Introduction
Magnet is a loot helper, so you can keep your bags clean and only loot the things you want. You can specify which items to magnetize so they'll be attracted by Magnet and which items you want the polarity to be reversed so they'll be repelled by Magnet.
"Magnet continued" is a continuation of Magnet, created by DARKGuy.
To configure, use a LibDataBroker display or type
Features- Repel items based on quality
- Attract money and currency
- Attract any ingredient for your green/yellow/orange tradeskills for easier farming and leveling of your tradeskills. Set the reagent threshold to the value you want (0 = grey, 1 = green, 2 = yellow, 3 = orange, 4 = red). Uses LibPeriodicTable. You need to open you tradeskill window before this works.
- Attract items based on skills
- Skinning
- Mining
- Gathering (Herbalism)
- Disenchanting (Enchanting)
- Prospecting (Jewelcrafting)
- Milling (Inscription)
- Fishing
- Pick Pocket
- Engineering (Mechanical units)
- Archaeology
- Attracts all items if you can skin/mine/salvage/etc the creature
- Attract items that have a higher vendor value than a specified minimum. Overrides any repel settings.
- Attract items based on quality. You can specify different quality options for solo, party and raid play. Will, hopefully, not attract over the loot threshold set by the party/raid leader.
- Automatically confirm looting of Bind On Pickup items (only works for items looted by Magnet)
- Attract quests items for quests that are active in your questlog
- Ability to attract specific items not covered by the other features.
- Attracts all loot in a battleground
- Farm mode: Loots all items, but afterwards scans your bags and destroys any items that should have been repelled. Caution: May have some unintentional side-effects!
- Repel specific items.
- Repelled items are made transparant in the loot window for easier recognition. Currently only works with the standard loot window, XLoot and Butsu, provided the buttons are not rearranged when looting an item.
- Adds a few lines in the item tooltip stating if an item is attracted or repelled
To add an item to the attract list, simply type
Code:
/magnet attract <item name or item link>
To repel a specific item, use
Code:
/magnet repel <item name or item link>
To remove a specfic item from either the attract or repel list, type
Code:
/magnet remove <item name or item link>