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Compatibility: | Legion (7.0.3) |
Updated: | 08-23-16 09:24 AM |
Created: | 11-02-10 05:07 PM |
Downloads: | 27,034 |
Favorites: | 88 |
MD5: |
Simple, Minimalistic oUF frames.
Use the included oUF until further notice.
Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.
Includes:Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames
Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party framesAddon support:
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.
oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut |
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02-20-11, 10:41 AM | |
A Murloc Raider
Forum posts: 5
File comments: 24
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and in case you didnt realise, Sauerkraut has his ui posted here:
http://www.wowinterface.com/download...?id=19194#info best ui ever!!!! the ui to go with the frames!
Last edited by adz4u28 : 02-20-11 at 10:42 AM.
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adz4u28 |
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02-20-11, 08:55 AM | |
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Ok I've got a new version going up that has the tot movement options and hopefully fixed scaling. Should be up in a couple hours.
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Sauerkraut |
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Sauerkraut |
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02-19-11, 05:58 PM | ||
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Re: Re: Re: Re: Re: Couple questions
In the core.lua line 429 change it to Code:
if cfg.showtot then self:Spawn('targettarget'):SetPoint("BOTTOMRIGHT",oUF_karmaTarget,cfg.TotRelativePoint, cfg.TotX, cfg.TotY) end Code:
cfg.TotX = 0 -- Target of target frame's x-offset position from the relative point of the screen cfg.TotY = 8 -- Target of target frame's y-offset position from the relative point of the screen cfg.TotRelativePoint = "TOPRIGHT" -- Target of target frame's reference point of the screen used for X and Y offsets. Possible values are: "TOP"/"BOTTOM"/"LEFT"/"RIGHT"/"CENTER"/"TOPLEFT"/"ROPRIGHT"/"BOTTOMLEFT"/"BOTTOMRIGHT"
Last edited by Sauerkraut : 02-19-11 at 06:03 PM.
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Sauerkraut |
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02-19-11, 12:38 PM | |
A Defias Bandit
Forum posts: 2
File comments: 1
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Scaling
I love the layout, however my problem seems to be to be able to scale the frames up a bit, i found this
cfg.raidScale = 1.0 -- scale factor for raid and party frames cfg.scale = 1.0 -- scale factor for all other frames edited to cfg.raidScale = 2.0 -- scale factor for raid and party frames cfg.scale = 1.5 -- scale factor for all other frames No change at all even after relogging and /rl'ing. Some assistance please? ~ Kalynn |
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Kalynn |
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02-19-11, 08:27 AM | ||
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Re: Re: Re: Re: Couple questions
Im trying to make TargetTarget frame position controllable through the cfg file but i cant seem to figure out how to make it so. At the moment im controlling its position through oUF_MovableFrames but the position of it is never exact >_> Is there any specific coding im supposed to add to the core.lua section for tot that i am missing when im looking at your already pre existing coding for target and player? |
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KepiGio |
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02-16-11, 06:39 PM | ||
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Re: Re: Re: Couple questions
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Sauerkraut |
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02-16-11, 08:53 AM | ||
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Re: Re: Couple questions
Is there any way to set up ouf when you input a command it will show "dummy" icons for the debuffs and buffs? |
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KepiGio |
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02-14-11, 07:11 PM | ||
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Re: Couple questions
I'll have a look at Nivea and Phanx and see how their filtering setup. @KepiGio - Glad it worked. |
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Sauerkraut |
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02-14-11, 10:03 AM | ||
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KepiGio |
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02-14-11, 12:08 AM | |
A Kobold Labourer
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Couple questions
Hello Sauerkraut!
I tried quite a few layouts and yours so far looks the best. I used oUF_Nivea and oUF_Phanx before and want some of the features I saw on these ones. Unfortunately I am not the lua expert, but if needed can become one :-). 1. How I can see important buffs/debuffs on player frame? Somewhat like this? I read some comments in AuraWatch.lua, but need some more guidance if possible. 2. Is it possible to show Global Cooldown cast bar let's say on the top left side of the player's frame? It's not a big deal as I can use few addons to do that, but if it possible that would be very nice. Thank you very much! |
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Etherni |
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02-13-11, 12:30 PM | |
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Its pretty easy. In the lib.lua file find the following line under the heading
Code:
--gen powerbar func Code:
s:SetPoint("BOTTOM",f,"BOTTOM",4,0) replace that with Code:
if f.mystyle == "target" then s:SetPoint("BOTTOM",f,"BOTTOM",-4,0) else s:SetPoint("BOTTOM",f,"BOTTOM",4,0) end |
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Sauerkraut |
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02-12-11, 11:21 AM | |
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hey Sauerkraut!
I love your unitframes ... i do have one question, is there we can make the player and target power bars not mirror each other? as it is right now the player power bar is off set to the right of the bar, but the target power bar mirrors this. What i want to essentially do is have the target power bar off set to the left of the frame and the player power bar off set to the right of the frame .. basically creating this effect: i have coding i did with someone else making this effect happen in Tukui but i cant for the life of me get it to work with your ouf layout settings.... The code from Tukui Code:
-- power local power = CreateFrame('StatusBar', nil, self) power:SetHeight(TukuiDB.Scale(27)) power:SetWidth(250) power:SetStatusBarTexture(normTex) power:SetFrameStrata("LOW") if unit == "player" then power:SetPoint("TOP", health, "BOTTOM", 7, 40) elseif unit == "target" then power:SetPoint("TOP", health, "BOTTOM", -7, 40) end local powerBG = power:CreateTexture(nil, 'BORDER') powerBG:SetAllPoints(power) powerBG:SetTexture(normTex) powerBG.multiplier = 0.3 power.value = TukuiDB.SetFontString(panel, font1, 12) power.value:SetPoint("LEFT", panel, "LEFT", TukuiDB.Scale(4), 0) power.PreUpdate = TukuiDB.PreUpdatePower power.PostUpdate = TukuiDB.PostUpdatePower self.Power = power self.Power.bg = powerBG power.frequentUpdates = true power.colorDisconnected = true if db.showsmooth == true then power.Smooth = true end if db.unicolor == true then power.colorPower = true powerBG.multiplier = 0.1 else power.colorPower = true end -- POWER BACKGROUND local playpower = CreateFrame("Frame", "TukuiSplitBarRightBG", self) TukuiDB.CreatePanel(playpower, 1, 1, "BOTTOMLEFT", power, "BOTTOMRIGHT", -252, -2) playpower:SetWidth(254) playpower:SetHeight(TukuiDB.Scale(31)) playpower:SetFrameStrata("BACKGROUND") playpower:SetFrameLevel(2) |
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KepiGio |
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02-11-11, 03:14 PM | ||
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Sauerkraut |
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02-11-11, 01:58 PM | |
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The vengeance bar places itself over the holypower bar. Just wanted to let you know
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lynce |
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