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Compatibility: | Fury of Hellfire (6.2) |
Updated: | 07-27-15 05:07 PM |
Created: | 07-22-11 11:47 PM |
Downloads: | 11,572 |
Favorites: | 67 |
MD5: |
NOTE
This addon does have some in-game configuration via slash-commands (for example, for dragging and locking the tracker). However, more detailed customization (if required) must be done by editing values in Lua files. See options.lua for more information. There are no plans to add detailed in-game configuration menus.
Description
QuestKing is a complete replacement for Blizzard's default objective tracker/quest tracker. It is designed to be simple, compact and unobstrusive while supporting all the features of the default tracker, plus some of its own.
QuestKing is inspired by old-school quest trackers like GuestGuru, bEQL and MonkeyQuest. However, QuestKing is written from scratch to be a modern objective tracker that supports not only quests, but all the new types of objectives that Blizzard has gradually added to WoW. This includes achievements, scenarios, dungeon objectives, bonus quests, timed objectives, challenge modes, proving grounds, automatic quests, and so on. I have tried to keep the tracker as efficient as possible, and it should hopefully be kind to both your CPU and memory.
The following standard objective tracker features are supported:
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Neema |
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11-26-14, 06:05 AM | |
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I'm currently working on getting this updated for 6.0. I've fixed all regular quests and fixed quest items too, as well as the sounds from QuestKingSounds. I still have to work on challenge mode timers and scenarios and proving grounds before it's ready for release. Sadly I need to be level 100 to test the new challenge modes, so that's a bit of a pain. If that takes too long I might make an interim release with everything but the challenge timers.
Regardless, work is coming along well. I hope to have a WoD-compatible release in the near future.
Last edited by Barjack : 11-26-14 at 06:06 AM.
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Barjack |
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11-10-14, 08:11 AM | ||
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Re: Updates for 6.0.x?
If anyone manages to find fixes for the problems in 6.0, I'd be glad for you to put them here, or post your own version. But being realistic, this isn't the most popular addon in the world, so I don't know if that's likely to happen. Sorry for the ambiguous news--all hope is not lost, but it depends on whether I can find the time. You might be stuck with the default tracker for the time being. |
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Barjack |
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11-08-14, 05:03 PM | |
A Kobold Labourer
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Updates for 6.0.x?
Love this addon, was my favorite quest objective frame replacement. I know there are a ton of changes to the LUI commands for WoD, I tried to fix a few of them but didn't get far.
Any status on an overhaul for 6.0.x? |
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Neema |
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11-24-13, 11:02 AM | |
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Thank you to everyone who is helping the original author update this. I was wondering where I can download a copy of the updated version?
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ollitrop |
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11-14-13, 06:52 PM | ||
A Kobold Labourer
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Olena |
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10-13-13, 04:49 AM | ||
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leobolin |
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09-26-13, 09:04 AM | |
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Hey. Glad to see you got it (mostly) working. Hopefully it's useful to someone else. When I get the chance to get back into WoW and test things I'll have a closer look at it myself.
The timer sync issue is difficult. Originally I just trusted what the server told me with regard to timer lengths, but I noticed that the server would typically run slightly slower than the client. So with long timers you'd eventually lose a lot of time, hitting 0 seconds even though the "real" (server) timer has 20+ left. So there's some kinda ugly stuff in there that's supposed to resync the timers and also make timer resyncing less ugly (avoiding numbers consistently jumping back up). Of course I barely even know what proving grounds are so it's hard for me to speculate on causes, haha. Anyway, really happy to see a more functional version here. Thanks for working on it! |
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Barjack |
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09-24-13, 03:16 AM | |
A Kobold Labourer
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I got things mostly working for proving grounds. Sometimes it does weird things when the bar reaches 0 because the round duration and current time don't always reset at the same time and when the tracker updates. I increased the update rate and took out some of the rounding just for proving grounds to try to help but it still happens occasionally, but it totally works. The bar shows current / max round numbers and remaining time, as well as medal color coding (endless mode uses platinum.) The only real issue is an error that happens during as any challenge mode or proving ground start, but that also happened before I made edits.
Code:
FrameXML\WorldStateFrame.lua:1387: attempt to perform arithmetic on field "timeSinceBase" (a nil value) FrameXML\WorldStateFrame.lua:1387: in function <FrameXML\WorldStateFrame.lua:1386> http://pastebin.com/8E6qPrZk (Also I edited this before to make the tracker grow upwards and not show the buttons, so those changes are in there) |
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alanm26 |
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09-22-13, 04:07 AM | |
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Thanks for the update. Not sure why the timer would always be showing, based on the changes I read about, but sadly I'm not able to test in game at the moment. It might be worth looking at what GetWorldElapsedTimers() is returning at times when it's showing but should not be since that's the main thing that determines whether QuestKing will try to draw a challenge timer.
If anyone wants to look into these issues further, these are probably useful: http://wow.go-hero.net/framexml/1735...Frame.lua/diff http://wow.go-hero.net/framexml/1735...Frame.xml/diff http://www.wowinterface.com/forums/s...ad.php?t=46657 Seems like Proving Grounds is a new "type" of scenario that's different from other types and uses a new sort of medal, so adding support for that might be a bit harder than fixing the useless timer bug. |
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Barjack |
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09-13-13, 07:40 AM | |
A Kobold Labourer
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Hi. I have to say this is the best quest tracker around currently. Recently with 5.4, an issue came up with the challenge timer. It's always shown in any zone, and does not function in the new proving ground scenario. Here's a picture:
http://i.imgur.com/qEDZ8aW.jpg I'm trying to learn enough lua to fix it and maybe add proving ground support. So far I have it hidden except in challenge modes, where it's working.
Last edited by alanm26 : 09-13-13 at 02:10 PM.
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alanm26 |
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08-29-13, 11:12 PM | |
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Hey all.
Not sure how many people are still using or interested in using this addon. I've moved half way around the world and no longer even have access to a computer that can run WoW, so keeping it updated now is borderline impossible for me. I'm not sure how much has broken in the last six months. If anyone wants to post updates here, release a fan-update style version or whatever, you have my permission to do so. Feel free to send me messages about stuff like that as well if you like. I still check back here so I can try to put up a fixed version here myself as well if people can supply any necessary fixes. I'd love to get back up and running myself but it may be another six months before I'm able to do so. Thanks. |
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Barjack |
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11-24-12, 10:07 AM | |
A Kobold Labourer
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Great addon and love the look/feel of it. Sadly, some of us (me, HA) have issues trying to figure out how to move it and positioning and such. My first issue is I have W8, and it is not opening the options.lua with the right app...grrr. I will continue to work on it as this is the best quest log addon I have seen. Kudos!! Just right now it overlaps my minimap and other bars on the right side with my LUI addon. :-(
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THduhman |
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09-29-12, 10:07 PM | |||
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ollitrop |
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09-29-12, 09:39 PM | ||
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Barjack |
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