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Created:10-20-11 06:53 AM
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draeRaidFrames

Version: 2.0b
by: Draecana [More]

draeRaidFrames is a party/raid frame layout using the oUF framework.

This is updated for Mists of Pandaria and will not function properly on live!

I wrote this a long time ago now, updating it over time. I wanted something which looked like Grid, behaved like Grid but without the fairly substantial Ace library requirements and overhead. I also wanted something that looked a little more "WoW"-like in appearance.

It displays various indicators around the grid interior. Some of these are fixed (set specifically in core.lua) such as aggro indication, incoming heals, raid marker, important debuffs, etc. while the rest change depending on the class being played. The later can be found in config_indicators.lua where auras are defined per class. By default each indicator (where relevant) has a cooldown spinner overlaid so you can get an indication of how long that particular aura has to run (without lots of messy numbers).

General configuration can be found in config.lua such as sizing, textures, fonts, etc. Important debuffs are defined in config_debuffs.lua.

There are a couple of additional capabilities added again for my own benefit. At Sinestra a wrack timer function will appear displaying the length of time Wrack has been running on each member (essential for dispelling ... !). And in preparation for 4.3 a small indicator (below the incoming heal indicator - top right) shows which people (6 by default) are in-range of each other. It also displays the person calculated to best place the radiance on through a sequence of fading green to red colours.

The frames can be locked, unlocked and moved in-game through the /drf slash command.

Keep in mind I wrote this for myself and a few guild mates so it may not be the friendliest mod you've ever encountered. I'm putting it here because other peeps suggested I should.

This mod draws heavily on a number of other raid type frames either for inspiration or code. These include but are not limited to; Grid, Grid2, Vuhdo, various Grid plugins, Aptechka.

Github source - https://github.com/Drae/draeRaidFrames

I welcome bug fixes and additions (subject to them being generally useful!) - a pull request via github is the preferred way of doing this. But patches, etc. are welcome too. Particularly interested in anything that reduces processor utilisation.

2.0b:

* Seems some more debuffs changed in DS

2.0a:

* ToC was incorrect ...

2.0:

* Updated for Mists of Pandaria - Requires GIT version oUF till it's released
* Various internal updates for MoP
* Disabled (by default) clusterheal (see config to enable)
* Added new AoE healing indicator (supports the various AoE heals)
* Added debuffs for new raid content (all but Warband)
* Added new heal and cooldown related indicators for all classes

1.4:

* Fix couple of possible errors in the clusterheal module (non-fatal just irritating)
* Add updated maplib for new instances/raid
* Updated debuffs for Dragon Soul

1.3a:

* Really bump the ToC this time ...

1.3:

* Better handle enabling the cluster heal module - just for healer specs
* Update ToC for 4.3

1.2:

* Finally abstract out the layout of the grid and groups
* Add ability to show HP as a % remaining rather than an actual deficit
* Remove some unused colours
* Fix position of some indicators
* Move config vars from clusterheal.lua to config.lua
* Enable clusterheal for all healers - should probably limit this by spec
* Fix position of HOTS indicators

1.1:

* Fixed compatibility with oUF < 1.6

1.0a:

* Fixed incorrect archive paths

1.0:

* Version first uploaded to wowinterface
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Unread 10-22-11, 10:52 AM  
KiLLMasTer
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Ya I got the 1.1 and it works thanks man love it
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Unread 10-22-11, 09:51 AM  
Draecana
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Grab the 1.1 version - should work fine. As I say I tend to use the master versions of oUF rather than stable - not necessarily the best idea but I've had few issues with it - neither have those guildies who use the frames. However it's something I should obviously be more aware of if I'm making the frames generally available.
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Unread 10-22-11, 08:44 AM  
KiLLMasTer
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Im using the oUF from this site when i did the bug check
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Unread 10-22-11, 08:14 AM  
maltese
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lol you beat me to it

I was in the process of sending you a PM when I refreshed the page. I thought I was going crazy yesterday while trying the stuff you PM'd me. At least we I know what was going on now.

Thanks for the quick update.
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Unread 10-22-11, 08:07 AM  
Draecana
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Was "hoping" the next release of oUF would be the 1.6 branch - I was getting ahead of Haste it seems I've uploaded an updated version which should work fine with the current stable oUF (i.e. 1.5.15) and master (i.e. 1.6+)
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Unread 10-21-11, 06:26 PM  
Draecana
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That will be down to the version of oUF you're using. Things have changed recently. You can try grabbing a copy from here. Extract the archive and make sure the folder is called oUF rather than haste-oUF-xxxxxx
Last edited by Draecana : 10-21-11 at 06:29 PM.
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Unread 10-21-11, 01:22 PM  
KiLLMasTer
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i got this


1x draeRaidFrames-1.0\core.lua:22: attempt to index field 'Events' (a nil value)

Locals:

---
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Unread 10-21-11, 11:35 AM  
Draecana
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Originally posted by KiLLMasTer
I redownloaded it and instaill it but i still cant see anything. so i dont have a clue all i see in my chat box is DRF debuff types set to pvp
Any errors at all? Since it loads the debuff list it's at least partially working - so we need to find out where it screws up. If you haven't got a bug grabbing addon installed I'd recommend Bug Grabber and Bug Sack
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Unread 10-21-11, 10:44 AM  
KiLLMasTer
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I redownloaded it and instaill it but i still cant see anything. so i dont have a clue all i see in my chat box is DRF debuff types set to pvp
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Unread 10-21-11, 08:29 AM  
maltese
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Yep, after looking at your code I see that you've kept it separate. Now I'm just trying to figure out how to implement it into the layout I'm using. Not sure what I was doing wrong but after fiddling with it for an hour or so I got it implement without it throwing lua errors but I couldn't get it to display. I'll chalk that up to me being a newb with lua. More playing around and I'm sure I can get it to work. Reguardless, thanks for at least getting us a starting block. This will be extremely useful.
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Unread 10-21-11, 08:03 AM  
Draecana
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Originally posted by maltese
Interesting addition to your raid frames for the cluster heal module. There are several people that might find this a very useful module to add to their layouts. I'd suggest you put this out there as an element that people can implement into their layouts like shaman totem bars, oUF Raid Debuffs, and similar plugins.
I guess this is something I could look to do - it's already effectively implemented as an element. I should note that this functionality was basically taken from a Grid module - clusterheal. It's not a terribly pretty (or I think efficient) implementation but it does the job.
Originally posted by KiLLMasTer
hey i got oUF and draeRaidFrames but i cant get it to show on my screen... plz help. i would like to use it has a grid replacement.
Our guilds GM actually had this exact same issue yesterday - he re-downloaded and for whatever reason that worked, quite strange. However make sure you're using the very latest available oUF. I actually use the version available from github - though it should work okay with the currently released oUF available here at wowinterface. Keep in mind oUF is going through a number of significant changes right now. So if you use the github version you may have issues with other oUF powered frames.
Last edited by Draecana : 10-21-11 at 08:04 AM.
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Unread 10-21-11, 06:15 AM  
KiLLMasTer
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hey i got oUF and draeRaidFrames but i cant get it to show on my screen... plz help. i would like to use it has a grid replacement.
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Unread 10-20-11, 08:29 AM  
maltese
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Interesting addition to your raid frames for the cluster heal module. There are several people that might find this a very useful module to add to their layouts. I'd suggest you put this out there as an element that people can implement into their layouts like shaman totem bars, oUF Raid Debuffs, and similar plugins.
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