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Updated:04-16-12 06:30 AM
Created:10-26-10 07:54 AM
Downloads:16,177
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SuperClassic  Popular! (More than 5000 hits)

Version: 1.4
by: Wildbreath [More]

Description:

Lightweight UI (less than 200kb) with in-game settings
Achtung!
I do not expect any LUA expertise from you, but please, use this UI options in the interface settings
Installation:
  1. Backup your Fonts, WTF, and Interface folders. Delete the originals.
  2. Copy SuperClassic folder into your WoW\Interface\AddOns\ directory.
Slashy:

Don't forget to adjust positions casting bars and unit frames after installation as you need!
  • /rl - reload UI
  • /mf - ui elements positions settings
  • /sb - bindings settings
  • /rc - ready check
Credits:
  • Rufio - for his amazing UI
  • Allez, ALZA, Tukz, Nightcracker, Shadowed, whoarrior, Zork, Tuller and other - for great addons and code
Postscriptum:
  • yes, i love Blizzard Art
  • this is my first UI
  • this UI more for PvP than PvE but same usable
  • and sorry for my "perfect" language
Rewrited addons including in SuperClassic as modules
  • Stuffing
  • ncHoverBind
  • Doom CooldownPulse
  • Mover module by Allez
  • Font module (tukUI)
  • TabBinder
  • Simple Raid Target Icons (SRTI)
If you find your proper code in my script and I failed to indicate your identity, please write to me!

i made a new castbar addon for UI, used some code from blizzard
fixed other bugs
----
fixed a chat font size bug and made castbars setup more amazing :)
----
added a amazing darken skin
----
fixed a totembar and more others
----
added a resize setting for player, target, pet and etc frames, some changes
---
ups, small bug
---
fixed datatext and minimap menus, some changes
---
fixed a casting bars save options bug (on/off)
---
fixed portaits bug when unit havent it and some others
repair still returns wrong values, but working ;)
---
fixed a ToT frames 3d portaits
---
fixed ToT&pet 3d portraits, default positionsm Data text and more others
---
minimap,buttonstyler and etc changed
---
fixed a UIautoScale option, thanks to pachinko ;)
---
fixed a hotkeys/macro show/hide state, thanks to pachinko ;)
---
added a ColorThemes and new module - AuraWatcher, addon like a sFilter, but more improved and flexibly
---
fixed unit frames and buttonstyler performance
---
added a guild tab, improved performance, fixed reputation bar
---
fixed bug in AuraWatch
---
added a Spec Detector
---
little performance fixes
---
fixed a gold in datatext module
---
fixes, added a sounds to combat text
---
added a help, lfd menus in datatext, added a SRTI
---
just simple update for 4.0.6
---
some fixes in raid frames (movable, debuffs and etc)
added a home/world latency in datatext
---
little update. fixes in unit frames, raid frames and etc.
added a little redesigned damagemeter module by Allez
---
added a necrotic tracker to target frame
added a quick health feature
---
some updates ;)
---
bump. added chat bubbles
some fixes in ButtonStyler, UnitFrames and etc
---
fixed (i hope) ToT's for unitframes, rewrited actionbar (exp panel and etc)
and some more
---
some rewrited tooltips
added a shield to castbars (non-interruptable spells)
---
added a option @Class portraits for unitframes module
fixed a LOCALIZED_CLASS_NAMES_ for tooltips
---
fixed totembar (ActionBar module), and fixed some inspecting Blizzard errors (Tooltip and etc)
---
added a timers (pvp and etc, new module), fixed some features, added a gradient to button/buff borders (optional)
---
strongly rewrited nameplates,
fixed a rogue shadowdance bar,
added a difficulty color updating to quest watchframe lines
added a new 'zerg alert' addon (pvp)
rewrited combatlog (SCT-style, lol)
---
ZergAlerter module removed
added a new unit frames (Own Unit Frames) using oUF as module
new textures for statusbars
---
some changes in own unit frames module, added settings
---
little changes (fixed pet frame, other borders for auras and etc)
---
update for patch 4.2
---
fixed 'old style' unit frames module (keyring bug)
---
fixed button styler
---
updated, removed outdated modules, change actionbar to default (modified)
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Unread 06-09-11, 12:20 AM  
Wildbreath
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Originally posted by Walderdbeere И еще есть предложение сделать дебафы на цели цветные только свои, а все остальные - ч\б. В какой-то oUF nUI сборках я встречал такое решение, это очень даже удобно. [/b]
я уже добавил у себя, вечером выложу. там еще кое-что поменял слегка (добавил в настройки цвет хп, портрет 3d/2d classicon)
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Unread 06-08-11, 10:33 PM  
Walderdbeere
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Ну бафы квадратные, а вот дефолтные фреймы портретов - круглые. Поэтому круглые руны дк смотрятся очень даже ок. (Мну удалил кусок с квадратными рунами).

И еще есть предложение сделать дебафы на цели цветные только свои, а все остальные - ч\б. В какой-то oUF nUI сборках я встречал такое решение, это очень даже удобно.
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Unread 06-08-11, 10:09 AM  
Wildbreath
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Originally posted by Walderdbeere
Добрый день. Случайно нашел эту сборку и просто зафанател. Тем более раньше я пользовался Alza UI и все хорошие решения встретил и тут.

Нельзя-ли вернуть старые фреймы обратно, новые совершенно не вписываются в Classic?

И если можно убрать (я просто убрал в исходном файле) квадратные руны для ДК - круглые куда лучше.
Если можно добавить комбо-поинты для рог\котов, стандартные шарики справа от цели очень неудобны. А лучше вообще циферкой.
Привет! Можно конечно. Эти новые фреймы - просто один из модулей, надо его просто отключить. Насчет комбопоинтов справа - окей. Руны для дк трогать не буду, ибо баффы квадратные а руны круглые, как-то под общую стилистику не годятся
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Unread 06-08-11, 08:53 AM  
Walderdbeere
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Добрый день. Случайно нашел эту сборку и просто зафанател. Тем более раньше я пользовался Alza UI и все хорошие решения встретил и тут.

Нельзя-ли вернуть старые фреймы обратно, новые совершенно не вписываются в Classic?

И если можно убрать (я просто убрал в исходном файле) квадратные руны для ДК - круглые куда лучше.
Если можно добавить комбо-поинты для рог\котов, стандартные шарики справа от цели очень неудобны. А лучше вообще циферкой.
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Unread 06-08-11, 07:03 AM  
Wildbreath
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Originally posted by shomen
Поставил новую сборку от 06/06/11
1. Не нашел как передвинуть фрейм персонажа и инвертировать цвет ХП
2. Показались огромными иконки отката способностей (абилок), причем не нашел как передвинуть отображение от центра экрана.
все двигается с помощью /mf
инвертировать не получится пока, юзать как есть. может быть попозже добавлю цвета в настройки
а откаты я скоро буду редизайнить, чтобы можно было перемещать с помощью /mf
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Unread 06-08-11, 05:23 AM  
shomen
A Kobold Labourer

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Поставил новую сборку от 06/06/11
1. Не нашел как передвинуть фрейм персонажа и инвертировать цвет ХП
2. Показались огромными иконки отката способностей (абилок), причем не нашел как передвинуть отображение от центра экрана.
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Unread 06-07-11, 11:37 PM  
Wildbreath
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Originally posted by EKE
new uf looks good, is that oUF?

EDIT:I've seen the download file, can take uf own? or they all together...

thanks.
i still working on this layout (added somethings) maybe later, ok?

btw i don't like split a SC modules, i'm so lazy to support a other oUF layout project
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Unread 06-07-11, 11:11 PM  
EKE
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new uf looks good, is that oUF?

EDIT:I've seen the download file, can take uf own? or they all together...

thanks.
Last edited by EKE : 06-07-11 at 11:13 PM.
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Unread 06-06-11, 05:48 PM  
Coldblooded
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Would love to see the unitframes downloadable as an oUF layout Couldnt get them to work without the rest of the ui
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Unread 06-06-11, 12:47 PM  
Xully
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yes add new unitframe if you can make it look like nerfed old unitframe would be so cool and alot of ppl will download it :P
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Unread 06-06-11, 09:56 AM  
Wildbreath
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Originally posted by valodani
Lol, its nice one!

Another question: how do you buy bag slots in the bank frame? Every time I try to buy one, the frame closes without any reason
buy it in default interface, stuffing isnt supported it -_-
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Unread 06-06-11, 08:15 AM  
valodani
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Lol, its nice one!

Another question: how do you buy bag slots in the bank frame? Every time I try to buy one, the frame closes without any reason
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Unread 06-03-11, 11:58 PM  
Wildbreath
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new unitframes


should i add a new unit frames (using oUF framework) as module "Own Unit Frames" in SuperClassic?
anyone like it?
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Unread 06-02-11, 08:55 AM  
valodani
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All of them from Helpers (if we see the modul list in alpahbetic order) was missing.
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Unread 06-01-11, 09:38 PM  
Wildbreath
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Re: Missing modules solution...

Originally posted by valodani
For those who lacks some of the modules (they dont show up in the list when you log in), try disabling some of your other addons.

As for me, it Mik's SCT which caused the disabling the half of the modules After I turned it off, the missing modules showed up
which modules is hidded when SCT loading?
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