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Updated: | 09-27-12 10:40 PM |
Created: | 01-08-12 01:46 AM |
Downloads: | 15,786 |
Favorites: | 94 |
MD5: | |
Categories: | Minimalistic Compilations, Graphical Compilations, DPS Compilations, Healer Compilations, Tank Compilations, Generic Compilations |
Quse Stream
This UI is meant to be as minimal, low memory and CPU usage as possible while maintaining a full compliment of features.
Supports all resolutions, aspect ratios and almost all languages/client localizations.
Having some knowledge of .lua - or the willingness to mess around with it - is recommended, most addons are configured in .lua.
I have included it with some basic spells for some classes but is mostly barebone.
Please open the SETTINGS.LUA file to add your own spells, all classes have template locations that fit the UI.
HOW TO:
* See Change Log for a full list of changes (please read it!) *
Fresh installations are always recommended!
Installation is a breeze; no WTF folders to rename, no hoops to jump through, no bears to wrastle.
- Back-up your Interface and Fonts folder (if you have a Fonts folder. If you don't have one, don't worry).
- Copy the contents of the QuseUI zip file into your World of Warcraft folder and launch your game client.
- Ensure out of date addons are enabled.
- Once in game, type "/install" and accept.
- Bananas!
Features
*Low memory and CPU *
*Easy Installation*
*Complete "out-of-the-box" support for all classes/specs*
*Healer and DPS raid frame layouts*
(see screenshots)
Raid Frame Indicators
*Note*
Earth Shield, PoM, and Lifebloom
indicators change color based on stack count.
FOR FONT REPLACEMENT:
Font = Pixel Font, 8pt
Font2 = Tooltip Font
FCT = Floating Combat Text
To replace fonts in-game:
- Place your desired font into the "Interface\addons\sharedmedia\fonts" folder and rename to the font you'd like to change.
To replace fonts that appear on the loading screen, chat window, etc...
- Copy your desired font into the "Fonts" folder in your Warcraft folder and rename to the appropriate names present in that folder (skurri, ARIALN__, etc...)
FOR BOSS MOD STYLING:
- Download the file located HERE
Follow the instructions on the download page.
Recommended:
- oUF_MovableFrames, by Haste. If lua editing isn't for you and default frame locations aren't your cup of tea, oUF_MovableFrames will allow you to drag and drop locations.
- Clean Icons - Thin, by Suicidalkatt
Vital if you'd like to keep the sleek square outline look for non-skinned icons. Not included in this download due to its size; some people may or may not care to include it.
TO DO:
- Set up sFilter for new abilities and adjust location (currently not included in package).
- Finish adjusting raid indicator texts and boss debuffs.
ADDON LIST
* Indicates .lua configuration
DO NOT update addons in this interface, many have been modified by myself in one way or another.
Updating addons will break the layout/look/intended functionality of the addon in the interface!
!ClassColors
*alDamageMeter - Thanks to Zork for truncating help!
Aurora
Aurora: Missing Textures
*bChat
*BubbleBobble
*Butsu
*ColdPlates - nameplates from ColdUI, based on rDiabloplates by Zork
*FreebTip
gxCooldowns
ItemToolTipCleaner
*laFont
*lumStats
*lumBags - Bottom stat bar
*Neal's PicoMenu from nMainBar
*nibWatchFrameAdv
OmniCC - /omnicc
*oUF
*oUF_Mlight
Quse Boss Styles - visual stylings for DBM and BigWigs
*QuseMap - Rectangular Minimap
*QuseTweaks - Various UI tweaks and /slash commands - type /qt in-game for a list of commands.
*rActionBarStyler
*rActionButtonStyler
*rBuffFrameStyler
*sFilter
SharedMedia
SpellID - adds spell ID's to tooltips
*SnifflesInstaller
*stExperienceBar
*teksLoot
Tipachu - adds an icon inside the tooltip
tullaRange
xanAchievementMover
xanAutoMail
xanErrorDevourer - /xed
*xCT - You must enable Blizzard's "Floating Combat Text" to be able to use this - SEE ADDON PAGE
All credit goes to the addon authors - thankyouthankyouthankyouthankyou.
Special thanks go out to Haleth, Monolit, hankthetank, Nin, MichaelSpain, P3lim, Zork and anyone else who's assisted me along the way to accomplishing my ideas - some pretty key elements of this interface are a direct result of their help and work.
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Any help is appreciated - and not at all required.
I do this for fun but if you enjoy my interface and would like to show your appreciation, click below:
File Name |
Version |
Size |
Author |
Date |
Type |
5.4.2 |
33MB |
01-05-14 02:11 AM |
Patch |
||
v1.52 |
188kB |
03-07-13 11:40 PM |
Addon |
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Thanks Qupe, yeah. It works fine normally so only for these new ones, ty !
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Lulleh |
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Lua Code:
For the tooltip class, open FreebTip>tip.lua and find (line 356): Lua Code:
Lua Code:
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Qupe |
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Raer |
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On the meditation quest. As seen on the screenshot there is no altpowerbar. Perhaps cos it's not the usual "progress" power bar. (This one is a bit diff)
http://i.imgur.com/dmNY4.jpg (Only ouf enabled as unitframe) Worked perfectly fine with ouf disabled. Was doing another quest earlier which had the old altpowerbar with progress and the bar showed up successfully on both ShadowedUnitFrames and ouf as I had both enabled at the time.
Last edited by Lulleh : 09-02-12 at 11:50 AM.
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Lulleh |
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habaden |
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Ozzey |
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Solved the altpowerbar. (I think) Will see @ next meditation quest. And okay, thanks.
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Lulleh |
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Qupe |
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hi where can i find my my bar when im on a vehicle like in darkmoon faire dailies.
Thank you awesome ui. |
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NeonSkin |
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So, how do I handle the AddOn updates. The ones with changed code. Updated QuseMap and Basic Threat Bar once with CurseClient and it changed to default so I don't really know.
Last edited by Lulleh : 09-02-12 at 07:40 AM.
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Lulleh |
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A Murloc Raider
Forum posts: 7
File comments: 45
Uploads: 0
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thanks for your reply
i think i solved my problem, here's the code if anyone else is interested Code:
if(frame.region:IsShown()) then local _, val = frame.region:GetVertexColor() if(val > .7) then --frame.name:SetTextColor(1, 1, 0) frame.hp:SetStatusBarColor(1, 1, .3) -- medium threat elseif(val > .1) then --frame.name:SetTextColor(1, 0, 0) frame.hp:SetStatusBarColor(1, .5, 0) else frame.hp:SetStatusBarColor(.3, 1, .3) end else --frame.name:SetTextColor(1, 1, 1) frame.hp:SetStatusBarColor(frame.r, frame.g, frame.b) end --frame.hp:SetStatusBarColor(frame.r, frame.g, frame.b) |
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llerelol |
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Qupe |
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A Murloc Raider
Forum posts: 7
File comments: 45
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hi,
is there a way to make these nameplates to change color based on threat? i'm a tank and i cant live without that feature
Last edited by llerelol : 09-02-12 at 04:05 AM.
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llerelol |
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Either way, I doubt I have the time to sort it out completely so it'll stay as it is! |
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Qupe |
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A Deviate Faerie Dragon
Forum posts: 10
File comments: 53
Uploads: 0
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maybe i give it another shot tonight. i let you know if i can make it work (which i doubt). |
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Zenjaa |
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