Download
(329 b)
Download
Updated: 05-14-11 04:38 PM
Pictures
File Info
Updated:05-14-11 04:38 PM
Created:02-09-11 07:33 AM
Downloads:100,050
Favorites:217
MD5:

Archy bugfix - DISCONTINUED  Popular! (More than 5000 hits)

Version: Read description
by: Cidrei [More]

Archy is officially maintained once more by myrroddin. Official releases have resumed. The updated file here is a dummy text file, telling you the exact same thing. You can get the updated original here.


Archy bugfix
- with credit to original posters of the information.
---

This project contained many of the community's fixes as well a few of my own and and puts them all together into a bugfix patch of the most recent version of Archy to tide people over until myrroddin took things in hand.

I have added a donation link, both to this page, and to the download box. These link to daihenka's donation page, the same as if you clicked them on one of the official Archy download pages. You can double-check this here on WoWInterface (you have to download the file for the donation box to pop up), or over at Curse if you don't trust me.

Thanks!

Click here to lend your support!

Fixes
1.7b8 bugfix6
^ - Fixed not being able to use stones. -- Snowhawk
^ - Fixed koKR locale (my fault, had something defined twice).
^ - Fixes to the currency calculations. -- Saur
^ - No longer throws error when encountering unknown digsite (future-proofing). -- Saur
^ - Fix the longstanding GetNumArtifactsByRace() is not a number error. -- Saur
^ - Correct the TexCoords for the progress bars (second time this has been fixed, see bugfix1. Didn't refix after bugfix3. Seems to be Blizzard bug because the fix doesn't seem to actually fix anything). -- Saur
* - Reorder siteData table to match blob ID order. -- Saur
* - Reordered locales to match siteData. -- Saur
* - Updates to the zhTW locale (complete, needs checked. I received conflicting translations). -- kof9x, bluecike
* - Touched up esMX locale (missing 11). -- PatoDaia
* - Updates to the deDE locale (missing 1). -- Noctum28

Special Mentions
* - daihenka, because it's his addon of course.
* - Bluspacecow, for linking the Curse page and making me look over there too.
* - Codex, for the unreleased beta.

1.7b8 bugfix6
^ - Fixed not being able to use stones. -- Snowhawk
^ - Fixed koKR locale (my fault, had something defined twice).
^ - Fixes to the currency calculations. -- Saur
^ - No longer throws error when encountering unknown digsite (future-proofing). -- Saur
^ - Fix the longstanding GetNumArtifactsByRace() is not a number error. -- Saur
^ - Correct the TexCoords for the progress bars (second time this has been fixed, see bugfix1. Didn't refix after bugfix3. Seems to be Blizzard bug because the fix doesn't seem to actually fix anything). -- Saur
* - Reorder siteData table to match blob ID order. -- Saur
* - Reordered locales to match siteData. -- Saur
* - Updates to the zhTW locale (complete, needs checked. I received conflicting translations). -- kof9x, bluecike
* - Touched up esMX locale (missing 11). -- PatoDaia
* - Updates to the deDE locale (missing 1). -- Noctum28

Fixes
1.7b8 bugfix5
* - Updates to the deDE locale (missing 3). -- Drubar, Meralda, codi
* - Updates to the ruRU locale (missing 5). -- Hanomi
* - Updates to the frFR locale (complete). -- T6CT6C6
* - Updates to the koKR locale (complete). -- jprapstyle
* - All locales (excluding zhCN) now have the new dig sites added in English where a locale specific translation has not been provided. These entries are currently commented out, but should make it easier to find and correct for people looking to update their own copies in between "official" updates.

1.7b8 bugfix4
^ - I somehow managed to upload an older version of the addon and not the finished one. Good job, me! Fixes the 3759 error and the missing digsites in the locale. I don't even know how that one got zipped up.
* - Updates to the deDE locale. -- Contiki

1.7b8 bugfix3
* - This version is based on an unreleased beta by daihenka. It includes a new alternative interface and several changes related to it, as well as various bug fixes including the fps drop inside of old instances. -- Codex, daihenka
* - Old data import re-enabled. Fixed by daihenka.
^ - Updated digsite list. It is believed that we now have all the new sites. -- foxtyke, bradc, Shambarimen, mercuria, MasterAries7, bdemore, Darenia

bugfix2
^ - Updated Ace3 libs to r1009 per Bluspacecow's suggestion. Fixes some configuration weirdness. -- Bluspacecow

bugfix1
^ - GetArcheaologyRaceInfo() return order changes. -- Brandho
^ - Fixed fragment counts not updating. Related to the above change.
^ - Fix "to make the bars look pretty again." (They're still a little wonky when they update.) -- LLGames
^ - Added new dig sites, more are out there. (Need to get the blob IDs on these.) -- bdemore, chrixian, Tekz08
^ - Possible fix for GetNumArtifactsByRace() bug? (Haven't encountered myself, so we'll see.)
^ - Fixed prompt on completing artifacts not going away with training a new rank of Archaeology. (Not tested, should work. Will check tomorrow.)
^ - Fix for the nil surveys error on load. (Commented the function out. Imports old data. Assuming it works in future as it should now, it'll keep existing data when fixed.)
Post A Reply Comment Options
Unread 03-16-11, 10:12 PM  
justf0rnow
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Re: Re: Re: Noob help

Originally posted by renerie
I completely deleted the old Archy and installed this one. Dont think of it as a fix or patch that needs to go into the old addon folder, instead think of it as a new complete addon.
I just tried that
1. delete the old folder
2. create a new folder called Archy
3. extract this one (i tried both "Copy and Replace" and "Copy but keep both files" because there are like 7 files with the same name)
4.it showing on addons list before i enter the game.
but its not working because i can't find it on my Interface -> Addons
Report comment to moderator  
Reply With Quote
Unread 03-16-11, 01:07 PM  
renerie
A Kobold Labourer
 
renerie's Avatar

Forum posts: 0
File comments: 21
Uploads: 0
Re: Re: Noob help

Originally posted by justf0rnow
Yes, please someone tell us, i already tried copy paste it into Addons folder, put it in Archy folder, and re-create the Archy folder with this one.
but none of them is working...
please, can someone just tell us what to do without being a jerk or rude
I completely deleted the old Archy and installed this one. Dont think of it as a fix or patch that needs to go into the old addon folder, instead think of it as a new complete addon.
Report comment to moderator  
Reply With Quote
Unread 03-16-11, 03:54 AM  
Mooncat74
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally posted by Mooncat74
I have an issue with Archy not showing the Artifact and Site window (nor my de-attached distance indicator).

This happened after i updated Pitbull4/Grid/Sharedmedia.

I've tryed Disabling those updated addons and even copy/pasting the Archy Folder from a PC that the windows still do appear.
And updating/overwriting various Lib folders , but nothing brings the windows visible again.

If you guys need any more info , i will be happy to provide it.
Fixed by deleting the Archy.lua file ... Apparently some Font issue.
Report comment to moderator  
Reply With Quote
Unread 03-16-11, 03:37 AM  
kof9x
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
zhTW update for 4.0.6

It seems like the translation from 4.0.3 -> 4.0.6, some old translation are changed.

L["Northridge Fossil Field"] = "北山古化石原野"
L["River Delta Digsite"] = "三角洲挖掘場"

Maybe there are more sites missed, and it needs someone to find them.
Report comment to moderator  
Reply With Quote
Unread 03-15-11, 07:14 PM  
justf0rnow
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Re: Noob help

Originally posted by Corsair26
Hey guys, first time dealing with this, what folder so I save this bugfix to so it works in-game? Thanks.
Yes, please someone tell us, i already tried copy paste it into Addons folder, put it in Archy folder, and re-create the Archy folder with this one.
but none of them is working...
please, can someone just tell us what to do without being a jerk or rude
Report comment to moderator  
Reply With Quote
Unread 03-15-11, 05:57 PM  
Corsair26
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Noob help

Hey guys, first time dealing with this, what folder so I save this bugfix to so it works in-game? Thanks.
Report comment to moderator  
Reply With Quote
Unread 03-15-11, 05:43 PM  
jeremy1048
A Kobold Labourer

Forum posts: 1
File comments: 65
Uploads: 0
new bug recieved in auchindon area:

Date: 2011-03-15 23:41:35
ID: 20
Error occured in: Global
Count: 1
Message: ..\AddOns\Archy\Archy.lua line 2915:
attempt to compare number with nil
Debug:
(tail call): ?
Archy\Archy.lua:2915: UpdateMinimapSurveyColors()
Archy\Archy.lua:3745: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[6]"]:4:
[string "safecall Dispatcher[6]"]:4
[C]: ?
[string "safecall Dispatcher[6]"]:13: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
Ace3\AceEvent-3.0\AceEvent-3.0.lua:120:
Ace3\AceEvent-3.0\AceEvent-3.0.lua:119
AddOns:


Found there is a clash with fishing buddy if the tracking windows are active. The loot option doesnt work with fishing if the tracking window is left up
Report comment to moderator  
Reply With Quote
Unread 03-13-11, 09:07 PM  
Bashyou
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
just a couple of things.

So just downloaded it and i love it so far. Great addon. Thank you.
First, i was in northread working on my skills when i first started using Archy. I got the boxes scaled how i wanted looking how i wanted and placed where i wanted. they were perfect. I hearlthed to SW and the boxes had changed sizes and moved. This could become annoying to move the boxes evreytime i zone into another zone. Second thing that i would love to have is a slash command that i can macro and out onto my bar to show and hide the interface boxes instead of using the minmap button sense my addon buttons are hidden in minimap button bag.
Report comment to moderator  
Reply With Quote
Unread 03-13-11, 09:06 AM  
Mera
Retired of WoW, In ESO :)
 
Mera's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 331
File comments: 121
Uploads: 7
French localization fixes
  1. change L["Plaguewood Digsite"] = "Site de fouille de bois de peste" to L["Plaguewood Digsite"] = "Site de fouilles de Pestebois"
  2. change L["Terrorweb Tunnel Digsite"] = "Site de fouille du tunnel de tisse-terreur" to L["Terrorweb Tunnel Digsite"] = "Site de fouilles du tunnel de Tisse-terreur"

Maybe don't hardcode the localizations inside the addon so we can update the node's localizations with curseforge

I will update the list if I find more
__________________
If you need to reach me I'm in ESO, @class101 or "Fathis Ules i"
addons: SpamBayes, BrokerCPU
projects: ThunderBayes
Mera[xeh]? - La CroisadeEcarlate (wow)
Last edited by Mera : 03-13-11 at 01:44 PM.
Report comment to moderator  
Reply With Quote
Unread 03-12-11, 08:41 AM  
Peagle
A Defias Bandit
 
Peagle's Avatar

Forum posts: 2
File comments: 14
Uploads: 0
Thumbs up A couple non-critical notes + many thanks for your time & effort

Firstly, thanks for your hard work on keeping this great mod operational

I have a few minor (non-critical, non-LUA error) notes you have probably already come across. Nothing that will stop me using it, but would be nice if correctable without 10 hours of coding and a case of wine

1) The SFX bell for "artifact ready to solve" is completely inconsistent. Largely it doesn't occur at all, other times when I have enough fragments for a find, and other times when I have enough tablets etc.

2) The bar that fills up with fragments doesn't seem to represent each tablet/keystone you add (if you don't fill all the slots) in the Archy UI. It just seems to assume you put in the max amount.

i.e. I have a Nerubian artifact with 3 slots. I have 2 keystones but only add insert 1 to the Archy UI, however it adds (12+12) to the fragment count.

3) The fragment bar on the Archy UI for rares seems to be almost invisible, rather than the bright papery bars that fill up for regular artifacts.

4) More or less the same as the comment below:

Originally posted by Eddiedean
First off, thank you for the bug fixes! Yes, I JUST found them the other day!

My issue riht now is the Artifact window doesn't refresh when I solve items. For instance, I have 46/35 artifacts. I solve the artifact and it still states I have 46 of 35, instead of refreshing to 11/XX.

Any thoughts?
I have this issue occur usually when I solve the artifact in the Blizzard archaeology window and not via the Archy UI. Not sure if it can be fixed.
__________________
I like to start my day by throwing an avocado at a police officer while yelling "grenade".
Last edited by Peagle : 03-12-11 at 08:41 AM.
Report comment to moderator  
Reply With Quote
Unread 03-11-11, 06:39 AM  
Eddiedean
A Defias Bandit

Forum posts: 2
File comments: 1
Uploads: 0
Thanks for the bug fixes...still have one issue, though!

First off, thank you for the bug fixes! Yes, I JUST found them the other day!

My issue riht now is the Artifact window doesn't refresh when I solve items. For instance, I have 46/35 artifacts. I solve the artifact and it still states I have 46 of 35, instead of refreshing to 11/XX.

Any thoughts?
Report comment to moderator  
Reply With Quote
Unread 03-10-11, 07:17 AM  
Mooncat74
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I have an issue with Archy not showing the Artifact and Site window (nor my de-attached distance indicator).

This happened after i updated Pitbull4/Grid/Sharedmedia.

I've tryed Disabling those updated addons and even copy/pasting the Archy Folder from a PC that the windows still do appear.
And updating/overwriting various Lib folders , but nothing brings the windows visible again.

If you guys need any more info , i will be happy to provide it.
Report comment to moderator  
Reply With Quote
Unread 03-09-11, 04:48 PM  
Cidrei
A Fallenroot Satyr
 
Cidrei's Avatar
AddOn Author - Click to view AddOns

Forum posts: 21
File comments: 114
Uploads: 17
Originally posted by WarrFix
Hi ppl, i have 1 problem with Archy, i can't see 1 type of artifacts. Any idea?

That is ruRU loc.

Screen:
http://clip2net.com/s/OLtQ
I was just given a full ruRU translation for the digsites, so hopefully when I get that updated it will correct that issue.
Report comment to moderator  
Reply With Quote
Unread 03-09-11, 11:51 AM  
WarrFix
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hi ppl, i have 1 problem with Archy, i can't see 1 type of artifacts. Any idea?

That is ruRU loc.

Screen:
http://clip2net.com/s/OLtQ
Report comment to moderator  
Reply With Quote
Unread 03-01-11, 07:10 PM  
Enigma_TL
A Kobold Labourer

Forum posts: 0
File comments: 68
Uploads: 0
Re: Re: Voice

Originally posted by Nekoko
This was part of DBM but they turned it off as the joke got old fast.
Ah thanks for the info.. Yea, Several of our guildmates were getting them, but some weren't and it was driving us nuts trying to figure out if it was some wow event thing or an add on.
Last edited by Enigma_TL : 03-01-11 at 07:14 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.