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Compatibility: | Legion (7.0.3) |
Updated: | 08-23-16 09:24 AM |
Created: | 11-02-10 05:07 PM |
Downloads: | 26,848 |
Favorites: | 88 |
MD5: |
Simple, Minimalistic oUF frames.
Use the included oUF until further notice.
Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.
Includes:Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames
Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party framesAddon support:
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.
oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut |
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maven79 |
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storm2 |
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Daamd |
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Sauerkraut |
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09-15-16, 03:01 PM | |
A Kobold Labourer
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Thanks! Just waiting for your response.
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defzone |
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09-13-16, 05:59 AM | ||
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Sauerkraut |
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09-05-16, 08:05 AM | |
A Kobold Labourer
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Good Day! Is it possible to change the value of the health from current to percentage? Thanks in advance.
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defzone |
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09-04-16, 04:02 PM | |
A Kobold Labourer
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Hey Sauerkraut, I found out an error.
On a Brewmaster Monk there's still a Chi Bar shown. But BM Monks don't have Chi anymore, as well as Mistweavers. Are you able to fix it or can tell me at least how to hide Chi for Monks in general? I use another chibar anyway cheers
Last edited by gunblader96 : 09-04-16 at 04:03 PM.
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gunblader96 |
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08-25-16, 09:29 AM | ||
A Kobold Labourer
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Re: Re: Re: Hi, I can't see focus frame
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gunblader96 |
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08-25-16, 06:18 AM | |
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Re: Re: Hi, I can't see focus frame
Seems to work just fine. It is low on my screen so maybe it just needs to be re-positioned on yours.
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Sauerkraut |
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08-25-16, 05:25 AM | ||
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Re: Hi, I can't see focus frame
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Sauerkraut |
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08-24-16, 06:43 AM | |
A Kobold Labourer
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Hi, I can't see focus frame
when showfocus = true
please check it. thank you. |
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zieglar |
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08-23-16, 02:38 PM | ||
A Kobold Labourer
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gunblader96 |
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08-23-16, 09:25 AM | |
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Should be able to move the target castbar by editing line 441 of the lib.lua file
Lua Code:
Last edited by Sauerkraut : 08-23-16 at 09:26 AM.
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Sauerkraut |
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08-23-16, 09:11 AM | ||
A Kobold Labourer
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So I just fixed it. It really was the eclipse-stuff in some .lua-data. I deleted the following: -lib.lua --> line 749 - 796 Code:
-- Eclipse Bar function local eclipseBarBuff = function(self, unit) if self.hasSolarEclipse then self.eBarBG:SetBackdropBorderColor(1,1,.5,.7) elseif self.hasLunarEclipse then self.eBarBG:SetBackdropBorderColor(.2,.2,1,.7) else self.eBarBG:SetBackdropBorderColor(0,0,0,1) end end lib.addEclipseBar = function(self) if playerClass ~= "DRUID" then return end local eclipseBar = CreateFrame('Frame', nil, self) eclipseBar:SetPoint('BOTTOMLEFT', self.Health, 'TOPLEFT', 0, 8) eclipseBar:SetHeight(4) eclipseBar:SetWidth(self.Health:GetWidth()) eclipseBar:SetFrameLevel(4) local h = CreateFrame("Frame", nil, eclipseBar) h:SetPoint("TOPLEFT",-5,5) h:SetPoint("BOTTOMRIGHT",5,-5) lib.gen_backdrop(h) eclipseBar.eBarBG = h local lunarBar = CreateFrame('StatusBar', nil, eclipseBar) lunarBar:SetPoint('LEFT', eclipseBar, 'LEFT', 0, 0) lunarBar:SetSize(eclipseBar:GetWidth(), eclipseBar:GetHeight()) lunarBar:SetStatusBarTexture(cfg.statusbar_texture) lunarBar:SetStatusBarColor(0, .1, .7) lunarBar:SetFrameLevel(5) local solarBar = CreateFrame('StatusBar', nil, eclipseBar) solarBar:SetPoint('LEFT', lunarBar:GetStatusBarTexture(), 'RIGHT', 0, 0) solarBar:SetSize(eclipseBar:GetWidth(), eclipseBar:GetHeight()) solarBar:SetStatusBarTexture(cfg.statusbar_texture) solarBar:SetStatusBarColor(1,1,.13) solarBar:SetFrameLevel(5) local EBText = lib.gen_fontstring(solarBar, cfg.font, 10, "OUTLINE") EBText:SetPoint('CENTER', eclipseBar, 'CENTER', 0, 0) self:Tag(EBText, '[pereclipse]') eclipseBar.SolarBar = solarBar eclipseBar.LunarBar = lunarBar self.EclipseBar = eclipseBar self.EclipseBar.PostUnitAura = eclipseBarBuff end --> line 87 Code:
if cfg.showEclipsebar then lib.addEclipseBar(self) end --> line 66 Code:
cfg.showEclipsebar = true -- show druid's Eclipse bar In the last weeks I used ouF_lumen and I really like the way they handle your and the target's castbars. Some way to simply change yours to match those? They have the enemy castbar bigger and in the upper half of the screen in the middle, while your own is bigger and on the lower half of the screen, right above your actionbars. Just askin' There's always room to improve but I failed editing your castbar to unlock it from the Unitframes. ~Sincerely |
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gunblader96 |
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