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Updated: | 09-21-12 09:30 AM |
Created: | 04-04-11 05:34 AM |
Downloads: | 3,657 |
Favorites: | 10 |
MD5: |
Version 2.0 is here!
Version 2.0 has been rewritten around Ace3 and now supports more events with a more complex sound file format.
I recommend you delete any previous copies of the AddOn and its saved variables to ensure a smooth installation.
Description
Custom Combat Sounds plays sounds on various combat events.
This AddOn does not currently come with any sounds.
If you wish to add sounds, place them in the "CustomCombatSounds\Sounds\" directory. Sounds must be in .ogg or .mp3 format and named exactly as specified below to be recognised.
If you wish to contribute sounds for others to use, please upload them as optional files on the AddOn's WoW Interface page.
Localisation
If you're fluent in a language other than English and want to use the AddOn in your language, please visit the Localisation page.
Sound File Format
The sound file format has up to four sections, each separated by a dash:
source/dest-event-spellID-crit/norm/miss.extension
All parts of the sound file name are in lower-case letters. Extension is either mp3 or ogg, determined by your settings.
Quotation marks are used here to show exactly what each part of the format is, but are not actually present in the file name.
source/dest
SpellIDs can be found on the end of Wowhead URLs. For example, Kill Shot has a spellID 53351. Its Wowhead URL is http://www.wowhead.com/spell=53351
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09-21-12, 02:40 PM | ||
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Once it's approved you can find it here: WoW Interface CurseForge Curse
Last edited by Choonstertwo : 09-21-12 at 02:40 PM.
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Choonstertwo |
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09-21-12, 01:10 PM | |||
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Choonstertwo |
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09-21-12, 12:49 PM | ||
A Kobold Labourer
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Thanks for clarifying the explanation of the events that trigger when combat starts. I was unsure but you have straightened me out. I prefer the REGEN events. I did read those event descriptions but I was unclear how they differed from ENTER/LEAVE when I read them. I am also grateful that you are considering adding code (a separate module) for mapping non-combat events to sounds. I'm not certain what you consider "fancy stuff" - I'm wondering if you will support those special events going to the Ambience sound channel instead of the default Sound Effects channel. I am finding it quite peaceful so far playing with only a select few sound effects. I mean after all, do we really need to hear the sounds of swords clanking (ie, Autoattack sounds) or mobs dying (all that is fluff in my opinion)? I can become a much smarter player if I turn on only the sounds that I really need to hear, such as for spells that I haven't mastered yet. Things like "Icy Touch" which is used perhaps every ten seconds are things that I do NOT need to hear anymore, although I will probably replace such spells with a short DING for now, and remove it completely if I'm comfortable with that. For many spells I will replace the sound with my own voice because it's too difficult remembering which sound is for which spell. If my system works well, I may make it into a custom addon (which will probably require CCS to use.) I was thinking about using a male voice for spells that are OUTGOING and a female voice for spells that are INCOMING. This is a longshot, but is there any way for Lua to access the speech synthesis function in a Mac? That way I could get it to actually say "You just looted THREE gold" for example. Based on what I've seen, that doesn't look possible. There are a few Mac-specific things in WoW such as the ability to record video and access iTunes songs, but I doubt that they allow us to access speech synthesis. I find programming much more rewarding than game-playing, so I'm hoping to get into the WoW/Lua world myself. |
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09-21-12, 11:22 AM | |
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I'm not sure if you already know this, but despite their names the PLAYER_(ENTER/LEAVE)_COMBAT events aren't actually fired when you enter/leave combat but rather when you start/stop auto-attacking. I could add support for those along with PLAYER_REGEN_(DISABLED/ENABLED) (which fire when you enter/leave combat) and the UPDATE_PENDING_MAIL event (with separate sounds in/out of combat).
I may make an optional module that can play a sound for any event, but it will probably just map the event name directly to the sound name without any fancy stuff like CCS does for CLEU (e.g. the UNIT_POWER event plays the sound Interface\AddOns\CustomCombatSounds\Sounds\UNIT_POWER.mp3). The UPDATE_MOUSEOVER_UNIT thing should be very easy to do. |
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09-21-12, 10:43 AM | ||
A Kobold Labourer
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Every time I read the event list I see this one: UPDATE_MOUSEOVER_UNIT and I always wonder if someone could write an addon to post the name of the unit into the chat frame. The problem I need to solve is that I see lots of people and I want to remember their names, but it's hard to remember. If a mouseover would write the name of the target into the chat frame, it could be logged (I have chatframe logging on). That's a free idea for you for another addon. I think it would be popular. The user should be able to configure it as to whether to include NPCs for example. |
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09-21-12, 10:10 AM | |||
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Choonstertwo |
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09-21-12, 09:59 AM | ||
A Kobold Labourer
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There are a couple of battle "related" events your addon doesn't seem to handle, like PLAYER_ENTER_COMBAT, which I think I understand why, but it's still sad. Any ideas? What I'm thinking is that you could enhance your addon to support other general sound effects like the ones on this page: http://wowprogramming.com/docs/events/ I don't expect you to do that for me but do you have any suggestions for me? The surprisingly wonderful thing about your addon is that I can change the output channel for my effects. Most of WoW's channels are annoying and noisy, but the Ambience channel is usually pretty quiet. So by changing the channel of my special sounds to Ambience and muting the Sound Effects channel I get exactly what I want, which is only the battle sounds of my choice appearing. You are brilliant. |
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09-21-12, 08:30 AM | |||
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09-21-12, 08:08 AM | ||
A Kobold Labourer
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09-21-12, 01:58 AM | |||
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Is it showing up in the character selection screen AddOn list? If not, you've installed it wrong. Unkle has a good FAQ about installing AddOns here. If it is showing up, make sure you've got it enabled for the character you're testing it on. |
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09-20-12, 01:13 PM | ||
A Kobold Labourer
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09-20-12, 06:35 AM | |
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I've just released a new alpha version to CurseForge. It works for me, could you give it a try and see if you it works?
http://wow.curseforge.com/addons/cus...-0-3-g8fd1fd3/ |
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09-18-12, 01:29 PM | |
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Re: Re: Re: Re: Re: Re: Does this work with WoW v5?
I'll have to do some testing myself a bit later to see what's going on. Thanks for the report.
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09-18-12, 01:14 PM | |||
A Kobold Labourer
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Re: Re: Re: Re: Re: Does this work with WoW v5?
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