Go to Page... |
Compatibility: | The War Within (11.0.2) |
Updated: | 08-22-24 01:48 PM |
Created: | 10-29-10 04:41 PM |
Downloads: | 29,322 |
Favorites: | 57 |
MD5: | |
Categories: | Class Compilations, Graphical Compilations, DPS Compilations, Healer Compilations, Tank Compilations, Generic Compilations |
This is an interface for the raiding druid, integrating all specs (other classes work with a bit more configuration). Find the most recent development version on github.
After your first login
File Name |
Version |
Size |
Author |
Date |
Type |
5.4.1.1 |
2kB |
06-09-14 12:13 PM |
Patch |
Comment Options |
Pyrates |
View Public Profile |
Send a private message to Pyrates |
Find More Posts by Pyrates |
Add Pyrates to Your Buddy List |
Pyrates |
View Public Profile |
Send a private message to Pyrates |
Find More Posts by Pyrates |
Add Pyrates to Your Buddy List |
11-30-14, 10:50 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 33
Uploads: 0
|
Hey Pyrates.
Just letting you know the energy/ragebar will be broken on the latest tukui version! |
|
shaderx |
View Public Profile |
Send a private message to shaderx |
Find More Posts by shaderx |
Add shaderx to Your Buddy List |
11-30-14, 11:55 PM | |
A Murloc Raider
Forum posts: 4
File comments: 75
Uploads: 0
|
damn i really liked your UI back in Cataclysm. The basic Tukui look is really a bummer. Nice you're still around though.
|
|
reg0ner |
View Public Profile |
Send a private message to reg0ner |
Find More Posts by reg0ner |
Add reg0ner to Your Buddy List |
Pyrates |
View Public Profile |
Send a private message to Pyrates |
Find More Posts by Pyrates |
Add Pyrates to Your Buddy List |
12-01-14, 12:33 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 33
Uploads: 0
|
Yea it broke in 16.16. Works fine with 16.15.
|
|
shaderx |
View Public Profile |
Send a private message to shaderx |
Find More Posts by shaderx |
Add shaderx to Your Buddy List |
12-01-14, 02:12 PM | |
|
Ok, thanks for the heads up, I'll keep a look out when I update.
__________________
" ... and the Vogon will do things to you that you wish you'd never been born, or, if you're a clearer minded thinker, that the Vogon had never been born." |
|
Pyrates |
View Public Profile |
Send a private message to Pyrates |
Find More Posts by Pyrates |
Add Pyrates to Your Buddy List |
12-02-14, 04:35 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 33
Uploads: 0
|
Can you make sense of this lua error?
It was on my mage. I did fixed the oUF_GCD by changing the reference spell (oUF_GCD is so outdated :P). Don't know if that have anything to do with this. This error never happen on druids fyi. Edit: More info, it seems one of the frost mage talent is triggering this bug. Will try to narrow down. Edit2: Found it. Rune of Power is triggering this error. Without that talent this error won't occur. Code:
335x SanUI\Modules\Cooldowns\Core.lua:101: attempt to compare number with nil SanUI\Modules\Cooldowns\Core.lua:101: in function `GetTimeText' SanUI\Modules\Cooldowns\Core.lua:209: in function <SanUI\Modules\Cooldowns\Core.lua:195> Locals: self = <unnamed> { 0 = <userdata> Charges = 0 fullDur = false forceOCC = false Text = <unnamed> { } NextUpdate = 0 Show = <function> defined =[C]:-1 Enabled = true hideIcon = false Start = 186040.508 Duration = 453600 FontScale = 1 Hide = <function> defined =[C]:-1 } elapsed = 0.024000000208616 Remain = 453600 GetTime = <function> defined =[C]:-1 S = <unnamed> { 0 = <userdata> misc = <function> defined @SanUI\Misc.lua:9 switchEclipsebar = <function> defined @SanUI\Modules\Modeswitch\eclipsebar.lua:3 SetFontString = <function> defined @oUF_Hank_v3\custom_modifications_san.lua:24 MyName = "Roseluck" skinWaFrame = <function> defined @SanUI\Modules\AddonMods\weakauras.lua:123 switchCastbar = <function> defined @SanUI\Modules\Modeswitch\castbar.lua:3 WoWBuild = "19116" TextureTable = <table> { } WoWPatch = "6.0.3" IconCoord = <table> { } ScreenWidth = 1920 UnusedTimers = <table> { } switchActionButtons = <function> defined @SanUI\Modules\Modeswitch\actionbuttons.lua:5 FontTable = <table> { } Delay = <function> defined @Tukui\Core\Core.lua:119 GetFont = <function> defined @Tukui\Core\Media.lua:48 ColorGradient = <function> defined @Tukui\Core\Core.lua:75 ScreenHeight = 1080 ShortValue = <function> defined @Tukui\Core\Core.lua:29 WoWPatchReleaseDate = "Oct 29 2014" weakAuras = <table> { } placeStanceBar = <function> defined @SanUI\Modules\AddonMods\coolline.lua:50 Maps = <unnamed> { } switchGCD = <function> defined @SanUI\Modules\Modeswitch\gcd.lua:3 SlashHandler = <function> defined @Tukui\Core\Commands.lua:13 MyClass = "MAGE" weakAurasDialog = <function> defined @SanUI\Modules\AddonMods\weakauras.lua:40 NewTimer = <function> defined @Tukui\Core\Core.lua:109 Version = "16.15" Modes = <table> { } Media = <unnamed> { } Comma = <function> defined @Tukui\Core\Core.lua:40 PetBattles = <unnamed> { } Chat = <unnamed> { } TestUI = <unnamed> { } Mult = 1 switchPowerbar = <function> defined @SanUI\Modules\Modeswitch\powerbar.lua:4 CreateUtilities = <function> defined @SanUI\Modules\Misc\raidutilities.lua:9 DataTexts = <unnamed> { } switchBossBars = <function> defined @SanUI\Modules\Modeswitch\bossbars.lua:3 PostUpdateHealthRaid = <function> defined @SanUI\Modules\Unitframes\raidframes.lua:71 Fonts = <unnamed> { } MyLevel = 90 Cooldowns = <unnamed> { } VersionNumber = 16.15 switch2Mode = <function> defined @SanUI\Modules\Modeswitch\main.lua:7 switchRaidFrames = <function> defined @SanUI\Modules\Modeswitch\raidframes.lua:131 TocVersion = 60000 ModRaidButton = <function> defined @SanUI\Modules\Modeswitch\raidframes.lua:70 switchCoolLine = <function> defined @SanUI\Modules\Modeswitch\coolline.lua:3 switchFilger = <function> defined @SanUI\Modules\Modeswitch\filger.lua:3 hookActionBar1 = <function> defined @SanUI\Modules\Modeswitch\actionbuttons.lua:62 addWeakAuras = <function> defined @SanUI\Modules\AddonMods\weakauras.lua:87 Print = <function> defined @Tukui\Core\Core.lua:15 Resolution = "1920x1080" Auras = <unnamed> { } translWa = <table> { } ActionBars = <unnamed> { } Panels = <unnamed> { } Loading = <unnamed> { } Round = <function> defined @Tukui\Core\Core.lua:46 AddOnCommands = <table> { } Scale = <function> defined @Tukui\Core\API.lua:11 GetTexture = <function> defined @Tukui\Core\Media.lua:56 RGBToHex = <function> defined @Tukui\Core\Core.lua:20 modCoolLine = <function> defined @SanUI\Modules\AddonMods\coolline.lua:9 Movers = <unnamed> { } NamePlates = <unnamed> { } VersionCheck
Last edited by shaderx : 12-02-14 at 05:03 AM.
|
|
shaderx |
View Public Profile |
Send a private message to shaderx |
Find More Posts by shaderx |
Add shaderx to Your Buddy List |
12-02-14, 01:29 PM | |
|
What's your mage reference spell for ouf_gcd?
I don't have a mage to test, but I think you can fix the error by opening SanUI\Modules\Cooldowns\Core.lua, find line 100 which reads Lua Code:
and replace it by Lua Code:
Thanks for pointing it out
__________________
" ... and the Vogon will do things to you that you wish you'd never been born, or, if you're a clearer minded thinker, that the Vogon had never been born." |
|
Pyrates |
View Public Profile |
Send a private message to Pyrates |
Find More Posts by Pyrates |
Add Pyrates to Your Buddy List |
12-02-14, 09:58 PM | |
A Deviate Faerie Dragon
Forum posts: 16
File comments: 56
Uploads: 0
|
loving this so far
I have a frame to the left of my player "100%" that is me, but it looks like a raid or party frame - and I'm seeing this solo - any idea why? Don't see anything in the config files that would be causing this. |
|
neov |
View Public Profile |
Send a private message to neov |
Find More Posts by neov |
Add neov to Your Buddy List |
12-02-14, 10:19 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 33
Uploads: 0
|
The new ref spell would be Code:
44614, -- Frostfire |
|
|
shaderx |
View Public Profile |
Send a private message to shaderx |
Find More Posts by shaderx |
Add shaderx to Your Buddy List |
12-03-14, 11:04 AM | ||
|
@shaderx: Thanks for the info!
__________________
" ... and the Vogon will do things to you that you wish you'd never been born, or, if you're a clearer minded thinker, that the Vogon had never been born." |
|
|
Pyrates |
View Public Profile |
Send a private message to Pyrates |
Find More Posts by Pyrates |
Add Pyrates to Your Buddy List |
12-03-14, 01:18 PM | |||
A Deviate Faerie Dragon
Forum posts: 16
File comments: 56
Uploads: 0
|
Yes please!
|
||
|
neov |
View Public Profile |
Send a private message to neov |
Find More Posts by neov |
Add neov to Your Buddy List |
12-04-14, 12:55 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 33
Uploads: 0
|
Pyrates, is there a way to include role icons on the raid frames in SanHeals? It's very confusing in pugs without it.
Also i don't know if it broke or something but tukui-sort by role doesn't work.
Last edited by shaderx : 12-04-14 at 01:20 AM.
|
|
shaderx |
View Public Profile |
Send a private message to shaderx |
Find More Posts by shaderx |
Add shaderx to Your Buddy List |
12-05-14, 10:01 AM | |
|
Gettin this error on loggin in to my LvL 4 Warlock:
----------------------------------------------------------------------------------------------------------------------- Message: Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1330: attempt to call global 'talentUpdate' (a nil value) Time: 12/05/14 17:00:28 Count: 1 Stack: Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1330: in function <Interface\AddOns\oUF_Hank_v3\hank_v3.lua:562> [C]: ? [C]: ? [C]: ? [C]: ? [C]: in function `styleFunc' Interface\AddOns\Tukui\Libs\oUF\ouf.lua:262: in function <Interface\AddOns\Tukui\Libs\oUF\ouf.lua:192> (tail call): ? Interface\AddOns\Tukui\Libs\oUF\ouf.lua:555: in function `Spawn' Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1664: in main chunk Locals: self = oUF_player { 0 = <userdata> SPELLS_CHANGED = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1317 Combat = <unnamed> { } __tags = <table> { } UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\Tukui\Libs\oUF\ouf.lua:38 Leader = <unnamed> { } unit = "player" Resting = <unnamed> { } healthFill = <table> { } UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:587 __elements = <table> { } ClassIcons = <table> { } power = <unnamed> { } xprep = <unnamed> { } RaidIcon = <unnamed> { } Assistant = <unnamed> { } health = <table> { } UNIT_HEALTH = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:579 colors = <table> { } PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\Tukui\Libs\oUF\ouf.lua:149 ACTIVE_TALENT_GROUP_CHANGED = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:188 menu = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:91 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\Tukui\Libs\oUF\ouf.lua:38 style = "Hankv3" } unit = "player" isSingle = true health = <table> { 1 = <unnamed> { } 2 = <unnamed> { } 3 = <unnamed> { } 4 = <unnamed> { } } healthFill = <table> { 1 = <unnamed> { } 2 = <unnamed> { } 3 = <unnamed> { } 4 = <unnamed> { } } name = nil power = <unnamed> { parent = oUF_player { } UpdateTag = <function> defined @Interface\AddOns\Tukui\Libs\oUF\elements\tags.lua:590 0 = <userdata> } playerClass = "WARLOCK" initClassIconAnimation = nil updateClassIconAnimation = nil initClassIcons = nil initClassSingleIcon = nil showWarlockBar = false showTotemBar = false data = <table> { spacing = 5 inactive = <table> { } size = <table> { } active = <table> { } } bg = <table> { 1 = <unnamed> { } 2 = <unnamed> { } 3 = <unnamed> { } 4 = <unnamed> { } 5 = <unnamed> { } } spellUpdate = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1317 (*temporary) = nil (*temporary) = oUF_player { 0 = <userdata> SPELLS_CHANGED = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:1317 Combat = <unnamed> { } __tags = <table> { } UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\Tukui\Libs\oUF\ouf.lua:38 Leader = <unnamed> { } unit = "player" Resting = <unnamed> { } healthFill = <table> { } UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:587 __elements = <table> { } ClassIcons = <table> { } power = <unnamed> { } xprep = <unnamed> { } RaidIcon = <unnamed> { } Assistant = <unnamed> { } health = <table> { } UNIT_HEALTH = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:579 colors = <table> { } PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\Tukui\Libs\oUF\ouf.lua:149 ACTIVE_TALENT_GROUP_CHANGED = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:188 menu = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:91 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\Tukui\Libs\oUF\ouf.lua:38 style = "Hankv3" } (*temporary) = "PLAYER_TALENT_UPDATE" (*temporary) = "player" (*temporary) = "attempt to call global 'talentUpdate' (a nil value)" oUF_Hank = <table> { customFilter = <function> defined @Interface\AddOns\oUF_Hank_v3\hank_v3.lua:359 PostUpdateName = <function> defined =[C]:-1 PreSetPosition = <function> defined =[C]:-1 UpdateDispel = <function> defined @Interface\AddOns\oU |
|
Chy |
View Public Profile |
Send a private message to Chy |
Find More Posts by Chy |
Add Chy to Your Buddy List |