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Archy bugfix - DISCONTINUED  Popular! (More than 5000 hits)

Version: Read description
by: Cidrei [More]

Archy is officially maintained once more by myrroddin. Official releases have resumed. The updated file here is a dummy text file, telling you the exact same thing. You can get the updated original here.


Archy bugfix
- with credit to original posters of the information.
---

This project contained many of the community's fixes as well a few of my own and and puts them all together into a bugfix patch of the most recent version of Archy to tide people over until myrroddin took things in hand.

I have added a donation link, both to this page, and to the download box. These link to daihenka's donation page, the same as if you clicked them on one of the official Archy download pages. You can double-check this here on WoWInterface (you have to download the file for the donation box to pop up), or over at Curse if you don't trust me.

Thanks!

Click here to lend your support!

Fixes
1.7b8 bugfix6
^ - Fixed not being able to use stones. -- Snowhawk
^ - Fixed koKR locale (my fault, had something defined twice).
^ - Fixes to the currency calculations. -- Saur
^ - No longer throws error when encountering unknown digsite (future-proofing). -- Saur
^ - Fix the longstanding GetNumArtifactsByRace() is not a number error. -- Saur
^ - Correct the TexCoords for the progress bars (second time this has been fixed, see bugfix1. Didn't refix after bugfix3. Seems to be Blizzard bug because the fix doesn't seem to actually fix anything). -- Saur
* - Reorder siteData table to match blob ID order. -- Saur
* - Reordered locales to match siteData. -- Saur
* - Updates to the zhTW locale (complete, needs checked. I received conflicting translations). -- kof9x, bluecike
* - Touched up esMX locale (missing 11). -- PatoDaia
* - Updates to the deDE locale (missing 1). -- Noctum28

Special Mentions
* - daihenka, because it's his addon of course.
* - Bluspacecow, for linking the Curse page and making me look over there too.
* - Codex, for the unreleased beta.

1.7b8 bugfix6
^ - Fixed not being able to use stones. -- Snowhawk
^ - Fixed koKR locale (my fault, had something defined twice).
^ - Fixes to the currency calculations. -- Saur
^ - No longer throws error when encountering unknown digsite (future-proofing). -- Saur
^ - Fix the longstanding GetNumArtifactsByRace() is not a number error. -- Saur
^ - Correct the TexCoords for the progress bars (second time this has been fixed, see bugfix1. Didn't refix after bugfix3. Seems to be Blizzard bug because the fix doesn't seem to actually fix anything). -- Saur
* - Reorder siteData table to match blob ID order. -- Saur
* - Reordered locales to match siteData. -- Saur
* - Updates to the zhTW locale (complete, needs checked. I received conflicting translations). -- kof9x, bluecike
* - Touched up esMX locale (missing 11). -- PatoDaia
* - Updates to the deDE locale (missing 1). -- Noctum28

Fixes
1.7b8 bugfix5
* - Updates to the deDE locale (missing 3). -- Drubar, Meralda, codi
* - Updates to the ruRU locale (missing 5). -- Hanomi
* - Updates to the frFR locale (complete). -- T6CT6C6
* - Updates to the koKR locale (complete). -- jprapstyle
* - All locales (excluding zhCN) now have the new dig sites added in English where a locale specific translation has not been provided. These entries are currently commented out, but should make it easier to find and correct for people looking to update their own copies in between "official" updates.

1.7b8 bugfix4
^ - I somehow managed to upload an older version of the addon and not the finished one. Good job, me! Fixes the 3759 error and the missing digsites in the locale. I don't even know how that one got zipped up.
* - Updates to the deDE locale. -- Contiki

1.7b8 bugfix3
* - This version is based on an unreleased beta by daihenka. It includes a new alternative interface and several changes related to it, as well as various bug fixes including the fps drop inside of old instances. -- Codex, daihenka
* - Old data import re-enabled. Fixed by daihenka.
^ - Updated digsite list. It is believed that we now have all the new sites. -- foxtyke, bradc, Shambarimen, mercuria, MasterAries7, bdemore, Darenia

bugfix2
^ - Updated Ace3 libs to r1009 per Bluspacecow's suggestion. Fixes some configuration weirdness. -- Bluspacecow

bugfix1
^ - GetArcheaologyRaceInfo() return order changes. -- Brandho
^ - Fixed fragment counts not updating. Related to the above change.
^ - Fix "to make the bars look pretty again." (They're still a little wonky when they update.) -- LLGames
^ - Added new dig sites, more are out there. (Need to get the blob IDs on these.) -- bdemore, chrixian, Tekz08
^ - Possible fix for GetNumArtifactsByRace() bug? (Haven't encountered myself, so we'll see.)
^ - Fixed prompt on completing artifacts not going away with training a new rank of Archaeology. (Not tested, should work. Will check tomorrow.)
^ - Fix for the nil surveys error on load. (Commented the function out. Imports old data. Assuming it works in future as it should now, it'll keep existing data when fixed.)
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Unread 02-11-11, 10:15 PM  
codi
A Kobold Labourer

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two more missing in deDE.lua

Code:
L["Keset Pass Digsite"] = "Ausgrabungsstätte am Kesetpass"
L["Sahket Wastes Digsite"] = "Ausgrabungsstätte der Sahketwüste"
L["Ironwood Digsite"] = "Ausgrabungsstätte des Eisenholzwaldes"
L["Cursed Landing Digsite"] = "Ausgrabungsstätte am Verfluchten Landeplatz"
Last edited by codi : 02-12-11 at 07:21 AM.
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Unread 02-11-11, 09:37 PM  
RodneySmith
A Kobold Labourer

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Item counts not working

Using the "Version: 1.7beta8 bugfix4", I get an error the first time I dig up an artifact after loading or reloading the UI. Having to do with a non numeric value, I believe I saw a description down a ways here but seems like it was not addressed.

Perhaps I am the only one seeing this.

Also I am using Carbonite with the integrated maps and I never see the area outlines, either on the mini map or full size map.


Here is the actual error data:
Date: 2011-02-11 22:01:26
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Archy\Archy.lua line 3759:
attempt to index field 'currency' (a number value)
Debug:
(tail call): ?
(tail call): ?
Archy\Archy.lua:3759: ?()
...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[1]"]:4:
[string "safecall Dispatcher[1]"]:4
[C]: ?
[string "safecall Dispatcher[1]"]:13: ?()
...ist\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:120:
...s\AckisRecipeList\libs\AceEvent-3.0\AceEvent-3.0.lua:119
AddOns:
MoncaiCompare, v1.4.0
Swatter, v5.9.4961 (WhackyWallaby)
WowheadLooter, v40012
AckisRecipeList, v2.2.1
AckisRecipeListQuickScan, v4.0.1-1.0.3
Archy, v@project-version@
AtlasLoot, vv6.02.00
AtlasLootBurningCrusade, vv6.02.00
AtlasLootCataclysm, vv6.02.00
AtlasLootClassicWoW, vv6.02.00
AtlasLootCrafting, vv6.02.00
AtlasLootWorldEvents, vv6.02.00
AtlasLootWrathoftheLichKing, vv6.02.00
AucAdvanced, v5.9.4961 (WhackyWallaby)
AucFilterBasic, v5.9.4961 (WhackyWallaby)
AucFilterOutlier, v5.9.4961.2531
AucMatchUndercut, v5.9.4961.2531
AucStatHistogram, v5.9.4961 (WhackyWallaby)
AucStatiLevel, v5.9.4961 (WhackyWallaby)
AucStatPurchased, v5.9.4961 (WhackyWallaby)
AucStatSales, v5.9.4961.2842
AucStatSimple, v5.9.4961 (WhackyWallaby)
AucStatStdDev, v5.9.4961 (WhackyWallaby)
AucStatWOWEcon, v5.9.4961.2530
AucUtilAHWindowControl, v5.9.4961.3311
AucUtilAppraiser, v5.9.4961.2530
AucUtilAskPrice, v5.9.4961.3175
AucUtilAutoMagic, v5.9.4961.3142
AucUtilCompactUI, v5.9.4961.2530
AucUtilEasyBuyout, v5.9.4961.3583
AucUtilFixAH, v5.9.4961 (WhackyWallaby)
AucUtilGlypher, v5.9.4961.2545
AucUtilItemSuggest, v5.9.4961.3108
AucUtilPriceLevel, v5.9.4961.2545
AucUtilScanButton, v5.9.4961.2530
AucUtilScanFinish, v5.9.4961.2530
AucUtilScanProgress, v5.9.4961.2530
AucUtilScanStart, v5.9.4961.4819
AucUtilSearchUI, v5.9.4961.3655
AucUtilSimpleAuction, v5.9.4961.4546
AucUtilVendMarkup, v5.9.4961.2530
Babylonian, v5.1.DEV.130
Carbonite, v4.034
CarboniteTransfer, v1.01
Configator, v5.1.DEV.282
DBMCore, v
DebugLib, v5.1.DEV.275
Decursive, v2.6.0.1
DurabilityStatus, v
Enchantrix, v5.9.4961 (WhackyWallaby)
FBMergeDatabase, v0.9.9e2
FBTrackingFrame, v0.9.9b
FishingBuddy, v0.9.9e4
GearScore, v4.2.02
GoGoMount, v4.0.52
HealBot, v4.0.3.10
Informant, v5.9.4961 (WhackyWallaby)
Omen, v3.1.0
QuestCompletist, v86
Recount, v
Stubby, v5.9.4961 (WhackyWallaby)
BlizRuntimeLib_enUS v4.0.6.40000 <us>
(ck=7d1)
Last edited by RodneySmith : 02-11-11 at 10:02 PM.
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Unread 02-11-11, 08:32 PM  
Meralda
A Kobold Labourer

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Found two more missing in deDE.lua

Code:
L["Schnottz's Landing"] = "Grabungsstätte bei Schnottz' Landeplatz"
L["Akhenet Fields Digsite"] = "Ausgrabungsstätte der Felder von Akhenet"
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Unread 02-11-11, 08:26 PM  
Squishy Tia
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I'm guessing that because this bugfixed Archy is based on an unreleased beta from daihenka, this is the reason there is no width control for the minimalist view, which would space the digsite/zone/distance indicators farther apart like in 1.6. They feel...squished. Kinda like me after a bad heroic.

I also miss, and hope it returns in some form, the big square with a LARGE numeric underneath it for the distance from survey marker indicator. I find this one harder to see/read, as the other one I could scale, and this one I cannot (again maybe related to being from an unreleased beta, thus no prefs for it yet). Same with the minimap boundaries opacity.

I like that Archy works now at least. 1.6.x had major, and I mean MAJOR issues whenever zoning into an instance. Or anywhere via hearth/teleport for that matter (stutter every half a second).

One thing I would definitely kill for is the ability to turn off the clickability of the digsite list (in both GUI and minimalist views). I hate accidentally clicking the area and getting rudely shunted to my world map.

I know this is a bugfix, but since it's the "current" release of Archy, I thought I'd put my comments here. Daihenka may see these and already have some of them rectified in a release version of his own once he's back on his feet.

I'm glad work continues on this addon though. Archaeology is so bloody slow and annoying without it. It should be built into the UI, at least the minimap dig dots and boundaries. Archy + mage = ultra fast Archaeology.
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Unread 02-11-11, 06:33 PM  
Codex
A Deviate Faerie Dragon
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For those who don't like the 1.7 interface-
You can customize the 1.7 to look the same as 1.6- just hide/show the border and background in the options menu to your liking

and regarding daihenkas's fps drop fixes, this latest version still has these fps drops. im not sure if it was something to do with this patch or this version, but try this (@Cidrei)
Go to the dragonb;ight wrathgate (38.0,14.8 dragonblight were the coords i used). head toward icc. have a coords display addon on. keep heading toward icc until the zonetext changes from either dragonblight or wrathgate to icecrown, and look at your coords mod. mine say 0,0, and i have an fps of 5 (usually i have 60). if i reload ui, the coords are back to regular coords, and my fps is normal again. i should note that the coord mod im using is sexymap coords module.

Now I noticed htis bug affects different machines in different ways. try this:
head to stormwind pumpkin patch. head north toward the mountains. as soon as the zone text changes, my coords go to 0,0, but in this particular area, a reload does not change my zone coords (they stay 0,0). disabling archy allows me to fly in this area (stormwind city outskirts is the zonetext) without any fps drop

I asked 3 people to try the same thing with 1.6.3 of archy- 2 reported a fps drop of 10 frames, 1 reported no difference, and mine drops from 60 to 0, so milage may very

Now im not sure how much of this fixing daihenka had finished, but with this 1.7 bugfix version, i get the fps drop both at the icecrown location i gave, and at the stormwind pumpkin patch mountains. Im fairly sure when he sent htis to me a few weeks back it was no longer doing this, but I dont know

Can you see if you can try to fix this? It is in my guess a loop that is running infinitely if coords are ever 0,0 such as in these locations, and more (such as fly due south from ironforge until you pass over a body of water whose entire coords are 0,0 until you are no longer above the river
Last edited by Codex : 02-11-11 at 06:42 PM.
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Unread 02-11-11, 06:25 PM  
Squishy Tia
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Originally posted by Kerecha
Using the "Version: 1.7beta8 bugfix4" im getting some strange behaviour in the form of freezes when picking up fragments.

My guess would be some sort of memory misshap. RL will temoporary fix it, but after a while it comes back with small almost unotisable lags and gets worse and worse as you keep picking more, aftera few hours im getting several seconds freezes when picking a fragment up.
Sounds like a good ol' memory leak to me. Those are tricky to track down sometimes. Sure would be nice if one didn't have to reload the entire UI to fix one addon. A /reloadAddon AddonName would be a godsend since even on an SSD WoW's UI takes some time to load up (moreso on a reloadui command than on the initial load!).

Edit: Just a thought - you said the freezes get longer tha more fragments you pick up. That should narrow things down a bit since you're looking specifically for any functions relating to fragment count incrementations.
Last edited by Squishy Tia : 02-11-11 at 06:26 PM.
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Unread 02-11-11, 06:04 PM  
Contiki
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Originally posted by Kerecha
[...] getting some strange behaviour in the form of freezes when picking up fragments.
Yeah, same here. I was looking for some means of performance profiling to get to the culprit function(s) but all I've found so far either isn't working with Cataclysm (LuaProfiler), is a little too inconvenient (Blizzard's built-in CPU profiling) or simply doesn't show specific functions that are taking too much time to run (OptionHouse, Addon Profiler). So I don't really have a clue what's causing this.
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Unread 02-11-11, 05:11 PM  
Kerecha
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Using the "Version: 1.7beta8 bugfix4" im getting some strange behaviour in the form of freezes when picking up fragments.

My guess would be some sort of memory misshap. RL will temoporary fix it, but after a while it comes back with small almost unotisable lags and gets worse and worse as you keep picking more, aftera few hours im getting several seconds freezes when picking a fragment up.
Last edited by Kerecha : 02-11-11 at 05:14 PM.
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Unread 02-11-11, 05:07 PM  
Meralda
A Kobold Labourer

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Originally posted by Noctum28
That little renaming fixed it, indeed. Thanks for that.

I only posted what the often mentioned
Code:
/run print(ArcheologyGetVisibleBlobID(1))
told me, if it wasn't giving me a 0 which happend quite often.
I think I know where your problem is. You must use the code at the unknown digsite. You were probably at Sol... (forgot the name) and therefore you got the number from Sol... . You will get a zero if you try the code in an area without a digsite.
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Unread 02-11-11, 04:35 PM  
Noctum28
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Originally posted by Meralda
[b]Hi,
go to World of Warcraft\Interface\AddOns\Archy\Locale and open deDE.lua
Search for
Code:
L["Darkmist Digsite"] = "Graunebelausgrabungsstätte"
and replace it with
Code:
L["Darkmist Digsite"] = "Ausgrabungsstätte bei Graunebel"
That little renaming fixed it, indeed. Thanks for that.


Originally posted by Meralda
Originally posted by Cidrei
That's interesting. Darkmist is noted as 56337 in the file, with Solarsal as 56335.
I think Noctum28 just got confused with the number because Solarsal is one line above.
I only posted what the often mentioned
Code:
/run print(ArcheologyGetVisibleBlobID(1))
told me, if it wasn't giving me a 0 which happend quite often.
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Unread 02-11-11, 04:03 PM  
bloodcraw
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Hi,
every 2nd digsite i have the following problem: the dots at the minimap won't reset correctly after being ready with a digsite and not shown up at the next one. even click on the toggle archy button won't hide the dots. only reload ui will fix it. i'm currently using 1.7b8 bugfix4.
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Unread 02-11-11, 03:50 PM  
sindalee
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thanks for this!

noticed one thing (not game breaking) when you hit a digsite and pick up your frags, the count is funny. i pick up the first one and it goes to 2, pick up the second one and it goes to 4. really confused me at first :P

and if you're bored... /hide
options for the giant mouseover list would be neato. it's so big it has a scrollbar, but no way to scroll to get a complete at a glance view.

but whatever, thanks for making this work
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Unread 02-11-11, 03:27 PM  
Meralda
A Kobold Labourer

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Originally posted by Noctum28
Archy tells me it's missing data for Darkmist Digsite (Kalimdor, 56335).
Please note I'm playing with the German client and using ArchyBugfix4.
Hi,
go to World of Warcraft\Interface\AddOns\Archy\Locale and open deDE.lua
Search for
Code:
L["Darkmist Digsite"] = "Graunebelausgrabungsstätte"
and replace it with
Code:
L["Darkmist Digsite"] = "Ausgrabungsstätte bei Graunebel"
Originally posted by Cidrei
That's interesting. Darkmist is noted as 56337 in the file, with Solarsal as 56335.
I think Noctum28 just got confused with the number because Solarsal is one line above.

Btw deDE.lua is also missing
Code:
L["Plaguewood Digsite"] = "Ausgrabungsstätte des Pestwaldes"
Last edited by Meralda : 02-11-11 at 03:55 PM.
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Unread 02-11-11, 03:22 PM  
Cidrei
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Originally posted by Noctum28
Archy tells me it's missing data for Darkmist Digsite (Kalimdor, 56335).
Please note I'm playing with the German client and using ArchyBugfix4.
That's interesting. Darkmist is noted as 56337 in the file, with Solarsal as 56335. The client shouldn't affect it, but the blob ID might. I'll look into it.

Originally posted by jeremy1048
Not able to get distance tracking window to appear and getting the following errors at mo...
What language client and version of the addon are you using? I know those sites are listed in the locale file now.

Originally posted by ZeroEdgeir
This is strange [weirdness with artifacts]...
I'll look into this later. I solved some artifacts last night, but to tell the truth I don't pay that much attention to the chat output, I just watch the colors of the bars. I noticed the addition of the artifact data, but I didn't look much into how it was being used.
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Unread 02-11-11, 03:12 PM  
Timmar
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Works wonderfully, thanks for this!
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