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Compatibility: | The War Within (11.0.2) |
Updated: | 08-22-24 01:48 PM |
Created: | 10-29-10 04:41 PM |
Downloads: | 29,322 |
Favorites: | 57 |
MD5: | |
Categories: | Class Compilations, Graphical Compilations, DPS Compilations, Healer Compilations, Tank Compilations, Generic Compilations |
This is an interface for the raiding druid, integrating all specs (other classes work with a bit more configuration). Find the most recent development version on github.
After your first login
File Name |
Version |
Size |
Author |
Date |
Type |
5.4.1.1 |
2kB |
06-09-14 12:13 PM |
Patch |
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Pyrates |
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09-22-15, 01:54 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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how do i show the roles of each player?
so i like this ui alot. but i can't find out who the tanks are and who the healers are in the raid frame.
is there anyway to enable this setting so i can see who the tanks and healers. if not, then could you add it later? |
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nsktsunami |
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07-12-15, 07:36 AM | ||
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Lua Code:
Change that to, e.g. Lua Code:
Then open TukuiAddonMenu\TukuiAddonMenu.lua and find line 102, which reads Lua Code:
Change that to, e.g., Lua Code:
__________________
" ... and the Vogon will do things to you that you wish you'd never been born, or, if you're a clearer minded thinker, that the Vogon had never been born." |
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Pyrates |
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07-10-15, 12:57 PM | |
A Kobold Labourer
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File comments: 9
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Helo sorry for my bad english,
now what i want to do is to put the minimap on the right site of the sreen. but then the addon menue button and raid menue button are hidden. is there a way to put them on the left side of the minimap?? |
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Buffet001 |
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05-26-15, 02:19 AM | |||
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If you are, the first thing I'd like to ask you is to check if the errors occur without the additional bars (i.e. stock SanUI). If so, please let me know the class of the character where the problem occurs. (e) Ah, let me guess, you tried with a low level warlock? I have one myself, I'll fix this. (ee) I think I'll also be able to fix that tooltip thing. I'll have a new version up tonight and I'll also update the hack for the additional bars. Hope that fixes things for you! (eee) I fixed that tooltip thingy, check out the author portal again, I changed the code given there. A new SanUI fixing the warlock thing (among other things) will be up later tonight.
__________________
" ... and the Vogon will do things to you that you wish you'd never been born, or, if you're a clearer minded thinker, that the Vogon had never been born."
Last edited by Pyrates : 05-26-15 at 12:03 PM.
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Pyrates |
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05-26-15, 12:56 AM | |
A Kobold Labourer
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File comments: 7
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I followed the instructions to add to more bars that are mouseover, but when I mouseover them they do not provide tooltips however this has proved to be a small issue because any non druid character I load now errors the minute I load the game and the target frame becomes the default blizz frame in the top left of the screen which is a royal pain.
I have included the error, but in the list it says it 1 of 22, I'm so far out of my depth here that perhaps I shouldn't have chosen this UI as it seem to require more user knowledge than I possess. Message: Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1325: attempt to index field '?' (a nil value) Time: 05/26/15 07:55:50 Count: 1 Stack: Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1325: in function `spellUpdate' Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1335: in function <Interface\AddOns\oUF_Hank_v3\hank_v3.lua:567> [C]: ? [C]: ? [C]: ? [C]: ? [C]: in function `styleFunc' Interface\AddOns\Tukui\Libs\oUF\ouf.lua:262: in function <Interface\AddOns\Tukui\Libs\oUF\ouf.lua:192> (tail call): ? Interface\AddOns\Tukui\Libs\oUF\ouf.lua:555: in function `Spawn' Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1669: in main chunk Locals: self = oUF_player { 0 = <userdata> SPELLS_CHANGED = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1322 Combat = <unnamed> { } __tags = <table> { } UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\Tukui\Libs\oUF\ouf.lua:38 Leader = <unnamed> { } unit = "player" Resting = <unnamed> { } healthFill = <table> { } UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:592 __elements = <table> { } ClassIcons = <table> { } power = <unnamed> { } xprep = <unnamed> { } RaidIcon = <unnamed> { } Assistant = <unnamed> { } health = <table> { } UNIT_HEALTH = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:584 colors = <table> { } PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\Tukui\Libs\oUF\ouf.lua:149 ACTIVE_TALENT_GROUP_CHANGED = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:193 menu = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:96 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\Tukui\Libs\oUF\ouf.lua:38 style = "Hankv3" } event = "PLAYER_TALENT_UPDATE" unit = "player" (for index) = 5 (for limit) = 6 (for step) = 1 i = 5 (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index field '?' (a nil value)" bg = <table> { 1 = <unnamed> { } 2 = <unnamed> { } 3 = <unnamed> { } 4 = <unnamed> { } } |
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Sossie |
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05-22-15, 03:35 AM | |
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Which action buttons do you mean? Mine all do have tooltips.
PS: I'll be away for some days, not sure I'll be able to reply during the trip.
__________________
" ... and the Vogon will do things to you that you wish you'd never been born, or, if you're a clearer minded thinker, that the Vogon had never been born." |
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Pyrates |
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05-22-15, 02:07 AM | |
A Kobold Labourer
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File comments: 7
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Extra Action buttons do not show tooltip
As mentioned above, adding the extra action buttons works and I love that it's mouse over too but they don't provide tool tips which can be useful.
P.S. I cannot say enough how much I like this UI. |
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Sossie |
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05-21-15, 03:20 PM | |
A Kobold Labourer
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Perfect the map moved exactly where I needed it, I will look for a solution for the buttons on the minimap, thank you I really appreciate your time and patience.
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Sossie |
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05-21-15, 01:58 PM | ||
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Moving it slightly down, sure, take just the same code below, but take line 10. Replace the -5 by a lower number to your liking.
__________________
" ... and the Vogon will do things to you that you wish you'd never been born, or, if you're a clearer minded thinker, that the Vogon had never been born." |
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Pyrates |
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05-21-15, 12:00 PM | |
A Kobold Labourer
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Thank wow that was fast, I did edit my post with another question relating to the buttons around the minimap, can they be put into a bar like elvui does because the minimap is so small at the moment they crowd it badly, also can the minimap be moved slightly downwards?
I found 200 to be perfect for me by the way, the buttons didn't move out so they are actually on the minimap instead of on the edge which kinda relates to the above questions.
Last edited by Sossie : 05-21-15 at 12:05 PM.
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Sossie |
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05-21-15, 11:56 AM | |
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Yeah, that's it. Just change it to
Lua Code:
and play around with the number that's 200 now to find the right size for you.
__________________
" ... and the Vogon will do things to you that you wish you'd never been born, or, if you're a clearer minded thinker, that the Vogon had never been born." |
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Pyrates |
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05-21-15, 11:33 AM | |
A Kobold Labourer
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Thank you for your reply, I did go to edit that file but I saw no numbers and I was hesitant to change anything when I am unsure. I have included a bit of the file you suggested editing to see if this is what you mean.
Can the minmap be moved slightly, i did get an add-on called moveanything but it still thinks the minimap is on the right side so that was no help at all, one other thing, is there a way to put all the minimap buttons that appear from add-ons such as atlas loot in to a bat under the minimap like elvui does? Sorry this is a lot of questions but I really love your ui and I'm just trying to make it fit for what I need I really appreciate your time and effort. The lua file looked like the following: local S,C,L = unpack(SanUI) S["UnitFrames"].Enable = function() return end local S,C,L = unpack(SanUI) -- Minimap hooksecurefunc(S["Maps"]["Minimap"],"Enable",function() Minimap:ClearAllPoints() Minimap:SetPoint("TOPLEFT",UIParent,"TOPLEFT",5,-5) QueueStatusMinimapButton:ClearAllPoints() QueueStatusMinimapButton:Point("BOTTOMRIGHT",Minimap,"BOTTOMRIGHT") end) hooksecurefunc(S["ActionBars"],"Enable",function() local TukuiBar1 = S["Panels"].ActionBar1 local TukuiBar2 = S["Panels"].ActionBar2 local TukuiBar3 = S["Panels"].ActionBar3 local TukuiBar4 = S["Panels"].ActionBar4 local TukuiBar5 = S["Panels"].ActionBar5 -- Bars: Bar 1 will contain all main Buttons, Bar 2 is just moved on top of it, background made invisible, -- 3 and 4 must go, Bar 5 stays at the rigt, 6 & 7 anchor to it TukuiBar1:ClearAllPoints() TukuiBar1:Point("BOTTOM", UIParent, "BOTTOM", 0, 3) TukuiBar1:SetWidth((C["ActionBars"].NormalButtonSize * 24) + (C["ActionBars"].ButtonSpacing * 27)) RegisterStateDriver(TukuiBar1, "visibility", "[petbattle] hide; show")
Last edited by Sossie : 05-21-15 at 11:58 AM.
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Sossie |
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05-21-15, 07:42 AM | |
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Resizing the minimap is not supported per se, but you could open SanUI\Modules\AddonMods\tukui.lua and make a new line after line 12 (i.e. before 13, that's really important), and on that line write
Lua Code:
Save, reload the UI, and see if you like it. Fiddle with the 200, of course
__________________
" ... and the Vogon will do things to you that you wish you'd never been born, or, if you're a clearer minded thinker, that the Vogon had never been born." |
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Pyrates |
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05-21-15, 03:47 AM | |
A Kobold Labourer
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edit: minimap resize
Another issue, how do I make the minimap a little bigger?
Edit: Solved - I found a small tab on the minimap and was able to select chicken, ty. Hello there, you UI is fantastic only the eclipse bar is missing on my balance druid and I cannot find it in the settings anywhere, could you please point out where the setting is?
Last edited by Sossie : 05-21-15 at 04:27 AM.
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Sossie |
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