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Updated:04-16-12 06:30 AM
Created:10-26-10 07:54 AM
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SuperClassic  Popular! (More than 5000 hits)

Version: 1.4
by: Wildbreath [More]

Description:

Lightweight UI (less than 200kb) with in-game settings
Achtung!
I do not expect any LUA expertise from you, but please, use this UI options in the interface settings
Installation:
  1. Backup your Fonts, WTF, and Interface folders. Delete the originals.
  2. Copy SuperClassic folder into your WoW\Interface\AddOns\ directory.
Slashy:

Don't forget to adjust positions casting bars and unit frames after installation as you need!
  • /rl - reload UI
  • /mf - ui elements positions settings
  • /sb - bindings settings
  • /rc - ready check
Credits:
  • Rufio - for his amazing UI
  • Allez, ALZA, Tukz, Nightcracker, Shadowed, whoarrior, Zork, Tuller and other - for great addons and code
Postscriptum:
  • yes, i love Blizzard Art
  • this is my first UI
  • this UI more for PvP than PvE but same usable
  • and sorry for my "perfect" language
Rewrited addons including in SuperClassic as modules
  • Stuffing
  • ncHoverBind
  • Doom CooldownPulse
  • Mover module by Allez
  • Font module (tukUI)
  • TabBinder
  • Simple Raid Target Icons (SRTI)
If you find your proper code in my script and I failed to indicate your identity, please write to me!

i made a new castbar addon for UI, used some code from blizzard
fixed other bugs
----
fixed a chat font size bug and made castbars setup more amazing :)
----
added a amazing darken skin
----
fixed a totembar and more others
----
added a resize setting for player, target, pet and etc frames, some changes
---
ups, small bug
---
fixed datatext and minimap menus, some changes
---
fixed a casting bars save options bug (on/off)
---
fixed portaits bug when unit havent it and some others
repair still returns wrong values, but working ;)
---
fixed a ToT frames 3d portaits
---
fixed ToT&pet 3d portraits, default positionsm Data text and more others
---
minimap,buttonstyler and etc changed
---
fixed a UIautoScale option, thanks to pachinko ;)
---
fixed a hotkeys/macro show/hide state, thanks to pachinko ;)
---
added a ColorThemes and new module - AuraWatcher, addon like a sFilter, but more improved and flexibly
---
fixed unit frames and buttonstyler performance
---
added a guild tab, improved performance, fixed reputation bar
---
fixed bug in AuraWatch
---
added a Spec Detector
---
little performance fixes
---
fixed a gold in datatext module
---
fixes, added a sounds to combat text
---
added a help, lfd menus in datatext, added a SRTI
---
just simple update for 4.0.6
---
some fixes in raid frames (movable, debuffs and etc)
added a home/world latency in datatext
---
little update. fixes in unit frames, raid frames and etc.
added a little redesigned damagemeter module by Allez
---
added a necrotic tracker to target frame
added a quick health feature
---
some updates ;)
---
bump. added chat bubbles
some fixes in ButtonStyler, UnitFrames and etc
---
fixed (i hope) ToT's for unitframes, rewrited actionbar (exp panel and etc)
and some more
---
some rewrited tooltips
added a shield to castbars (non-interruptable spells)
---
added a option @Class portraits for unitframes module
fixed a LOCALIZED_CLASS_NAMES_ for tooltips
---
fixed totembar (ActionBar module), and fixed some inspecting Blizzard errors (Tooltip and etc)
---
added a timers (pvp and etc, new module), fixed some features, added a gradient to button/buff borders (optional)
---
strongly rewrited nameplates,
fixed a rogue shadowdance bar,
added a difficulty color updating to quest watchframe lines
added a new 'zerg alert' addon (pvp)
rewrited combatlog (SCT-style, lol)
---
ZergAlerter module removed
added a new unit frames (Own Unit Frames) using oUF as module
new textures for statusbars
---
some changes in own unit frames module, added settings
---
little changes (fixed pet frame, other borders for auras and etc)
---
update for patch 4.2
---
fixed 'old style' unit frames module (keyring bug)
---
fixed button styler
---
updated, removed outdated modules, change actionbar to default (modified)
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Unread 10-31-10, 12:26 PM  
Wildbreath
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Originally posted by Baine
using your latest version i get 2 timers on unit frames (buffs/debuffs) and action buttons



and as mentioned before, the tot frame doesn't show any portrait (neither 3d nor the normal one)

another bug that i discovered:

repairing items/selling junk always display the same value.
here should have been 3g 30s 82k for 3 items, but it showed 5g 16s 80k (one less than it did for repair...)

thanks for your continued support, and i hope that you will be able to fix those errors that i mentioned =)
i will fix all, but i do not understand why tot frame do not have a unit value -_-
in searching...
Last edited by Wildbreath : 10-31-10 at 12:27 PM.
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Unread 10-31-10, 12:19 PM  
Baine
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using your latest version i get 2 timers on unit frames (buffs/debuffs) and action buttons



and as mentioned before, the tot frame doesn't show any portrait (neither 3d nor the normal one)

another bug that i discovered:

repairing items/selling junk always display the same value.
here should have been 3g 30s 82k for 3 items, but it showed 5g 16s 80k (one less than it did for repair...)

thanks for your continued support, and i hope that you will be able to fix those errors that i mentioned =)
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Unread 10-31-10, 04:22 AM  
Wildbreath
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fixed:
  • menus in datatext and minimap
  • druid mana bar
  • sizing for frames (option for possible return to default value)
  • casting bar saving options
Last edited by Wildbreath : 10-31-10 at 09:20 AM.
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Unread 10-31-10, 02:23 AM  
Vkuchma
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Forum posts: 1
File comments: 12
Uploads: 0
Great UI


pliz add main "Menu" - "Гильдия"
and display player and cursor coordinates to WorldMap

bugs:
1 In the top status bar is not displayed sum is greater than 9999g, and a map where silver and copper only hinder (not informative)
2.dont show portrait TargetToTarget
3.dont show - "Игрок против игрока"

edit 2 files (Minimap.lua ,DataText.lua)
replase
Code:
{ text = PLAYER_V_PLAYER, func = function() ToggleFrame(PVPParentFrame) end }
to
Code:
{ text = PLAYER_V_PLAYER, func = function() ToggleFrame(PVPFrame) end }
Last edited by Vkuchma : 10-31-10 at 03:33 AM.
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Unread 10-30-10, 01:05 PM  
Baine
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so far nothing to complain about, but... ^^

druid mana bar seems to... flicker while shapeshifted (cat/bear) and not on 100%.
just like it's constantely changing it's color back and forth, dunno
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Unread 10-30-10, 12:11 PM  
Wildbreath
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added a option to resize/move unit frames

just /mf
Last edited by Wildbreath : 10-30-10 at 12:11 PM.
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Unread 10-30-10, 08:53 AM  
Wildbreath
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Originally posted by Baine
entering/leaving vehicle works as well in combat as out of combat, thanks for fixing it!

but now i'm missing the totembar on my shaman...

(i don't want to sound like i'm only complaining, it's just that i'd like to be able to use this with all my chars, without missing important features^^)

edit:

found another lua error (latest version):
Code:
Interface\AddOns\SuperClassic\Bags.lua:822: attempt to call global 'stylef' (a nil value)
Count: 1

Call Stack:
[C]: in function `stylef'
Interface\AddOns\SuperClassic\Bags.lua:822: in function `Layout'
Interface\AddOns\SuperClassic\Bags.lua:524: in function `func'
Interface\FrameXML\UIDropDownMenu.lua:636: in function `UIDropDownMenuButton_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
happens when i ry to let stuffing show my bags
fixed, awaiting approval
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Unread 10-30-10, 04:35 AM  
Baine
A Murloc Raider
 
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entering/leaving vehicle works as well in combat as out of combat, thanks for fixing it!

but now i'm missing the totembar on my shaman...

(i don't want to sound like i'm only complaining, it's just that i'd like to be able to use this with all my chars, without missing important features^^)

edit:

found another lua error (latest version):
Code:
Interface\AddOns\SuperClassic\Bags.lua:822: attempt to call global 'stylef' (a nil value)
Count: 1

Call Stack:
[C]: in function `stylef'
Interface\AddOns\SuperClassic\Bags.lua:822: in function `Layout'
Interface\AddOns\SuperClassic\Bags.lua:524: in function `func'
Interface\FrameXML\UIDropDownMenu.lua:636: in function `UIDropDownMenuButton_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
happens when i ry to let stuffing show my bags
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Last edited by Baine : 10-30-10 at 06:26 AM.
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Unread 10-30-10, 12:35 AM  
Wildbreath
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phew... similar i managed to fix actionbars, truth for this purpose was necessary to rewrite it

datatext masterlooter options still bugged, i will make in next update

check up please as work actionbars in fight? i tested and all seems like ok

new StateDriver is sux

also:
Don't forget to adjust positions casting bars and unit frames after installation as their standard values are equal to zero and they are located in the center of screen!
Last edited by Wildbreath : 10-30-10 at 12:36 AM.
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Unread 10-29-10, 07:22 AM  
Baine
A Murloc Raider
 
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Originally posted by Wildbreath
will fix this in next update
upd: but my UI is not contained any roll/loot addons exept autogreed option in "Helpers" module. Try to switch off it and check?
maybe this bug in other addon(s)?
no, rolling works as it should
but the loot display in the data bar on top always threw a lua error regarding the loot type

i'll try to reproduce and post that error

edit:
here is the error
Code:
Interface\AddOns\SuperClassic\DataText.lua:309: attempt to concatenate a nil value
Count: 99

Call Stack:
[C]: ?
Interface\AddOns\SuperClassic\DataText.lua:309: in function `show_loot'
Interface\AddOns\SuperClassic\DataText.lua:85: in function `checkStats'
Interface\AddOns\SuperClassic\DataText.lua:431: in function <Interface\AddOns\SuperClassic\DataText.lua:427>
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Last edited by Baine : 10-29-10 at 07:31 AM.
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Unread 10-29-10, 05:48 AM  
Wildbreath
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Originally posted by Baine
ran icc with your ui, and have to report 2 bugs...

1. the loot type display doesn't work with lootmaster (where you manually asign loot to people)

2. the actionbar is bugged when entering/leaving vehicles while in combat
sometimes (when exiting the vehicle) the vehicle actions stay, there for the normal action buttons aren't accessible
and after entering/leaving a few times, the normal actionbars stay, and the vehicle actions are placed below the unitframes, and can't be accessed by using the assigned keys...

overall a very good ui, provides great overview etc
but those bugs cause it to be useless for me atm...

hope you've got enough info to fix those, and if not, just ask =)


and to not sound to negativ, thanks alot(!!!) for this UI, i love it <3
will fix this in next update
upd: but my UI is not contained any roll/loot addons exept autogreed option in "Helpers" module. Try to switch off it and check?
maybe this bug in other addon(s)?
Last edited by Wildbreath : 10-29-10 at 06:31 AM.
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Unread 10-29-10, 05:17 AM  
Baine
A Murloc Raider
 
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ran icc with your ui, and have to report 2 bugs...

1. the loot type display doesn't work with lootmaster (where you manually asign loot to people)

2. the actionbar is bugged when entering/leaving vehicles while in combat
sometimes (when exiting the vehicle) the vehicle actions stay, there for the normal action buttons aren't accessible
and after entering/leaving a few times, the normal actionbars stay, and the vehicle actions are placed below the unitframes, and can't be accessed by using the assigned keys...

overall a very good ui, provides great overview etc
but those bugs cause it to be useless for me atm...

hope you've got enough info to fix those, and if not, just ask =)


and to not sound to negativ, thanks alot(!!!) for this UI, i love it <3
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Unread 10-29-10, 03:17 AM  
Wildbreath
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Originally posted by Rufio
nice UI dude
thanks
i have started to work with my UI under impression of your amazing UI Classic.
this is my old UI, closed now.
http://forumwow.woh.ru/showthread.php?t=134371
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Unread 10-29-10, 03:10 AM  
Rufio
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nice UI dude
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Unread 10-28-10, 12:33 PM  
Wildbreath
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Re: fontsize option for chat

Originally posted by duese
great Ui:

Could you please add an ingame option for the fontsize.
Btw there is a little bug in rightclick fontoption showing the 15pt size twice.

should i made any more else changes/modules in my UI?
fixed a chat font size bug and made castbars setup more amazing
made a textures for health and mana more flatten than default
Last edited by Wildbreath : 10-28-10 at 12:34 PM.
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