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Updated:04-16-12 06:30 AM
Created:10-26-10 07:54 AM
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SuperClassic  Popular! (More than 5000 hits)

Version: 1.4
by: Wildbreath [More]

Description:

Lightweight UI (less than 200kb) with in-game settings
Achtung!
I do not expect any LUA expertise from you, but please, use this UI options in the interface settings
Installation:
  1. Backup your Fonts, WTF, and Interface folders. Delete the originals.
  2. Copy SuperClassic folder into your WoW\Interface\AddOns\ directory.
Slashy:

Don't forget to adjust positions casting bars and unit frames after installation as you need!
  • /rl - reload UI
  • /mf - ui elements positions settings
  • /sb - bindings settings
  • /rc - ready check
Credits:
  • Rufio - for his amazing UI
  • Allez, ALZA, Tukz, Nightcracker, Shadowed, whoarrior, Zork, Tuller and other - for great addons and code
Postscriptum:
  • yes, i love Blizzard Art
  • this is my first UI
  • this UI more for PvP than PvE but same usable
  • and sorry for my "perfect" language
Rewrited addons including in SuperClassic as modules
  • Stuffing
  • ncHoverBind
  • Doom CooldownPulse
  • Mover module by Allez
  • Font module (tukUI)
  • TabBinder
  • Simple Raid Target Icons (SRTI)
If you find your proper code in my script and I failed to indicate your identity, please write to me!

i made a new castbar addon for UI, used some code from blizzard
fixed other bugs
----
fixed a chat font size bug and made castbars setup more amazing :)
----
added a amazing darken skin
----
fixed a totembar and more others
----
added a resize setting for player, target, pet and etc frames, some changes
---
ups, small bug
---
fixed datatext and minimap menus, some changes
---
fixed a casting bars save options bug (on/off)
---
fixed portaits bug when unit havent it and some others
repair still returns wrong values, but working ;)
---
fixed a ToT frames 3d portaits
---
fixed ToT&pet 3d portraits, default positionsm Data text and more others
---
minimap,buttonstyler and etc changed
---
fixed a UIautoScale option, thanks to pachinko ;)
---
fixed a hotkeys/macro show/hide state, thanks to pachinko ;)
---
added a ColorThemes and new module - AuraWatcher, addon like a sFilter, but more improved and flexibly
---
fixed unit frames and buttonstyler performance
---
added a guild tab, improved performance, fixed reputation bar
---
fixed bug in AuraWatch
---
added a Spec Detector
---
little performance fixes
---
fixed a gold in datatext module
---
fixes, added a sounds to combat text
---
added a help, lfd menus in datatext, added a SRTI
---
just simple update for 4.0.6
---
some fixes in raid frames (movable, debuffs and etc)
added a home/world latency in datatext
---
little update. fixes in unit frames, raid frames and etc.
added a little redesigned damagemeter module by Allez
---
added a necrotic tracker to target frame
added a quick health feature
---
some updates ;)
---
bump. added chat bubbles
some fixes in ButtonStyler, UnitFrames and etc
---
fixed (i hope) ToT's for unitframes, rewrited actionbar (exp panel and etc)
and some more
---
some rewrited tooltips
added a shield to castbars (non-interruptable spells)
---
added a option @Class portraits for unitframes module
fixed a LOCALIZED_CLASS_NAMES_ for tooltips
---
fixed totembar (ActionBar module), and fixed some inspecting Blizzard errors (Tooltip and etc)
---
added a timers (pvp and etc, new module), fixed some features, added a gradient to button/buff borders (optional)
---
strongly rewrited nameplates,
fixed a rogue shadowdance bar,
added a difficulty color updating to quest watchframe lines
added a new 'zerg alert' addon (pvp)
rewrited combatlog (SCT-style, lol)
---
ZergAlerter module removed
added a new unit frames (Own Unit Frames) using oUF as module
new textures for statusbars
---
some changes in own unit frames module, added settings
---
little changes (fixed pet frame, other borders for auras and etc)
---
update for patch 4.2
---
fixed 'old style' unit frames module (keyring bug)
---
fixed button styler
---
updated, removed outdated modules, change actionbar to default (modified)
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Unread 11-01-10, 08:17 AM  
Wildbreath
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Originally posted by Namica
Wildbreath, I love this!! You've done a really great Job. Thanks!
Thanks!
I hope that I won't disappoint you further
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Unread 11-01-10, 08:04 AM  
Namica
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Wildbreath, I love this!! You've done a really great Job. Thanks!
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Unread 11-01-10, 02:04 AM  
Wildbreath
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I had an idea!
How you consider - whether it is necessary to make the top DataText frame as in MS Windows, appearing at mouseover on top of the screen?
For more cleanly
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Unread 10-31-10, 10:44 PM  
Wildbreath
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Originally posted by Cargo_man
not always (((mb u can help me and show where find
ehm, try to check options in standart interface - texts for all units?
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Unread 10-31-10, 10:38 PM  
Cargo_man
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Originally posted by Wildbreath
hp/mp values show always. i will add this option soon, but this tack is not first priority.
hehe, my language is not better than your
not always (((mb u can help me and show where find
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Unread 10-31-10, 10:31 PM  
Wildbreath
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Originally posted by Cargo_man
hi, plz help i cant see my hp only when mouse overthere, how make text hp always show thx. sorry for my leng
hp/mp values show always. i will add this option soon, but this tack is not first priority.
hehe, my language is not better than your
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Unread 10-31-10, 10:14 PM  
Cargo_man
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hi, plz help i cant see my hp only when mouse overthere, how make text hp always show thx. sorry for my leng
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Unread 10-31-10, 04:14 PM  
Wildbreath
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fixed a ToT frames 3d portaits
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Unread 10-31-10, 03:03 PM  
Wildbreath
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Originally posted by AlleyKat
кстати сообщения о таунтах можно убрать заменяя одну переменную:
Code:
INTERFACE_ACTION_BLOCKED = ""
спасибо!
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Unread 10-31-10, 03:02 PM  
Wildbreath
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Originally posted by Baine
got this error while running icc 10 (gunship fight)
Code:
Interface\AddOns\SuperClassic\UnitFrames.lua:495: attempt to index field 'portrait' (a nil value)
Count: 1

Call Stack:
[C]: ?
Interface\AddOns\SuperClassic\UnitFrames.lua:495: in function <Interface\AddOns\SuperClassic\UnitFrames.lua:441>
[C]: ?
[C]: in function `UnitFramePortrait_Update'
Interface\FrameXML\UnitFrame.lua:95: in function `UnitFrame_Update'
Interface\FrameXML\TargetFrame.lua:108: in function `TargetFrame_Update'
Interface\FrameXML\TargetFrame.lua:161: in function `OnEvent'
Interface\FrameXML\UnitFrame.lua:416: in function <Interface\FrameXML\UnitFrame.lua:414>
fixed
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Unread 10-31-10, 03:02 PM  
Wildbreath
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Originally posted by Baine
using your latest version i get 2 timers on unit frames (buffs/debuffs) and action buttons



and as mentioned before, the tot frame doesn't show any portrait (neither 3d nor the normal one)

another bug that i discovered:

repairing items/selling junk always display the same value.
here should have been 3g 30s 82k for 3 items, but it showed 5g 16s 80k (one less than it did for repair...)

thanks for your continued support, and i hope that you will be able to fix those errors that i mentioned =)
timers fixed
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Unread 10-31-10, 02:15 PM  
Baine
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got this error while running icc 10 (gunship fight)
Code:
Interface\AddOns\SuperClassic\UnitFrames.lua:495: attempt to index field 'portrait' (a nil value)
Count: 1

Call Stack:
[C]: ?
Interface\AddOns\SuperClassic\UnitFrames.lua:495: in function <Interface\AddOns\SuperClassic\UnitFrames.lua:441>
[C]: ?
[C]: in function `UnitFramePortrait_Update'
Interface\FrameXML\UnitFrame.lua:95: in function `UnitFrame_Update'
Interface\FrameXML\TargetFrame.lua:108: in function `TargetFrame_Update'
Interface\FrameXML\TargetFrame.lua:161: in function `OnEvent'
Interface\FrameXML\UnitFrame.lua:416: in function <Interface\FrameXML\UnitFrame.lua:414>
__________________
Last edited by Baine : 10-31-10 at 02:17 PM.
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Unread 10-31-10, 01:50 PM  
AlleyKat
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кстати сообщения о таунтах можно убрать заменяя одну переменную:
Code:
INTERFACE_ACTION_BLOCKED = ""
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Unread 10-31-10, 01:03 PM  
Wildbreath
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Originally posted by moxpoc
same with me with the target-target frame and for some reson for me for this ver. my unit frames are over laping and my spells on my action bars are gone. well not gone but cant see them..[IMG][/IMG]
/tcb - castbars settings
/mf - unitframes positions settings

and reload ui will save you
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Unread 10-31-10, 12:56 PM  
moxpoc
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same with me with the target-target frame and for some reson for me for this ver. my unit frames are over laping and my spells on my action bars are gone. well not gone but cant see them..[IMG][/IMG]
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