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Dragonflight patch (10.0.5)
Updated:02-12-23 07:02 AM
Created:10-29-10 04:41 PM
Downloads:28,930
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Categories:Class Compilations, Graphical Compilations, DPS Compilations, Healer Compilations, Tank Compilations, Generic Compilations

SanUI  Popular! (More than 5000 hits)

Version: 10.0.5.0
by: Pyrates [More]

This is an interface for the raiding druid, integrating all specs (other classes work with a bit more configuration). Find the most recent development version on github.

After your first login

  • You will asked if you want to import the WeakAuras of SanUI. It's save to say yes here. A reload will follow.
  • Configure tukui using the following commands:
    • "/tukui move" (move things around)
    • "/tukui config". To get the intended functionality of SanUI, do the following:
      • Disable auras, unit frames, party frames, raid frames
      • Enable action bars, enable "bottom right bar" and "right bar #1", but disable "bottom left bar" and "right bar #2", edit the settings for "bar #3" to 6 buttons per row and 6 buttons total
      Other settings might work or not and look good or not.
    • "/tukui dt" (configure data texts on the side panels)
  • Click the 'a' besides the minimap, a menu will appear. You can switch Modes there. Access to different addon configurations can be configured in SanUI/profiles.lua.

More on Usage
  • SimpleAuraFilter let's you reclaim your buff area by filtering. Simply shift-rightclick any buff you don't want to see anymore. It will be cancelled in this process, but never again show up, even if you have it. Note that there different profiles for Healer, Chicken, Bear and Cat mode, which have to be configured separately (just activate the right mode and go nuts shift-rightclicking). To make some buffs reappear, run "/sanui buffs".
  • About Config\profiles.lua: Supports user-made modes. A mode is a state of the UI consisting of several profiles for different addons or parts of the UI. It's commented well, so read there (and I'll help via forums). Important: If you're not a druid, you probably want to edit this. If you need help, let me know though the forum.

FAQ
  • Q: Nothing works. What could be happening?
  • --> A: You'll need to download and install Tukui yourself.
  • Q: Is this a complete interface for a raider?
  • --> A: Probably not. You might at least want a boss mod, clique/clicked, and bugsack/buggrabber. Maybe a Damage Meter (I use Details).
  • Q: I accidentally mucked with the weakauras from SanUI. How do I get them back?
  • --> A: Type "/sanui addweakauras" ingame to retrigger the import dialog.

Included addons and credit
  • From tukui.org: Tukz (Tukui), Safturento (Tukui_Addon_Menu), Azilroka (WeakAuras skin code)
  • From wowace.com: Stanzilla (WeakAuras2)
  • From wowinterface.com: ngollon (SimpleAuraFilter, port to 4.0 and further by me), hankthetank and gwyd (oUF_hank), hungtar (oUF GCD), kameelyan (ouf_bossbars), phanx (CoolLine), tuller (tullaCC)
  • From github: LoneWanderer-GH (coolline updates)

10.0.5.0: Fixes on oUF_GCD; raidframes: updated debuffs;fix SAF for 10.0.5; fix actionbars, raidutilities

10.0.2.0: Reworked raidframes, added 2nd debuff icon; reworked simple aura filter; added evoker support (pretty basic); updated weakauras2

9.2.0.2: Raidframes: Add swiftmendability icon, summon icon, adaptive swarm icon; adjust debuffs; try to correctly remove the talking head frame; update WeakAuras2; add more action buttons via tukui's bar 3, make coolline smaller for space; remove rebirth from coolline tracking; use our own copy of oUF_RaidDebuffs instead of the one that comes with tukui (hopefully stops it from randomly not working)

9.2.0.1: Update TOCs

9.2.0.0: More shots trying to remove the talkingheadframe; add swiftmend indicator to raidframes; add sepulcher debuffs to raidframes; update WeakAuras2

9.1.0.1: Let Tukui handle the TalkingHeadFrame; update WeakAuras2; update raidframes debuffs

9.1.0.0: Update to latest tukui (20.22); update raidframe buffs/debuffs for 9.1; update WeakAuras2

9.0.5.0: Tune raidframes buffs/debuffs; fix auras module when having enchants; track auras on focus frame (needed for sun king); let auratrack handle different IDs for the same spell (needed for druid legendary for multiple lifeblooms); update WeakAuras; add profile stuff for my shaman

9.0.2.0: Color durability datatext, remove color from systems datatext; prettier raid debuffs; add more dungeon debuffs to raidframes; don't hide action bars anymore (mostly), tukui has an option for that; integrate MythicDungeonTools into the addon menu

9.0.1.2: Update WeakAuras2

9.0.1.1: Update debuffs/defensive buffs in raidframes for shadowlands; update tullaCC, oUF_Hank, coolline; add configuration for SimpleAuraFilter (which is not integrated into SanUI); add slashcommands for SanUI ("/sanui buffs" and "/sanui addweakauras"); update weakauras displays; add versioning to weakauras displays, show dialog when necessary;

9.0.1.0: Fix Bear mode; fix lootspec/durability datatexts; fix datatexts placement on minimap; improve performance of buffs in raidframes; improve bossframes

9.0.0.2: Fixed DK runes; fixed PetBar Positioning; fixed CallToArms+ datatext

9.0.0.1: Adapted to recent tukui; updated WeakAuras, in particular for the moonkin changes, updated all stuffs for the shadowlands-prepatch

8.2.5.0: Some performance improvements; update tullaCC and WeakAuras2; raidframes: Fix resurrect icons, improve buffs and debuffs

8.2.0.1: Raidframes: Add Eternal Palace debuffs

8.2.0.0: Updated WeakAuras2; fixes for new patch version

8.1.5.0: Raidframes: Add Debuffs for Crucible of storms; add an icon for opulence's "shadow touched"; fix importing weak auras displays; update weak auras displays

8.1.0.1: Add DazarAlor Debuffs to raidframes; fix bug with monks

8.1.0.0: Hide Talking Head Frame; adjust raidframes debuffs; update WeakAuras2; fix some icons/bars in the raidframes

8.0.1.4: Disable mouseover on nameplate debuffs; several fixes for auras; add proper raid/dungeon debuffs and defensive buffs to raidframes (might be too much, will tune down soon); remove warning if DBM isn't installed

8.0.1.3: Reenable standard button glow animation; fix raidframes range indicator; update CoolLine, tullaCC, WeakAuras2

8.0.1.2: Update TOCs; Update WeakAuras displays; readd texture for progress bars

8.0.0.1: Update to Tukui 18.11; remove velhari_bar from raidframes; remove raid debuffs from raidframes (until next raid); apply some paladin fixes; only show 20 people in mythic raid; update WA2, update tullaCC; update oUF_hank; re-add 2nd datatext at minimap

7.3.5.1: Update weak auras displays

7.3.5.0: Added Fallen Avatar debuffs; do not always disable tukui's unit frames; add Argus raid debuffs; rework chicken mode

7.3.0.0: Updates WeakAuras2; Adjusted ToS debuffs on raidframes; fixed LFR datatext; removed CD frames from buffs/debuffs on the oUF_Hank unitframes; removed Tukui (due to changed license terms)

7.2.5.3: Make it possible to not load oUF_Hank

7.2.5.2: Fix weakauras displays import; update weakauras displays; update raidframe debuffs for ToS

7.2.5.1: Fix call to arms datatext; update TOCs

7.2.5.0: Updated Tukui, WeakAuras2, tullaCC; updated debuffs in raid frames; fixed tracking menu (left click on zone when mouse is on minimap) and mail icon; added some minor skinning for details damage meter; added disc priest mode; added better call to arms datatext; improved weak auras displays; removed some old and unsupported modes

7.2.0.0: Updated Tukui, WeakAuras2, oUF_Hank; added more raid debuffs to raidframes; added feral weakauras displays; updated defensive cooldowns for raidframes; changes actionbuttons for bear mode; colored combopoints; added raidicon to raidframes; now show all groups in a 20 man raid

7.0.6.0: Updated Tukui, WeakAuras2, oUF_Hank; added legion raid debuffs to raidframes; modified actionbuttons for bear mode; removed eclipsebar; removed swiftmend indicator from raidframes; fixed powerbar visibility for bear mode; removed WA displays (new ones coming up once I hit 110); removed lootspec datatext (it's in tukui now)

7.0.3.0: Removed Skada, updated Tukui, oUF_Hank, WeakAuras2; fixed oUF_GCD for all classes; removed different aspects that don't apply anymore (e.g. raidbuffs datatex, check for rampant growth), updated others to work; added lootspec datatext; fixed castbar positioning for classes with graphical class resources; streamlined the code

6.2.4.0: Updated Tukui; Show Vigilance in raid frames

6.2.3.3: Add Warrior tank mode to warrior default menu

6.2.3.2: Update WeakAuras, modify bossbars for tank profile, add prot warroir mode NortrumTank, add lacerate debuff to boss frames, fix ouf_GCD for warriors, tweak raidframe debuffs for mannoroth/archimonde mythic, fix ouf_hank for warlocks, fix frequent mode reloads, add weak auras displays for prot warrior

6.2.3.1: Fix CoolLine after update; update some WeakAuras2 displays

6.2.3.0: Update Tukui, Skada, WeakAuras, CoolLine; add/fix some buffs/debuffs to raidframes, change display of auras for focus; fade raidframes for offline units; added tullaCC to display cooldown numbers, add oUF_TextAuras for raidframes instead of using CC code for them; properly reset velhari bars in raidframes; add DBM profile to SanUI modes;

6.2.2.0: Update Raidframe debuffs for hfc (esp. mythic); added a reverse bar for velhari encounter p2; add astral shift as a defensive cooldown to the raidframes; bug fix for cooldown numbers; updated Tukui (16.31

6.2.0.0: Update tukui, update WeakAuras2; added mode for enhancement shamans

6.1.0.2: Fix oUF_Hank for warlocks; fix bossbars range alpha; show debuffs on focus frame; fix oUF_GCD for shamans; update weak auras displays; update WeakAuras2; update tukui

6.1.0.1: Fix oUF_GCD for hunters; fix version string in SanUI.toc

6.1.0.0: Updated WeakAuras2; updated Skada; updated Tukui; added sunfall display to WeakAuras; improved bossframes (range fading, raid symbols, some druid debuff timers), changed placement for SanChicken mode; some fixes for oUF_hank

6.0.3.5: Updated Tukui; updated Skada; updated WeakAuras; added more WeakAuras display (Stellar Flare for Moonkins; some for raiding; added some for WW monks); added Blackrock Foundry debuffs to raidframes

6.0.3.4: Updated Tukui; Added Highmaul Raid Debuffs to raidframes; fixed ouf_gcd for mages and dks; fixed ouf_hank for warlocks; added regrowth hot to raidframes; added rampant growth logic (i.e. hide swiftmend indicator if rampant growth is talented); updated WeakAuras displays

6.0.3.3: Added Germination to Healer Raidframes; properly hide blizzard frames; show error messages again; WeakAuras improvements

6.0.3.2: Tukui update; WeakAuras for Feral and Guardian Druids (Feral mostly preliminary); fixed stancebar placement

6.0.3.1: Readded missing CoolLine folder

6.0.3.0: Improved WeakAuras displays for moonkin; updated Tukui; some bug fixes (in particular for the eclipse bar); Skada update;better color for raidpets

6.0.2.1 Properly hid actionbars that need hiding;improved weak auras for resto druids; fixed raidframes bar orientation and alpha for out-of-range units, show only 4 groups in mythic mode; fix raidutilities button; fix right cube mouse clicks; fix weak auras cooldown display

6.0.2.0 Removed Energized, Tukui_Broker, Tukui_Filger. Added WeakAuras. Added the option to import WeakAuras displays (right now, resto druid only). Added Raidbuff information below the minimap. Updated Tukui to T16. Added WeakAuras skin.

5.4.1.1 Added Raid Manager; added buttons for addon menu, raid manager and bugsack (only if installed) to the minimap (see images); bug fix for warriors using the filger default profile; bug fix for energized settings; fix for stance bar positioning; fixed coolline settings; added "Alakabaster" mage mode; removed Sha Residue debuff from raid frames; added text to left cube to show it's a button

5.4.1.0 Reworked code structure; hide things properly in pet battle; fixed raid frame sizes for DD/Tank profiles; added tracking starfall to SanChicken mode; improved default settings for proc and target debuff tracking

5.4.0.5 Fixed problem with CoolLine; Added some debuffs to raid frames; improved some buff/debuff traking; moved loot chat frame to the right position

5.4.0.4 Tukui update (fixes friends datatext error), fixed PowerBar for guardian druids etc, bugfix for DD raid frames, bug fixes for skada skin, don't show shadow orbs for heal priests, sane target debuff/proc defaults for filger

5.4.0.3 Deleted dxeskin and "old" folder; fixed oUF_GCD for DK's; adde DK Unholy mode "SahneUnholy"; Repositioned the shapeshift bar for better visibility; set energized to be always visible; disabled some debug printouts

5.4 SanUI revived. Numbering scheme now follows Wow patch numbers to indicate compatibility. Everything ported to current Wow, numerous updates. Now ships without WTF folder. Feral mode splitted up into SanBear and SanCat.

2.3.1 Update to Tukui 24.22, Skada 1.3-8; improved and fixed raid frames, added raid pets frame; raid frames: added more Dragon Soul raid debuffs, properly displaying deep corruption for heroics - added display of death/ghost/offline - removed weakened soul bar - added resurrect icon

2.3 Update to tukui 14.00; removed Tukui_Raid; improved healing frames and DD raid frames; small improvements

2.2.1 Small fixes: Skada height can't be hardcoded; exact tooltip positioning; show raid frame pets only if the raid frame itself is shown

2.2 Removed Grid + Plugins, replaced by ouf_layouts Tukui_Raid and Tukui_Raid_Heal (modded appropriately); added CoolLine + Skin; updated Skada to 1.3.7; removed TelUI-AddonSkins; added Skada skin from [email protected]; updated tukui to 13.53

2.1.3 First bug fix of 2.1.2

2.1.2 Update to Tukui 13.20; Updated TelUI-AddonSkins to 1.0-110; Updated Skada to 1.2.33; fixed ouf_gcd for dks; made castbar profiles for dks & pallies; watches nature's grace for the healing mode now; Filger has a new shadowpriest profile now

2.1.1 Minor fixes

2.1 Update to tukui 13.13; added ouf_bossbars; shows druid mushroom counter now; updated ouf_hank; small bug fixes

2.0.1 Added empty SavedVars file for SanUI to make people reset their SavedVars if they used SanUI before; corrected position of the lfd status frame so it's readable again

2.0 Upgrade to Tukui 13.07; improved user mode support; removed DeathNote and enameplates; cleared up screen space

1.2.1 Repackaged, removed some unused fonts

1.2 Now includes GridStatusRaidDebuff as well as GridStatusRD_Cata; includes Death Note; includes eNamePlates (standalone version of the nameplates used anyways); removed GridStatusCloseup; has MUCH better timers; improved mode switching (profiles of SanUI); Updated tukui to 12.65

1.1.2 Update to Tukui 12.40; added SanUI for future improvements; added PvP focus castbar; minor fixes

1.1.1 Got rid of eclipse bar for non-druids; fixed positioning of buffs/debuffs for target/focus, combopoints on target, castbar on focus; fixed oUF_Gcd for mages; Removed DBM and its tukui skin

1.1 Now with 100% more chicken: Added eclipse bar, moonkin timers. Updated tukui to 12.28, integrated latest changes from elv's nameplate enhancements. Added a gcd bar.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
5.4.1.1
2kB
06-09-14 12:13 PM
Patch


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Unread 08-06-21, 01:14 PM  
kville
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Which version of TukUI are you running with no problems? I'm running the latest and the cam keeps resetting and the party/raid players are just green boxes with no information.
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Unread 08-04-21, 08:31 AM  
Pyrates
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Originally Posted by kcirreda
Any 9.1 issues?
Sorry for the late reply, but I had to spend some time with surgery and hospitals directly following the release of 9.1 I'm still not fully recovered, so it'll be some time before I can put work into SanUI again.

That said, it simply works on 9.1., but I'm not sure what happens if you upgrade Tukui (I didn't, and did not encounter any errors).
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Unread 06-29-21, 10:24 PM  
kcirreda
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Any 9.1 issues?
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Unread 12-14-20, 05:51 AM  
kcirreda
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Back to 100% again, Tukui just seems like its having a rough time this expac.
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Unread 12-14-20, 01:23 AM  
Pyrates
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Ahh tukui moved stuff around and made a new release with that Sorry for the breakage, sometimes it's hard for me to keep up. If you're ever in a situation like that and need a fix real quick, going back to an older version of tukui should work. That being said, I've pushed a new version to git that should fix it. I'll probably make a new release tomorrow after some more testing.

Thanks for the report!
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Unread 12-13-20, 09:00 PM  
kcirreda
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I got around to testing the update on github and updated Tukui to 20.13. The anchor on the right bar seems to be working. But I'm getting two lua errors but best I could tell they are the same, they seem to be blanking out the party/raid frames with no information being displayed.


Message: ...rface\AddOns\SanUI\Modules\Unitframes\raidframes.lua:374: attempt to index field 'RaidDebuffs' (a nil value)
Time: Sun Dec 13 21:55:20 2020
Count: 1
Stack: ...rface\AddOns\SanUI\Modules\Unitframes\raidframes.lua:374: attempt to index field 'RaidDebuffs' (a nil value)
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "@Interface\FrameXML\RestrictedFrames.lua"]:673: in function <Interface\FrameXML\RestrictedFrames.lua:672>
[string "@Interface\FrameXML\RestrictedFrames.lua"]:811: in function `CallMethod'
[string " local header = self:GetParent()
local frames = table.new()
table.insert(frames, self)
self:GetChildList(frames)
for i = 1, #frames do
local frame = frames[i]
local unit
-- There's no need to do anything on frames with onlyProcessChildren
if(not frame:GetAttribute('oUF-onlyProcessChildren')) then
RegisterUnitWatch(frame)

-- Attempt to guess what the header is set to spawn.
local groupFilter = header:GetAttribute('groupFilter')

if(type(groupFilter) == 'string' and groupFilter:match('MAIN[AT]')) then
local role = groupFilter:match('MAIN([AT])')
if(role == 'T') then
unit = 'maintank'
else
unit = 'mainassist'
end
elseif(header:GetAttribute('showRaid')) then
unit = 'raid'
elseif(header:GetAttribute('showParty')) then
unit = 'party'
end

local headerType = header:GetAttribute('oUF-headerType')
local suffix = frame:GetAttribute('unitsuffix')
if(unit and suffix) then
if(headerType == 'pet' and suffix == 'target') then
unit = unit .. headerType .. suffix
else
unit = unit .. suffix
end
elseif(unit and headerType == 'pet') then
unit = unit .. headerType
end

frame:SetAttribute('*type1', 'target')
frame:SetAttribute('*type2', 'togglemenu')
frame:SetAttribute('oUF-guessUnit', unit)
end

local body = header:GetAttribute('oUF-initialConfigFunction')
if(body) then
frame:Run(body, unit)
end
end

header:CallMethod('styleFunction', self:GetName())

local clique = header:GetFrameRef('clickcast_header')
if(clique) then
clique:SetAttribute('clickcast_button', self)
clique:RunAttribute('clickcast_register')
end
"]:51: in function <[string " local header = self:GetParent()..."]:1>
[string "=(tail call)"]: ?
[string "=[C]"]: ?
[string "@Interface\FrameXML\RestrictedExecution.lua"]:484: in function <Interface\FrameXML\RestrictedExecution.lua:447>
[string "@Interface\FrameXML\SecureGroupHeaders.lua"]:116: in function <Interface\FrameXML\SecureGroupHeaders.lua:110>
[string "@Interface\FrameXML\SecureGroupHeaders.lua"]:173: in function <Interface\FrameXML\SecureGroupHeaders.lua:130>
[string "@Interface\FrameXML\SecureGroupHeaders.lua"]:495: in function <Interface\FrameXML\SecureGroupHeaders.lua:394>
[string "=[C]"]: in function `Show'
[string "@Interface\FrameXML\SecureStateDriver.lua"]:100: in function <Interface\FrameXML\SecureStateDriver.lua:95>
[string "@Interface\FrameXML\SecureStateDriver.lua"]:164: in function <Interface\FrameXML\SecureStateDriver.lua:146>
[string "=[C]"]: in function `SetAttribute'
[string "@Interface\FrameXML\SecureStateDriver.lua"]:11: in function `RegisterAttributeDriver'
[string "@Interface\AddOns\Tukui\Libs\oUF\ouf.lua"]:705: in function `SpawnHeader'
[string "@Interface\AddOns\SanUI\Modules\Unitframes\raidframes.lua"]:447: in function `func'
[string "@Interface\AddOns\Tukui\Libs\oUF\factory.lua"]:20: in function <Interface\AddOns\Tukui\Libs\oUF\factory.lua:16>
[string "=(tail call)"]: ?

Locals: <none>




Message: ...rface\AddOns\SanUI\Modules\Unitframes\raidframes.lua:374: attempt to index field 'RaidDebuffs' (a nil value)
Time: Sun Dec 13 21:55:20 2020
Count: 1
Stack: ...rface\AddOns\SanUI\Modules\Unitframes\raidframes.lua:374: attempt to index field 'RaidDebuffs' (a nil value)
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "@Interface\FrameXML\RestrictedFrames.lua"]:673: in function <Interface\FrameXML\RestrictedFrames.lua:672>
[string "@Interface\FrameXML\RestrictedFrames.lua"]:811: in function `CallMethod'
[string " local header = self:GetParent()
local frames = table.new()
table.insert(frames, self)
self:GetChildList(frames)
for i = 1, #frames do
local frame = frames[i]
local unit
-- There's no need to do anything on frames with onlyProcessChildren
if(not frame:GetAttribute('oUF-onlyProcessChildren')) then
RegisterUnitWatch(frame)

-- Attempt to guess what the header is set to spawn.
local groupFilter = header:GetAttribute('groupFilter')

if(type(groupFilter) == 'string' and groupFilter:match('MAIN[AT]')) then
local role = groupFilter:match('MAIN([AT])')
if(role == 'T') then
unit = 'maintank'
else
unit = 'mainassist'
end
elseif(header:GetAttribute('showRaid')) then
unit = 'raid'
elseif(header:GetAttribute('showParty')) then
unit = 'party'
end

local headerType = header:GetAttribute('oUF-headerType')
local suffix = frame:GetAttribute('unitsuffix')
if(unit and suffix) then
if(headerType == 'pet' and suffix == 'target') then
unit = unit .. headerType .. suffix
else
unit = unit .. suffix
end
elseif(unit and headerType == 'pet') then
unit = unit .. headerType
end

frame:SetAttribute('*type1', 'target')
frame:SetAttribute('*type2', 'togglemenu')
frame:SetAttribute('oUF-guessUnit', unit)
end

local body = header:GetAttribute('oUF-initialConfigFunction')
if(body) then
frame:Run(body, unit)
end
end

header:CallMethod('styleFunction', self:GetName())

local clique = header:GetFrameRef('clickcast_header')
if(clique) then
clique:SetAttribute('clickcast_button', self)
clique:RunAttribute('clickcast_register')
end
"]:51: in function <[string " local header = self:GetParent()..."]:1>
[string "=(tail call)"]: ?
[string "=[C]"]: ?
[string "@Interface\FrameXML\RestrictedExecution.lua"]:484: in function <Interface\FrameXML\RestrictedExecution.lua:447>
[string "@Interface\FrameXML\SecureGroupHeaders.lua"]:116: in function <Interface\FrameXML\SecureGroupHeaders.lua:110>
[string "@Interface\FrameXML\SecureGroupHeaders.lua"]:173: in function <Interface\FrameXML\SecureGroupHeaders.lua:130>
[string "@Interface\FrameXML\SecureGroupHeaders.lua"]:630: in function <Interface\FrameXML\SecureGroupHeaders.lua:537>
[string "=[C]"]: in function `Show'
[string "@Interface\FrameXML\SecureStateDriver.lua"]:100: in function <Interface\FrameXML\SecureStateDriver.lua:95>
[string "@Interface\FrameXML\SecureStateDriver.lua"]:164: in function <Interface\FrameXML\SecureStateDriver.lua:146>
[string "=[C]"]: in function `SetAttribute'
[string "@Interface\FrameXML\SecureStateDriver.lua"]:11: in function `RegisterAttributeDriver'
[string "@Interface\AddOns\Tukui\Libs\oUF\ouf.lua"]:705: in function `SpawnHeader'
[string "@Interface\AddOns\SanUI\Modules\Unitframes\raidframes.lua"]:452: in function `func'
[string "@Interface\AddOns\Tukui\Libs\oUF\factory.lua"]:20: in function <Interface\AddOns\Tukui\Libs\oUF\factory.lua:16>
[string "=(tail call)"]: ?

Locals: <none>
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Unread 12-07-20, 01:54 AM  
Pyrates
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Originally Posted by realwhyareless
Before I forget; I forgot to mention that in the "a"-menu, you have "MDT" that I assume is for the Mythic Dungeon Tools-addon? It doesn't seem to register that I have that addon and still says "MDT Disabled"!
It's for the "Method Dungeon Tools", that might be a different addon. But I've not yet checked that out, maybe some internal name changed or something. I'll have a look, thanks!
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Unread 12-07-20, 01:44 AM  
realwhyareless
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Originally Posted by Pyrates
It's not much use, the only settings I made are for old raids, so unless you're doing BfA Mythic raids, there's nothing differing from the standard set in there...

Truth be told, I'm pondering switching to Bigwigs, but haven't yet found the time to investigate
Alright fair enough

Before I forget; I forgot to mention that in the "a"-menu, you have "MDT" that I assume is for the Mythic Dungeon Tools-addon? It doesn't seem to register that I have that addon and still says "MDT Disabled"!
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Unread 12-07-20, 01:32 AM  
Pyrates
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Originally Posted by realwhyareless
I see! Well if you don't mind, could you share your own personal SanHeal and SanBear DBM profile(s) somewhere so I can use that and be good to go right away with your UI? If it's not too much to ask for ^^
It's not much use, the only settings I made are for old raids, so unless you're doing BfA Mythic raids, there's nothing differing from the standard set in there...

Truth be told, I'm pondering switching to Bigwigs, but haven't yet found the time to investigate
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Unread 12-07-20, 01:26 AM  
realwhyareless
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Originally Posted by Pyrates
That's on purpose, since DBM profiles are very personal, so I don't try to make ones that work for others. If you don't like that message, just create profiles with those names from DBM, so you use those an can configure them as you like. If you're set on using profiles with other names, check out Config\profiles.lua (that's probably confusing if you've never edited code, but if you let me know exactly what you want I can help you).
I see! Well if you don't mind, could you share your own personal SanHeal and SanBear DBM profile(s) somewhere so I can use that and be good to go right away with your UI? If it's not too much to ask for ^^
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Unread 12-07-20, 12:57 AM  
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Originally Posted by realwhyareless
Hi! Downloaded the latest version from Github on my Resto Druid and followed the "After your first login"-steps and then noticed that there should be a few DBM profiles? I don't seem to have any DBM profiles to pick between sadly. Whenever I change spec DBM throws a message saying that 'SanHeal' or 'SanBear' doesn't exist.
That's on purpose, since DBM profiles are very personal, so I don't try to make ones that work for others. If you don't like that message, just create profiles with those names from DBM, so you use those an can configure them as you like. If you're set on using profiles with other names, check out Config\profiles.lua (that's probably confusing if you've never edited code, but if you let me know exactly what you want I can help you).

Some windows like the character equipment window, spellbook, adventure guide and the menu for mounts, toys etc doesn't have any TukUI skin on them like the backpack. Did I miss something here?
Most of them are simply not skinned by TukUI anymore, you could ask for it there. Some are configurable, e.g. the bags, have a look at the config (run "/tukui config" in the chat window).

I hope I made sense and I'm sorry if I missed doing something obvious. New to TukUI but not ElvUI.
Love your UI btw, it looks very clean and professional!
It's all fine, let me know if I can help you further. Glad you like it
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Unread 12-06-20, 09:40 PM  
realwhyareless
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Hi! Downloaded the latest version from Github on my Resto Druid and followed the "After your first login"-steps and then noticed that there should be a few DBM profiles? I don't seem to have any DBM profiles to pick between sadly. Whenever I change spec DBM throws a message saying that 'SanHeal' or 'SanBear' doesn't exist.

Some windows like the character equipment window, spellbook, adventure guide and the menu for mounts, toys etc doesn't have any TukUI skin on them like the backpack. Did I miss something here?

I hope I made sense and I'm sorry if I missed doing something obvious. New to TukUI but not ElvUI.
Love your UI btw, it looks very clean and professional!
Last edited by realwhyareless : 12-06-20 at 11:44 PM.
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Unread 12-04-20, 12:38 AM  
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Originally Posted by kcirreda
Now the TUKUITOOLTIPANCHOR isn't being used, the tooltips when I mouse over anything are being tied to the bottomright chat frame.
That's a feature of SanUI, is has basically been there forever. The tooltip is tied to the bottomright datatext panel (I've personally removed that right chat frame that is interfering), but if we have a details window (the damage meter details, which I'm using), we anchor to that. I've pushed a change to git that anchors it to ChatFrame4 if that exists. Does that solve it for you?

Also receive three errors when logging in, they don't seem to interrupt anything
Ahh ok, tukui seems to have introduced options to toggle the actionbars, which makes SanUI's code for that moot. Thanks for the report! It's increasingly difficult to reconcile tukui's options with the workings of SanUI, maybe I need to think about issuing warnings if a user has conflicting configuration settings.... anyways, I've pushed a new version to git which fixes that. Here's the action bar config from tukui that I use, I can't guarantee for anything else:

Lua Code:
  1. ["Enable"] = true,
  2.     ["BottomLeftBar"] = true,
  3.     ["BottomRightBar"] = false,
  4.     ["RightBar"] = false,
  5.     ["LeftBar"] = true,
  6.     ["HotKey"] = true,
  7.     ["EquipBorder"] = true,
  8.     ["Macro"] = true,
  9.     ["ShapeShift"] = true,
  10.     ["Pet"] = true,
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Unread 12-03-20, 04:42 PM  
kcirreda
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Fresh install fixed the minimap opening covenant screen. (Edit: also fixed magic debuffs on frames) Now the TUKUITOOLTIPANCHOR isn't being used, the tooltips when I mouse over anything are being tied to the bottomright chat frame.

Also receive three errors when logging in, they don't seem to interrupt anything

Message: Interface\FrameXML\SecureStateDriver.lua:163: attempt to index field '?' (a nil value)
Time: Thu Dec 3 17:38:49 2020
Count: 1
Stack: Interface\FrameXML\SecureStateDriver.lua:163: attempt to index field '?' (a nil value)
[string "@Interface\FrameXML\SecureStateDriver.lua"]:163: in function <Interface\FrameXML\SecureStateDriver.lua:146>
[string "=[C]"]: in function `SetAttribute'
[string "@Interface\FrameXML\SecureStateDriver.lua"]:11: in function <Interface\FrameXML\SecureStateDriver.lua:8>
[string "=(tail call)"]: ?
[string "@Interface\AddOns\SanUI\Modules\AddonMods\tukui.lua"]:81: in function <Interface\AddOns\SanUI\Modules\AddonMods\tukui.lua:31>
[string "=[C]"]: ?
[string "=[C]"]: in function `Enable'
[string "@Interface\AddOns\Tukui\Core\Loading.lua"]:147: in function <Interface\AddOns\Tukui\Core\Loading.lua:135>

Locals: self = SecureStateDriverManager {
0 = <userdata>
}
name = "setstate"
value = "state-visibility hide"
frame = nil
attribute = "state-visibility"
values = "hide"
(*temporary) = nil
(*temporary) = "state-visibility"
(*temporary) = "hide"
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
secureAttributeDrivers = <table> {
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
}
resolveDriver = <function> defined @Interface\FrameXML\SecureStateDriver.lua:95
unitExistsWatchers = <table> {
= false
= false
= false
= false
= false
= false
= false
= false
= false
= false
= false
= false
= false
}
SecureStateDriverManager_UpdateUnitWatch = <function> defined @Interface\FrameXML\SecureStateDriver.lua:73
STATE_DRIVER_UPDATE_THROTTLE = 0.200000



Message: Interface\FrameXML\SecureStateDriver.lua:163: attempt to index field '?' (a nil value)
Time: Thu Dec 3 17:38:49 2020
Count: 1
Stack: Interface\FrameXML\SecureStateDriver.lua:163: attempt to index field '?' (a nil value)
[string "@Interface\FrameXML\SecureStateDriver.lua"]:163: in function <Interface\FrameXML\SecureStateDriver.lua:146>
[string "=[C]"]: in function `SetAttribute'
[string "@Interface\FrameXML\SecureStateDriver.lua"]:11: in function <Interface\FrameXML\SecureStateDriver.lua:8>
[string "=(tail call)"]: ?
[string "@Interface\AddOns\SanUI\Modules\AddonMods\tukui.lua"]:82: in function <Interface\AddOns\SanUI\Modules\AddonMods\tukui.lua:31>
[string "=[C]"]: ?
[string "=[C]"]: in function `Enable'
[string "@Interface\AddOns\Tukui\Core\Loading.lua"]:147: in function <Interface\AddOns\Tukui\Core\Loading.lua:135>

Locals: self = SecureStateDriverManager {
0 = <userdata>
}
name = "setstate"
value = "state-visibility hide"
frame = nil
attribute = "state-visibility"
values = "hide"
(*temporary) = nil
(*temporary) = "state-visibility"
(*temporary) = "hide"
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
secureAttributeDrivers = <table> {
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
= <table> {
}
}
resolveDriver = <function> defined @Interface\FrameXML\SecureStateDriver.lua:95
unitExistsWatchers = <table> {
= false
= false
= false
= false
= false
= false
= false
= false
= false
= false
= false
= false
= false
}
SecureStateDriverManager_UpdateUnitWatch = <function> defined @Interface\FrameXML\SecureStateDriver.lua:73
STATE_DRIVER_UPDATE_THROTTLE = 0.200000


Message: ...AddOns\Tukui\Modules\Miscellaneous\ExperienceBar.lua:404: attempt to index field '?' (a nil value)
Time: Thu Dec 3 17:38:49 2020
Count: 1
Stack: ...AddOns\Tukui\Modules\Miscellaneous\ExperienceBar.lua:404: attempt to index field '?' (a nil value)
[string "@Interface\AddOns\Tukui\Modules\Miscellaneous\ExperienceBar.lua"]:404: in function `Disable'
[string "@Interface\AddOns\SanUI\Modules\AddonMods\tukui.lua"]:215: in function <Interface\AddOns\SanUI\Modules\AddonMods\tukui.lua:214>
[string "=[C]"]: in function `Enable'
[string "@Interface\AddOns\Tukui\Core\Loading.lua"]:149: in function <Interface\AddOns\Tukui\Core\Loading.lua:135>

Locals: self = <unnamed> {
0 = <userdata>
AnimaColor = <table> {
}
GetHonor = <function> defined @Interface\AddOns\Tukui\Modules\Miscellaneous\ExperienceBar.lua:184
GetAnima = <function> defined @Interface\AddOns\Tukui\Modules\Miscellaneous\ExperienceBar.lua:194
GetReputation = <function> defined @Interface\AddOns\Tukui\Modules\Miscellaneous\ExperienceBar.lua:188
HNColor = <table> {
}
PetXPColor = <table> {
}
VerifyMenu = <function> defined @Interface\AddOns\Tukui\Modules\Miscellaneous\ExperienceBar.lua:203
GetExperience = <function> defined @Interface\AddOns\Tukui\Modules\Miscellaneous\ExperienceBar.lua:172
NumBars = 2
RestedColor = <table> {
}
Create = <function> defined @Interface\AddOns\Tukui\Modules\Miscellaneous\ExperienceBar.lua:314
Enable = <function> defined =[C]:-1
DisplayMenu = <function> defined @Interface\AddOns\Tukui\Modules\Miscellaneous\ExperienceBar.lua:306
SetTooltip = <function> defined @Interface\AddOns\Tukui\Modules\Miscellaneous\ExperienceBar.lua:88
Menu = <table> {
}
Update = <function> defined @Interface\AddOns\Tukui\Modules\Miscellaneous\ExperienceBar.lua:235
GetAzerite = <function> defined @Interface\AddOns\Tukui\Modules\Miscellaneous\ExperienceBar.lua:176
AZColor = <table> {
}
XPColor = <table> {
}
Disable = <function> defined @Interface\AddOns\Tukui\Modules\Miscellaneous\ExperienceBar.lua:402
}
(for index) = 1
(for limit) = 2
(for step) = 1
i = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
Last edited by kcirreda : 12-03-20 at 04:49 PM.
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Unread 12-03-20, 04:19 PM  
kcirreda
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Trying a fresh install again on addons again. Tukui seems to be completely unsubdued since prepatch, in misc it had a keybind option for the menu but didn't mention anything about minimap or disabling it completely.
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