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Updated:04-30-11 02:43 PM
Created:12-03-10 03:52 PM
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GuildMaster  Popular! (More than 5000 hits)

Version: 2.0-22 Alpha
by: kraftman [More]

Update: I'm pushing this version quite early to sort out the issues caused by the recent patch. It also includes some alpha versions of modules, so I'm marking the addon as alpha.

If you can report issues either in the comments section of the addon, or in the bug reports section of my author portal.



Guild Master
Guild master is a collection of modules which improve various aspects of guild management:
From organising events, to sorting the guild bank.

Modules

GM-Alts
Records which alts are in the same guild,
and shares this info with other players.

GM-Banker
Adds filters to each bank tab allowing you to automatically sort items
depending on type, subtype, Quality, or auction value. (Requires auctioneer for auction value
to be determined

GM-Event
Auto create guild events with filters for level, role, and gear.

GM-Forum
Adds an in-game forum allowing players to communicate with one another without
needing to be online at the same time.

GM-GuildFrame
Adjusts the layout of the guild frame for more direct access to certain
features and information.

GM-Locator
Shows guild members on the map

GMOTD
Refreshes the guild message of the day at set intervals

GM-Ranker
Auto rank guild members based on certain criteria.

GM-Recruit
Auto announces different guild recruitment messages from different players
in the guild.

GM-Roster
advanced guild roster allowing searching by class,name, etc, and
extra player stats.

GM-Schedule
Schedule events, message of the day announcements, etc

GM-Settings
Interface options for the addon: control which modules are loaded,
and the settings for each module.

GM-Sync
Syncronises extra player data between guild members, such as donations,


GMTutorial
A breif wizard to explain the functionality of the addon and each module.

============== Version 2.0 ============
Banker and roster modules added.
Lots of other changes and fixes, check changelog for info

============== Version 1.5 =============
Fixed a bug caused by the patch changes.
Lots of behind the scenes stuff related to the way modules load.
See changelog.txt for more info.

============== Version 1.47 ============
Few small bugfixes relating to the handling of the roster


============== Version 1.21 ============
fixed bug where the guild info was sometimes wiped by mistake.
fixed forum issue when updating from 1.x to 1.2.

============== Version 1.2 =============
GMEvent.lua:

now records when the player creates or joins an event.

GMStats.lua:

New Tab for donations etc

fixed dropdown not showing correct text
fixed scrollbar position.


Modules\GMRanker.lua:

Created the module!


Modules\GMSettings.lua:

Added basic settings for most modules

Modules\GMLocator.lua:

fixed the problem that showed players that have entered instances at their last location
Modules\GMRecruit.lua:

should now properly sync between addons
Modules\GMAntiRankSpam.lua:

Complete re-write, much more efficient

Modules\GMGuildFrame.lua:

Created module
added button to nuke guild chat temporarily
============== Version 1.11 ==============

Fixed an error in GMEvent when inviting new players
Fixed the resizers in GMEnemyRaidFrames Showing when they shoulldn't

============== Version 1.1 =============

GMEnemyRaidFrames:
Basic functionailty now works
any enemy in battlleground can be targetted easily by selecting them from the enemy raid frames
some healthbars work
currently disabled by default until I've tested it a bit more (type "/run GMSettings.EnemyRaidFrames = true" if you would liek to try it out)

GMEvent:
This should now work at a basic level (arranging an event, inviting people based on class)

GMLocator:
guild members shoudl now actually show up on the guild map

GMTimer:
added a timer for all modules to use, makes everything a bit more efficient

GMSync:
Migrated the syncing functionailty of the forum into GMForum
Migrated the location functionailty of the player location across to GMLocator
Reduced the update interval for player locations to lower addon-addon communication

GMForum:
fixed guild level not showing the first time the guild frame is opened
fixed the guild rewards not showing sometimes.

=======================================================

1.04 fixed a few problems with the way tables were being sent. Fixed the recording of the total scores for battlegrounds. added the location of other guild members to the map (while in the same zone)

1.05: fixed... so much stuff. you can edit/delete in the forum, bg scores should record properly, table sizes should be smaller, meh.
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Unread 01-03-11, 06:53 AM  
kraftman
A Theradrim Guardian
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Forum posts: 63
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Originally posted by xtoq
I want to say first of all: great work, thanks for the addon, been needing something with these features for a while now.

But I want to know something. When you're closer to having a stable release, are you going to make everything modular? The reason I ask is that I only need about half these features, and I'm sure others have the same concern. Don't get me wrong, the other features are great, I just either have an addon I like better (more features usually) or no need for the option at all.

Thanks again!
In theory all of the modules in the modules folder can be deleted completely and it will still work fine. I haven't tested it yet, but that is the desired end result
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Unread 01-03-11, 08:03 AM  
kraftman
A Theradrim Guardian
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Originally posted by xtoq
I want to say first of all: great work, thanks for the addon, been needing something with these features for a while now.

But I want to know something. When you're closer to having a stable release, are you going to make everything modular? The reason I ask is that I only need about half these features, and I'm sure others have the same concern. Don't get me wrong, the other features are great, I just either have an addon I like better (more features usually) or no need for the option at all.

Thanks again!
Out of interest, which are the modules u like, and the modules which other addons do a better job of? There's no point in me working on features which are available elsewhere.
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Unread 01-03-11, 09:27 PM  
psycedelic
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Deleted message

Hello there, not sure why but i tryed this addon fairly.. and it dosent seem to fully delete messages other when edit the text in them to "deleted"



Would it be possible to add admin rights or something for deleting them kinda like messageboard?

http://www.wowinterface.com/download...sageBoard.html

I have full respect for the great work you done, just woundring if there would be a way to prevent deletes without the "officer note" like messageboard to delete messages or something.

sorry for my poor english also but i hope you understand what i was woundiring and was reporting
otherwise very handy addon.

me personally think blizzard should implent a ingame forum.

keep the good work up and happy new year!!
Last edited by psycedelic : 01-03-11 at 09:31 PM.
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Unread 01-04-11, 06:06 AM  
kraftman
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Re: Deleted message

Woah, i had no idea this addon existed ><
I'm working on the delete function, it's quite difficult tho as it either requires some kind of server-side storage (guild info/officer note), or it would need to just rely on the delete notification successfully continuing to get transmitted from one guild member to the next, which is fairly unreliable. I'll come up with something better than the current method tho, watch this space!
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Unread 01-04-11, 07:08 PM  
psycedelic
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Re: Re: Deleted message

i will keep a track on this addon updates i like ingame forum alot.
and messageboard is very old and outdated makes the game freeze nowadays :P


Originally posted by kraftman
Woah, i had no idea this addon existed ><
I'm working on the delete function, it's quite difficult tho as it either requires some kind of server-side storage (guild info/officer note), or it would need to just rely on the delete notification successfully continuing to get transmitted from one guild member to the next, which is fairly unreliable. I'll come up with something better than the current method tho, watch this space!
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Unread 01-05-11, 02:00 AM  
psycedelic
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i just noticed a rather annoying part..

i think this is related to guildmaster addon.. see screenshot below.
would be awesome if i had the option not to see this spam or it was turned off by default i mean.. dont wanna see it if all my members used this addon i assume the syncing would be endless of spam
just a thought

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Unread 01-05-11, 05:32 AM  
kraftman
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Re: i just noticed a rather annoying part..

Originally posted by psycedelic
i think this is related to guildmaster addon.. see screenshot below.
would be awesome if i had the option not to see this spam or it was turned off by default i mean.. dont wanna see it if all my members used this addon i assume the syncing would be endless of spam
just a thought

yeahhh... that should already be disabled by default

you can either type "/run GMSettings.Debug = nil", or uncheck the "toggle debugging" button in the interface options.

I'm not sure why it wasn't disabled for you, let me know if either of the above methods don't work.
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Unread 01-05-11, 07:07 AM  
psycedelic
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Re: Re: i just noticed a rather annoying part..

Originally posted by kraftman
yeahhh... that should already be disabled by default

you can either type "/run GMSettings.Debug = nil", or uncheck the "toggle debugging" button in the interface options.

I'm not sure why it wasn't disabled for you, let me know if either of the above methods don't work.
ah thx alot you saved my day, think i might have checked th debugging mode box while i was half sleeping and tryed the addon out.
i dont recall that checkbox at all.

worked
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Unread 01-06-11, 07:00 AM  
Archion
A Kobold Labourer

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Ok I am a massive Fan!

I am very happy with this addon; I thrive on finding better ways ingame for managing my guildies and this seems perfect so far.

I have often wanted to set aside some time and learn the language of addons and yet its failed me to do so.

I am suggesting the following solution for deleting messages in theory; It may not be practicable.

Firstly the GM & Moderator (Perhaps an additional setting in guild ranks) + Poster should have the ability to delete a message; Assuming that the only way of doing this without server side variables is Viral transmission between players could you simply have the message hide itself from the main forum and in the background have it tell players to delete the post. And then without deleting it have it hide on their clients and tell others as well?. A simple Forum Syncing would cover the load time if necessary.

Then have an auto pruning setting (Excluding "Sticky Posts" which should be added) to allow for 5/10/30 days etc... after this point the hidden posts + old posts would automatically disappear lowing the load on the addon after a short period of time. Guild Ads and Guild Calender have successfully run similar background mechanics quiet successfully in the past so i'm hoping they may have a solution that can be adapted.

Anyways I would like to show my appreciation again for your efforts so far; the fact that this is well integrated without adding more buttons panels etc to bloat my UI has again made my day.

A final question I must ask is does this addon feature a version tracker for other guildies? If there is the chance of compatibility issues it would be good for my guildies to get the crap spammed outta them when there is a new version being used (similar to healbot).

Regards

Archion
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Unread 01-06-11, 07:11 PM  
kraftman
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Re: Ok I am a massive Fan!

As a reply to Archion and a quick update to all as to what I'm up to at the moment:
As you've suggested, I'm changing the way delete works. So far I've changed it so that guild masters can delete any posts, and topics that are delete do not show up at all. I'll get round to hiding all deleted posts when I can get my head around my own code! These deleted posts will still get sent around virally so that eventually everyone will have them deleted.

I really like the sticky post idea, It was suggested by someone else too, and I'll add it in asap

The addon does feature a version tracker, It adds the version number to the guild information and any addon with a lower version number stops syncing, and prints something allong the lines of ("Update your addon!")
Unfortunately there is a strange bug with changing the guild information, where occasionally instead of tagging the version number to the end of your info, it completely wipes and replaces it.
I'm trying to figure out what causes the bug but It's hard to recreate it. I've tried dozens of times, and it works perfectly, but then it randomly doesn't work.

I've finished making the addon completely modular, and each module can now be loaded on demand whenever required, however unloading a module will require an interface reload.

I've added in tracking guild rep gained, and money donated to the guild through looting.

As soon as I've fixed the above bug, and finished the manual part of GMRanker, I'll release this version.

Thanks for the all the bug reports, feedback, and suggestions!
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Unread 01-06-11, 07:40 PM  
kraftman
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Bouncing some ideas here:

What do people think about fake guild achievements? e.g. for creating guild events, or donating a certain amount, or looting a certain amount?
For those with the addon, the achievement could look just like a real achievement, and be fully integrated into the achievement frame.

another idea is storing some extra info per player, eg age/ what country they are from, or whatever else players would like to share about themselves. Notes arent very long and are often used for other things.

Let me know what you think
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Unread 01-07-11, 08:26 AM  
Archion
A Kobold Labourer

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fake achieves etc..

The Fake Achieves if done correctly could really add some additional functions to the guild.

That said, it will be the deal breaker for some people. The addon works well because it seemingly upgrades the interface without going overboard. If you add fake acheivments they may well annoy the hell outta purist players.

That said there is an addons like loot filter, bottomessbag etc.. (sorry to use bag addons but they are the first ones to demonstrate the idea) that allow a seperate screen (presumably GM only or again maybe a setting in guild ranks for access) that would allow certain criterias to be linked with achievements.

My initial thought however is to scrap the achieve idea because that in itself has a massive scope for development and potential for the users who don't want to touch there GM interface and would almost be worthy of its own addon (guildachievments or somthing).

The additional info would be useful (and again many addons already use this functionality such as notes) but again not as nessisary as developing the forum which is in all honesty the major point of difference for this project so far.

Don't take any of this feedback the wrong way its purely food for thought; That said ulitamtly i think your greatest sucess would be in developing the "Titan Bar" of Guild Management. Have the base package which ads the core functionailty and then have your additional functions as plug and play addons. If the framework for additional addons is coded you will find that other developers will also jump on it and create content strengthing your addon.

The only downside to not having things all-in-one is the guild requirements side where guildies are required to maintain several addons rather than one. This can be combated by releasing the all-in-one package and the individual packages (similiar to auctioneer).

If you were to go down this path then hardcoding in an admin panel that would ulitmatly create the settings for all guild members (then spreading those setting virally again) would simply need to look for the GM tag or rank settings tag.

Anyways alot of food for thought.

Regards

Archion
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Unread 01-07-11, 08:36 AM  
Archion
A Kobold Labourer

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One other Note

One other thing that i should mention is that with a little bit of formatting and without the stickies you almost have Facebook in a wow addon.

If you make Facebook in wow every toon and his mount will grab a copy just for the ingame ability to socially network with the guild members who arent online at the same timezones.

Just an interesting observation.
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Unread 01-07-11, 04:24 PM  
Jiminimonka
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Re: Re: Ok I am a massive Fan!

Originally posted by kraftman


The addon does feature a version tracker, It adds the version number to the guild information and any addon with a lower version number stops syncing, and prints something allong the lines of ("Update your addon!")
Unfortunately there is a strange bug with changing the guild information, where occasionally instead of tagging the version number to the end of your info, it completely wipes and replaces it.


Thanks for the all the bug reports, feedback, and suggestions!
I just encountered this GuildInfo wiping. There must be another way to check version numbers, addons like BigWigs etc. that can check versions don't use the GuildInformation section to store that.

We use the guild information section to store EPGP setting, without them the addon defaults back to 'unconfigured mode' so its essential those setting are not wiped out.

Nice addon, thanks for all your work so far.
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Unread 01-10-11, 02:46 PM  
psycedelic
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Re: Re: Re: Ok I am a massive Fan!

Originally posted by Jiminimonka
I just encountered this GuildInfo wiping. There must be another way to check version numbers, addons like BigWigs etc. that can check versions don't use the GuildInformation section to store that.

We use the guild information section to store EPGP setting, without them the addon defaults back to 'unconfigured mode' so its essential those setting are not wiped out.

Nice addon, thanks for all your work so far.
Could use public notes... like say that guildmaster always have his addon upto date.. since i know that officer notes is used for various addons.. epgp and some dkp addons but never public notes. so why not use the public not for version check?
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