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Updated:04-16-12 06:30 AM
Created:10-26-10 07:54 AM
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SuperClassic  Popular! (More than 5000 hits)

Version: 1.4
by: Wildbreath [More]

Description:

Lightweight UI (less than 200kb) with in-game settings
Achtung!
I do not expect any LUA expertise from you, but please, use this UI options in the interface settings
Installation:
  1. Backup your Fonts, WTF, and Interface folders. Delete the originals.
  2. Copy SuperClassic folder into your WoW\Interface\AddOns\ directory.
Slashy:

Don't forget to adjust positions casting bars and unit frames after installation as you need!
  • /rl - reload UI
  • /mf - ui elements positions settings
  • /sb - bindings settings
  • /rc - ready check
Credits:
  • Rufio - for his amazing UI
  • Allez, ALZA, Tukz, Nightcracker, Shadowed, whoarrior, Zork, Tuller and other - for great addons and code
Postscriptum:
  • yes, i love Blizzard Art
  • this is my first UI
  • this UI more for PvP than PvE but same usable
  • and sorry for my "perfect" language
Rewrited addons including in SuperClassic as modules
  • Stuffing
  • ncHoverBind
  • Doom CooldownPulse
  • Mover module by Allez
  • Font module (tukUI)
  • TabBinder
  • Simple Raid Target Icons (SRTI)
If you find your proper code in my script and I failed to indicate your identity, please write to me!

i made a new castbar addon for UI, used some code from blizzard
fixed other bugs
----
fixed a chat font size bug and made castbars setup more amazing :)
----
added a amazing darken skin
----
fixed a totembar and more others
----
added a resize setting for player, target, pet and etc frames, some changes
---
ups, small bug
---
fixed datatext and minimap menus, some changes
---
fixed a casting bars save options bug (on/off)
---
fixed portaits bug when unit havent it and some others
repair still returns wrong values, but working ;)
---
fixed a ToT frames 3d portaits
---
fixed ToT&pet 3d portraits, default positionsm Data text and more others
---
minimap,buttonstyler and etc changed
---
fixed a UIautoScale option, thanks to pachinko ;)
---
fixed a hotkeys/macro show/hide state, thanks to pachinko ;)
---
added a ColorThemes and new module - AuraWatcher, addon like a sFilter, but more improved and flexibly
---
fixed unit frames and buttonstyler performance
---
added a guild tab, improved performance, fixed reputation bar
---
fixed bug in AuraWatch
---
added a Spec Detector
---
little performance fixes
---
fixed a gold in datatext module
---
fixes, added a sounds to combat text
---
added a help, lfd menus in datatext, added a SRTI
---
just simple update for 4.0.6
---
some fixes in raid frames (movable, debuffs and etc)
added a home/world latency in datatext
---
little update. fixes in unit frames, raid frames and etc.
added a little redesigned damagemeter module by Allez
---
added a necrotic tracker to target frame
added a quick health feature
---
some updates ;)
---
bump. added chat bubbles
some fixes in ButtonStyler, UnitFrames and etc
---
fixed (i hope) ToT's for unitframes, rewrited actionbar (exp panel and etc)
and some more
---
some rewrited tooltips
added a shield to castbars (non-interruptable spells)
---
added a option @Class portraits for unitframes module
fixed a LOCALIZED_CLASS_NAMES_ for tooltips
---
fixed totembar (ActionBar module), and fixed some inspecting Blizzard errors (Tooltip and etc)
---
added a timers (pvp and etc, new module), fixed some features, added a gradient to button/buff borders (optional)
---
strongly rewrited nameplates,
fixed a rogue shadowdance bar,
added a difficulty color updating to quest watchframe lines
added a new 'zerg alert' addon (pvp)
rewrited combatlog (SCT-style, lol)
---
ZergAlerter module removed
added a new unit frames (Own Unit Frames) using oUF as module
new textures for statusbars
---
some changes in own unit frames module, added settings
---
little changes (fixed pet frame, other borders for auras and etc)
---
update for patch 4.2
---
fixed 'old style' unit frames module (keyring bug)
---
fixed button styler
---
updated, removed outdated modules, change actionbar to default (modified)
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Unread 11-15-10, 11:33 PM  
Wildbreath
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Originally posted by Spike`
reputation bar under manabar usually dont work

this is because ReputationWatchBar:IsShown() is returning nil when you check it

you have to delay it a bit
fixed
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Unread 11-15-10, 01:47 PM  
Spike`
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reputation bar under manabar usually dont work

this is because ReputationWatchBar:IsShown() is returning nil when you check it

you have to delay it a bit
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Unread 11-15-10, 12:06 AM  
Wildbreath
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Originally posted by Xully
I'm trying to hack guildtab.lau from Rufio UI to make it work with superclassic, I've got the guildtab.lau then put it in the folder along with superclassic files, but it didn't work. i've put code

Code:
 tinsert(SuperClassic.modules, module) -- finish him!
at the end of the lau, but that didnt work, what else do I need to do for it to work, thanks.
i will to add a guildtab in soon update
<3 Rufio
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Unread 11-14-10, 10:35 PM  
Xully
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I'm trying to hack guildtab.lau from Rufio UI to make it work with superclassic, I've got the guildtab.lau then put it in the folder along with superclassic files, but it didn't work. i've put code

Code:
 tinsert(SuperClassic.modules, module) -- finish him!
at the end of the lau, but that didnt work, what else do I need to do for it to work, thanks.
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Unread 11-14-10, 09:02 AM  
Wildbreath
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Originally posted by Benea
I will, but I can't find the file =P

<33
this is game client texture, you cant find it without mpq editor.
just use a path and my texture coords
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Unread 11-14-10, 08:44 AM  
Benea
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Originally posted by Wildbreath
"Interface\\WorldStateFrame\\WorldState-CaptureBar" from blizz with texture coords

love me!
I will, but I can't find the file =P

<33
Last edited by Benea : 11-14-10 at 08:51 AM.
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Unread 11-13-10, 01:49 PM  
Wildbreath
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Originally posted by strickland
i love you wild


by the way, how to increase the size of thoose spellalert messages, and (is there a way to add playsound on spellalert) thanks.
hmm, good question
will add a option for it
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Unread 11-13-10, 08:56 AM  
strickland
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i love you wild


by the way, how to increase the size of thoose spellalert messages, and (is there a way to add playsound on spellalert) thanks.
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Unread 11-13-10, 02:44 AM  
Wildbreath
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Originally posted by Benea
Wild, I will love you forever if you tell me what bar textures you're using on the unit frames
"Interface\\WorldStateFrame\\WorldState-CaptureBar" from blizz with texture coords

love me!
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Unread 11-12-10, 10:54 PM  
Wildbreath
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Re: Re: Re: experience bar?

Originally posted by shegeek
theres an empty bar right under my mana bar, i think it may have something to do with the data text in the top left of the screen though :P
if you switching on your reputation bar then you cant see exp bar (it show only in data text then)

2Rufio: check code replacing a mana/hp values, also i don't using xml OnUpdate for logically start and stop my own OnUpdate timer
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Unread 11-12-10, 09:52 PM  
shegeek
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Re: Re: experience bar?

Originally posted by strickland
its actually there, under your unitframe "Player frame" in particular, check underneath the mana, there's a green bar.

theres an empty bar right under my mana bar, i think it may have something to do with the data text in the top left of the screen though :P
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Unread 11-12-10, 09:44 PM  
strickland
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Re: experience bar?

Originally posted by shegeek
i may be having a potential /facepalm moment on this one....but im not seeing an experience bar :\ . While im leveling my baby shammy alt...it would be nice to see it (if theres a way to show it let me know )

besides that, love the ui ^_^

its actually there, under your unitframe "Player frame" in particular, check underneath the mana, there's a green bar.
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Unread 11-12-10, 09:20 PM  
shegeek
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experience bar?

i may be having a potential /facepalm moment on this one....but im not seeing an experience bar :\ . While im leveling my baby shammy alt...it would be nice to see it (if theres a way to show it let me know )

besides that, love the ui ^_^
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Unread 11-12-10, 05:23 PM  
Benea
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Wild, I will love you forever if you tell me what bar textures you're using on the unit frames
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Unread 11-12-10, 04:58 PM  
Rufio
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Originally posted by Wildbreath
wait, folks. i found bug
in next update i will reduce cpu cycles at least in 5 times

---

p.s. updated
wtb changelog :P
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