this addon does simple cell simulations
the addon has a small lua config in the main.lua, you can set cellsize and gridsize.
be carefull with the gridsize, to big can produce lags.
with anything between 9-31 you should be ok, i myself run 51 with minor lags per cycle.
- addon language: only english help at the moment
feedback is very appreciated
deDE
dieses addon macht simple zell simulationen
in der datei main.lua eine kleine config um zellen- und raster-grösse (gridsize) einstellen.
vorsicht mit der rastergrösse, zu gross kann lags verursachen.
alles zwischen 9-31 sollte ok sein, ich persönlich verwende 51 mit nur leichten lags.
- addon sprache: momentan nur englische erklärungen
to be completely honest i dont even know for shure if it is working pinpoint the way it should^^
the "simulation" (big name yeah^^) follows really simpel rules.
every cell is checked per cycle, if a living cell is surounded by a certain amount of cells it dies, else stays alive.
if a dead cell is surrounded by a certain amount of cells a new cell is born, else stays dead.
this addon never had a special purpose, except for reading about a program doing exactly this and simply trying to build it myself to see if i could do it.
if one wanted to make more of this you could for instance make 2 types of cells with different lifespans or food and lifespans etc to make the rules more complicated. but the addon really was never meant to be expanded, i just uploaded it with 2 thoughts in mind.
perhaps there is some part of the code that might help somebody else with an adddon-problem, or more important, simply for a laugh and fun.
hope i didn´t take any sort of illusion from you, but i´m happy you showed interest.