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Compatible with Retail, Classic & TBC
Updated: 03-19-24 05:35 PM
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Compatibility:
Plunderstorm (10.2.6)
Updated:03-19-24 05:35 PM
Created:10-08-10 04:46 AM
Downloads:208,437
Favorites:212
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Categories:Suites, Graphical Compilations
10.2.6

SpartanUI  Popular! (More than 5000 hits)

Version: 6.4.1
by: Azgaurd [More]


SpartanUI Website spartanui.net






Overview

SpartanUI is designed to free your screen by moving a majority of the interface elements to the bottom.
  • Artwork
  • Player Frames
  • Party Frames
  • Raid Frames
  • HoT Tracking
  • Auto Sell
  • Auto turn in
  • Auto-Hide Objectives
  • Custom Tooltips
  • Minimap
  • Buff Management
  • Open All Mail
  • Vignette Effects
  • And much more!

Notes
  • Please submit bugs and feature requests at*GitHub.*
  • Consider supporting future development by becoming a Patron or sending a one time donation[/url]
  • For Support please join the SpartanUI Discord

Required Addons

Chat Commands
  • /sui (Main options window)
    /suihelp
    /spin (Toggles Spin Cam)
    /sui version (Shows which version of SpartanUI you are using)
    /suimove (Move Unit Frames)

F.A.Q

Q. I changed an option but nothing changed.

A.
Some of the options for require a /reload to be done after changing them. This is something that is being worked on to reduce the need for and will be soon prompting for when it must be done.


Additional Addons

SpartanUI
6.4.1 (2024-03-19)
Full Changelog Previous Releases
  • 10.2.6 TOC & BugFix
Archived Files (101)
File Name
Version
Size
Author
Date
6.4.0
6MB
Azgaurd
02-13-24 06:39 PM
6.3.1
6MB
Azgaurd
01-16-24 03:06 PM
6.3.0
6MB
Azgaurd
12-20-23 11:22 PM
6.2.25
6MB
Azgaurd
12-15-23 10:40 PM
6.2.24
6MB
Azgaurd
12-12-23 12:01 AM
6.2.23
6MB
Azgaurd
11-07-23 08:34 PM
6.2.22
6MB
Azgaurd
09-06-23 10:32 AM
6.2.21
6MB
Azgaurd
07-12-23 11:41 AM
6.2.20
6MB
Azgaurd
07-11-23 11:30 PM
6.2.19
6MB
Azgaurd
07-11-23 02:59 PM
6.2.18
6MB
Azgaurd
05-25-23 11:50 PM
6.2.17
6MB
Azgaurd
05-02-23 05:56 PM
6.2.16
6MB
Azgaurd
03-22-23 01:29 PM
6.2.15
6MB
Azgaurd
03-22-23 12:54 PM
6.2.14
6MB
Azgaurd
01-24-23 11:53 AM
6.2.13
6MB
Azgaurd
12-26-22 02:38 AM
6.2.12
6MB
Azgaurd
12-13-22 03:59 PM
6.2.11
6MB
Azgaurd
12-13-22 03:46 PM
6.2.10
6MB
Azgaurd
12-13-22 01:30 AM
6.2.9
6MB
Azgaurd
12-09-22 03:08 AM
6.2.8
6MB
Azgaurd
12-08-22 03:46 PM
6.2.7
6MB
Azgaurd
12-08-22 11:22 AM
6.2.6
6MB
Azgaurd
12-08-22 01:53 AM
6.2.5
6MB
Azgaurd
12-05-22 03:53 PM
6.2.4
6MB
Azgaurd
12-02-22 09:06 PM
6.2.3
6MB
Azgaurd
12-02-22 08:54 PM
6.2.2
6MB
Azgaurd
11-29-22 09:47 PM
6.2.1
6MB
Azgaurd
11-28-22 12:53 PM
6.2.0
6MB
Azgaurd
11-27-22 07:03 PM
6.1.29
6MB
Azgaurd
11-20-22 08:42 PM
6.1.28
6MB
Azgaurd
11-15-22 10:14 PM
6.1.27
6MB
Azgaurd
11-15-22 10:06 PM
6.1.26
6MB
Azgaurd
11-15-22 05:34 PM
6.1.25
6MB
Azgaurd
11-15-22 05:22 PM
6.1.24
6MB
Azgaurd
11-08-22 10:32 AM
6.1.23
6MB
Azgaurd
11-08-22 09:22 AM
6.1.22
6MB
Azgaurd
11-08-22 12:50 AM
6.1.21
6MB
Azgaurd
11-05-22 02:01 PM
6.1.20
6MB
Azgaurd
11-03-22 12:40 AM
6.1.19
6MB
Azgaurd
10-29-22 01:10 AM
6.1.18
6MB
Azgaurd
10-27-22 10:46 PM
6.1.17
6MB
Azgaurd
10-27-22 02:00 PM
6.1.16
6MB
Azgaurd
10-27-22 07:51 AM
6.1.15
6MB
Azgaurd
10-27-22 01:33 AM
6.1.14
6MB
Azgaurd
10-26-22 11:45 PM
6.1.13
6MB
Azgaurd
10-26-22 10:22 AM
6.1.12
6MB
Azgaurd
10-25-22 09:49 PM
6.1.11
6MB
Azgaurd
10-25-22 09:31 PM
6.1.10
6MB
Azgaurd
10-25-22 08:31 PM
6.1.9
6MB
Azgaurd
10-25-22 12:03 PM
6.1.8
6MB
Azgaurd
10-25-22 08:05 AM
6.1.7
6MB
Azgaurd
10-20-22 11:14 PM
6.1.6
6MB
Azgaurd
10-20-22 12:12 PM
6.1.5
6MB
Azgaurd
10-09-22 08:34 PM
6.1.4
6MB
Azgaurd
09-12-22 11:52 PM
6.1.3
6MB
Azgaurd
09-11-22 10:29 PM
6.1.2
6MB
Azgaurd
09-09-22 09:14 AM
6.1.1
6MB
Azgaurd
09-07-22 10:14 PM
6.1.0
6MB
Azgaurd
09-07-22 09:55 PM
6.1.0-Beta5
6MB
Azgaurd
09-02-22 10:45 PM
6.1.0-Beta4
6MB
Azgaurd
09-01-22 10:21 PM
6.1.0-Beta3
6MB
Azgaurd
08-30-22 09:58 PM
6.1.0-Beta2
6MB
Azgaurd
08-30-22 09:36 PM
6.1.0-Beta1
6MB
Azgaurd
08-30-22 12:44 AM
6.0.39
6MB
Azgaurd
05-01-22 08:44 PM
6.0.38
6MB
Azgaurd
05-01-22 11:57 AM
6.0.37
6MB
Azgaurd
04-30-22 03:02 PM
6.0.36
6MB
Azgaurd
04-28-22 08:06 PM
6.0.35
6MB
Azgaurd
04-13-22 11:01 PM
6.0.34
6MB
Azgaurd
04-08-22 03:26 PM
6.0.33
6MB
Azgaurd
04-05-22 01:40 PM
6.0.32
6MB
Azgaurd
04-03-22 02:22 PM
6.0.32-Beta
6MB
Azgaurd
04-03-22 12:28 AM
6.0.31
6MB
Azgaurd
03-29-22 08:59 PM
6.0.30
6MB
Azgaurd
03-28-22 08:37 PM
6.0.29
6MB
Azgaurd
03-27-22 02:57 PM
6.0.28
6MB
Azgaurd
03-27-22 02:01 PM
6.0.27
6MB
Azgaurd
11-13-21 04:38 PM
6.0.27
6MB
Azgaurd
11-13-21 04:38 PM
6.0.26
6MB
Azgaurd
06-29-21 06:52 PM
6.0.26
6MB
Azgaurd
06-29-21 06:52 PM
6.0.25
6MB
Azgaurd
06-01-21 04:34 PM
6.0.25
6MB
Azgaurd
06-01-21 04:34 PM
6.0.25
6MB
Azgaurd
06-01-21 04:32 PM
6.0.25
6MB
Azgaurd
06-01-21 04:24 PM
6.0.25
6MB
Azgaurd
05-30-21 04:55 PM
6.0.24
6MB
Azgaurd
05-30-21 04:24 PM
6.0.23
6MB
Azgaurd
05-20-21 12:47 PM
6.0.23
6MB
Azgaurd
05-20-21 12:47 PM
6.0.22
6MB
Azgaurd
05-19-21 08:06 PM
6.0.22
6MB
Azgaurd
05-19-21 08:06 PM
6.0.21
6MB
Azgaurd
05-19-21 09:42 AM
6.0.21
6MB
Azgaurd
05-19-21 09:42 AM
6.0.20
6MB
Azgaurd
05-19-21 07:44 AM
6.0.19
6MB
Azgaurd
05-18-21 11:47 PM
6.0.19
6MB
Azgaurd
05-18-21 11:47 PM
6.0.18
6MB
Azgaurd
02-17-21 11:32 AM
6.0.17
6MB
Azgaurd
01-14-21 12:38 PM
6.0.16
6MB
Azgaurd
01-13-21 06:11 PM
6.0.15
6MB
Azgaurd
01-13-21 01:16 PM
6.0.15
6MB
Azgaurd
01-13-21 12:13 PM


Post A Reply Comment Options
Unread 03-05-12, 05:41 AM  
Ikari Gendou
A Kobold Labourer
 
Ikari Gendou's Avatar

Forum posts: 0
File comments: 1
Uploads: 0
Hey, please somebody help me
I updated my outdated Spartan UI v2.6.3 ALPHA, to the 2.6.3 Beta.
But it replaced the original Blizzard fonts in the chat windows.
How can i change it back to normal? And disable the outline around the text?

Thanks
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Unread 03-04-12, 10:45 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Originally Posted by Cobaltius
Originally Posted by Vaebris
Originally Posted by Cobaltius
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.
Would it be possible for you to submit a bug ticket with a screen shot so I understand the problem a bit better?
I submitted a pic of the problem on github but it is also noticeable in the images below this post.

Also I tried that chat fix, works great thanks!
Fixed in the v2.6.3-beta-dev branch!
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Unread 03-04-12, 10:13 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Hi Guys,

Sorry I haven't felt good the last couple of days, but I'm starting to feel a little better. I'm going to try and tackle some of the bugs tonight.

Best Regards,
Vaebris
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Unread 03-04-12, 09:50 PM  
Zilver
A Fallenroot Satyr
 
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AddOn Author - Click to view AddOns

Forum posts: 29
File comments: 137
Uploads: 6
Just checking in too make sure everything is as it should be, and from what I can see it is ;-)

I'll be around lurking from the shadows if you need me ;-)
(PM's will get my attention)

Looking good Vaebris 8-)

Yours truly
Zilver
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Unread 03-02-12, 07:53 AM  
Cobaltius
A Murloc Raider

Forum posts: 6
File comments: 19
Uploads: 0
Originally Posted by Vaebris
Originally Posted by Cobaltius
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.
Would it be possible for you to submit a bug ticket with a screen shot so I understand the problem a bit better?
I submitted a pic of the problem on github but it is also noticeable in the images below this post.

Also I tried that chat fix, works great thanks!
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Unread 03-01-12, 10:29 PM  
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 76
Uploads: 4
Originally Posted by Vaebris
I'll run an LFR later and check it out. I'll queue as DPS or something and hopefully I don't get kicked before it's fixed. lol
It seems as though the first line of buffs is the only thing that is to the left, I think it's just basing the location of that flag. the frame is MiniMapInstanceDifficulty, I think its' parent is MinimapCluster.

Edit: I just anchored it to the minimap, and it only needed to be set when logging in and reloading ui. i did topleft to bottomleft with 0, 30 and scale of 0.5... there might be a better spot though and i dono how well 0.5 would work with a smaller screen... i have a resolution of 2564x1440.

I also set the lock shard display to be anchored top player frame bottom -35, 0.... and scale of 0.75. with them on the top, it was just hanging off the side a little and i think any further right and it might cover the name a little (for longer names).
Last edited by Aerials : 03-01-12 at 11:51 PM.
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Unread 03-01-12, 09:37 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Originally Posted by Aerials
Originally Posted by Vaebris
Originally Posted by Aerials
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.

I believe you're asking if the buffs at the top right could be moved over all the way correct? Take a look at the screen shot below and tell me if that's what you're wanting. If it is I'll add the feature request and commit the code.



EDIT:

I like the way it looks better so I went ahead and committed it. It's currently in the v2.6.3-beta-dev branch and will be pushed out in the next beta release.
Yup, you got it I noticed in LFR that the dungeon difficulty flag is other there though, dono how to move that to the map.
I'll run an LFR later and check it out. I'll queue as DPS or something and hopefully I don't get kicked before it's fixed. lol
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Unread 03-01-12, 09:36 PM  
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 76
Uploads: 4
Originally Posted by Vaebris
Originally Posted by Aerials
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.

I believe you're asking if the buffs at the top right could be moved over all the way correct? Take a look at the screen shot below and tell me if that's what you're wanting. If it is I'll add the feature request and commit the code.



EDIT:

I like the way it looks better so I went ahead and committed it. It's currently in the v2.6.3-beta-dev branch and will be pushed out in the next beta release.
Yup, you got it I noticed in LFR that the dungeon difficulty flag is other there though, dono how to move that to the map.
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Unread 03-01-12, 06:38 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Originally Posted by Aerials
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.

I believe you're asking if the buffs at the top right could be moved over all the way correct? Take a look at the screen shot below and tell me if that's what you're wanting. If it is I'll add the feature request and commit the code.



EDIT:

I like the way it looks better so I went ahead and committed it. It's currently in the v2.6.3-beta-dev branch and will be pushed out in the next beta release.
Last edited by Vaebris : 03-01-12 at 06:46 PM.
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Unread 03-01-12, 03:59 PM  
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 76
Uploads: 4
Suggestion: Move buff frame?

I'm not sure if this is done, as I'm only using the ui, bt4, and player frame parts, but the buffs could use a nudge to the right edge of the screen.

Code:
MoveBuffs = function()
	BuffFrame:ClearAllPoints()
	BuffFrame:SetPoint("TOPRIGHT", UIParent, "TOPRIGHT", -10, -10)
end

FrameName:SetScript("OnEvent", MoveBuffs)
ProfFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
--ProfFrame:RegisterEvent("WORLD_MAP_UPDATE")
ProfFrame:RegisterEvent("PLAYER_LOGIN")
not sure which events r needed, but u should actually have plenty of frames with events registered that you could call it from... every time the player loads an area (zones) it needs to be moved again i think.
Last edited by Aerials : 03-01-12 at 04:04 PM.
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Unread 03-01-12, 03:52 PM  
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 76
Uploads: 4
It's really nice to see that this addon is being maintained again. Thank you!
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Unread 03-01-12, 02:25 AM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Originally Posted by Baine
what he's asking for is an option to toggle ChatFrame1ButtonFrame and FriendsMicroButton
Oh, thank you for the calcification. I thought that's what he was talking about, but I wasn't sure.

Originally Posted by Cobaltius
Vaebris thanks for doing what you are doing, glad to see someone is taking the reigns for this UI it has been my favorite for years, would be hard to function without it.

I tried out the new beta so far so good, the only problem I have come across is the half world map button on the mini-map is cut off, it still functions though.

Also is there a way to get the default chat with the mouse over left side menu and the friend tab at the left top of the chat window?

Thanks
Sure, I'd be happy to add a toggle for that. It was actually something on my personal list I wanted done as well.


EDIT:

This feature is currently in the beta dev branch and will be pushed out in the next beta release. If you want the feature now you can pull from github.

https://github.com/vaebris/SpartanUI/commit/e5f610616273b90121b4c12a9953214bddecb043
Last edited by Vaebris : 03-01-12 at 03:25 AM.
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Unread 02-29-12, 11:00 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Re: Error when joining dungeon

Originally Posted by Deaddevil
Date: 2012-02-29 21:07:35
ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\Minimap.lua line 179:
attempt to index local 'textureInfo' (a nil value)
Debug:
[C]: ?
..\FrameXML\Minimap.lua:179:
..\FrameXML\Minimap.lua:173
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:124:
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:116

MinimapButtonFrame, v3.1.7
MinimapButtonFrameSkinPack, v3.0

oUF, v1.5.16
SpartanUI, v2.6.3.40300 Beta
SpartanUIFilmEffects, v2.6.3.40300 Beta
SpartanUIPlayerFrames, v2.6.3.40300 Beta
SpartanUISpinCam, v2.6.3.40300 Beta

Please submit this to the issue tracker with a way to duplicate it. I've tried to duplicate it and I can't.
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Unread 02-29-12, 10:49 PM  
Vaebris
A Defias Bandit
AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 12
Uploads: 0
Thanks for all the feedback guys. It would really help a lot if everyone would use the issue tracker at GitHub. Tracking the issues inside of the comment section isn't really a good solution because things will get lost. If you have any questions on how to use it I'll be happy to help get the problems worked out.
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Unread 02-29-12, 09:15 PM  
Deaddevil
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Error when joining dungeon

Date: 2012-02-29 21:07:35
ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\Minimap.lua line 179:
attempt to index local 'textureInfo' (a nil value)
Debug:
[C]: ?
..\FrameXML\Minimap.lua:179:
..\FrameXML\Minimap.lua:173
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:124:
...\SpartanUI_PlayerFrames\scripts\Unit-PlayerFrame.lua:116

MinimapButtonFrame, v3.1.7
MinimapButtonFrameSkinPack, v3.0

oUF, v1.5.16
SpartanUI, v2.6.3.40300 Beta
SpartanUIFilmEffects, v2.6.3.40300 Beta
SpartanUIPlayerFrames, v2.6.3.40300 Beta
SpartanUISpinCam, v2.6.3.40300 Beta
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