlled mobs are noted with (CC!) and a sound.
By holding one of the marker binds (alt, control, shift, or control & shift), anyone in a party can set a marker on a mob. (These markers can be changed by their respective options located in the mod's options panel, which can be found with Blizzard's addon options UI.)
The idea here is that it's helpful with new players to ensure that they're still in a questing area, and with the marking, it can make it so much easier to spot a rare. SilverDragon just grabbed a nearby rare? Having trouble finding it? Alt click the target and you'll have a giant marker floating over it, which makes it so much more easy to locate.
(Gives you an edge over anyone else looking.)
For party play inside of an instance:
In an instance, the only person who can place a raid marker via OnMyMark is the party leader (with one exception, which we'll come back to).
By holding one of the marker binds (alt, control, shift, or control & shift), the party leader can set a marker on a mob. (These markers can be changed by their respective options located in the mod's options panel, which can be found with Blizzard's addon options UI.)
These markers can be used to lay out plans, likely with the main (alt) marker being used to denote what the tank is going to attack.
If another party member needs to assign a marker, they can use what's called an 'override marker.' This marker is placed by holding alt, control, and shift whilst clicking. When they do this, an override marker is placed on their target. (This marker can be changed via the override option located in the mod's options panel, which can be found with Blizzard's addon options UI.) This is basically in case someone notices something they need to draw the attention of the party to.
Also, if the dungeon alerts option is enabled, then targets acquired are announced in party chat so that everyone knows what other players are attacking. Furthermore, controlled mobs are noted with (CC!) and a sound, and the announcements will note whether the player is attacking the main target or not. (For this to work, everyone in the party should be using the same main target marker.)
The idea here is that it becomes easy to set a lot of raid markers quickly. This is ideal if the party leader is the tank, that way they can keep things updated on the fly with simple keypresses. This is great if you happen to have someone visually handicapped in the party since it gives them an easy focus. (As I know from experience.)
Other features:
Regardless of whether PartySay is on, if you target a controlled mob you'll be treated to Daffy Duck saying "No! No! No! No! No!" just to make sure your attention is caught so that you don't attack that controlled target. In this way, this mod also works as a protector of controlled targets.
Furthermore, you can use this mod to quickly set other raid markers in a dungeon too without needing a graphical UI for it. These other markers are set using variations of alt, shift, and control. You can configure all of this via options as is explained below. For example: If you alt-click a target, you'll get a skull (as is the norm), but if you shift-click a target, you'll get the red X symbol.
The functionality of this mod can be fully customised via an options panel. You can access this options panel by pressing Esc (or clicking the Game Menu button), then clicking the Interface button, then clicking the AddOns tab, then clicking 'On My Mark' from the list at the left side.
Party Alerts - This toggles the party alert functionality as described above, which keeps everyone appraised of each other's targets.
Marking - This toggles the mod's marking functionality. So if you don't want any marking to happen regardless of keys pressed, then you can disable this option.
Dungeon - This toggles the mod's dungeon alert functionality as described above, which keeps everyone appraised of each other's targets.
Combat - This toggle dictates whether or not marking can occur whilst participating in combat.
You can disable both of the above if you want and have just the crowd control element of the mod itself. (Which is really lightweight thanks to the new UnitIsCharmed and UnitIsPossessed functions, which are used as opposed to parsing the entire spellbook.)
Alt Marker - This is the main marker. It's best to leave this on the skull as is defined because that's what most people are used to, but it's there as an option if you want to change it.
Shift Marker - This is for setting non-primary raid markers. If you hold shift when targeting it will assign the marker desginated to shift. (Default is the red X.)
Control Marker - This is for setting non-primary raid markers. If you hold control when targeting it will assign the marker dedicated to control. (Default is the yellow star.)
Shift & Control Marker - This is for setting non-primary raid markers. If you hold shift & control when targeting it will assign the marker dedicated to shift & control. (Default is the purple diamond.)
Override Marker - This allows anyone in an instance party to set a marker, known as the override marker. They don't have to be the party leader to do so. (Default is the teal crescent.)
Solo Marker - This is the marker used in solo play. This is the marker you're going to see whenever you target anything. (Default is the red X symbol.)
Will this affect my use of raid marking?
Yes, but only as you define. The addon is extremely configurable and will only use the raid markers that you tell it to.
Ideal Conditions!
The ideal conditions is that your tank is the party leader. That way they can update the markers on the fly - which makes life easier for the tank. Also, everyone in the party should use the same marker settings. With those elements in place, strategy should hopefully follow!
Footnotes:
This mod is likely never going to work with raids or organised PvP. It's designed for solo play, party play, and 5-man dungeon play. This is because the organised PvP and raiding scenes tend to be very strict in their play, and someone might turn up here yelling at me about how I ruined their raid/PvP experience. I don't need that noise.
That said: If you have any other feature ideas or bug reports, please feel free to poke me.
Comment Options |
10-04-12, 03:54 AM | |
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It doesn't work in Pandaria. At least, problem with party/raid checks (GeNumberPartyCheck etc.)
Here's some solutions: http://eu.battle.net/wow/en/forum/topic/5208513775 |
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Itonohito |
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02-05-12, 03:10 PM | |
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Oh, wait. I see what's happened. Gah. Let's see...
Last edited by VagrantEsha : 02-05-12 at 03:20 PM.
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VagrantEsha |
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Jaim Sandar |
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02-05-12, 12:55 PM | |
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Blargh. That'll teach me to read right after waking up, my reading comprehension is nil. For some reason my mind took those as dungeon names. I have no idea why.
But anyway, the name bug should be fixed now, I hope. Sorry about hat. |
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VagrantEsha |
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02-05-12, 12:50 PM | ||
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I can be in a capital city or in ANY outside zone, solo or grouped. It has the error no matter what. Thank you.
Last edited by Jaim Sandar : 02-05-12 at 12:53 PM.
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Jaim Sandar |
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02-05-12, 12:43 PM | |
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Ah. Thanks! I haven't had a chance to test in instance play. I thought the logic was solid (I kept simplifying it so that I could make it as solid as possible) but apparently not! So, I shall have a look at those errors and get this fixed ASAP.
Even if this means me running off to find a random dungeon to test it in. But that should hopefully not be necessary. I think this is most likely just going to be a stupid oversight. Consider it being worked on! --- The weird thing is that I've been using this in non-instanced play myself, and I've had no issues at all with it. (Honest!) So, what I'm thinking is happening here is that the targeting event is firing weirdly in dungeons. This is a simple fix, though. I hope it just doesn't disable functionality in dungeons. I'll get a new version up ASAP that will give you a reprieve from the errors, but it'll take me a bit to test it.
Last edited by VagrantEsha : 02-05-12 at 12:46 PM.
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VagrantEsha |
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02-04-12, 01:17 PM | |
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I updated to 4.3.010, started WoW, logged on. In Deepholm (solo), took portal to the throne of Therazane, accepted some daily quests, shift to Druid flight form & accidently clicked on a couple of NPC (Therazane & another local one). This error popped up at that point:
Code:
OnMyMark\OnMyMark-4.3.010.lua:18: attempt to concatenate local "name" (a nil value) OnMyMark\OnMyMark-4.3.010.lua:18: in function <OnMyMark\OnMyMark.lua:4> <in C code> <string>:"CAMERAORSELECTORMOVE":4: in function <string>:"CAMERAORSELECTORMOVE":1 Locals: (*temporary) = nil (*temporary) = "PLAYER_TARGET_CHANGED" (*temporary) = "PLAYER_TARGET_CHANGED" (*temporary) = <func> =[C]:-1 A few minutes later, after log off & back on, flew to Crimson Expanse, destroyed a couple of mushrooms, then killed a Verlok Grubthumpter. I'm not sure if it was during the last couple of blows during the combat or after losing the target, this error popped up twice: Code:
OnMyMark\OnMyMark-4.3.010.lua:18: attempt to concatenate local "name" (a nil value) OnMyMark\OnMyMark-4.3.010.lua:18: in function <OnMyMark\OnMyMark.lua:4> Locals: Still solo. The solo mark (X) is applied to new targets and cleared when I click on something else, so the basic functionality appears to be good in spite of the errors. Thank you. Edit 2: I played with my Saturday night group, and On My Mark 4.3.010 does the same thing when in a party as solo. Every time someting is targeted results in the error, as well as releasing the target. To review, what it is doing whether solo or grouped is a constant stream of the same error (2nd code example above) repeating as long as anything is targeted and/or released. I would go back to the previous release to avoid the constant errors, but I deleted it from my disk and I can't find it to download again.
Last edited by Jaim Sandar : 02-05-12 at 12:28 PM.
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Jaim Sandar |
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02-03-12, 04:37 PM | |
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So, this is becoming pretty complicated. And in a way it's turning into an all round dungeon/marking mod.
People who aren't me or my friends: Do you fin this difficult to use and would it be easier if it had an options screen? I've been tempted to write one in, but if that's not helpful to anyone else then I won't bother. |
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VagrantEsha |
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