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Compatibility: | Legion (7.0.3) |
Updated: | 08-23-16 09:24 AM |
Created: | 11-02-10 05:07 PM |
Downloads: | 27,034 |
Favorites: | 88 |
MD5: |
Simple, Minimalistic oUF frames.
Use the included oUF until further notice.
Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.
Includes:Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames
Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party framesAddon support:
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.
oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut |
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Sauerkraut |
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10-21-14, 09:12 PM | |
A Kobold Labourer
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Thank you ... thank author
Thank you ... thank author
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chaodous |
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10-19-14, 03:57 PM | |
A Kobold Labourer
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Feature Add: Tank Frames
Are there any plans to add individual unit frames for Tank and Tank Target? I find this useful for all roles (monitoring offtank as MT, easy target and tracking of tanks as dps, and quick glance at status for tanks as healer). Been using oUF_Qulight for some time now because it has every frame I want/use, but I have always liked the design of this more and would like to see those frames added.
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Lunasea01 |
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10-17-14, 07:10 AM | ||
A Kobold Labourer
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Re: ouf_karma this plug in 6.0 can not monitor the five balls resources Shadow Priest , c
oUF Karma doesnt work at all for me my own frame disappears and the enemyframe is just in original oUF_Core - Style. Can you tell me if you have fixed something by yourself? if somebody can help me getting this PERFECT Addon to work again, i would appreciate some help.. you can email me : [email protected] thanks :° |
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gunblader96 |
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10-16-14, 04:50 AM | |
A Kobold Labourer
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ouf_karma this plug in 6.0 can not monitor the five balls resources Shadow Priest , c
ouf_karma this plug in 6.0 can not monitor the five balls resources Shadow Priest , can you please look at it with new , thank you
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chaodous |
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03-14-14, 06:55 PM | ||
A Kobold Labourer
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I use the simple other ui "StayFocused", so I am happy now. XD |
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ginkgo |
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03-14-14, 06:18 PM | |
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Awesome Ginkgo, glad that you got it to work for you. Does everything still line up well?
__________________
"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!" |
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Unkn |
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03-13-14, 10:36 PM | |
A Kobold Labourer
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support the chinese font display.
I play the wow -taiwan. The font in this addon can not display the chinese text. So I change some code.
the cfg.lua file line 85, I add the standard text font -------------------------------------------- cfg.namefont = STANDARD_TEXT_FONT -- add this lline cfg.font = mediaFolder.."ROADWAY.ttf" cfg.smallfont = mediaFolder.."Emblem.ttf" --------------------------------------------- the lib.lua file line 152, the name diaplay ----------------------------------------------------- local name = lib.gen_fontstring(f.Health, cfg.namefont, retVal(f,16,14,14), "THINOUTLINE") ---------------------------------------------------- line 469, change the castbar spell text display ---------------------------------------------- --spell text local txt = lib.gen_fontstring(s, cfg.namefont, 16, "THINOUTLINE") txt:SetPoint("LEFT", 4, 0) -- adjust the text position ----------------------------------------------- All above these, now the karma can display the text correct. |
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ginkgo |
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03-12-14, 04:28 PM | ||||
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Hopefully you've got it set up the way you want it now. Sorry for the delay there.
__________________
"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!" |
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Unkn |
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03-07-14, 12:08 PM | |||
A Kobold Labourer
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Strange... |
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Featic |
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03-04-14, 01:51 PM | ||
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Sauerkraut |
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03-03-14, 02:35 PM | |||
A Kobold Labourer
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As for the other problem I had with the playunitframe, seems to be something else and not related to this addon at all. I should have checked that before I asked here, my apologies. |
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Featic |
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03-01-14, 12:47 PM | ||
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As for what you have circled, I haven't a clue. Hopefully Unkn will know. |
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Sauerkraut |
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03-01-14, 02:40 AM | |
A Kobold Labourer
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First off thanks both of you for the help. Really appreciate it. Never ceases to amaze me how helpful addon creators are.
All of that worked fine although I'm probobly gonna keep the color of the unitframes the way they are. I have a few more questions though if that's cool. Is it possible to change the scale of the UI? I found a few lines that I thought could do the job but it ended up not doing anything. My knowledge of LUA and coding is pretty much none existent. Although I'm sure that's obvious at this point Also I have something on my playerunitframe that I'd like to disable or move if possible, it seems to be the duration of a current buff like burst of speed for example. I took a screenshot and circled it. Thanks again for all the help! http://imgur.com/tcA9tAm Regards |
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Featic |
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02-24-14, 02:27 PM | |
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Target castbar is anchored above the target frame. Combo points are anchored to the frame. Colors are set in the config.lua or core.lua
I am at work. I'll get you details later this evening to adjust castbar and colors Details! For the target cast bar Look for the following in lib.lua around line 434 change Code:
elseif f.mystyle == "target" then s:SetPoint("BOTTOM", f, "TOP", 15, 48) Code:
elseif f.mystyle == "target" then s:SetPoint("BOTTOMRIGHT",f,"BOTTOMRIGHT",0,-31) Look for the following in lib.lua around line 1117 Code:
barFrame:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -5) barFrame:SetPoint("TOPLEFT", self, "BOTTOMLEFT", X, Y) for X, X < 0 moves frame to left and X > 0 moves frame right for Y, Y < 0 move frame down and Y > 0 moves frame up The combo points are anchored to the target frame not to UI Parent since they are target specific. You will have to adjust them from this point as 0, 0 For class coloring For health bar on unit frames (this looks funky on player frame because health value is class colored) Replace all instances of Code:
self.Health.colorSmooth = true Code:
self.Health.colorClass = true Now if I could just figure out how to make this class color work for the Health BG on the unit frames I'd be set with my perfect unit frames Sauerkraut got any ideas?
__________________
"I'm very feminine. And I'll beat the crap out of ANYONE who disagrees!"
Last edited by Unkn : 02-24-14 at 06:22 PM.
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Unkn |
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