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Updated:04-16-12 06:30 AM
Created:10-26-10 07:54 AM
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SuperClassic  Popular! (More than 5000 hits)

Version: 1.4
by: Wildbreath [More]

Description:

Lightweight UI (less than 200kb) with in-game settings
Achtung!
I do not expect any LUA expertise from you, but please, use this UI options in the interface settings
Installation:
  1. Backup your Fonts, WTF, and Interface folders. Delete the originals.
  2. Copy SuperClassic folder into your WoW\Interface\AddOns\ directory.
Slashy:

Don't forget to adjust positions casting bars and unit frames after installation as you need!
  • /rl - reload UI
  • /mf - ui elements positions settings
  • /sb - bindings settings
  • /rc - ready check
Credits:
  • Rufio - for his amazing UI
  • Allez, ALZA, Tukz, Nightcracker, Shadowed, whoarrior, Zork, Tuller and other - for great addons and code
Postscriptum:
  • yes, i love Blizzard Art
  • this is my first UI
  • this UI more for PvP than PvE but same usable
  • and sorry for my "perfect" language
Rewrited addons including in SuperClassic as modules
  • Stuffing
  • ncHoverBind
  • Doom CooldownPulse
  • Mover module by Allez
  • Font module (tukUI)
  • TabBinder
  • Simple Raid Target Icons (SRTI)
If you find your proper code in my script and I failed to indicate your identity, please write to me!

i made a new castbar addon for UI, used some code from blizzard
fixed other bugs
----
fixed a chat font size bug and made castbars setup more amazing :)
----
added a amazing darken skin
----
fixed a totembar and more others
----
added a resize setting for player, target, pet and etc frames, some changes
---
ups, small bug
---
fixed datatext and minimap menus, some changes
---
fixed a casting bars save options bug (on/off)
---
fixed portaits bug when unit havent it and some others
repair still returns wrong values, but working ;)
---
fixed a ToT frames 3d portaits
---
fixed ToT&pet 3d portraits, default positionsm Data text and more others
---
minimap,buttonstyler and etc changed
---
fixed a UIautoScale option, thanks to pachinko ;)
---
fixed a hotkeys/macro show/hide state, thanks to pachinko ;)
---
added a ColorThemes and new module - AuraWatcher, addon like a sFilter, but more improved and flexibly
---
fixed unit frames and buttonstyler performance
---
added a guild tab, improved performance, fixed reputation bar
---
fixed bug in AuraWatch
---
added a Spec Detector
---
little performance fixes
---
fixed a gold in datatext module
---
fixes, added a sounds to combat text
---
added a help, lfd menus in datatext, added a SRTI
---
just simple update for 4.0.6
---
some fixes in raid frames (movable, debuffs and etc)
added a home/world latency in datatext
---
little update. fixes in unit frames, raid frames and etc.
added a little redesigned damagemeter module by Allez
---
added a necrotic tracker to target frame
added a quick health feature
---
some updates ;)
---
bump. added chat bubbles
some fixes in ButtonStyler, UnitFrames and etc
---
fixed (i hope) ToT's for unitframes, rewrited actionbar (exp panel and etc)
and some more
---
some rewrited tooltips
added a shield to castbars (non-interruptable spells)
---
added a option @Class portraits for unitframes module
fixed a LOCALIZED_CLASS_NAMES_ for tooltips
---
fixed totembar (ActionBar module), and fixed some inspecting Blizzard errors (Tooltip and etc)
---
added a timers (pvp and etc, new module), fixed some features, added a gradient to button/buff borders (optional)
---
strongly rewrited nameplates,
fixed a rogue shadowdance bar,
added a difficulty color updating to quest watchframe lines
added a new 'zerg alert' addon (pvp)
rewrited combatlog (SCT-style, lol)
---
ZergAlerter module removed
added a new unit frames (Own Unit Frames) using oUF as module
new textures for statusbars
---
some changes in own unit frames module, added settings
---
little changes (fixed pet frame, other borders for auras and etc)
---
update for patch 4.2
---
fixed 'old style' unit frames module (keyring bug)
---
fixed button styler
---
updated, removed outdated modules, change actionbar to default (modified)
Optional Files (0)


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Unread 02-14-11, 09:44 AM  
Toidi2k
A Murloc Raider
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Forum posts: 6
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Is there an insure with the target target frame? Sometimes the frame is up, othertime i donīt see it. But i need it for tanking:-(
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Unread 02-14-11, 08:20 AM  
Wildbreath
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Re: error with necrotic strick and unit frame

Originally posted by moxpoc
...
just comment these lines in UnitFrames.lua file for fix that bug
lua Code:
  1. hooksecurefunc(getmetatable(PlayerFrameHealthBar).__index, "Show", function(self, ...)
  2.     if self:GetParent().unit then
  3.         if self.styled == nil then
  4.             self:SetStatusBarTexture("Interface\\TokenFrame\\UI-TokenFrame-CategoryButton")
  5.             self:GetStatusBarTexture():SetDesaturated(1)
  6.             self:GetStatusBarTexture():SetTexCoord(0, 1, 0.609375, 0.796875)
  7.             self:GetStatusBarTexture():SetHorizTile(true)
  8.             self.bg = self:CreateTexture(self:GetName().."Background", "BACKGROUND")
  9.             self.bg:SetTexture(0,0,0,.8)
  10.             self.bg:SetAllPoints(self)
  11.             self.styled = true
  12.         end
  13.     end
  14. end)
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Unread 02-13-11, 04:22 AM  
moxpoc
A Kobold Labourer

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error with necrotic strick and unit frame



was on targget dummy and i got a error ever time i was using necrotic strike. so i turn off necrotictrack addon and the error went away.. its no big deal, but that addon pretty good for arenas. dont know if its SC or its NT but it wasnt giving me the error befor i installed sc addon.. last thing, i noticed with wargon pic on the unitframe the pic is zoomed out showing the whole body and every non wargon person i click on is zoomed in, showing just the head.i like the zoomed in better, and wanted to know how to fix it or going to stay that way. thanx again..

heres the error message i was getting:
Message: Interface\AddOns\SuperClassic\UnitFrames.lua:20: attempt to index a nil value
Time: 02/13/11 02:04:56
Count: 3
Stack: Interface\AddOns\SuperClassic\UnitFrames.lua:20: in function <Interface\AddOns\SuperClassic\UnitFrames.lua:19>
[C]: in function `Show'
Interface\AddOns\NecroticTrack\modules\target.lua:90: in function `?'
...ker\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...ker\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
[C]: ?
[string "safecall Dispatcher[2]"]:13: in function `?'
...ker\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...loodShieldTracker\Libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...loodShieldTracker\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals: self = NecroticTrackNecroticTrack_TargetFrame {
0 = <userdata>
throttle = 0.19900000840425
timeLeft = 3.9959999999992
absorbVal = 8154
maxVal = 147885408
duration = 10
bg = <unnamed> {
}
text = <unnamed> {
}
}
(*temporary) = nil
(*temporary) = NecroticTrackNecroticTrack_TargetFrame {
0 = <userdata>
throttle = 0.19900000840425
timeLeft = 3.9959999999992
absorbVal = 8154
maxVal = 147885408
duration = 10
bg = <unnamed> {
}
text = <unnamed> {
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index a nil value"
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Unread 02-12-11, 08:03 AM  
eljumbo
A Kobold Labourer

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Originally posted by Toidi2k
The black square is the incomming heal bar from the blizzard raidframes UI. Disable that option.


okay dude thanks !
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Unread 02-12-11, 07:51 AM  
Toidi2k
A Murloc Raider
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The black square is the incomming heal bar from the blizzard raidframes UI. Disable that option.

Originally posted by eljumbo
Hi !

i've 2 questions about your ui (already posted here, but i haven't found any answers ...)

-> Can we move the minimap ? (how ?)
-> I have a problem with the group/raid interface too, there is a black square next to a player box ... someone already post about that I think ...


Thank you very much for your work man !
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Unread 02-12-11, 04:24 AM  
eljumbo
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Hi !

i've 2 questions about your ui (already posted here, but i haven't found any answers ...)

-> Can we move the minimap ? (how ?)
-> I have a problem with the group/raid interface too, there is a black square next to a player box ... someone already post about that I think ...


Thank you very much for your work man !
Last edited by eljumbo : 02-12-11 at 04:34 AM.
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Unread 02-10-11, 11:38 AM  
Betonz
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Originally posted by Wildbreath
I know
Already fixed on my pc, but i played 3x3 till last night and cant update yesterday

Will upload update today night
Gr8

Thx a lot
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Unread 02-10-11, 04:09 AM  
Wildbreath
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Originally posted by Betonz
I've just noticed that after 4.0.6 the HP's on tooltips got some graphical glitch

Incoming heal display fix would be nice as well

Cheers
I know
Already fixed on my pc, but i played 3x3 till last night and cant update yesterday

Will upload update today night
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Unread 02-09-11, 11:59 AM  
Betonz
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I've just noticed that after 4.0.6 the HP's on tooltips got some graphical glitch

Incoming heal display fix would be nice as well

Cheers
Last edited by Betonz : 02-09-11 at 01:46 PM.
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Unread 02-08-11, 06:51 AM  
Wildbreath
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Originally posted by strickland
a bug thats been around for quiet sometime, but I didn't care before because I never played Feral.

When your in cat as feral, and you go into stealth, It removes the Feral actionbar and brings up the normal form bar which is useless if you ask me for cat, for example I want to bounce or attack with shred or something in arena, and it brings my bar which has healing, Thats a bug.
just rebind all feral abilities to new stealth bar, SC stealth bar unique and not conflicted with other bars
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Unread 02-08-11, 06:36 AM  
strickland
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a bug thats been around for quiet sometime, but I didn't care before because I never played Feral.

When your in cat as feral, and you go into stealth, It removes the Feral actionbar and brings up the normal form bar which is useless if you ask me for cat, for example I want to bounce or attack with shred or something in arena, and it brings my bar which has healing, Thats a bug.
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Unread 02-05-11, 07:17 PM  
Xully
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Originally posted by Jilos
btw killing sucks!!!!!

Interrupt is cool but killing blow sucks!!!

Disable it? how about that. I personaly love it, when I modified it to announce in the RaidWarning for myself only, instead of in chat/say/yell.
Last edited by Xully : 02-05-11 at 07:18 PM.
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Unread 02-05-11, 07:17 PM  
Xully
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btw I asked you a question before, you said that u will update it with new version, but you havent... about the cooldown/duration on the very small tiny boxes, the thing thats like omniCC... how to make it work on large boxes, but not the very small boxes, something like threshold or something, sorry if i'm not explaining myself very well, my english is so bad. if you didnt understand me please forgive me and pm me i will try harder to explain in pm. thanks
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Unread 02-05-11, 06:17 PM  
Jilos
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btw killing sucks!!!!!

Interrupt is cool but killing blow sucks!!!
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Unread 02-05-11, 08:25 AM  
jessica
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you can remove/change position of the pulse from inside the lau file, can't remember its name but you will figure it out, check each one and I'm sure you will know which one is responsible of the pulse.


posting also to tell you my problem with superclassic it was there for so long time, and still is there.... It happens from time to time and a /rl (Reloading ui) will fix it and make it disappear, but then randomly it will come back, I say in every 15mins it will come up when playing a dungeon, sometimes it doesn't come up, its just random, here's the lau error that happens.

Code:
Message: ...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:23: Usage: UnitLevel("unit")
Time: 02/05/11 17:23:02
Count: 3
Stack: [C]: in function `UnitLevel'
...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:23: in function `InspectPaperDollFrame_SetLevel'
...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:18: in function <...\AddOns\Blizzard_InspectUI\InspectPaperDollFrame.lua:8>

Locals: (*temporary) = nil
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