Simple yet needed addon for the PvPing Feral Druid.
It adds Predator's Swiftness to the Default UI Power Aura's
NEW: The addon uses the "/pst" command to toggle on/off (for raiding purposes)
The addon does the same as the following two macro's which I made aswell:
Code:
/run SAF = SpellActivationOverlayFrame FOS = "TEXTURES\\SPELLACTIVATIONOVERLAYS\\FURY_OF_STORMRAGE.BLP" SAS = SpellActivationOverlay_ShowOverlay SAH = SpellActivationOverlay_HideOverlays PSF=CreateFrame("FRAME")
/run PSF:RegisterEvent("UNIT_AURA");PSF:SetScript('OnEvent',function() o=0 for i=1,40 do _,_,_,_,_,_,_,_,_,_,id=UnitAura("Player",i) if id==69369 then SAS(SAF,69369,FOS,"TOP",1,255,255,255,false,false) o=1 end end if o==0 then SAH(SAF,69369) end end)
You can use this to test it out and/or if you dont want to use addons, but you'll have to use it every login,
EDIT NOTES:
You can use the following code to add new spells to the default UI's PowerAura's
Addon Code:
Code:
PSF=CreateFrame("FRAME")
PSF:RegisterEvent("UNIT_AURA");
PSF:SetScript('OnEvent',function()
o=0
for i=1,40 do
_,_,_,_,_,_,_,_,_,_,id=UnitAura("Player",i)
if id==69369 then SpellActivationOverlay_ShowOverlay(SpellActivationOverlayFrame,69369,"TEXTURES\\SPELLACTIVATIONOVERLAYS\\FURY_OF_STORMRAGE.BLP","TOP",1,255,255,255,false,false)
o=1
end
end
if o==0 then SpellActivationOverlay_HideOverlays(SpellActivationOverlayFrame,69369)
end
end)
Macro Code:
Code:
/run SAF = SpellActivationOverlayFrame FOS = "TEXTURES\\SPELLACTIVATIONOVERLAYS\\FURY_OF_STORMRAGE.BLP" SAS = SpellActivationOverlay_ShowOverlay SAH = SpellActivationOverlay_HideOverlays PSF=CreateFrame("FRAME")
/run PSF:RegisterEvent("UNIT_AURA");PSF:SetScript('OnEvent',function() o=0 for i=1,40 do _,_,_,_,_,_,_,_,_,_,id=UnitAura("Player",i) if id==69369 then SAS(SAF,69369,FOS,"TOP",1,255,255,255,false,false) o=1 end end if o==0 then SAH(SAF,69369) end end)
Change 69369 To your spellid, you can find this on wowhead in the URL:
http://www.wowhead.com/spell=69369
You also prolly want to change the variable name "PSF" to somehting different to avoid similair scripts screwing yours.
You can change the texture to:
Code:
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\MASTER_MARKSMAN.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\FOCUS_FIRE.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\LOCK_AND_LOAD.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\BLOOD_SURGE.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\SWORD_AND_BOARD.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\SUDDEN_DEATH.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\MAELSTROM_WEAPON.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\FULMINATION.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\IMPACT.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\FROZEN_FINGERS.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\ARCANE_MISSILES.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\HOT_STREAK.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\BRAIN_FREEZE.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\SURGE_OF_LIGHT.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\MOLTEN_CORE.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\BACKLASH.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\IMP_EMPOWERMENT.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\NIGHTFALL.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\NATURES_GRACE.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\GENERICTOP_01.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\ECLIPSE_SUN.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\FURY_OF_STORMRAGE.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\ECLIPSE_MOON.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\SHOOTING_STARS.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\DARK_TRANSFORMATION.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\SUDDEN_DOOM.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\RIME.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\KILLING_MACHINE.BLP"{
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\GRAND_CRUSADER.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\ART_OF_WAR.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\DAYBREAK.BLP"
"TEXTURES\\SPELLACTIVATIONOVERLAYS\\HAND_OF_LIGHT.BLP"
You can change "TOP" to
Code:
"CENTER"
"LEFT"
"RIGHT"
"TOP"
"BOTTOM"
"TOPRIGHT"
"TOPLEFT"
"BOTTOMRIGHT"
"BOTTOMLEFT"
and you can change the 255,255,255 to any color you want in RGB format. keep it on 255,255,255 for default coloring.