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Compatibility: | Legion (7.0.3) |
Updated: | 08-23-16 09:24 AM |
Created: | 11-02-10 05:07 PM |
Downloads: | 27,033 |
Favorites: | 88 |
MD5: |
Simple, Minimalistic oUF frames.
Use the included oUF until further notice.
Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.
Includes:Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames
Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party framesAddon support:
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.
oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut |
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Sauerkraut |
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02-23-14, 10:04 AM | |
A Kobold Labourer
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File comments: 14
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A few questions
Hi
Awesome addon, appreciate all the work! Have a few questions, would really appreciate any help you could give. Is it possible to move the combo points? I guessing they're anchored to the unitframes but figured I'd ask. Is it possible to have the unitframes class colored completly? I'm guessing it's no to both of these but no harm in asking! Last but not least, my enemy castbar seems to have disappeared. I moved my unitframes to the top left corner(if that's of any importance). My own castbar is displayed beneath my playerunitframe however so that one is working just fine. Thanks in advance! Regards
Last edited by Featic : 02-23-14 at 10:05 AM.
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02-03-14, 06:22 PM | |
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And there goes Sauerkraut being all awesome.
Like he said the PVP icons are still in the layout it was just commented out. I had a few messages about how cluttered the side of the frame looked. I'm working on a few tweaks to clear that up and give you options on how you want power/health displayed (value, percentage or both). As well as a color changing option that may make it in to the release eventually. If anyone has any suggestions or things they need/want please let me know. I may not get to everything but I will see what I can do.
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"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!" |
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Unkn |
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02-03-14, 05:47 PM | ||||
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Thanks for the welcome, but I wouldn't say I'm back. Unkn handles this addon solely now. I just pop in from time to time when I have a min. I pretty much just run oUF_Fail now. If you look in the core.lua file near the top just above the oUF.colors.smooth= add this block of code
Code:
local MyPvPUpdate = function(self, event, unit) if(unit ~= self.unit) then return end local pvp = self.MyPvP if(pvp) then local factionGroup = UnitFactionGroup(unit) -- FFA! if(UnitIsPVPFreeForAll(unit)) then pvp:SetTexture([[Interface\TargetingFrame\UI-PVP-FFA]]) pvp:Show() elseif(UnitIsPVP(unit) and factionGroup) then if(factionGroup == 'Horde') then pvp:SetTexture([[Interface\TargetingFrame\UI-PVP-Horde]]) else pvp:SetTexture([[Interface\TargetingFrame\UI-PVP-Alliance]]) end pvp:Show() else pvp:Hide() end end end Code:
-- This makes oUF update the information. self:RegisterEvent("UNIT_FACTION", MyPvPUpdate) table.insert(self.__elements, MyPvPUpdate)
Last edited by Sauerkraut : 02-03-14 at 05:51 PM.
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02-02-14, 01:53 AM | |||
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Blackstar01 |
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01-23-14, 09:27 AM | ||
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Sauerkraut |
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01-15-14, 07:02 PM | |
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Thank you so much for the quick reply! Also wondering if there is a way to change the mana from # to a %. If not, no big deal, got 1 of the 2. I'll just get use to watching the actual amount haha. Once again, thanks so much for the reply, keep up with the amazing layout!
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Blackstar01 |
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01-15-14, 11:47 AM | |
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To have percentage on player frame - Line 57 of tags.lua
currently reads Code:
if min~=max then return "|cFFFFAAAA"..SVal(min)--.."|r/"..SVal(max).." | "..per else return SVal(max)--.." | "..per end currently reads Code:
if min~=max then return "|cFFFFAAAA"..SVal(min).."|r/"..SVal(max).." | "..per else return SVal(max).." | "..per end
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01-15-14, 12:51 AM | |
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Been using oUF layouts for a while, recently switched to this one, and all I can say is I love it! I've been trying to figure out how or if it is possible to add % to the healh and mana/power bar for the Player. Any chance this is possible? I love the % display on the target, tot and focus.
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Blackstar01 |
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01-14-14, 09:49 PM | |
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I will add this to my list. Maybe this is why my hunter, who I played as a main for years and now just mess around on, annoys me so much. I should have paid closer attention.
This will be continued for WoD ... um warlords... whatever. Just so you all know. I've got a growing list of things to fix and apologizes for the delays.
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"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"
Last edited by Unkn : 01-14-14 at 09:49 PM.
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01-12-14, 04:06 PM | ||
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That's not an easy fix. I did it with oUF_Fail last year and it took some time and effort to get it right. The problem is even with Power.frequentUpdates = true it doesn't update as fast as the bar. I ended up hooking the power value on to the arrow or bar in the case of Karma. You could do it since the framework is laid out in Fail. Would take some playing around though.
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Sauerkraut |
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01-08-14, 04:43 PM | |
A Kobold Labourer
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File comments: 4
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Hi Unkn,
Sorry for my poor english. The value is accurate. I think the value is updated 1 second. The hunter's focus is only 100, my hunter can recover 5 focus value per second, so I see the value text change from 28-33-38. I want to know how can I change this. I want to see the value display like 28-29-30-31-32-33 ( the text display updated per 0.1 second). |
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ginkgo |
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01-07-14, 08:27 PM | |
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Re: The hunter focus number can NOT display continuous
Ginkgo I am not sure what it is you are saying. Are the values inaccurate?
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01-04-14, 10:14 PM | |
A Kobold Labourer
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The hunter focus number can NOT display continuous
Hello ,
I recently use the oUF_karma。Most things work fine, but I meet a problem. I use the hunter , the focus number NOT display continuous. It just like the 26 > 30 -> 33. I have modify the core.lua and about the line 59 Code:
self.Health.frequentUpdates = true self.Health.colorSmooth = true self.Health.Smooth = false --self.Health.bg.multiplier = 0.2 self.Power.colorPower = true self.Power.Smooth = false the line 186. Code:
if f.mystyle == "player" then f:Tag(name, "[karma:pp]") elseif f.mystyle == "target" then |
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ginkgo |
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12-23-13, 09:26 PM | |
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Really liking these frames. I was also looking for the ToT debuffs (for tanking) so I tweaked it on my local copy. If you'd like to include this in the main version feel free. I even made it configurable.
I limited the number of debuffs on the ToT frame to 5 and made them the same size as the buffs on the target frame directly below. It looked a little odd with them the normal size. Since this is usually for tracking the other tank's debuffs I figured that would work. In cfg.lua add after line 54: Code:
cfg.showToTDebuffs = false -- show target of target debuffs Code:
if cfg.showToTDebuffs then lib.createDebuffs(self) end Code:
-- Generates the Debuffs lib.createDebuffs = function(f) b = CreateFrame("Frame", nil, f) if f.mystyle == "tot" then b.num = 5 b.size = 20 b.onlyShowPlayer = false b:SetPoint("TOPLEFT", f, "TOPRIGHT", 12, 0) else b.num = 40 b.size = 24 b.onlyShowPlayer = cfg.debuffsOnlyShowPlayer b:SetPoint("TOPLEFT", f.Power, "BOTTOMLEFT", 0, -5) end b.spacing = 5 b:SetHeight((b.size+b.spacing)*5) b:SetWidth(f:GetWidth()) b.initialAnchor = "TOPLEFT" b["growth-x"] = "RIGHT" b["growth-y"] = "DOWN" b.PostCreateIcon = myPostCreateIcon b.PostUpdateIcon = myPostUpdateIcon f.Debuffs = b end |
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Doonga |
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