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Updated:04-16-12 06:30 AM
Created:10-26-10 07:54 AM
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SuperClassic  Popular! (More than 5000 hits)

Version: 1.4
by: Wildbreath [More]

Description:

Lightweight UI (less than 200kb) with in-game settings
Achtung!
I do not expect any LUA expertise from you, but please, use this UI options in the interface settings
Installation:
  1. Backup your Fonts, WTF, and Interface folders. Delete the originals.
  2. Copy SuperClassic folder into your WoW\Interface\AddOns\ directory.
Slashy:

Don't forget to adjust positions casting bars and unit frames after installation as you need!
  • /rl - reload UI
  • /mf - ui elements positions settings
  • /sb - bindings settings
  • /rc - ready check
Credits:
  • Rufio - for his amazing UI
  • Allez, ALZA, Tukz, Nightcracker, Shadowed, whoarrior, Zork, Tuller and other - for great addons and code
Postscriptum:
  • yes, i love Blizzard Art
  • this is my first UI
  • this UI more for PvP than PvE but same usable
  • and sorry for my "perfect" language
Rewrited addons including in SuperClassic as modules
  • Stuffing
  • ncHoverBind
  • Doom CooldownPulse
  • Mover module by Allez
  • Font module (tukUI)
  • TabBinder
  • Simple Raid Target Icons (SRTI)
If you find your proper code in my script and I failed to indicate your identity, please write to me!

i made a new castbar addon for UI, used some code from blizzard
fixed other bugs
----
fixed a chat font size bug and made castbars setup more amazing :)
----
added a amazing darken skin
----
fixed a totembar and more others
----
added a resize setting for player, target, pet and etc frames, some changes
---
ups, small bug
---
fixed datatext and minimap menus, some changes
---
fixed a casting bars save options bug (on/off)
---
fixed portaits bug when unit havent it and some others
repair still returns wrong values, but working ;)
---
fixed a ToT frames 3d portaits
---
fixed ToT&pet 3d portraits, default positionsm Data text and more others
---
minimap,buttonstyler and etc changed
---
fixed a UIautoScale option, thanks to pachinko ;)
---
fixed a hotkeys/macro show/hide state, thanks to pachinko ;)
---
added a ColorThemes and new module - AuraWatcher, addon like a sFilter, but more improved and flexibly
---
fixed unit frames and buttonstyler performance
---
added a guild tab, improved performance, fixed reputation bar
---
fixed bug in AuraWatch
---
added a Spec Detector
---
little performance fixes
---
fixed a gold in datatext module
---
fixes, added a sounds to combat text
---
added a help, lfd menus in datatext, added a SRTI
---
just simple update for 4.0.6
---
some fixes in raid frames (movable, debuffs and etc)
added a home/world latency in datatext
---
little update. fixes in unit frames, raid frames and etc.
added a little redesigned damagemeter module by Allez
---
added a necrotic tracker to target frame
added a quick health feature
---
some updates ;)
---
bump. added chat bubbles
some fixes in ButtonStyler, UnitFrames and etc
---
fixed (i hope) ToT's for unitframes, rewrited actionbar (exp panel and etc)
and some more
---
some rewrited tooltips
added a shield to castbars (non-interruptable spells)
---
added a option @Class portraits for unitframes module
fixed a LOCALIZED_CLASS_NAMES_ for tooltips
---
fixed totembar (ActionBar module), and fixed some inspecting Blizzard errors (Tooltip and etc)
---
added a timers (pvp and etc, new module), fixed some features, added a gradient to button/buff borders (optional)
---
strongly rewrited nameplates,
fixed a rogue shadowdance bar,
added a difficulty color updating to quest watchframe lines
added a new 'zerg alert' addon (pvp)
rewrited combatlog (SCT-style, lol)
---
ZergAlerter module removed
added a new unit frames (Own Unit Frames) using oUF as module
new textures for statusbars
---
some changes in own unit frames module, added settings
---
little changes (fixed pet frame, other borders for auras and etc)
---
update for patch 4.2
---
fixed 'old style' unit frames module (keyring bug)
---
fixed button styler
---
updated, removed outdated modules, change actionbar to default (modified)
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Unread 02-19-11, 04:50 AM  
Betonz
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Thx for the update mate.

Appreciated.
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Unread 02-17-11, 01:20 PM  
Wildbreath
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Re: DK Pet frame

Originally posted by kadoru
There is a problem when u dismount in combat, the pet frame doesn't show until u remount out of combat or /rl D: . Hope u can fix these problem =D, it's a great UI.
thanks, i know this bug
keep working

from changelog:
some fixes in raid frames (movable, debuffs and etc)
added a priority-dispell-debuffs list in raid frames for healers and other classes who can dispel (mage/feral druids and etc.)
added a home/world latency in datatext
Last edited by Wildbreath : 02-17-11 at 02:17 PM.
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Unread 02-17-11, 11:59 AM  
kadoru
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DK Pet frame

There is a problem when u dismount in combat, the pet frame doesn't show until u remount out of combat or /rl D: . Hope u can fix these problem =D, it's a great UI.
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Unread 02-16-11, 08:58 AM  
eljumbo
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Originally posted by Wildbreath
Sorry, but moving a minimap only lua-editing way :\
Maybe later i will add a minimap moving to /mf command
Ok thanks ... I change the map module, I took aMinimap from AlzaUI, this is the only solution i've found atm ^^

hum i've another question, about scripting : we can add a menu to the minimap and I would to know if it's possible to add a link to another addon slashcommand ?

for exemple : in the minimap menu : "recount show" and it call the /recount show command ... i'm not sure this is possible, but if someone can tell me if, and maybe how to do that (or link me a site where they explain how to ..)

thanks everyone
Last edited by eljumbo : 02-16-11 at 09:05 AM.
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Unread 02-16-11, 08:51 AM  
Jerrynk
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Target of Target

There is a problem with the TargetFrameTOT. I haven't figured out the fix yet, but it's not working correctly.

From the screenshots other people have posted I noticed that they have the target of target frame dispayed properly, but I've tried everything and it never shows up. Every once in a while it will appear for a while and then disappear again, but never really works.

I deleted all addons and deleted the wtf folder, and have nothing else but SuperClassic running, and still doesn't work, so it's not an issue of conflicting addons.

In addition, just to test out I've tried using the addon MoveAnything to see if it sees the TargetFrameTOT, but it has no coordinates. If I move any other frame I get given the coordinates of the frame, but the TOT frame is alwasy 0,0 no matter where I move it or try t configure it.

Hope you can look into it and fix this bug, because it's a great interface. Thanks!
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Unread 02-16-11, 07:40 AM  
Wildbreath
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Originally posted by eljumbo
Hi there ..

I already post this but no responses, and I really want to do this : how can I move the minimap ?

I'm sorry to insist about this :/
Sorry, but moving a minimap only lua-editing way :\
Maybe later i will add a minimap moving to /mf command
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Unread 02-16-11, 07:39 AM  
Wildbreath
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Originally posted by Toidi2k
Is it possibile to ad a bagrond to the other 2 bars over the mainbar?
possible, but i havent amazing default textures/borders for texture other bars. Tried and tested but dont like
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Unread 02-16-11, 05:55 AM  
eljumbo
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Hi there ..

I already post this but no responses, and I really want to do this : how can I move the minimap ?

I'm sorry to insist about this :/
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Unread 02-15-11, 07:26 PM  
Toidi2k
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Is it possibile to ad a bagrond to the other 2 bars over the mainbar?
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Unread 02-15-11, 05:03 AM  
Anj
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Originally posted by Wildbreath
Read a addon description "Slashy" section /mf command and others
Thanks! I've just used /mf and have patterned the layout similar to StockUI.
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Unread 02-15-11, 02:31 AM  
Wildbreath
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Originally posted by Anj
Hi. Just making sure if I haven't missed anything... on first run, all the UI elements are in the default Blizzard UI positions. How do I make it look like the screenshots? Are there position settings I can edit/set-up or are all these manually moved around. Thanks and keep up the good work!
Read a addon description "Slashy" section /mf command and others
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Unread 02-14-11, 10:22 PM  
Anj
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Hi. Just making sure if I haven't missed anything... on first run, all the UI elements are in the default Blizzard UI positions. How do I make it look like the screenshots? Are there position settings I can edit/set-up or are all these manually moved around. Thanks and keep up the good work!
Last edited by Anj : 02-14-11 at 10:23 PM.
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Unread 02-14-11, 05:36 PM  
Toidi2k
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Use ArkInventory und use the Arkinventory.lua config file from ElenUI. Ist very good Sort for Equipment and other stuff:-)

Originally posted by strickland
dude, when will you do new bag addon? I would love if you make that we can sort greens alone, or blues, or epics, or whites, or grays, for speedy finding of items to sell/DE/trade etc.
Last edited by Toidi2k : 02-14-11 at 05:37 PM.
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Unread 02-14-11, 03:47 PM  
strickland
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dude, when will you do new bag addon? I would love if you make that we can sort greens alone, or blues, or epics, or whites, or grays, for speedy finding of items to sell/DE/trade etc.
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Unread 02-14-11, 10:18 AM  
tcaruth
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error

Message: Interface\AddOns\SuperClassic\UnitFrames.lua:478: Usage: UnitIsTapped("unit")
Time: 02/14/11 10:11:36
Count: 2
Stack: [C]: ?
[C]: in function `UnitIsTapped'
Interface\AddOns\SuperClassic\UnitFrames.lua:478: in function <Interface\AddOns\SuperClassic\UnitFrames.lua:474>
Interface\AddOns\SuperClassic\UnitFrames.lua:504: in function <Interface\AddOns\SuperClassic\UnitFrames.lua:503>
[C]: in function `HealthBar_OnValueChanged'
[string "*:OnValueChanged"]:1: in function <[string "*:OnValueChanged"]:1>

it could be that i turned unchecked enable on almost every module except unitframes. is there any other way i can get just the amazing looking player/target frames?
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