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Updated:04-09-12 02:39 AM
Created:10-07-10 10:22 AM
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oUF Jir  Popular! (More than 5000 hits)

Version: 3.2
by: Eveigh [More]



Clean and easy-to-use oUF layout.
This addon requires oUF to work.
If you want to move your frames, I suggest you oUF: MoveableFrames.

Features:
- Support for Player, Target, ToT, Pet/Vehicle, Focus, Focus Target, Party and Raid;
- DK runes
- Rogue combo points
- Paladin Holy Power
- Warlock Soul Shards
- Druid mana in Feral forms
- Class or reaction colored text and bars
- GUI Config


Addon support:
- oUF_SpellRange
- oUF: MoveableFrames


Known issues:
- Right-click menu doesn't work for ToT

Thanks to:
- Haste for oUF
- Zork for oUF_Simple and helping on the forums
- Elen for oUF_Elen - was really easy to understand how oUF works, and I used some of his resources for my layout
- hankthetank for oUF_Hank, used his combopoints, totems and DK runes
- loui for his font and textures
- Ampheet and Kelu from Ashenvale-RU, they beta-tested oUF_Jir and helped me to develop some features


Note:
This is my personal layout and it's not finished so expect some unexpectable layout changes and stuff.
If you have an interesting idea or a bug to report, send me a PM.

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Unread 11-21-10, 12:26 PM  
Rutt
A Kobold Labourer

Forum posts: 0
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Originally posted by Eveigh
Thanks!
It's in config.lua, look for cfg.showPercent and set it to true.

thank you so much, works great
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Unread 11-22-10, 06:17 PM  
Jacaen
A Kobold Labourer

Forum posts: 1
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Health Bar Colors

Is there a way to change the health bar colors so that it's green at full health and gradually turns yellow-orange-red as health is depleted?

Edit: Thought I found it, but I didn't... Also, how can I make the totem bar use status bars instead of circle icons?
Last edited by Jacaen : 11-22-10 at 07:52 PM.
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Unread 12-11-10, 07:57 AM  
Wolftusk
A Defias Bandit

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cast bar

Do you have any plans to include a cast bar by any chance?
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Unread 12-12-10, 05:21 AM  
Eveigh
A Murloc Raider
AddOn Author - Click to view AddOns

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No, I recommend you to use Quartz, or some other add-on.
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Unread 12-14-10, 02:08 PM  
Tri
A Kobold Labourer

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I really really like this addon / oUF skin.
I do however noticed just a couple of things, that I wish I'd have, so if you could tell me how to enable it (if it's already in), or possibly add it along the way, I'd be one happy girl

I really lack an icon showing when I'm in a "resting" zone (city or inn) and one showing when my PvP is enabled (so, similar to how the "in combat" icon works).

Then I lack some way to see if my target has been tagged by another player (you know, in the standard UI the health bar turns grey).

Thanks for a great layout otherwise

- Lene
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Unread 01-04-11, 10:57 AM  
Eveigh
A Murloc Raider
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I wasn't updating this for a while, I was busy - you know, level 85, honor grind, badges grind, then some arenas and so on :3
In update 1.5 I added some new features:
  • Health numbers above 100 000 will be split with ".", so they'll look like "120.980"
  • Combat icon
  • Resting icon
  • Tagged mobs health will turn gray
Enjoy :3
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Unread 01-04-11, 05:37 PM  
Flak
A Murloc Raider

Forum posts: 4
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In config.lua I have showraid and show party set to true and hideblizzard party set to true.

When in a raid I am getting the blizz raid frames and then what I am assuming are your raid frames on top. But your raid frames are just black bars, no names or anything, they never update.
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Unread 01-05-11, 01:57 PM  
Eveigh
A Murloc Raider
AddOn Author - Click to view AddOns

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Ugh, honestly, I don't use them at all :3 But I'll look into that!
To turn off blizzard raidframe, click the "raid thingy" on the left side of your screen and click "hide" or something like that - that'll hide blizzard raidframe.
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Unread 01-07-11, 01:59 PM  
Quakefreak121
A Kobold Labourer

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Hey what's up. Great addon. Was wondering if their might be a way to incorporate a shortened number version for player/target health amounts. Seems like when I'm targeting mobs that have over a million health, their health numbers + the percentage overlap and it's hard to read anything in the bar. Something like [4m - - - 50% - - - 8m], or with 'k' instead of 'm' like 8000k, would make it much easier to read the health amounts in the middle of a fight. Also, is their any way to possibly move the in combat icon from the center of the box, it overlaps with the health %. Great add-on otherwise, will def be using it for awhile

Edit: Also, when I try to set a target to focus, I get a UI error that says it's been blocked and that I need to disable the UI to use it. Not sure if that's expected or not. Thanks!

-Matt
Last edited by Quakefreak121 : 01-07-11 at 03:16 PM.
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Unread 01-07-11, 07:12 PM  
Eveigh
A Murloc Raider
AddOn Author - Click to view AddOns

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Hey!
That's already in - you just need to make small changes in "oUF_Jir\jir.lua" file.
Search for
Code:
--	self:Tag(self.Health.TextLeft,'[curhp]')
--	self:Tag(self.Health.TextRight,'[maxhp]')
And remove the "--". This should work.

Can't reproduce second issue. When I focus someone via /focus command, I can click focus frame just fine. Do you mean something else by "set target to focus"?
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Unread 01-07-11, 08:04 PM  
Quakefreak121
A Kobold Labourer

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So the numbers are fixed, thanks for that!

Now onto the raid frames problem. Similar to a few posts down, my raid frames are grey/blacked out and have no information on them. However, when I click on one of the grey/black frames, it highlights a raid member in my target frame. Any thoughts? Attaching a link to a pic of the problem.

Pic:


Raid frames are in the upper right hand corner, Can see their are 3 people in this raid group from the standard blizz ui at the lower left, but nothing in the raid group. Also to note, having people in a regular party (like a dungeon party, not a raid group) works just fine and they appear perfectly.

Accompanying LUA Error:
"Message: Interface\FrameXML\UnitFrame.lua:152: Usage: GameTooltip:SetUnit("unit"[, hideStatus])
Time: 01/07/11 18:38:04
Count: 50
Stack: [C]: in function `SetUnit'
Interface\FrameXML\UnitFrame.lua:152: in function `UnitFrame_UpdateTooltip'
Interface\FrameXML\UnitFrame.lua:139: in function <Interface\FrameXML\UnitFrame.lua:126>

Locals: (*temporary) = GameTooltip {
0 = <userdata>
updateTooltip = 0.18299999907613
hasMoney = 1
comparing = false
numMoneyFrames = 1
shoppingTooltips = <table> {
}
}
(*temporary) = nil
(*temporary) = nil"

Any thoughts?
-Matt
Last edited by Quakefreak121 : 01-07-11 at 08:43 PM.
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Unread 01-08-11, 05:10 PM  
Eveigh
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
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1.51 - fixed raid frame bug!
Thank you Quakefreak121 and Flak.
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Unread 02-16-11, 09:05 AM  
Pure Morning
A Kobold Labourer

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Hey, nice layout!
But how do I remove the target of target & target of focus frames?
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Unread 02-17-11, 11:24 AM  
Eveigh
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
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Thanks!
To remove ToT and ToF frames, edit jir.lua, lines 1103 and 1104:
Code:
oUF:Spawn("focustarget", "oUF_ToF"):SetPoint('BOTTOMRIGHT',oUF_Player,'BOTTOMLEFT', -cfg.frameMinorWidth - 6, 0)
oUF:Spawn('targettarget', 'oUF_TOT'):SetPoint('BOTTOMLEFT',oUF_Target,'BOTTOMRIGHT', 3, 0)
Delete these lines or comment them like this:
Code:
--oUF:Spawn("focustarget", "oUF_ToF"):SetPoint('BOTTOMRIGHT',oUF_Player,'BOTTOMLEFT', -cfg.frameMinorWidth - 6, 0)
--oUF:Spawn('targettarget', 'oUF_TOT'):SetPoint('BOTTOMLEFT',oUF_Target,'BOTTOMRIGHT', 3, 0)
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Unread 02-26-11, 11:11 AM  
10leej
A Molten Giant
 
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I love the layout you have, but every thing is huge so I'm in the process of making some scaling options (I imagine it's so big because you run a larger resolution than 1366x768)

regardless I added
line 276: self:SetScale(cfg.frameScale)
line 481: self:SetScale(cfg.frameScale)

in jir.lua

and
line 34: cfg.frameScale =
line 39: cfg.framescale =

in config.lua

What would be nice is a way to track debuffs on the focus (helps CC out a little)
Last edited by 10leej : 02-26-11 at 11:56 AM.
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