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Updated:04-16-12 06:30 AM
Created:10-26-10 07:54 AM
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SuperClassic  Popular! (More than 5000 hits)

Version: 1.4
by: Wildbreath [More]

Description:

Lightweight UI (less than 200kb) with in-game settings
Achtung!
I do not expect any LUA expertise from you, but please, use this UI options in the interface settings
Installation:
  1. Backup your Fonts, WTF, and Interface folders. Delete the originals.
  2. Copy SuperClassic folder into your WoW\Interface\AddOns\ directory.
Slashy:

Don't forget to adjust positions casting bars and unit frames after installation as you need!
  • /rl - reload UI
  • /mf - ui elements positions settings
  • /sb - bindings settings
  • /rc - ready check
Credits:
  • Rufio - for his amazing UI
  • Allez, ALZA, Tukz, Nightcracker, Shadowed, whoarrior, Zork, Tuller and other - for great addons and code
Postscriptum:
  • yes, i love Blizzard Art
  • this is my first UI
  • this UI more for PvP than PvE but same usable
  • and sorry for my "perfect" language
Rewrited addons including in SuperClassic as modules
  • Stuffing
  • ncHoverBind
  • Doom CooldownPulse
  • Mover module by Allez
  • Font module (tukUI)
  • TabBinder
  • Simple Raid Target Icons (SRTI)
If you find your proper code in my script and I failed to indicate your identity, please write to me!

i made a new castbar addon for UI, used some code from blizzard
fixed other bugs
----
fixed a chat font size bug and made castbars setup more amazing :)
----
added a amazing darken skin
----
fixed a totembar and more others
----
added a resize setting for player, target, pet and etc frames, some changes
---
ups, small bug
---
fixed datatext and minimap menus, some changes
---
fixed a casting bars save options bug (on/off)
---
fixed portaits bug when unit havent it and some others
repair still returns wrong values, but working ;)
---
fixed a ToT frames 3d portaits
---
fixed ToT&pet 3d portraits, default positionsm Data text and more others
---
minimap,buttonstyler and etc changed
---
fixed a UIautoScale option, thanks to pachinko ;)
---
fixed a hotkeys/macro show/hide state, thanks to pachinko ;)
---
added a ColorThemes and new module - AuraWatcher, addon like a sFilter, but more improved and flexibly
---
fixed unit frames and buttonstyler performance
---
added a guild tab, improved performance, fixed reputation bar
---
fixed bug in AuraWatch
---
added a Spec Detector
---
little performance fixes
---
fixed a gold in datatext module
---
fixes, added a sounds to combat text
---
added a help, lfd menus in datatext, added a SRTI
---
just simple update for 4.0.6
---
some fixes in raid frames (movable, debuffs and etc)
added a home/world latency in datatext
---
little update. fixes in unit frames, raid frames and etc.
added a little redesigned damagemeter module by Allez
---
added a necrotic tracker to target frame
added a quick health feature
---
some updates ;)
---
bump. added chat bubbles
some fixes in ButtonStyler, UnitFrames and etc
---
fixed (i hope) ToT's for unitframes, rewrited actionbar (exp panel and etc)
and some more
---
some rewrited tooltips
added a shield to castbars (non-interruptable spells)
---
added a option @Class portraits for unitframes module
fixed a LOCALIZED_CLASS_NAMES_ for tooltips
---
fixed totembar (ActionBar module), and fixed some inspecting Blizzard errors (Tooltip and etc)
---
added a timers (pvp and etc, new module), fixed some features, added a gradient to button/buff borders (optional)
---
strongly rewrited nameplates,
fixed a rogue shadowdance bar,
added a difficulty color updating to quest watchframe lines
added a new 'zerg alert' addon (pvp)
rewrited combatlog (SCT-style, lol)
---
ZergAlerter module removed
added a new unit frames (Own Unit Frames) using oUF as module
new textures for statusbars
---
some changes in own unit frames module, added settings
---
little changes (fixed pet frame, other borders for auras and etc)
---
update for patch 4.2
---
fixed 'old style' unit frames module (keyring bug)
---
fixed button styler
---
updated, removed outdated modules, change actionbar to default (modified)
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Unread 11-04-10, 12:47 PM  
Wildbreath
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Originally posted by timebony
could you put the target auras on top of target frame
and also auras can grow up?
target debuffs already on top and growing up
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Unread 11-04-10, 10:20 AM  
timebony
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could you put the target auras on top of target frame
and also auras can grow up?
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Unread 11-03-10, 05:23 PM  
Spike`
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on PTR, build 4.03 ActionBars and Keydown modules causes this error, just for the heads up for when the patch hits (without any other addon loaded, only SuperClassic)

Code:
Message: Interface\FrameXML\RestrictedExecution.lua:414: Invalid working environment
Time: 11/03/10 23:17:08
Count: 1
Stack: [C]: ?
Interface\FrameXML\RestrictedExecution.lua:414: in function <Interface\FrameXML\RestrictedExecution.lua:412>
(tail call): ?
Interface\FrameXML\SecureHandlers.lua:489: in function <Interface\FrameXML\SecureHandlers.lua:467>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureHandlers.lua:663: in function <Interface\FrameXML\SecureHandlers.lua:652>
(tail call): ?
Interface\AddOns\SuperClassic\ActionBars.lua:297: in function <Interface\AddOns\SuperClassic\ActionBars.lua:288>

Locals: (*temporary) = "Invalid working environment"
Also, MovePlayerFrame module causes a huge memory leak, this causes to SuperClassic memory to go from 500kb to 2.x mb progressively (normally 20kb up each second) then it came down to 500 again but again goes to 2mb, again and again the same thing
Last edited by Spike` : 11-03-10 at 05:32 PM.
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Unread 11-03-10, 03:47 AM  
Wildbreath
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Originally posted by Jakham


What addon you uses for Action Bar ? ( Link or exact name please ) sorry for my english -
rewrited Allez bars mod <3
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Unread 11-03-10, 03:11 AM  
Jakham
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What addon you uses for Action Bar ? ( Link or exact name please ) sorry for my english -
Last edited by Jakham : 11-03-10 at 03:13 AM.
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Unread 11-02-10, 05:39 AM  
Gjaleir
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Originally posted by Wildbreath
these addons has no ingame settings and demands knowledge LUA. But there can be in the future I will make ingame options for it and I will add it in the UI
well, filger is lua, maybe you could incorporate it into the ui that way. thank you for taking my advice
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Unread 11-01-10, 10:38 PM  
Wildbreath
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Originally posted by Gjaleir
Great interface, was wondering though if maybe a filger display for buffs? I cannot tell when I have my 1min spellcasting judge buff for paladins other than default buffs. It'd be nice to have.
these addons has no ingame settings and demands knowledge LUA. But there can be in the future I will make ingame options for it and I will add it in the UI
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Unread 11-01-10, 10:33 PM  
Wildbreath
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Originally posted by Mooky
When using shadowdance, the its not using the keycombos on the bars, eg 2 during shadowstep is Cheapshot, but yet its using my prep macro.

Nice work, always hated Blizz default UI, but you added alittle something that I was looking for.
need a reassign shadowdance buttons to new panel. on my druid same with stealth bar
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Unread 11-01-10, 06:28 PM  
Mooky
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When using shadowdance, the its not using the keycombos on the bars, eg 2 during shadowstep is Cheapshot, but yet its using my prep macro.

Nice work, always hated Blizz default UI, but you added alittle something that I was looking for.
Last edited by Mooky : 11-01-10 at 09:40 PM.
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Unread 11-01-10, 04:33 PM  
Vkuchma
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Originally posted by Gjaleir
Great interface, was wondering though if maybe a filger display for buffs? I cannot tell when I have my 1min spellcasting judge buff for paladins other than default buffs. It'd be nice to have.
"sfilter" better than "filger", consumes less resources and is easier to configure
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Unread 11-01-10, 04:20 PM  
Gjaleir
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Great interface, was wondering though if maybe a filger display for buffs? I cannot tell when I have my 1min spellcasting judge buff for paladins other than default buffs. It'd be nice to have.
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Unread 11-01-10, 03:39 PM  
Wildbreath
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Re: Re: initialize

added a default positions for Unit frames and castbars (when UI loaded in first time), fixed 3d portaits for pet and tot (party still, isnt checked btw i using raid-styled party, but will fixed soon)

if you got errors on load - go to settings and do "reset all"

ouch, forget about a data text line (upper top), it alpha-animated now, just mouse over it
Last edited by Wildbreath : 11-01-10 at 03:53 PM.
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Unread 11-01-10, 03:04 PM  
Wildbreath
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Re: initialize

Originally posted by Vkuchma
а можно зделать предустановки координат фреймов и кастбаров? чтобы они обявлялись изначально в Init.lua
и еще можно где-то отключить в инициализации "Интерфейс" ->"Графика"-> "Дублировать цвет текст
Есть еще предложение привязать PetBar справа от ShapeShiftBar ( или смещать PetBar если есть ShapeShiftBar)
1. могу просто не менять стандартные позиции при старте (если нет настроек)
2. это самому в файле Init.lua, поменяй SetCVar("colorblindMode", 1) на SetCVar("colorblindMode", 0)
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Unread 11-01-10, 01:14 PM  
Vkuchma
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initialize

а можно зделать предустановки координат фреймов и кастбаров? чтобы они обявлялись изначально в Init.lua
и еще можно где-то отключить в инициализации "Интерфейс" ->"Графика"-> "Дублировать цвет текст
Есть еще предложение привязать PetBar справа от ShapeShiftBar ( или смещать PetBar если есть ShapeShiftBar)
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Unread 11-01-10, 09:06 AM  
Baine
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in latest version target and tot got portraits, but neither player nor group have them :/
(portrait is missing for pets too)
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Last edited by Baine : 11-01-10 at 09:53 AM.
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