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Compatibility: | Legion (7.0.3) Minor patch (6.2.4) Minor patch (6.2.3) Fury of Hellfire (6.2) The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 08-23-16 08:56 AM |
Created: | 06-06-11 11:10 AM |
Downloads: | 21,110 |
Favorites: | 33 |
MD5: |
I am not playing as much as I used to. Too much real life getting in the way. I will try to keep things up to date but I can't promise much at this time. No new features will be added in the foreseeable future.
IMPORTANT: Use the included version of oUF until further notice.
Simple, Minimalistic oUF frames.
This is a fork of my oUF_Karma (http://www.wowinterface.com/downloads/info18617-oUF_Karma.html) addon. It changes the orientation of the power bar to the top of the frame. I have also added a small indicator arrow that moves along the bar in relation to the power. This layout is focused more on PvP and lacks some of the PvE features that were included in oUF_Karma.
A short video can been seen at http://youtu.be/Iq7Fy0Jr-g8
I've been working closely with MiRai on a new version of oUF_Fail that adds the power indicator arrows to several other frames. With the help of Phanx and Caleb we have been able to create something that works just the way we like. Huge credit goes to MiRai for coming up with the idea, and the solution. Now included in version 1.4.* and up!!!
Special thanks to Zork and Rainrider for helping me to get the arrow to update when the power type changes. Another thanks to Freebaser for coming up with the code to make the arrow possible.
Supports the following frames:
Raid frames will adjust size depending on how large of a raid you are in. As the number of raid members increases the size of the frame decreases.
Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth (modified and embedded) - !!!DO NOT USE AN EXTERNAL VERSION IT WILL BREAK THE ADDON!!!
- oUF_Combat Feedback or oUF_FloatingCombatFeedback
- oUF_WeaponEnchant
- oUF_Experience
- oUF_Reputation
All frames can be moved from within the cfg.lua file (or with oUF_Movableframes)as well as many other settings. Including the healthbar font size (Lily.Petal and webmasta ).
Credits:
Special thanks to myno for oUF_Drk. I re-used a lot of that code to make things work. Zork for oUF_Simple that I used as a framework for my layout and for helping me not be such a noob at lua.
Freebaser, Drakull, Neverg, and Monolit. - Most of the code and inspiration came from their layouts.
Notes:
This is my personal layout and it's *not* finished so expect bugs. I will not add features that I will not use. If you aren't ready to edit code then please don't bother asking. Some features may not be fully functional or working at all. This add on eats baby seals and can be hazardous to your health. There is no in game configuration all changes must be done with a text editor. Personally I use Notepad++.
Questions or comments please feel free to leave a message I check back frequently.
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MiRai |
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01-07-13, 07:47 PM | |
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Okay so I spent a little while and I figured it out. At least for the target frame. The rest is up to you. I created a new lib for the new arrow.
Code:
lib.setTargetArrowColor = function(self) local _, cType = UnitClass("target") local ccolor = oUF.colors.class[cType] or {.3,.45,.65} self.Power.arrow:SetVertexColor(unpack(ccolor)) end Code:
--arrow if f.mystyle == "player" or f.mystyle == "target" then In the core.lua Code:
self.Power.arrow.colorClass = true self.Power.arrow.PostUpdate = lib.setTargetArrowColor self:RegisterEvent("UNIT_TARGET", lib.setTargetArrowColor) self:RegisterEvent("PLAYER_TARGET_CHANGED", lib.setTargetArrowColor) |
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Sauerkraut |
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01-07-13, 08:01 PM | |
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MiRai I uploaded my edited version. It is called oUF_Fail extra arrow version. Clever I know. It should be listed soon in the beta addons section.
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Sauerkraut |
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01-08-13, 03:24 AM | ||
A Warpwood Thunder Caller
Forum posts: 96
File comments: 104
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MiRai |
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01-12-13, 09:00 AM | |
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Realy n1 but i got this:
Message: Interface\AddOns\oUF_Fail\tags.lua:95: attempt to call field 'failDG' (a nil value) Time: 01/12/13 15:17:36 Count: 27 Stack: Interface\AddOns\oUF_Fail\tags.lua:95: in function `?' Interface\AddOns\oUF\elements\tags.lua:604: in function `UpdateTag' Interface\AddOns\oUF\elements\tags.lua:415: in function <Interface\AddOns\oUF\elements\tags.lua:410> Locals: u = "raid14" (*temporary) = nil (*temporary) = "raid14" (*temporary) = "attempt to call field 'failDG' (a nil value)" |
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Zellglas |
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01-12-13, 10:46 AM | |
A Warpwood Thunder Caller
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Change...
Code:
return oUF.Tags['fail:DDG'](u) Code:
return oUF.Tags.Methods['fail:DDG'](u) Probably just a minor oversight by Sauerkraut when he updated the layout for MoP (oUF changed as well). EDIT: I only know this because this was one of the changes I had to make to the layout to keep it alive when MoP was released.
Last edited by MiRai : 01-12-13 at 10:47 AM.
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MiRai |
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01-12-13, 11:01 AM | |
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Yah sorry missed that one. Will be fixed in the next push.
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Sauerkraut |
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01-13-13, 02:11 PM | |
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With a lot of help and hard work from MiRai this newest version of oUF_Fail includes support for power arrows for the following units: Player, target, party, focus, and focus target. If you prefer the previous look you can disable the extra arrows in the config file. Thank you very much MiRai!
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Sauerkraut |
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01-14-13, 03:53 AM | |
A Kobold Labourer
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These would be perfect for me if I could:
swap the colors of unit frames: class colored for HP and black background for HP loss. If target is not a player the unitframe should be clear enough to see damage done and thus the foreground of a non player cant be dark gray or black a way of selecting an HP format for the player and target frame. Total HP like [430k/430k 100%] a way of adding portrait, since at times it is faster to recognise mobs in pve by glancing at the portrait. being able to disable raid/party entirely. I like Phanx unitframes too, but unfortunately I dont think she is ok about modifying the options available.
Last edited by psyquest : 01-14-13 at 03:55 AM.
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psyquest |
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01-14-13, 08:37 AM | ||
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Good luck sounds like you have a lot of work to do.
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Sauerkraut |
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01-14-13, 12:01 PM | ||
A Warpwood Thunder Caller
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Eventually, I would like to know why the Focus Target castbar doesn't fade out as smoothly as every other castbar does, and if it's even possible to get the power values of the player frame (the digits themselves) to have a more fluid change with the arrow rather than just jumping from 'what it was' to 'what it is'. Neither of those are a big deal at the moment, but they are what I'm hoping to get a look at once I have some more free time. |
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MiRai |
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01-14-13, 01:34 PM | |
A Kobold Labourer
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Love these UF for pvp, I've started creating a new UI to utilize them
While playing on my feral druid I noticed the combo points will overlap the enemies HP value on the frame. How can I move the combo points lower to just below the unit frame? |
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Micmac |
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01-14-13, 02:06 PM | ||
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Sauerkraut |
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01-15-13, 01:11 PM | ||
A Warpwood Thunder Caller
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Saw a weird arrow color issue last night and won't be able to check this out until I can get back online today. The Warlock's power arrow on the party frames was not colored the same as the bar: This probably has to do with my next question... In the beta release you were using: Code:
local color = ns.colors.class[classType] or arrowDefaultColor Code:
local color = oUF.colors.class[classType] or arrowDefaultColor |
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MiRai |
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01-15-13, 02:03 PM | ||
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[quote=MiRai]
p.s. the monk arrow doesn't match the bar either :P
Last edited by Sauerkraut : 01-15-13 at 02:10 PM.
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Sauerkraut |
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