Download
(2Kb)
Download
Updated: 05-20-11 11:26 PM
Pictures
File Info
Updated:05-20-11 11:26 PM
Created:05-01-11 11:18 AM
Downloads:6,882
Favorites:23
MD5:

FacePaint  Popular! (More than 5000 hits)

Version: 1.1.1
by: Aprikot [More]

`


FacePaint
An AddOn that colorizes WoW's default UI


  • New in version 1.1.1:

    • Action button border coloring has been removed from FacePaint, and added to a new AddOn called BetterBlizzardButtonBorder which has been designed with FacePaint support.

    • Added support for Reputation bar.

  • User config:

    Code:
    local class = true  	-- applies player class color scheme (ignores topcolor)
    local gradient = true	-- false applies one solid color (class color if class = true, topcolor if not)
    local topcolor = {  	-- top gradient color (rgb)
    	r = 0.9,
    	g = 0.9,
    	b = 0.9,
    }
    local bottomcolor = {	-- bottom gradient color (rgb)
    	r = 0.2,
    	g = 0.2,
    	b = 0.2,
    }
    local topalpha = 1.0	-- top gradient alpha (global if gradient = false)
    local bottomalpha = 1.0	-- bottom gradient alpha (not used if gradient = false))



Thanks to SDPhantom, Xrystal, Seerah, and others for all the help on the Lua/XML forum.

(Don't forget to have fun with the alpha settings):

1.1.1 | 05.20.11
  • Remove action button border coloring.
  • Add Rep bar support.

1.1 | 05.08.11
  • Add optional color scheme based on player class color.
  • Begin adding class bar support (rune & shard bars only so far).

1.0.2 | 05.03.11
  • Minimap zoom buttons: found additional border texture that only appears on max zoom (added to object list).

1.0.1 | 05.02.11
  • Add check for gradient before coloring the gryphons (so they color properly when gradient=false).

1.0 | 05.01.11
  • Hello Azeroth!
Post A Reply Comment Options
Unread 05-19-11, 11:07 AM  
Enthusia
A Defias Bandit

Forum posts: 2
File comments: 22
Uploads: 0
hi~

do I add those code under the actionbar category or any will be fine?
thats weird because mine is not working

mine is like this:
Code:
-- Action bars
		ReputationWatchBarTexture0,
		ReputationWatchBarTexture1,
		ReputationWatchBarTexture2,
		ReputationWatchBarTexture3,
		MainMenuBarTexture0,
		MainMenuBarTexture1,
		MainMenuBarTexture2,
		MainMenuBarTexture3, ....
thanks you are so kind!
p.s (got to go now , is 1 am in hongkong will get back to you after morninig

Originally posted by Aprikot
Texture objects for the rep bar (add to FacePaint.lua):

Code:
ReputationWatchBarTexture0,
ReputationWatchBarTexture1,
ReputationWatchBarTexture2,
ReputationWatchBarTexture3,


I'll check out IPopBar and see what's up..
Report comment to moderator  
Reply With Quote
Unread 05-19-11, 10:44 AM  
Aprikot
A Frostmaul Preserver
 
Aprikot's Avatar
AddOn Author - Click to view AddOns

Forum posts: 284
File comments: 67
Uploads: 2
Texture objects for the rep bar (add to FacePaint.lua):

Code:
ReputationWatchBarTexture0,
ReputationWatchBarTexture1,
ReputationWatchBarTexture2,
ReputationWatchBarTexture3,


I'll check out IPopBar and see what's up..
Report comment to moderator  
Reply With Quote
Unread 05-19-11, 09:56 AM  
Enthusia
A Defias Bandit

Forum posts: 2
File comments: 22
Uploads: 0
Thanks for your reply and command tip ~~

I tried a couple of areas but doesn't work though lol (i.e ReputationWatchBarOverlayFrame , MainMenuBarArtFrame)

guess there might be some more words hiding after those framenames

I'll try look more into it, if theres any news I'll let you know!

Thanks again!


Originally posted by Aprikot
I actually plan to add support for certain AddOns, but am still in the process of tracking down Blizzy textures.

In the meantime, it should just a matter of finding the frame/texture names being created and/or used by your AddOns. Do a /fstack and mouse over them and the popup window will show the frame names (which we can use to determine the texture object you would add to FacePaint.lua).
Report comment to moderator  
Reply With Quote
Unread 05-19-11, 09:38 AM  
Aprikot
A Frostmaul Preserver
 
Aprikot's Avatar
AddOn Author - Click to view AddOns

Forum posts: 284
File comments: 67
Uploads: 2
I actually plan to add support for certain AddOns, but am still in the process of tracking down Blizzy textures.

In the meantime, it should just a matter of finding the frame/texture names being created and/or used by your AddOns. Do a /fstack and mouse over them and the popup window will show the frame names (which we can use to determine the texture object you would add to FacePaint.lua).

Originally posted by Enthusia
Hello again, sorry this might be abit out of topic but I've been looking inside the lua while trying to get these two section to work with facepaint



SS is abit hard to look at sorry

I used a mouse over macro to know about the frame names, here is what i got

IPopBarFrame ---- this is an addon(Ipopbar) which shows the action bar below bottom right action bar
ReputationWatchBar ---- as in reputation bar in screenshot


I tried adding MainMenuBarMaxLevelBar into the Lua too, but didnt work

I'm using AI-Art to replace my textures (but I exclude my mainmenubar cuz i like gryphons )

still a newbie to Lua files, so am I doing anything wrong? or It cant be done unless adding more code to it?

please forgive me too haha if doing this is against author right etc, thanks!
Report comment to moderator  
Reply With Quote
Unread 05-19-11, 07:58 AM  
Enthusia
A Defias Bandit

Forum posts: 2
File comments: 22
Uploads: 0
Hello again, sorry this might be abit out of topic but I've been looking inside the lua while trying to get these two section to work with facepaint



SS is abit hard to look at sorry

I used a mouse over macro to know about the frame names, here is what i got

IPopBarFrame ---- this is an addon(Ipopbar) which shows the action bar below bottom right action bar
ReputationWatchBar ---- as in reputation bar in screenshot


I tried adding MainMenuBarMaxLevelBar into the Lua too, but didnt work

I'm using AI-Art to replace my textures (but I exclude my mainmenubar cuz i like gryphons )

still a newbie to Lua files, so am I doing anything wrong? or It cant be done unless adding more code to it?

please forgive me too haha if doing this is against author right etc, thanks!
Report comment to moderator  
Reply With Quote
Unread 05-18-11, 11:00 AM  
Enthusia
A Defias Bandit

Forum posts: 2
File comments: 22
Uploads: 0
wooooooooooooondeeeeeeeerfuuuullll!!!!!

Installed and spent many hours having fun with it!
thank you! love it alot!!!!
Report comment to moderator  
Reply With Quote
Unread 05-14-11, 03:47 PM  
Seraph787
A Deviate Faerie Dragon

Forum posts: 10
File comments: 10
Uploads: 0
hehe cool, I look forward to it!
Originally posted by Aprikot
Ok, so I lied...shapeshift buttons will need some dev luv. There don't *appear* to be any border textures to color, just the icons themselves. I'm gonna try to "skin" them using the normal action bar border texture (Interface\BUTTONS\UI-Quickslot2):

Incidentally, I've fantasized for awhile about skinning player auras in this same fashion...we shall see.

Oh, and coloring the dressing room purple is actually well within the scope of this AddOn...that was a poor example.
Report comment to moderator  
Reply With Quote
Unread 05-12-11, 12:56 PM  
Aprikot
A Frostmaul Preserver
 
Aprikot's Avatar
AddOn Author - Click to view AddOns

Forum posts: 284
File comments: 67
Uploads: 2
Ok, so I lied...shapeshift buttons will need some dev luv. There don't *appear* to be any border textures to color, just the icons themselves. I'm gonna try to "skin" them using the normal action bar border texture (Interface\BUTTONS\UI-Quickslot2):

Incidentally, I've fantasized for awhile about skinning player auras in this same fashion...we shall see.

Oh, and coloring the dressing room purple is actually well within the scope of this AddOn...that was a poor example.
Report comment to moderator  
Reply With Quote
Unread 05-11-11, 07:03 PM  
Aprikot
A Frostmaul Preserver
 
Aprikot's Avatar
AddOn Author - Click to view AddOns

Forum posts: 284
File comments: 67
Uploads: 2
Originally posted by Seraph787
This mod is pretty cool. I've got it set to make everything a bit darker.

Is there a way for it to affect the Druid Shapeshift buttons, bags, and menus (i.e. Character pane, reputations, currency)?
Yep, those items are definitely on the list. It won't require additional development per se, it's just a research project to identify the names of the texture objects we want to color.

If anyone has texture object names ready to go I'd be happy to add them on-demand (or close to it ), provided they're things that actually look "good" recolored (nothing crazy like painting the dressing room purple or what have you ).
Report comment to moderator  
Reply With Quote
Unread 05-11-11, 06:12 PM  
Seraph787
A Deviate Faerie Dragon

Forum posts: 10
File comments: 10
Uploads: 0
This mod is pretty cool. I've got it set to make everything a bit darker.

Is there a way for it to affect the Druid Shapeshift buttons, bags, and menus (i.e. Character pane, reputations, currency)?
Report comment to moderator  
Reply With Quote
Unread 05-05-11, 03:45 PM  
Aprikot
A Frostmaul Preserver
 
Aprikot's Avatar
AddOn Author - Click to view AddOns

Forum posts: 284
File comments: 67
Uploads: 2
I intended to release an update by now but haven't had much time, and the shard bar is being a GIANT pain in the a$$. For now, here's the relevant rune bar code:

Code:
RuneButtonIndividual1:GetRegions(),
RuneButtonIndividual1Border:GetRegions(),	
RuneButtonIndividual2:GetRegions(),
RuneButtonIndividual2Border:GetRegions(),
RuneButtonIndividual3:GetRegions(),
RuneButtonIndividual3Border:GetRegions(),
RuneButtonIndividual4:GetRegions(),
RuneButtonIndividual4Border:GetRegions(),
RuneButtonIndividual5:GetRegions(),
RuneButtonIndividual5Border:GetRegions(),
RuneButtonIndividual6:GetRegions(),
RuneButtonIndividual6Border:GetRegions(),
Edit: still having issues with the ShardBar (thread), and also having issues with the TotemFrame (thread). If anyone has any ideas let me know. Thanks!
Last edited by Aprikot : 05-08-11 at 11:05 AM.
Report comment to moderator  
Reply With Quote
Unread 05-04-11, 08:44 AM  
Aprikot
A Frostmaul Preserver
 
Aprikot's Avatar
AddOn Author - Click to view AddOns

Forum posts: 284
File comments: 67
Uploads: 2
Originally posted by Rufio
nice addon! how do i recolor the runeframe?
I totally overlooked it (and all class bars)! I'll add them in an update later today. In the meantime, any texture names you know of can go into the objects list (between lines 18 and 112) in FacePaint.lua. Thanks for pointing this out!
Report comment to moderator  
Reply With Quote
Unread 05-04-11, 05:46 AM  
Rufio
A Murloc Raider
 
Rufio's Avatar
AddOn Author - Click to view AddOns

Forum posts: 9
File comments: 289
Uploads: 5
nice addon! how do i recolor the runeframe?
Report comment to moderator  
Reply With Quote
Unread 05-03-11, 07:16 AM  
Aprikot
A Frostmaul Preserver
 
Aprikot's Avatar
AddOn Author - Click to view AddOns

Forum posts: 284
File comments: 67
Uploads: 2
Originally posted by sloppie_00
is it possible to make color it black :P
Yes, pure black would look like this in the config (change first color to zeros, and gradient to false):
Code:
--	Config
	------
	local r1, g1, b1, a1 = 0.0, 0.0, 0.0, 1.0 -- first (top) color
	local r2, g2, b2, a2 = 0.1, 0.1, 0.1, 1.0 -- second (bottom) color
	local gradient = false -- false will apply first color (no gradient)
Pure opaque black looks a little weird as it obscures all of the artwork detail. A dark but still "textured" look would use a dark gray like 0.3, 0.3, 0.3.

For anyone unfamiliar with this type of color notation, you can get there by dividing a normal 0-255 RGB value by 255. The Rogue class color for example is red 255, green 245, blue 105 -- dividing each by 255 gets you 1.00, 0.96, 0.41.
Report comment to moderator  
Reply With Quote
Unread 05-03-11, 01:55 AM  
sloppie_00
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
is it possible to make color it black :P
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: