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Compatibility: | Classic Patch (1.13.5) |
Updated: | 10-13-20 03:36 PM |
Created: | 02-28-11 04:20 AM |
Downloads: | 19,022 |
Favorites: | 21 |
MD5: | |
Categories: | Minimalistic Compilations, DPS Compilations, Healer Compilations, Tank Compilations, Generic Compilations |
BobUI is a Default UI modification/replacement/enhancement (call it what you want it really is just a skinned default UI) addon written and intended to be efficient and bug free while still retaining the functionalities of a fully usable UI. To break it down that means BobUI is the default user interface that's been modified to look better while being extremely flexible (practically every part of this UI can be modified in some way).
Addons: !Beautycase --Link is to NeavUI download as that contains latest version BobUI --Core UI addon Click Menu oUF -Tukz modified version oUF_Bob |
Installing BobUI: Backup your "Interface" folder. Then place all the files included in the download in your "Interface" folder. Some aspects may be out of place and requires moving but should work fairly well on any screen resolution. Non-wide screen resolutions will have to move stuff, I suggest either disabling panels/or just moving everything around to suit your needs. Keep in mind BobUI is built to be flexible and is easily one of the most flexible UI's out there. For the exact setup in the screenshots I use.
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Configuring BobUI: BobUI is built to be flexible, aka I put in as many config options as I find I can implement. Thus as I'm always find new ways to allow you guys to tinker with the config I have no plans for in game configuration in my own core addons (the ones with Bob in the name generally) and all config is done via the config.lua files listed in each addon. However if there is a config question merely ask and I'll do my best to tell you how it can be done. |
Incompatible addons: Anything that modifies the default user interface's Actionbars/Unitframes/Clock/Minimap/Loot Frames Certain parts of MoveAnything |
File Name |
Version |
Size |
Author |
Date |
Type |
1.1 |
173kB |
01-01-13 03:38 PM |
Addon |
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1.0 |
16MB |
12-31-12 08:22 AM |
Addon |
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10leej |
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10-07-14, 09:40 AM | |
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BobUI Beta page!
BobUI now has a beta page. I've determined this would be the best course of action since I don't actively play anymore. Keep in mind I can't do much testing myself so this page fopr you all to kindly test for me.
Click Here to Access |
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10leej |
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10-04-14, 01:13 PM | |
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Bored out of my mind looking for testers with WoD beta access for BobUI to tell me how horribly broken it is.
If your going to test please only report issues with my addons (BobUI and oUF_Bob) other addons will have to be updated by their respective authors. I'll host the discussion for this in this thread here
Last edited by 10leej : 10-04-14 at 01:14 PM.
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10leej |
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Mazzy_Wow |
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07-29-14, 05:02 PM | |
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The end of BobUI?
So I reclaimed my preorder for Warlords of Dreanor, not sure if I'm ever going to purchase it again. However there is a chance. I am looking for people to join in and help keep BobUI alive! I hate the idea of leaving somethign I spent so much time on behind. It's just that WoW lately just has not appealed to me past updating BobUI and all of my other addons.
They all work currently I haven't seen any taint or lua errors myself, then again I haven't officially logged into the game in almost..... 4 months now I think. |
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10leej |
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07-11-14, 05:18 PM | |
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ok two weeks was too long for something I said I'd do that night, my bad :/ either way update posted pending approval.
Anyways, I'm stuck playing on the PTR nowadays because I ran out of money for a sub kinda makes me sad because now I can't really do live testing. in fact this patch itself was dry coded so if the holy power bar is off any please comment with a screenshot and I'll check it when the PTR is up.
Last edited by 10leej : 07-11-14 at 05:24 PM.
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10leej |
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06-23-14, 04:01 PM | ||
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Yay for me and not really playing a class that's the result >.> |
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10leej |
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06-22-14, 05:19 PM | ||||
A Fallenroot Satyr
Forum posts: 28
File comments: 309
Uploads: 0
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Anyway, your raid frames are the standard Blizz ones, just reskinned? I typically love Blizz's raid frames, but when I run LFR I get all kinds of bugs with them when people enter/leave during combat (with or without addons added in). This becomes a problem when I'm healing. If I /reload too often the game eventually crashes. |
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meljen |
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06-02-14, 03:48 PM | |||
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10leej |
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06-02-14, 03:39 PM | ||
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JDoubleU00 |
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06-02-14, 03:05 PM | |
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There's more than 3?
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10leej |
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06-02-14, 02:27 PM | ||
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Re: 6.0.4
I really like Skada since it is both a meter and threat indicator.
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JDoubleU00 |
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06-02-14, 02:26 PM | |
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Sorry, even after a fresh install, I still get this error. Is it possible that it might be due to Ouf only show up to three holy power blips?
Message: Interface\AddOns\oUF_Bob\embeds\oUF_HolyPowerBar.lua:21: attempt to index field '?' (a nil value) Time: 06/02/14 16:19:22 Count: 1 Stack: Interface\AddOns\oUF_Bob\embeds\oUF_HolyPowerBar.lua:21: in function <Interface\AddOns\oUF_Bob\embeds\oUF_HolyPowerBar.lua:9> (tail call): ? Interface\AddOns\oUF\ouf.lua:158: in function <Interface\AddOns\oUF\ouf.lua:149> (tail call): ? Locals: self = oUF_BobPlayer { 0 = <userdata> UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:75 MasterLooter = <unnamed> { } __tags = <table> { } PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:149 INCOMING_RESURRECT_CHANGED = <function> defined @Interface\AddOns\oUF\elements\resurrect.lua:53 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:256 RaidRole = <unnamed> { } ResurrectIcon = <unnamed> { } UNIT_CLASSIFICATION_CHANGED = <function> defined @Interface\AddOns\oUF\elements\qicon.lua:55 UNIT_HEALTH_FREQUENT = <table> { } UNIT_MAXHEALTH = <table> { } __elements = <table> { } UNIT_POWER_FREQUENT = <function> defined @Interface\AddOns\oUF\elements\power.lua:193 Power = <unnamed> { } HolyPower = oUF_BobPlayer_HolyPowerBar { } UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:204 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:58 Health = <unnamed> { } GROUP_ROSTER_UPDATE = <function> defined @Interface\AddOns\oUF\elements\masterlooter.lua:73 PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\oUF\elements\masterlooter.lua:73 UNIT_MAXPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:193 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38 UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:193 UNIT_CONNECTION = <table> { } UNIT_FACTION = <table> { } Portrait = <unnamed> { } UNIT_POWER = <function> defined @Interface\AddOns\oUF_Bob\embeds\oUF_HolyPowerBar.lua:30 UNIT_HEAL_ABSORB_AMOUNT_CHANGED = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:151 PLAYER_ROLES_ASSIGNED = <function> defined @Interface\AddOns\oUF\elements\lfdrole.lua:57 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:104 unit = "player" UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:218 HealPrediction = <table> { } UNIT_POWER_BAR_SHOW = <table> { } PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52 UNIT_ABSORB_AMOUNT_CHANGED = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:151 RaidIcon = <unnamed> { } UNIT_AURA = <function> defined @Interface\AddOns\oUF\elements\aura.lua:314 UNIT_HEAL_PREDICTION = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:151 LFDRole = <unnamed> { } UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:332 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:309 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:190 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:238 QuestIcon = <unnamed> { } UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:172 UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38 Auras = <unnamed> { } UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:154 AltPowerBar = <unnamed> { } style = "Bob" Castbar = <unnamed> { } UNIT_POWER_BAR_HIDE = <table> { } Combat = <unnamed> { } UNIT_MODEL_CHANGED = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:75 } event = "PLAYER_ENTERING_WORLD" |
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JDoubleU00 |
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05-29-14, 05:46 AM | |
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6.0.4
I'm back to raid leading so I needed a more in depth dps meter than Numeration, and I need a more proper combat log to track things so sorry for the increased memory/cpu usage :/
On the bright side We have more skins! Supported Addons for skinning: Omen DBM TinyDPS Recount Skada With more to come of course (I actually have an Aurora skin in the works, but it's pretty complex and might just be it's own thing) |
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10leej |
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05-26-14, 03:41 PM | |
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Shouldn't have to but its never a bad idea.
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10leej |
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