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Compatibility: | Legion (7.0.3) |
Updated: | 08-23-16 09:24 AM |
Created: | 11-02-10 05:07 PM |
Downloads: | 27,027 |
Favorites: | 88 |
MD5: |
Simple, Minimalistic oUF frames.
Use the included oUF until further notice.
Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.
Includes:Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames
Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party framesAddon support:
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.
oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut |
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KepiGio |
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02-19-11, 12:38 PM | |
A Defias Bandit
Forum posts: 2
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Scaling
I love the layout, however my problem seems to be to be able to scale the frames up a bit, i found this
cfg.raidScale = 1.0 -- scale factor for raid and party frames cfg.scale = 1.0 -- scale factor for all other frames edited to cfg.raidScale = 2.0 -- scale factor for raid and party frames cfg.scale = 1.5 -- scale factor for all other frames No change at all even after relogging and /rl'ing. Some assistance please? ~ Kalynn |
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Kalynn |
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02-19-11, 05:58 PM | ||
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Re: Re: Re: Re: Re: Couple questions
In the core.lua line 429 change it to Code:
if cfg.showtot then self:Spawn('targettarget'):SetPoint("BOTTOMRIGHT",oUF_karmaTarget,cfg.TotRelativePoint, cfg.TotX, cfg.TotY) end Code:
cfg.TotX = 0 -- Target of target frame's x-offset position from the relative point of the screen cfg.TotY = 8 -- Target of target frame's y-offset position from the relative point of the screen cfg.TotRelativePoint = "TOPRIGHT" -- Target of target frame's reference point of the screen used for X and Y offsets. Possible values are: "TOP"/"BOTTOM"/"LEFT"/"RIGHT"/"CENTER"/"TOPLEFT"/"ROPRIGHT"/"BOTTOMLEFT"/"BOTTOMRIGHT"
Last edited by Sauerkraut : 02-19-11 at 06:03 PM.
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Sauerkraut |
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02-19-11, 05:59 PM | ||
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Re: Scaling
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Sauerkraut |
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02-20-11, 08:55 AM | |
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Ok I've got a new version going up that has the tot movement options and hopefully fixed scaling. Should be up in a couple hours.
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Sauerkraut |
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02-20-11, 10:41 AM | |
A Murloc Raider
Forum posts: 5
File comments: 24
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and in case you didnt realise, Sauerkraut has his ui posted here:
http://www.wowinterface.com/download...?id=19194#info best ui ever!!!! the ui to go with the frames!
Last edited by adz4u28 : 02-20-11 at 10:42 AM.
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adz4u28 |
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02-22-11, 07:09 PM | |
A Kobold Labourer
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How would I go about getting debuffs (up to say 3 at a time) to show on my target of target frame?
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Dreydon |
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02-23-11, 08:22 PM | |
A Defias Bandit
Forum posts: 3
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God I love these frames..I have though, just one question.
As a mage, when i polymorph using the focus frame, what would I need to add to the lua to have it countdown the time left on the poly, on the focus frame...that would be outstanding |
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mulder |
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02-24-11, 09:53 AM | |
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looking through your coding for the cast bars .. is there a way to make the icon for say the target cast bar be on the left and the one for the player cast bar on the right?
i was thinking of something like this but i cant seem to get it to fit into your coding and not bug out stuff. Code:
if (unit == "player") then i:SetPoint("BOTTOMLEFT", s, "BOTTOMLEFT", -6, 0) else i:SetPoint("BOTTOMRIGHT", s, "BOTTOMRIGHT", 6, 0) end
Last edited by KepiGio : 02-24-11 at 10:02 AM.
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KepiGio |
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02-24-11, 01:39 PM | ||
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Code:
lib.createDebuffs(self) Code:
-- Generates the Debuffs lib.createDebuffs = function(f) b = CreateFrame("Frame", nil, f) b.size = 24 if f.mystyle == "tot" then b.num = 3 else b.num = 40 end b.onlyShowPlayer = cfg.debuffsOnlyShowPlayer b.spacing = 5 b:SetHeight((b.size+b.spacing)*5) b:SetWidth(f:GetWidth()) if f.mystyle == "tot" then b:SetPoint("BOTTOMLEFT", f.Health, "TOPLEFT", 0, 5) else b:SetPoint("TOPLEFT", f.Power, "BOTTOMLEFT", 0, -5) b.initialAnchor = "TOPLEFT" b["growth-x"] = "RIGHT" b["growth-y"] = "DOWN" b.PostCreateIcon = myPostCreateIcon b.PostUpdateIcon = myPostUpdateIcon f.Debuffs = b end [edit]Anchor set to health since the tot frame doesn't have a power bar.[/edit]
Last edited by Sauerkraut : 02-24-11 at 02:50 PM.
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Sauerkraut |
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02-24-11, 01:42 PM | ||
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Sauerkraut |
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02-27-11, 05:17 AM | |
A Kobold Labourer
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anybody know how i can disable raid and party frames of karma?
ty |
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salsa |
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02-27-11, 06:08 AM | ||
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You'l see this right away -- Raid and Party cfg.ShowParty = true -- show party frames cfg.party_leader_icon = true -- Show Leader Icon cfg.ShowRaid = true -- show raid frames cfg.RaidShowSolo = false -- show raid frames even when solo "true" or "false" whatever you want |
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lynce |
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02-28-11, 01:03 PM | |
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Back once again just for a question. Is it possible to add (self only) debuffs for the focus frame? Thanks luv!
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ncbadgirl |
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02-28-11, 03:15 PM | |
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In the core.lua file add the following line to the focus section
Code:
lib.createDebuffs(self) Code:
-- Generates the Debuffs lib.createDebuffs = function(f) b = CreateFrame("Frame", nil, f) b.size = 24 if f.mystyle == "focus" then b.num = 3 b.onlyShowPlayer = true else b.num = 40 end b.onlyShowPlayer = cfg.debuffsOnlyShowPlayer b.spacing = 5 b:SetHeight((b.size+b.spacing)*5) b:SetWidth(f:GetWidth()) if f.mystyle == "focus" then b:SetPoint("BOTTOMLEFT", f.Health, "TOPLEFT", 0, 5) else b:SetPoint("TOPLEFT", f.Power, "BOTTOMLEFT", 0, -5) b.initialAnchor = "TOPLEFT" b["growth-x"] = "RIGHT" b["growth-y"] = "DOWN" b.PostCreateIcon = myPostCreateIcon b.PostUpdateIcon = myPostUpdateIcon f.Debuffs = b end |
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Sauerkraut |
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