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Updated:08-29-12 08:22 AM
Created:10-20-11 07:15 AM
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draeFrames

Version: 2.0a
by: Draecana [More]

draeFrames is an oUF based unit frame mod. It's something I've worked on over a long period for myself and some guildmates.

This is updated for Mists of Pandaria and will not function properly on live!

There are literally dozens of different oUF (and non-oUF) unit frame mods out there. Over the years I tried many of them. The problem I have with most is that they bare no relevance to WoW at all - they look more at home in an FPS or SciFi game. I wanted something with a slightly more WoW-esque edge and this is the latest version of that - swords ftw!

By default frames are shown for:

Player
Target
Target of target
Pet
Pet target
Focus
Focus target
Main tanks
Main tank targets
Boss frames

Castbar and mirror bars are supported as are class specific resources; Holy Power, Shards, Runes, Eclipse, Combo Paws (... I mean points!) and Totems. The runebar uses libring to display a countdown to rune activation around each rune. You may not like the placement of the resource bars but I find their placement perfect for raiding. Also supported is the alt power bar (displayed above the player or target frame as appropriate) and for tanks - vengeance (below the player frame). Druid mana is also displayed when in cat or bear form below the player frame.

Keep in mind this is all lua based - you will need to make changes yourself to the source code. I primarily play a Paladin and Hunter and these receive the most testing. However guild mates use the frames on various chars and report no problems.

The frames draw on many other unit frame mods for inspiration, code or media.

NOTE:

The frames require oUF from here (some functionality may be lost since I tend to use the very latest oUF from github). I also make use of oUF_Smooth and oUF_SpellRange.

Github - http://github.com/Drae/draeFrames

2.0a:

* ToC was incorrect ...

2.0:

* Updated for Mists of Pandaria - requires GIT version of oUF till it's released
* Various internal changes for MoP
* Removed sinestrawrack and spineblood module
* Add new auratracker bar - currently has support for Paladins and partial support for Monk/Druid

1.3a:

* Really bump the ToC ...

1.3:

* Update ToC for 4.3

1.2:

* Allow customisation of castbar positions
* Allow castbars to be disabled - player, target, focus
* Change default castbar positions and sizes
* Allow customisation of resourcebar position
* Move default resource bar position to above castbar
* Re-arrange some config vars into better subgroups
* Remove unneeded happiness colours
* Change "charmed" colour to match raid frames
* Change uninterruptable castbar "shield" to custom warning triangle
* Fix combopaws glow effect remaining when changing forms
* Alter runes somewhat - add a background graphic (from RothUI)

1.1:

* Fixed compatibility with oUF < 1.6

1.0a:

* Fixed incorrect archive paths

1.0:

* Version first uploaded to wowinterface
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Unread 10-23-11, 11:22 AM  
andyhui
A Kobold Labourer

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how do i move the cast bar? It overlap the resource bar atm. Btw what did u use for your mini map?
Last edited by andyhui : 10-23-11 at 11:27 AM.
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Unread 10-23-11, 06:51 AM  
Draecana
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It's been a while since I created the frames ... iirc they were edited/altered from the default unit frames. There are literally loads of unused or partially used textures in WoW. The swords for example are edited versions of the original DK unit frame. The holy power and eclipse bar are just edited versions of their defaults. The combo "paws" (our GM is a druid ) I created from the paw texture again found in amongst the original textures. Even the rare/elite dragons are just edited versions of those found on the default frames. The Blizz art teams really do produce some great art. I think it's only the rune orbs, slice textures for the countdown and the stripped texture that weren't derived from original WoW art.

I did consider creating a buttonfacade/masque skin using the unit frame textures but I was always pretty happy with the simplesquare texture. The raid frames use a further cleaned up version of the default UI unit frame surround - major issue there iirc was I needed something that was very thin but still recognisably a border.
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Unread 10-22-11, 10:25 PM  
Aprikot
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Those borders are sssssssick...did you create that textureNormal? I'm surprised you don't use it on the action buttons + raid frames.

Nice work!
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Unread 10-22-11, 08:08 AM  
Draecana
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Was "hoping" the next release of oUF would be the 1.6 branch - I was getting ahead of Haste it seems I've uploaded an updated version which should work fine with the current stable oUF (i.e. 1.5.15) and master (i.e. 1.6+).
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Unread 10-22-11, 07:29 AM  
Draecana
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The action bars are just Dominos, using Masque/Buttonfacade and the SimpleSquare theme.
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Unread 10-21-11, 08:06 PM  
jonnyc
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hey, is it possible for you to include the action bar setting as well.
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Unread 10-21-11, 11:25 AM  
Draecana
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Sorry about the archive ... damn git archive command! The frames require oUF - grab that, preferably from github - https://github.com/haste/oUF/zipball/master or from here on wowinterface (some functionality may be lost since I tend to use the very latest oUF). I also make use of oUF_Smoothand oUF_SpellRange.

To be honest the addons should've gone into the oUF category but it seems I messed that up.
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Unread 10-21-11, 10:45 AM  
Alpha Dog
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Dependency's Missing & folders?

This looked like an addon I wanted to try out
I downloaded the draeFrames zip & when I unzipped it I got 3 folders & 9 files without a covering folder. I added these to my addon folder & wow didn't see anything.
I then placed everthing into a folder which I then placed in my addon's. Now wow see's the folder but give's me a dependency missing msg and disables the addon.
Same problems with draeRaidFrames.

Any fix for this?

Thanks
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